| Post/Author/DateTime | Post |
|---|---|
| Bazcasta01-07-04, 10:16 PM | ... Alright, there will be a war between Waterdeep and Luskan (with other cities of the North)... It will be at Waterdeep, after Luskan and allies beseige, and set up a naval blockade around Waterdeep. But I have no idea why.... What could be a catalyst for this?, It won't involve the PC's, but they will be in the war. |
| Morka01-08-04, 12:50 PM | - Trojan War: a noble from Luskan was kidnapped by some Waterdavian adventurer, protected by the Council... -Punic War: some merchant guild from Luskan established a trading post too near of one of a Waterdavian merchant guild, and was destroyed by this merchant guild. Now Luskan want revenge... |
| Alac Luin01-08-04, 01:12 PM | Luskan supported pirates have been harrieng Waterdeep's shipping, as is normal for Luskan. Harper agents allied with the Lords Alliance uncovered Luskan's backing and the situation has degenerated into war. As of yet, involvement of the Arcane Brotherhood has not yet been determaned. |
| Bazcasta01-08-04, 02:42 PM | all good ideas, so i think ill go with the pirate one. how many troops (approx.) do you think Luskan would bring? And how many troops (approx.) do you think Waterdeep will have. I'd lik those like the example below: EX: Luskan: 2,000 fighters, 3,000 warriors, 1,500 wizards, 500 clerics, ect |
| primemover00301-08-04, 04:58 PM | It'd take 3 cities Luskan's size to be able to even think of attacking Waterdeep. Not only is Waterdeep's Navy larger, but with the Lord's alliance, every other allied city in the region will be marching on Luskan. Who are they allied with, Shade? That's the only city strong enough to do it. |
| Bazcasta01-08-04, 05:18 PM | Hmm Shade sounds good, who else, I want it to be a close war.... Also how many troops should each side have? And what percentade should be wizards, fighters, warrios, archers, ect? |
| Alac Luin01-08-04, 10:24 PM | Isnt Luskan now allied with the barbarians on those islands up around there? And you can have the arcane brotherhood supporting luskan openly. Luskan can also make sort of pact with pirats from Nelanther isles Much of the lords alliance could be ocupide by the orc/giant mess in the silver marshes(if you are useing this) |
| primemover00301-08-04, 10:41 PM | The Nelanther Islea are soooo far south as to be effectively a complete outsider (basically Tethyr)!!! They're no help. According to Lords of Darkness the Arcane Brotherhood is turning it's eyes on the Silver Marches. They're a much softer target than Waterdeep. Hell if you're gonna invade a city near Luskan, attack Neverwinter, Leilon, Yartar, or Mirabar. I wouldn't want to take on a city full of soldiers, ex-adventurers, a few Chosen, and enough financial interests to keep 2 kingdoms afloat. Too much trouble IMHO. It's like Cleveland declaring war on New York City. |
| Morka01-09-04, 08:08 AM | Originally posted by primemover003 It'd take 3 cities Luskan's size to be able to even think of attacking Waterdeep. Not only is Waterdeep's Navy larger, but with the Lord's alliance, every other allied city in the region will be marching on Luskan. Who are they allied with, Shade? That's the only city strong enough to do it. True. So I suggest instead of an invasion, place a few pirate ships who regularly attack Waterdavian merchant ships. But instead of being "some pirates ships", it appears to be something more organized, it is a "pirate float". |
| Bazcasta01-09-04, 03:38 PM | There WILL a war, and it will be Luskan (with other allies) besieging, and assulting Waterdeep. Luksan has their city, Shade troops, pirates, Arcane Brotherhood, Orc slaves, and some planar allies. My question that I have asked twice and have received no awnser too, is how many troops would each army have. Waterdeep will not receive aid from barely any places.... because they are occupied with other problems. So about how many troops, and what percentage of each class, is there for each army? thanks for all the help so far |
