| Post/Author/DateTime | Post |
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| DrunkDwarf01-24-06, 11:13 AM | I couldn't really find much information on Shieldmeet in general, just some vague descriptions.. but not really anything thats been much help. Ive tried using the Google search method suggested by WotC for the forums.. but got nothing useful at all. Im trying to base an adventure around Shieldmeet, but dont really know enough about who/why people celebrate it, and how they go about celebrating? Games/Competitions? lots of Drinking? Would somewhere like Athkatla (where ill be basing my adventure) celebrate Shieldmeet, or is it specific to only certain areas of Faerun? Any information would be helpful. |
| Old Sage01-24-06, 12:13 PM | 1e/2e/3e FRCS are the *main* sources. There's the odd other detail here and there in various other tomes. However, Ed gave us this detailing in July of last year - "SHIELDMEET: Celebrated as it is everywhere in the Realms, this special day is devoted to open council between rulers and ruled, which really means: commoners can sit down and speak frankly with monarchs (who are typically protected against attack with ironguard, and various protective magics that mitigate the effects of missiles, particular sorts of spells, and so on) without being overheard by courtiers and without fear of reprisal. Commoners can communicate complaints, warnings, answer royal questions, pass on gossip, and so on; most rulers consider it the most valuable and informative day of their year, and often arrange to meet again soon with particular informants. For rulers, guild members, merchants, masters and apprentices, and others engaged in renting or in transacting business, it’s a day of renewing agreements (often reviewed or drawn up earlier, during Clearsight). It’s also a day of many contests, trials-of-arms, duels, contests-of-spells, and full-blown tournaments of horse-and-lance, with attendant wagering. These events are rarely undertaken in anger or to settle scores or legal disputes (though they can be, if Taern or Alustriel agree and the proceedings are overseen by Spellguard members), but serve as popular entertainment, with local merchants and wealthy notables sponsoring prizes for victorious contestants. Taking part in such trials has also become a very good way for adventurers and hedge-wizards seeking employment to attract the notice of potential patrons. Silvaeren temples and visiting priests provide free healing magics and care to injured contestants, and the day ends with a “last revel” of theatrical performances and bardic and minstrel performances in various inns, taverns, clubs, and guild headquarters, at which mead and other sweetened wines are sipped and honey-cakes and other pastries and candies are consumed. (Because it’s “back to the everyday trudge and drudge on the morrow.”) Wise celebrants take to bed early and sober; foolish ones sing and carouse late into the night, and take surly hangovers to the shop the next day." I hope that helps ;). |