Shieldmeet in Silverymoon? HELP! [Archive] - Wizards Community

Post/Author/DateTimePost
gratzu

12-29-05, 02:41 PM
I've managed to DM myself into a bit of a jam. It's midsummer's eve, the night before shieldmeet and the PC's are in Silverymoon. How on earth am I supposed to run this? Silverymoon is so BIG, and shieldmeet doubly so. They just managed to survive a huge adventure involving the shades and I want to keep some of that energy going y'know? That whole "I'm glad to be alive" energy. So, what would it be like to be in Silverymoon at Shieldmeet in 1376?
What would you do?
louhas

12-29-05, 04:04 PM
I ran a group through Shieldmeet 1372 in Silverymoon (in fact, my first big FR campaign...ahhh, those were the days). My first question is do you have access to a copy of Silver Marches, specifically the map inside? It has a mini-map of Silverymoon that I used to help plan where there would be space for the big festival. I decided that there were large parades through most of the main streets, and the vendors moved out to those streets, freeing the huge marketplace on the north side of the river up for the main festivities (dancing, music, food and drink, etc.). Aside from that, noble families set up their own little garden parties and such at their estates.

I basically used Shieldmeet as an excuse to get the group to meet each other, but it sounds like you are at an established point in your game. If you want to keep the energy from the battle against the shades up, have agents of the shades attack during the festival. Maybe there could be a huge disaster (you might want to read up on what kind of magic can be used inside the mythal to find out what sort of disaster), or somebody gets kidnapped or something. Good luck.
Imruphel

12-30-05, 02:40 AM
(snip) If you want to keep the energy from the battle against the shades up, have agents of the shades attack during the festival. Maybe there could be a huge disaster (you might want to read up on what kind of magic can be used inside the mythal to find out what sort of disaster), or somebody gets kidnapped or something. Good luck.

There is a free adventure by Monte Cook on this site called Black Rain. Using this as inspiration, why not have the shades attack after first blocking access to the weave through an epic ritual.

Here's my namesake's version of such a spell (albeit from about three years ago so it uses 3.0E Epic rules):

IMRUPHEL’S SHADOW STORM OF INTERDICTION
Abjuration, Illusion (Glamour), Necromancy (Death) (Darkness, Evil, Shadow Weave)
Spellcraft DC: 55
Components: V, S
Casting Time: 10 minutes
Range: 300’
Target: 160 radius sphere
Duration: 24 hours
Saving Throw: Fortitude half (see text)
Spell Resistance: Yes
To Develop: 423,000 gp; 8 days; 16,920 XP. Seeds: Ward (DC 14), Conceal (DC 17), Slay (DC 19). Factor: Increase warding effect up to 9th level spells (DC +160); affect only divine magic based on Mystra’s Weave (ad hic DC +4); range increased from touch to target within 300’; increase area by 100% four times (DC +24); spell thematics (ad hoc +2). Mitigating factors: backlash 72d6 (DC -72); increase casting time to 10 minutes (DC -10); ritual spellcasting (32 additional spellcasters contributing spell slots: 8 x 1st level, 12 x 2nd level, 8 x 3rd level, 4 x 4th level), Shadow Weave (effectively specialist school, ad hoc DC -5).

This foul ritual was developed by the mighty shadow pit fiend, Imruphel, as a tribute to his dark mistress and as an undeniable display of the might of the Shadow Weave.

The ritual requires a total of 33 spellcasters. Imruphel’s prefers that his assistants surround him in the following pattern:

2 2 1 1 2 2
2 4 3 3 4 2
1 3 I I 3 1
1 3 I I 3 1
2 4 3 3 4 2
2 2 1 1 2 2

The number shown is the level of the spell slot that the assistant must sacrifice to fuel the ritual. I is shown four times, representing that Imruphel with a 10' by 10' face, takes up 4 5' squares.

During the casting of the ritual, the spellcasters are surrounded by a wispy black and purple corona of dark power, a demonstration of Shar’s favour and power. As casting time draws to a close this corona darkens until it becomes momentarily utterly dark and then a great bolt of darkness fires from the spellcasters to the target. When it reaches the target the bolt explodes into a great roiling storm cloud of black and purple which has the following effects:

· (Ward) all non-epic divine magic that draws from Mystra’s Weave ceases to function within the radius of the Black Rain of Interdiction;
· (Conceal) the roiling storm clouds provide total concealment meaning that all within benefit from a 50% miss chance; and
· (Slay) the dark energy of the spell suppresses the life forces of all within the area of effect, bestowing 2d4 negative levels (or ha;f s many on a successful Fortitude save). If the subject survies and the negative levels persist for 24 hours of longer, another Fortitude save is required or the negative levels are converted to actual level loss.

Arcane magic, and any magic drawing from the Shadow Weave, is not affected by the primary effect of the spell, although the Conceal and Slay seed effects may obviously affect arcane spellcasters or those who draw on the Shadow Weave.