Undermountain Update. [Archive] - Wizards Community

Post/Author/DateTimePost
Utumno

03-01-04, 01:45 PM
I am about to start an undermountain campaign and am facing the dauting task of converting the undermountain boxed set lvl1-3 to 3.0. I was wondering if anyone has already done this or knows of anywhere where I could get the premade conversions. It would be a real help! Thanks in advance.
Lashan

03-01-04, 06:45 PM
I'm not sure on that, but I bet if you did a google search on undermountain and conversion, you would get some hits.

Also, I know it won't be much help, but the Waterdeep supplement that is going to come out sometime this year (I think its this year) will have updated info on Undermountain.
Kuje31

03-01-04, 06:55 PM
Originally posted by Lashan
I'm not sure on that, but I bet if you did a google search on undermountain and conversion, you would get some hits.

Also, I know it won't be much help, but the Waterdeep supplement that is going to come out sometime this year (I think its this year) will have updated info on Undermountain.

Next year. :) 2005..... To maybe go with the Waterdeep novel.....
Muaythaidaddy

03-02-04, 12:20 AM
This comes from Green Giant's thread on NPCs in Undermountain....

Trobriand the Metal Mage: Male Tethyrian Human Wizard 7/Techsmith 10/Archmage 1; CR 18; Medium-size Humanoid; HD 8d4-8 plus 10d6-10; hp 37; Init +0; Spd 30 ft.; AC 18 (touch 10, flat-footed 18); Base Atk +8; Grp +7; Atk +10 melee (1d4+2/17-20, +3 dagger); Full Atk +10/+5 melee (1d4+2/17-20, +3 dagger); Face/Reach 5 ft./5 ft.; SA Golembane, golemsmite; SQ Archmage high arcana, gondsman, technical knack, construct sense, explosive obsession; AL NE; SV Fort +8, Ref +5, Will +18; Str 8, Dex 10, Con 8, Int 25, Wis 18, Cha 13.
Skills and Feats: Appraise +17 (+19 with alchemy and metal items), Concentration +20 (+24 when casting defensively), Craft (alchemy) +17, Craft (blacksmithing) +20, Craft (metalworking) +20, Decipher Script +12, Disable Device +17, Knowledge (arcana) +28, Knowledge (architecture and engineering) +22, Knowledge (geography) +12, Knowledge (history-the North) +12, Knowledge (local-Waterdeep) +12, Knowledge (nature) +12, Knowledge (religion) +12, Knowledge (the planes) +16, Open Lock +10, Profession (engineer) +14, Search +8 (+10 with hidden or secret doors), Speak Language (chondathan, common, draconic, dwarven, elven, giant, gnome, illuskan, thorass), Spellcraft +33; Combat Casting, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Improved Critical (all weapons), Magical Artisan (Craft Construct), Scribe Scroll, Skill Focus (Craft [blacksmithing]), Skill Focus (Craft [metalworking]), Skill Focus (Spellcraft), Spell Focus (abjuration), Spell Focus (transmutation).
Special Qualities: Gondsman (9 upgrades), technical knack +6, domain (Craft)*, construct sense, golembane, explosive obsession, golemsmite. Mastery of shaping.
Wizard Spells Prepared (4/6/6/6/5/5/4/4/3/2; base DC = 17 + spell level; DC = 18 + spell level with abjuration and transmutation spells; caster level 18th).
Possessions: +3 dagger, bracers of armor +8, three iron bands of Bilarro, rod of absorption (full), ring of the ram (44 charges), ring of regeneration, brooch of shielding.
Height: Unknown, Weight: Unknown, Hair: Gray, Eyes: Unknown

* Has access to domain power but not spells.
TheGreenGriffon

03-02-04, 01:50 PM
I Hope you never find any. If your players were smart they would stay out of that blasted dungeon and run as quickly as they could in the opposite direction. We spent months once inside trying to find our way past teleportation zones and shifting walls and of course the ever so suprising Dimensional Anchors that assure your fate sealed within this player tomb.

We spent more time trying to get out than we did actually doing anything else.