| Rysellan01-10-04, 03:01 PM | Well, according to the FRCS, Waterdeep's army would consist of the City Guard, made up of professional soldiers, and headquartered in Castle Waterdeep, a fortress poised to defend by long-range bombardment any attack made through the harbor, as you seem to be doing. If we assume that, of the entire population of the Waterdeep state, 1% of the population is a member of the military, that would total about 14,000; approximately equal to Luskan's entire population. This does not take into account the arcane might of Waterdeep's residents, including the Watchful Order of Magists and Protectors, which comprises all wizards and sorcerers in the city lawfully licensed to use magic. Luskan is at a great disadvantage in this battle, especially considering the following from the FRCS: "The [Arcane] Brotherhood generally avoids conflicts with Waterdeep and Amn, preferring to pick on smaller cities and merchants who cannot defend themselves." I cannot imagine a plausible reason for the Shades becoming involved in this war for any reason. Please clarify the motivations of the aggressors, and it will be easier to determine the makeup of the forces. However, as things stand right now, Waterdeep alone would easily defeat any attempt at direct attack by Luskan, and the resulting counter-offensive would shatter Luskan beyond any ability to retaliate. Ever. Considering that Waterdeep is 100 times the size of Luskan, this battle would be along the lines of Lichtenstein attempting to invade Germany. |
| Alac Luin01-10-04, 10:13 PM | I was looking for nomber of troops Waterdeep has, and couldent find it at this time. I think the numbers are something like 1600+ City guards and 1300+ city watch. I have no idea on waterdeep's navel forces. Luskan army is stated at 300 spearmen and a navel fleet of 19 ships with 70 archers each for a total of about 1300 archers. In Luscan's court, they have Zent allies (but I would only assume zents could muster orcish troops) and these zent allies have ties to the beast lord (Dekanter) and his goblins. The Nelanther Pirates are far off, but could be part of the navel blockad. Another idea is to have ties to Xanther(sp?) Guild or something from Skullport/undermountain. I cant give numbers, but you would have to have something like 3000 humanoid allies(zent orcs and Dekanter goblins) to make things even. BTW, it is more likely Waterdeep is the agresser, and the asalt on waterdeep is done to broker peace by agencies that dont want to see Luskan fall to waterdeep. |
| Bazcasta01-11-04, 09:26 AM | The reason for the Shades being involved, is because they are allied with a much larger force (Mulhorand?, maybe) and have "convinced" Luskan that with their (Shades) help that they (Luskan) can defeat Waterdeep. The whole purpose of that is to send enough troops to make a dent, even a small one, into Waterdeep, so that the larger force(Mulhorand?) can come in and smash Waterdeep. I don't know if it will be Mulhorand though, 1) they are so far away, 2) why?.... What are some fairly large sized enemies that Waterdeep has that might do something like this? Yes I probably should have put this in my original post, but I didn't because, I thoght of it this morning while I was in the shower. |
| Cthulhu01-12-04, 02:55 AM | Under the Sea... Waterdeep is a coastal city. There is no reason there can't be a powerful undersea empire of Sahaugin or Mermen who have taken a intense dislike of Waterdeep and her policies. A sahuagin empire can have potent clerical powers and artifacts to counter Waterdeeps magic, plus it will likely have far more troops available than its opponents...all of whom can strike anywhere from the sea with surprise. Making an alliance with Luskan gives them eye witness accounts of whats going on in the human lands so they can direct the war effectively. Waterdeep would be at a great disadvantage trying to strike back at the sahuagin. |
| Bazcasta01-12-04, 11:21 AM | Thats a great idea.... I'll use that... How could Waterdeep overcome that? |
| Morka01-12-04, 03:11 PM | Originally posted by Bazcasta Thats a great idea.... I'll use that... How could Waterdeep overcome that? Pray Auril... very hard... and pray that the ice will be thick enough! :smirk: Seriously, you could include an NPC, a priest of Auril, who is sure it is the only solution... this shall unplease the clergy of Umberlee, and there will be lot of squirmishes in the streets! |
| Daybreaker01-12-04, 09:09 PM | Remember that Waterdeep can always be attacked from within as well. Of those thousands of troops, some thousands might be under the thumb of a commander that, for some reason, believes that the Luskans (or someone the Luskans are attached to) are the 'legitimate authorities.' |
