| Post/Author/DateTime | Post |
|---|---|
| createvmind12-16-06, 10:01 AM | I'm having discussion with my players because the wording of the Run action leaves much to be reader to interpret. I saw the charcter has to go more than double there movement to be running since it's a full round action, they say they can run any distance which makes no sense to me at all, maybe I'm remembering 3rd edition version. Any official references for me on this, please post. |
| Red_Wizard12-16-06, 12:09 PM | While technically this should be in the DnD section of the boards, i'll fill you in. A Character can run up to 4 times their normal move in a straight line, as a full round action. Or 3 times the normal move if they are in heavy armor. They can do nothing else in this round. A Character can then run for one round, for each point of constitution modifiers it has, though once it has run that long, each additional round requires a DC 10 constitution (Not Fort), which will again increase by one for every round continued. As soon as the Character fails a con save, they must immediatly stop, and catching your breath requires 1 minute (10 Rounds) of rest, at which point no more than a normal move action can be commited. Lastly, you can't run across difficult terrain, and your max speed during running, is 12 miles per hour. |
| createvmind12-16-06, 02:13 PM | Ok thanks, so you're saying same thing I am, a full round run means moving as far as they can, not whatever increment in between they desire. they must go max distance of run? |
| Red_Wizard12-16-06, 04:24 PM | No, they can move any incrememnt they desire, the only thing is with a full round action, nothing aside from that one task can be completed. So if they run, their turn is done. (Even if that run is 35 feet, to their 30 movement rate) |
| createvmind12-16-06, 09:07 PM | ok |