| Post/Author/DateTime | Post |
|---|---|
| taganov08-08-03, 08:38 PM | Hi, I've recently begun a campaign in the Eastern Region of Thesk. I've had my players captured by a Thayan Slaver assisted by a band of Blood Orcs. I'm creating a Blood Orc Seargent(Brb2) and I noticed something strange about the stats for the Blood Orc offered on page 60-61 of The Unapproachable East. The Base Attack bonus is listed as +4, and the Orc as a STR 17, meaning a +3 STR Bonus. This adjusts the melee attack bonus to +4. In the regular attack, the attack bonus is listed as expected, +4; but in the Full Attack, it's listed as +3??? Does anyone know why? I can't see it. The strangeness doesn't stop there, however. The damage for the Heavy Flail it wields is 1d10 +4. Where do they get +4? +3 for STR dmg, but the orc doesn't have Weapon Specialization or anything. Are these just mistakes in the book? Thanks, Chris |
| BobROE08-08-03, 09:29 PM | Not sure about the first, but is the orc using the flail two handed? |
| Fireballs are nice08-09-03, 01:03 AM | I think that the first is just a typo (though i am not sure since i haven't got the book). As for the second issue: a heavy flail is a large weapon and therefore must be used with two hands if the wielder is medium size, according to the rules any weapon that is wielded two-handed may add one and a half the wielders strength instead of the basic str modifier. if say you were a 1st level human barbarian with 18 str (and therefore a +4 modifier) and wielding a greatsword (or any other weapon twohanded) he can add a +6 damage modifier (4*1,5 = +6). in the orcs case it's 3*1,5 = +4 (rounded down) |
| Big_gun08-09-03, 04:37 AM | The UAE says, that the base attack bonus is +1 and the grapple bonus is +4. |
| taganov08-09-03, 10:19 AM | Ahh, I forgot about Medium Sized creatures and Large weapons. Thanks for pointing that out to me again. As to the issue of the grapple bonus, I understand that. The two lines in question read: Attack: Heavy Flail +4 melee; or javelin +1 ranged Full Attack: Heavy Flail +3 melee; or javelin +1 ranged Damage: Heavy Flail 1d10+4/19-20; javelin 1d6+3 Thanks! Chris |