| trentlanthier01-13-04, 10:19 AM | Originally posted by Alac Luin In Luscan's court, they have Zent allies (but I would only assume zents could muster orcish troops) and these zent allies have ties to the beast lord (Dekanter) and his goblins. Blackstaff made a deal with the Zhents, something like Zhents will not push past the west side of Cormyr for 100 years or something to that affect. I don't think the Zhents would openly break that deal with Khelben unless they know 100% they would win. Along with the Sea campaign, youc ould include the Underdark, I'm sure there are some lovely tunnels that could connect to that famous dungeon under there?? Maybe even get some Drow assassins in to do some dirty work?? Just remember guys that it is his Campaign, and he's running it, so its going to happen the way he wants. So why not help him get what he wants instead of saying "no way it could happen." Far as you know in his world Mystra no longer has chosen... Or Shar controlling the Shadow Weave finally came up with her own Chosen and the two Chosens are fighting among each other in another plane for control of the complete weave. |
| primemover00301-13-04, 03:42 PM | Even taking all the named NPC out of the city, Waterdeep's population alone is enough to crsuh lusken a hundred times over. Take Waterdeep's pop and for every 20 adults you can outfit one militia member. Not a trained soldier, but good enough to fight. 1 in 100 people is a full time soldier according to the DMG's rules for building communities. Just compare the numbers. Waterdeep doesn't really have any military enemies becuase 1) it's fairly isolated in the North, and 2) it's just too big. Sure she has political enemies and there are forces who pester the City of Splendor's interests in the Region, but no one is big enough to stand against Waterdeep by themselves. No two towns in the region could do it. Oh and maybe you should pick up the Threat from the Sea series by Mel Odom for an attack on waterdeep from the sea that does some damage to the Dock ward, but not much else. |
| Alac Luin01-13-04, 06:03 PM | Idea…. After years of Luskan supported pirate attacks on Waterdeep shipping, Waterdeep goes on the offensive, denying port to ships flying Luskan standard. In time, this grew to more aggressive stance on both sides leading to sea skirmishing between warships from both sides. The Arcane Brotherhood, on behalf of Luskan brokered a deal with some Netheral Isles’ pirates. The wizards would track and inform the southern pirates on the movements of Waterdeep’s ships. The pirates would do their part by preventing Waterdeep ships from making port at Baulder’s Gate, while the pirates got to keep all bounty for themselves. With Luskan ships and their pirates allies to the north blocking Waterdeep’s travel in that direction, thus creating, in effect, a navel blockade. Not wanting to be left out of the action, or making true alliances, the Kraken society raided random travel between Waterdeep and the Moonshade isles, if for know other reason than to try to gain information on what is happening (who all the players are) in their waters. Mythkar Leng, the Zent commander from Llorkh was unwilling to see Luskan fall to Waterdeep and destroy his many years negotiations with the captain lords be for naught, helped broker a deals between his allies and the Luskan forces. The beast lord agreed to send 500 Dekanter goblins and 50 gargoyles in exchange for arcane knowledge. Leng’s “pet”, Rakaxalorth, was able to secure the services of five beholders. With magical might and political maneuvering, several orc tribes were able to be pressed into service for a total of about 2500 orcs. Luskan, with their own forces and other human allies (Ruathym, Aurilssbarg, Uttersea on Illern, thePurple Rocks, and the Whalebones) accounted for 1000 foot soldiers plus the navel forces. A wave of gibberlings (say 750 to 1000) was diverted from their normal course in the underdark to emerge out through Mount Waterdeep. The Dekanter Goblins emerged from the sewers in the north ward. A small force of necromancers teleported into the city of the dead to recover the bodies of dead Waterhaviens and created an undead army by spell and scroll. The main force of orc supported by wizards and beholders breached the wall near trades ward by spell and beholder disintegration ray. With beholder anti magic eyes looking upon them, the orcs entered the breach, many defending mages most powerful spells fizzling out instead of destroying the invaders. Interestingly enough, the orcs destroying trading companies in the city left zent friendly caravaners mostly alone, even though they were not directly in Zent control, they marched under tribal standards. The Luskan navel forces landed and secured the islands containing the sea wall allowing a more secure passage to Waterdeep’s dock. Pirates and barbarians landed in dock ward and sea ward. After this attack was repelled, Amn, grown tiered of Waterdeep’s interference with Maztican trade saw an opportunity to strike while Waterdeep was busy recovering. just an idea *shrug* |
