The Code of Torm [Archive] - Wizards Community

Post/Author/DateTimePost
Arravis

02-04-05, 11:11 AM
I just made this for one of my players and I thought you guys might enjoy it. It is comprised of a hodgepodge of different knightly codes, the code of Bushido (Hagakure), and what's written about Torm in the 2nd and 3rd edition sources I could find. Any suggestions, errors, etc are welcome. Thanks guys!


The Code of Torm:

Be the champion of the weak and the defenseless.
Be stern, unyielding and unswerving in your battles with evil.
Obey your masters with alert judgment and anticipation.
Serve the common good and the rule law established by honorable rulers.
Seek prowess and skill in all endeavors.
Stand ever alert against corruption.
Every failure of duty diminishes Torm and every success adds to his luster.
Be ever mindful of the code, and use them in your actions to swiftly enact justice.


Precepts of the Code:

Be the champion of the weak and the defenseless. Your duty is to those who lack the power you wield. Care for the sick and aid the distressed. Be an example to the young. Protect your friends. Be generous in so far as your resources allow. There are two things that will blemish the faithful, and these are riches and pride. If one but remains in strained circumstances, he will not be marred.

Be stern, unyielding and unswerving in your battles with evil. Make war upon evil and injustice without cessation. Do not recoil before the enemy, but let your wrath undo the wicked. Seek not only courage, but also wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie.

Obey your masters with alert judgment and anticipation. Trust in your master, for his duty to you is given by Torm, serve him as though your own body were already dead, and you will be one man in a thousand. There are many places where compromise is expected; loyalty is not amongst them. If your path is without mortal master, let Torm and his code guide your steps.

Serve the common good and the rule law established by honorable rulers. Your fourfold duties are to faith, family, masters, and all good being of Faerun. Strive to maintain law and order. Question unjust laws by suggesting improvement or alternatives, not additional laws.

Seek prowess and skill in all endeavors. Throughout your life, advance daily, becoming more skillful than yesterday, more skillful than today so that your strength may be used in the service of the Triad, rather than in personal aggrandizement. This is never ending.

Stand ever alert against corruption. Strike quickly and forcefully against the rot in the hearts of mortals. Avoid all excesses and seek to defeat hubris, gullibility and ignorance within yourself. Purpose and discipline clear the mind. Your breath should only bring truth, always be faithful to your word. Bring painful, quick death to traitors.

Every failure of duty diminishes Torm and every success adds to his luster. Stand firm in your beliefs, for this faith roots you and gives hope against despair. In the midst of a single breath, where only goodness is held, is the way of Torm. But there is no one who can understand this clarity at first. Purity is something that cannot be attained except by piling effort upon effort.

Be ever mindful of the code, and use them in your actions to swiftly enact justice. The church of Tyr and Ilmater are the mind and heart of the Triad, bringing judgment and compassion to men. The church of Torm is the mighty hand of the Triad, swiftly enacting their wisdom. Hold to the virtues and duties of the code, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit. In confronting difficult matters, if at first you leave it alone, fix the code in your heart, exclude self-interest, and make an effort, you will not go far from your mark.
Draco Strang

02-05-05, 01:35 AM
I like it, seems to fit the bill for Torm and his dogma.

Have you done this for any other gods?
WizO_BigSister

02-05-05, 10:00 AM
Waves wand of Moving To Correct Forum +5 ;)

Please check out the Forum Organisation ~ What Goes Where (http://boards1.wizards.com/showthread.php?t=172646) thread. Thanks :angel:
Darth K'Trava

02-08-05, 09:46 PM
The topic at hand: great "Code"! I think it fits the dogma quite well! ;)
Burzmali

02-09-05, 06:53 PM
Arravis:

I like the whole idea.

However (and forgive my ignorance) I think that code itīs maked bassically for a Paladin and not for a cleric.

I am playing in a forgotten campaign and my character is fighter3/cleric of torm 3/Hunter fo the Dead 2. I dont know if those rules fill my character, no matter I will try to apply those rules to my character.

Thnaks.
BrianCritchley

02-09-05, 06:59 PM
well torm is a LG god and patron of paladins so his code SHOULD be very suited for a paladin
Arravis

02-10-05, 09:22 AM
I tried not to make it a paladin's code... but with Torm's code being what it is (as per his write-ups and dogma in Faiths & Pantheons [3rd ed] and Faiths & Avatars [2nd ed]) and the fact that paladins fall under his portfolio, it's kind of hard to avoid it.

Does anyone have any suggestions on making it more cleric friendly?
Old Sparky

02-15-05, 11:13 PM
Cleric friendly?

Bah... Torm's cleric's should be expected to behave in a manner similar to what most people expect of paladins. No, they aren't necessarily paladins, but that doesn't mean their code of behavior can't or shouldn't be very similar.


I like how you included the other members of the Triad into Torm's code... very appropriate. :cool:
SammasterT

02-16-05, 10:47 AM
Torm's cleric's should be expected to behave in a manner similar to what most people expect of paladins. No, they aren't necessarily paladins, but that doesn't mean their code of behavior can't or shouldn't be very similar.

Indeed. Especially in the case of Torm who epitomizes the knight, the paladin, the hero in service to a higher power be it king and/or god. Whatelse are his clerics supposed to act like?!?!?!?
VolkorTheRed

02-19-05, 07:47 AM
Having played a paladin of Torm myself in a long running campaign, i must say its a very good summary of the Code of Torm!

Really good work!

Too bad i hadn't this code when i was playing the paladin, i just based mine on the one that can be found in faiths and pantheons and worked from there.

The character certainly made a lasting impression on my fellow players, as any time i mention that i maybe want to play a paladin again, they groan and moan :smirk:

You mind if i copy your text and use it in my campaign?