Torils Master of Fire? [Archive] - Wizards Community

Post/Author/DateTimePost
Shylo Slick

05-08-04, 08:59 PM
Who is the top offical undisputed Fire Specialist in the realms and what are his/her/it's stats???

Inferno, Flamesterd, some Red Wizard, or someone or something else, who is the undisputed Master of Fire/ Flame/ Heat/ Radiant energy, who wields this element better than anything else???

If none known, what classes, skills, and feats would produce a undisputed master of this type of energy???
Cunning Linguist

05-08-04, 09:07 PM
There was a really powerful firespecialist in Halruaa once.. but now, Rhodea Firehair would be the leader of that school.

In Thay, Aznar Thrul would come close to her in power.
The Simbul

05-08-04, 10:29 PM
Noanar of Netheril

Of course he is dead, but he invented nearly every common Arcane spell that manipluated fire, including the iconic Fireball.
Desies

05-09-04, 12:24 AM
I've wanted to make a pyromancer for a long time now. However I finally make a wizard and instead go with necromancer. Oh well. Anyway I like the info on this page. Is that school in Halruua a fire specialized mage school? Or just another lost in the mix?
Oberon

05-09-04, 07:35 PM
the elemental savant from tome and blood would be a good start.
The Quarterling

05-12-04, 11:52 PM
I'd say Daltim Flamefist iof Halruaa. His Tome of Fire has lots of unique fire spells. He is a 14th level pyromancer. Or was in 2e. Can't think of anyone in particular who is a pyromancer besides him.
Kezghan

05-13-04, 01:33 AM
Mhzentul, of the Runes and Rings fame was supposedly a master of firebased magic, but he is MIA or dead. You just never know with wizards.
UberJoker

05-13-04, 01:15 PM
best build i could think of is this

Level 15 Evoker/5 Archmage/5 epic wizard

Spellcasting Prodigy for the +2 to DCs of spells and bonus spells

Spell Focus (Evocation) for the +1 to spell DCs

Greater Spell Focus (Evocation) for the additional +1 to spell DCs

Bloodline of Fire regional feat (Calimshan) from the PGtF for the +2 caster level to fire spells

Energy Affinity feat from the UA for the +1 caster level to fire spells (give up familiar)

Energy Substitution feat and make all your evo spells be fire for the bonus 3 to caster level from the other feats.

Archmage abilities (Spell Power +3, +2, +1 (3 times)) the +3 and +2 are in the FRCS

To accomplish this faster you will have to take at least one flaw if not both that are allowed in the UA.

In the end you would have +8 to caster level on all spells and an addition +3 to fire spells for a grand total of +11 to Caster Level on all fire spells.
and for all of you that dont understand on how godly that is well here is what it does
you are considered 11 levels higher when ever you cast a spell with the fire descriptor so (if you have the epic feat that ups the caps on the dice for the spell this becomes even deadlier of an advantage because it raises the caps of all your spells by 10 dice or 5 dice if its a die every other level) that is 11d6 additional damage.
for example (with the epic feat i said before taken three times) using fireball with the new cap of 40d6 you would have it doing 36d6 with only being level 25 (2 epic feats and 1 bonus epic for being a level 5 epic wizard) and in 4 levels have it maxed. now mind you yes there are a lot of epic spells that could do more but remember this is a LEVEL 3 SPELL this has no metamagic feats applied to it, if you were to add maximize to it for a level 6 slot it would do 216 at the 36d6 mark, but if you didnt max it out it would still do an average of 108 dmg for a level 3 spell....i think that is pretty powerful dont you think? and with a ring of wizardy lvl 3 (not too hard to get) an Int of 31 (roll of 18, Deep Imaskari race +2, Headband of Intellect +6, Tome of Insight (dont know if thats the right book name) +5), the bonus +2 to int for determining bonus spells from spellcasting prodigy, and the +1 spell a level from being an evoker, that is 16 lvl 3 spells a day and if they are all fireballs then that is a total average damage of 1728 and if it was maximized it would do 3024 (only 14 slots bonus spells only give you 2 instead of 3 for 6th level spells)
now i dont know about you guys but that is very cheap and is all within the rules, no custom PrC or anything

This is the current build for a wizard of mine in our current campaign MUHAHAHAHAHAHA!!!!!!!!1!!1!!!one!!1!!

now in the campaign we play in though we switched the bloodline of fire to bloodline of air and it is the exact same except its lighting spells (i wanted to use lighting not fire) and as we saw it, it was the same dmg and everything. so my PC uses lighting instead of fire. and the Bloodline of Air is in Halruaa. my reasoning for this is that Halruaa has the flying air ships and in the trilogy about the magehounds a Halruaan wizard cast this awsome spell that makes i guess it was a cload giant replica of himself that he controlled and moved as he did, and he could cast spells through it if i remember right. so i thought Halruaa (also my favorite realm in FR) would be the best place for the Bloodline of Air feat.
Faraer

05-13-04, 01:18 PM
Flamsterd (a relic of Ed's pre-Doug Niles Moonshaes, I'm pretty sure) isn't any kind of fire specialist.