| ascendance01-14-04, 12:33 AM | Maybe the Luskans have found the Island of Monsters in their travels to Maztica. The Shades are using their incredible magical might to control an army of Gargantua to destroy Waterdeep! Or maybe agents of the Arcane Brotherhood stole a Gargantua's egg and have hidden it somewhere in Waterdeep. Angry, rampaging Gargantua will stop at nothing until they find their egg(s)!. |
| Green Giant01-14-04, 01:51 AM | Gotta remember that Waterdeep has those giant stone golems. One of them fought in the Realms of the Deep anthology. An attack on Waterdeep by Luskan would have to feature assassins. Before Luskan starts marching, important targets should be listed (ie guard commanders, watch commanders, suspected lords of waterdeep, magisters and powerful cleric and wizards) so that assassins can eliminate them. You won't get them all but you'll create enough havoc in the command structure to gain surprise. Ultimately though Luskan will lose. Even with allies Waterdeep is too big and too important to other cities to let it fall. Any use of planar summonings can be countered by good clerics and wizards with their own summonings. If the deities of evil help Luskan, the good deities will at least warn their clerics of what is going to happen to let the word out of what Luskan is up to. At best Luskan will have one chance to take the city after the assassinations have taken place. If it moves fast and strikes hard it might breach the walls and ravage a ward or two before Waterdeep counterattacks and drive them off. |
| Cthulhu01-14-04, 04:53 AM | Originally posted by Bazcasta Thats a great idea.... I'll use that... How could Waterdeep overcome that? For purposes of your war I would suggest a sahuagin kingdom big enough to be a threat that Waterdeep can't just steamroll. A population of 500,000 to 1,000,000 sahuagin should be adequate (don't forget this is a kingdom). Next create a reason for the Sahuagin to perpetuate the war. Maybe the sahuagin emperor is ambitious and wants to extend his dominion onto the land. In return for recognizing Luskan as the governor of his new province he will gain Luskans help in prosecuting its war against Waterdeep. Now the emperor isn't stupid. He realizes that at best he can extend his reach only a few days inland, because of the limitations of his troops. But Waterdeep is the lynchpin for the entire North. Through it flow the vital trade routes that keep the cities of the North alive and prospering in the face of hostile orc hordes. Choke these trade routes and you can bring your enemies to their knees. And best of all it sits right on the coast. So in the end what the Emperor really wants is control of Waterdeep (either directly with Sahuagin occupation troops, or through his Luskan stooges). Direct assault would probably end in failure because of Waterdeeps defenses. The empire would probably destroy Waterdeep, but would lose far too many troops and equipment in the bargain to be able to retain control of it. So the empire has to wage a war against Waterdeeps shipping. Sahuagin have the potential to reduce trade to zero through either destroying the ships directly, or through rumor as merchants realize they will only die if they attempt to gain Waterdeep. This gives Waterdeep its chance. It needs to find out who's behind the Luskan aggression, why its shipping has fallen to almost nothing, and than DO something about this. But it can't just summon the armies of the Lord's alliance to crush the Sahuagin, first because Luskan and the orcs are acting up and troops are needed to quell them, and secondly any battle on or under the sea totally favors the Sahuagin. Finally Waterdeep is under a time limit. It can only survive so long without trade. A solution needs to be found now. Thats where the adventurers come in. Of course all of the above assumes that the sahuagin have the magic to counter Blackstaff and his bunch. If you want this scenario to succeed they should. |
