Unicorn Staff [Archive] - Wizards Community

Post/Author/DateTimePost
Falkomur

06-23-03, 09:05 AM
Created this staff when looking at the picture of Alustriel (FRCS) and then in the entry of the MM. Picture, entry, picture, entry......great idea! I would like to know how you think of this very powerfull creation.

“Unicorn Staff”

Continually: Magic Circle against Evil
3/day: Cure Light Wounds
1/day: Cure Moderate Wounds
1/day: Neutralize Poison
1/day: Teleport without error

Detect Evil (Su) at will
Immune to all sorts of poison, charms and holds (Ex)

Figurine of Wondrous Power - Unicorn:
Crafted from gold, this beautiful figurine of wondrous power has all the abilities of a standard unicorn when it is animated. Additionally, it will allow its bearer to ride it as a mount. The unicorn can only be used once per week, for a maximum of 8 hours per use. Once the time has elapsed or the command word is spoken, the unicorn again becomes a tiny statuette.

Shoot Horns (+9 Attack, 1d8+8 Damage, 1 charge)
Up to five of these horns can be fired in one round. To recharge the staff it has to be washed and remain immersed in the Unicorn Run for 1 day. The staff is fully charged at this point.
Swordwraith

06-23-03, 10:13 AM
seems cool to me, not to fond of the shooting horns thing, i'd just have it able to cast Alicorn Lance (silver marches web enhancement) a few times per day. Did they not have her staff listed in her possesions(I'd check, but the book is waaaaaay over there across the room)
Falkomur

06-23-03, 10:49 AM
Thanks for the comment, and I agree with you on the Alicorn Horn. It can be cast 6 times per day. As for Alustriel, they didn't list her a staff, but in my campaign she has an Staff of Silverymoon (from 2nd Heroes Lorebook). I am making a "protector mage" for the High forest, and I am going to use this staff as a base for the character. Any ideas?
Swordwraith

06-23-03, 11:11 AM
Just off the top of my head, I don't know to much about the High Forest, but I would have them progress with their spells per day etc as normal, and maybe eliminate some spells from the arcane list (fireball for example) and replace them with druid spells. I would also give them special abilities closely related to those of forest creatures(take your pick) And one that would be great, is the special ability the Master of the Yuirwood has (from UE) the menhir circle, or something like it. In case you dont have UE, here is what it does.

once per day, per class level, you can activate the menhir circles scattered across the Yuirwood(in this case high forest) These circles are keyed as portals, transporting users to any other menhir circle in the forest. Once activated they remain active for one round.

4th level- you can use a menhir circle to transport yourself to any circle of standing stones in the forsest, regardless of whether they are the destination for a portal terminus.

7th-you may return to a menhir circle through a circle of standing stones, even if they arent a portal. (Im not sure what exactly a menhir circle is, i just bought UE and havent read it all yet)

Now that you've got the brain cranking(a rare event my friend) I am pretty interested in this Prc, if you need any more help/tips, I hereby volunteer.

Also, does your 2ed Heroes Lorebook have the characters from RA Salavtores Cleric Quintet? (cadderly, danica, ivan and pikel bouldershoulder) They do not have the Heroe's Lorebook available for download yet,(they have the villains lorebook) Anyway, if they do have stats would you mind posting there levels, stats, classes and possesions please?(except cadderly)
Falkomur

06-23-03, 04:11 PM
I'm sorry if you misunderstud, but I am going to make only one NPC, not a prestige class.
Swordwraith

06-23-03, 11:10 PM
ohhhhh, man i feel stupid....open mouth, insert foot.