| Daybreaker01-14-04, 05:43 AM | Y'know what? I'm starting to think that Luskan just isn't likely to attack Waterdeep. On the other hand ... what if the Waterdhavians were to become convinced that the Luskans posed a threat? Say some horrible event is staged. Someone important in Waterdeep is assassinated, or some palace or manor is destroyed in spectacular fashion. The Luskans are blamed. The Waterdhavians, eager for someone to place the blame on, accept this explanation and go to wage war against the Luskans. Why? Maybe a wealthy Waterdhavian wanted Luskan territory. Maybe arms merchants were interested in boosting profits. Maybe both. |
| trentlanthier01-14-04, 10:33 AM | What if Luskan assisted Obould (the Orc King of Silvermarches) to in taking back Citadel Felbar for the King, but in turn the King must turn the Horde on Waterdeep. You know the Arcane Brotherhood assisted in putting Obould in power of Felbar with magic for future considerations. The Horde almost managed to get to waterdeep the last time it came. If this time they focused souly on going straight for waterdeep and avoiding all other cities? (Like say traveling the majority of the way by Underdark with assistance from Drow who are being payed by Luskan as well) With the Major NPC's gone, the Orcs/Goblins have enough numbers to storm Waterdeep easy. Throw in some drow assassinations, and maybe some Illithid mind control for certain things (opening gates to let the orcs in etc) and the orcs could have a good chunk of the city forcing the rest of the city to fall back wall up and defend it and try to reclaim the city in a an all out hit and run fight in the streets. |
| Bazcasta01-14-04, 02:45 PM | Alright yo uguys have good ideas, but here is whats happening: Luskan magically convinced into thinking that they can destroy Waterdeep with the help of the Shades who say they have allies (which they do, Mulhorand). The Shades and Mulhorand supply some troops (about 450,000) and have them attack Waterdeep first with a seige and naval blockade, I want Waterdeep to win. Waterdeep then has control of the North... But their troops are depleted... and the Shades and Mulhorand expecting that Waterdeep would win, but with large losses.... So now they attack Waterdeep. I don't care if a book says this wouldn't happen because it's my campaign and I'm going to be original or try to Any thoughts? |
| Daybreaker01-16-04, 02:46 AM | What does Mulhorand get out of it? Control of Waterdeep and the trading nexus? Aren't they kind of far away to maintain control of it? |
| adrian01-16-04, 04:48 AM | Originally posted by Bazcasta Alright yo uguys have good ideas, but here is whats happening: The Shades and Mulhorand supply some troops (about 450,000) Any thoughts? Well, there is no way Mulhorand could get that many troops and no way they could get them to the other side of Faerun. |
| Bazcasta01-16-04, 09:26 AM | Well, there is no way Mulhorand could get that many troops and no way they could get them to the other side of Faerun. I didn't say what kind of troops... slaves, orcs... Magic can move people, and Mulhorand isn't suppling all of them, the Shade City has I think around 1,000,000 people. What does Mulhorand get out of it? Control of Waterdeep and the trading nexus? Aren't they kind of far away to maintain control of it? Control of the North, and Waterdeep's trade, which they give to their allies in the West, (areas around Sword Coast and North), in particular, the Shades. Waterdeep is probably going to win this and be a weakened "super-power" |
| sxoa01-18-04, 03:47 PM | Originally posted by adrian Well, there is no way Mulhorand could get that many troops and no way they could get them to the other side of Faerun. Originally posted by Cunning Linguist I don't know where I read this, but it was either a 1 or 2 ed product.. When Thay broke lose from Mulhorand they sendt 100.000 soldiers to retake it.. This was only part of the Mulan army at the time. The Red Wizards, (at the time, 700 wizards or something) killed them all, with the help of Eltabar the Demon. So.. all in all i'd bet Mulhorand has somewhere between 300.000 and 700000 warriors in there army. (Again, this was 2.ed, and there where a lot more people in faerun) Mulhorand also has a huge ass load of Clerics, matching the powers of the Zulkirs in Thay. So that answers the part about them gettting a bunch of troops. To answer the part about them getting there. Portals (why is that always italicized, its just weird) could very easily connect the two points. In the book Underdark, there is that segmented city that is linked together by portals. It specifically talks about how thousands of reinforcements are only minutes away. Someone goes into the city and builds a portal to Mulhorand (or any other country, you could even use Wa in Kara tur if you wanted) in their house, you now have the perfect invasion route into Waterdeep. Thousands upon thousands of soldiers pooring out non-stop, totally by passing the city wall. |
| Alac Luin01-18-04, 06:50 PM | Originally posted by sxoa ..... Portals (why is that always italicized, its just weird)..... It is italicized to denote magic. A portal is a normal doorway in a building, a portal is a magical doorway. |
| Bazcasta01-20-04, 05:00 PM | Accroding the FRCS Mulhorand has approx. 5.5 million people. which equals to ruffly 55,000 gaurds, and 272,250 militia plus 10,000 gaurds, and 49,500 militia from the shade, plus 100 gaurds, and 500 militia from luskan... for a total of 442,350 vs 89,250 total gaurds and, militia of Waterdeep... but since Waterdeep is besieged then you could sya that more would fight, since it means thier lives, but even with the whole, it'd would be hard. |
| Palin the Wizard01-21-04, 06:41 AM | Personally, I think the Sahuagin kingdom idea is by far the best. |
| Bazcasta01-21-04, 11:25 PM | I agree, but I'm not sure how I could do that. If it has been posted how to run an invasion of that type, I have forgotten or missed it. Here are a couple of my questions: How many troops, and can they go on land, and how long? There was something else I was going to say, but I forgot when I got distracted from typing, I'll remember later.... maybe Thanks for all the help so far, I have gotten alot of ideas. |
| sxoa01-23-04, 11:17 AM | What do they want to accomplish with this war? Do they want to conquer and control waterdeep or are they just trying to destroy. Are there "acceptable" amounts of civilian casualties and collateral damage? These are some pretty important things because they severely shape what kind of strategies can and will be used. I'd like to give a shot at creating some invasion plans, but these would need to be answered first. From the 3.5 SRD Freshwater Sensitivity (Ex): A sahuagin fully immersed in fresh water must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed. Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds sahuagin for round. On subsequent rounds, they are dazzled while operating in bright light. Water Dependent (Ex): Sahuagin can survive out of the water for 1 hour per 2 points of Constitution (after that, refer to the drowning rules on page 304 of the Dungeon Master ’s Guide). Those would be the primary restrictions for a terrestrial Sahaguin force |
| Shardal01-29-04, 06:49 AM | Just a thought why not let the bad guys have a Advanced Red Dragon Great wyrm helping them out, it could blast quite a lot of people in few hours, give it some spell casting and Dragon prestige classes and it can give even Waterdeep lot of problems ... |
| Capn Charlie01-29-04, 08:15 AM | Ok for a big time invasion here is what you do: First off massive troop movement through portals is forbidden, or at least they were. Now just start transporting your corce to a rally point on the astral in as large of groups as your magic can muster, you can take your time since they won't age or starve. Now the hard part. When they are all ther open a gate spell and march your army through until it closes. Open up another in a slightly different place and start the next legion through. Everything I need to know about interplanar warfare I learned from Vlaakith. |
| sxoa01-29-04, 11:18 AM | Originally posted by Capn Charlie Ok for a big time invasion here is what you do: First off massive troop movement through portals is forbidden, or at least they were. Now just start transporting your corce to a rally point on the astral in as large of groups as your magic can muster, you can take your time since they won't age or starve. Now the hard part. When they are all ther open a gate spell and march your army through until it closes. Open up another in a slightly different place and start the next legion through. Everything I need to know about interplanar warfare I learned from Vlaakith. The FR book Underdark has set precedent, that large scale troop movements through portals is allowed. They explicitly say that thousands of reinforcements are only minutes away through a portal. Portals that have an unlimited amount of usage per day, would be prefect for large scale troop movement. While you are correct that they don't age on the Astral, they will age retroactively when they come off. This was the case in 2e, but it was removed 3.0, and has been reinstated in the 3.5 SRD. |
| Capn Charlie01-29-04, 12:36 PM | Oh crap. I do not want my players to have portal troop transports. I will continue Mystra's campaign of disinformation. As to retro aging on the astral, well that is disturbing as well. I will have to read up on this. Thank you for the information. |
| Capn Charlie01-29-04, 12:41 PM | Hmm. From the way I read it it appears that it does not retroactively apply. It just states that it resumes natural functioning. Implying that the timeless state only applies there. |
| sxoa01-29-04, 04:31 PM | Originally posted by Capn Charlie Oh crap. I do not want my players to have portal troop transports. I will continue Mystra's campaign of disinformation. As to retro aging on the astral, well that is disturbing as well. I will have to read up on this. Thank you for the information. Hmm. From the way I read it it appears that it does not retroactively apply. It just states that it resumes natural functioning. Implying that the timeless state only applies there. lol, about the Mystra comment, well said and witty too:D No problem for the info, I always enjoy helping:) In the 3.5 SRD it says: Timeless: On planes with this trait, time still passes, but the effects of time are diminished. How the timeless trait can affect certain activities or conditions such as hunger, thirst, aging, the effects of poison, and healing varies from plane to plane. So pre 3.5 post 2e (ie 3rd) which the Manual of the Planes was, you are absolutely 100% correct that it was not retroactive. The update has changed it back to retroactively turning your players who spent 1000 years there into piles of dust. |
| Bazcasta01-29-04, 04:44 PM | Thats cool, I dont have much knowledge about planar travel, ect., ect., ect. :) |
| Capn Charlie01-29-04, 06:39 PM | But under the Astral plane specifically it says: Timeless. Age, hunger, thirst, poison, and natural healing don’t function in the Astral Plane, though they resume functioning when the traveler leaves the Astral Plane. The wording here implies that it stops completely, then resumes from the stop point. This could be a trait specific to the astral. I just don't know. I definitely see the way it is worded in the first part, but actually under the heading for astral plane it is, at least to me, significantly different. Could it be that the astral does not just exist everywhere, but everywhen as well? Thus mening that time is nullified there, not merely suspended as in the other timeless planes? |
| sxoa01-30-04, 05:34 PM | Originally posted by Capn Charlie The wording here implies that it stops completely, then resumes from the stop point. This could be a trait specific to the astral. I just don't know. I definitely see the way it is worded in the first part, but actually under the heading for astral plane it is, at least to me, significantly different. Could it be that the astral does not just exist everywhere, but everywhen as well? Thus mening that time is nullified there, not merely suspended as in the other timeless planes? Yeah your right, about what the wording implies. It is totally different in the Astral description. You could say they messed up and didn't update the Astral or you could claim that the Astral has a unique version of timelessness. My answer is: I really have no idea, and wish they'd make up their damn minds, cause I am very confused, see thats me ->:confused: ,right there, being confused |
| Autosponge01-30-04, 06:46 PM | The Kraken society has sufficient foothold in Luskan and wishes to expand operations (their ultimate goal to raise the Kraken from the deep--these are mostly mindflayers with some other followers like kuo-toa). They are using idiotic excuses to raid and seige Waterdeep. They mainly need access to the larger waters and ports, but there is also the power of connecting Luskan with Skullport--some nepharious traders would pay big for a waterway like that. |
| sxoa02-10-04, 03:12 PM | I have come up with some detailed plans for annihilating Waterdeep (http://boards1.wizards.com/showthread.php?s=&threadid=180038) if you'd like to check them out. If you're trying to *conquer* the area they're not very useful. But if you are trying to just :b:obliterate:b: Waterdeep from the face of Toril, I think they work quite nicely, if I may say so myself:) |