Unknowns in Faerun? [Archive] - Wizards Community

Post/Author/DateTimePost
Braekor Dragonfang

05-03-07, 09:40 PM
I'm starting a Faerunian campaign soon, and I don't want to have to trudge through mountains of realmslore and try to remember it. Normally I'd ignore it and just make stuff up, but just to question, what people/places/races/classes/etc have no or not very much history or detail (compared to the north, the western heartlands, waterdeep and most elves, not including star elves [I think] being examples of well covered material)?
Dielzen

05-03-07, 10:35 PM
Anachrome (sp?)
The Ubbergeek

05-03-07, 10:47 PM
Very few is known about Anchorome - there is three-kreens, a kind of wild elves and 'barbaric humans', speculation about the avian Creator Race who may have fled there before disapearing, and tales about flying cities (probably halucination), but nothing much otherwise. Oh, and even Evermeet know jack - the local elves dodged contacts.

There is otehr less known continents, the Hordeland is not well covered, and all.
BadCatMan

05-03-07, 11:48 PM
Some very not-well known lands of Faerun:

Sossal - An icy land at the top of Toril. Probably the most the scarcely known land of Faerun whilst still being technically in Faerun. Tidbits on the place are scattered throughout Realmslore.

Ulgarth - A desert land of Torm-worshipping paladins and chivalous knights, inn the far south-east of Faerun at the borders of Zakhara and Kara-Tur. See Shining South, both 3.0 and 2nd editions, and the Horde Setting.

Semphar & Murghom - Other desert lands in the far east of Faerun, just past Mulhorand, and subject states of the place. See Old Empires and Horde Setting for some info.

Tashalar, Thindol and Samarach - lands near Chult that I don't know anything about.
Ramar Aulinvox

05-04-07, 01:32 AM
Tashalar, Thindol and Samarach - lands near Chult that I don't know anything about.

These three lands are given write ups in Serpent Kingdoms.
True_Atlantean

05-04-07, 06:36 AM
There is another option. Set the game wherever you like in the Realms and let the players know up-front how your games are run.
When I started the Realms, it was with a bunch of people that had read most of the novels and knew most of the lore.
However, I admitted that they knew more than me about the setting. But I wouldn't put up with the constant, "but there is actually a ...." whenever I described a city. I took in a few basic details for flavour and made the rest up.
I was skeptical about how the campaign would run, but after two years, they were still playing and I was learning along the way. They were mature enough to work on a standard agreement between the players and I, and we were all happy to abide by it.

Might be worth a thought....
Fillow

05-04-07, 04:10 PM
What's the aim of your willing to establish your campaign in that sort of place ?
To just have nothing to prepare and no situation to be coherent ? Us a spell to send them in a no-man's-land, somewhere in a unknown planar land...

No ?
The Ubbergeek

05-04-07, 08:48 PM
More like, he want to make something without a need to stick to any canon - a free place to write about and all.
MarkusTay63

05-04-07, 09:23 PM
Some very not-well known lands of Faerun:

Sossal - An icy land at the top of Toril. Probably the most the scarcely known land of Faerun whilst still being technically in Faerun. Tidbits on the place are scattered throughout Realmslore.

Ulgarth - A desert land of Torm-worshipping paladins and chivalous knights, inn the far south-east of Faerun at the borders of Zakhara and Kara-Tur. See Shining South, both 3.0 and 2nd editions, and the Horde Setting.

Semphar & Murghom - Other desert lands in the far east of Faerun, just past Mulhorand, and subject states of the place. See Old Empires and Horde Setting for some info.Sossal's a good call, but there is quite a lot about Semphar if you know where to look (Horde). Murghōm is pretty safe too, not a whole lot there, but as far as Ulgarth is concerned -

http://ic3.deviantart.com/fs18/f/2007/124/c/0/Ulgarth_by_Markustay.jpg

You mean THAT Ulgarth? ;)

I KNOW plenty... that's just a preview of a small piece of the Hordelands section of my world map.
Dark Wizard

05-04-07, 09:50 PM
Excellent work as usual Markus.
BrennonGoldeye

05-04-07, 10:19 PM
Wow Markus. Very nice. Is that "legal"?:)
MarkusTay63

05-04-07, 10:30 PM
Thank You.

Just so everyone knows, I added two locations to this map for my own campaign. The small coastal city San Tuar is actually Sanctuary, the city from the Thieves World novels (I have some old 1e maps for it). All I did was omit the the "c" and "y". It's a pirate haven for Corsairs coming up from the south (and their islands are actually just off the southern edge of the map). The king of Ulgarth is well aware of the towns existance, but thanks to some deals that were made with the Corsairs during the Tuigen wars the king turns a 'blind eye' to the town. I also added the small 'village' of Maiz, which is only occupied for a few months out of the year during the trading season. Minotaurs who dwell up in the HUGE mountain range come down and trade with merchants from Ulgarth here; they are much more civilized then minotaurs found elsewhere, and are shorter with human feet rather then hooves (think Krynn Minotaurs). They fight a never-ending war with the Bargda (Goatmen) from the east, and the Yakmen to the south, making this entire region extremely dangerous for most folks to enter.

All of that is my own concoction, so your free to ignore it. The rest of the map is 100% canon from 1e, 2e, and 3e sources, with a tiny bit of poetic license thrown in for 'artistic value'. ;)

EDIT: Looking back, I realize their may be some confusion for folks looking at the 2e Shining South maps of Ulgarth. The rivers you see did NOT appear on THAT map, nor on ANY other Faerūn map, yet I can still honestly say they are canon. If you also use the Kar-Tur trail map and piece it into the continent of Faerūn, all of the natural geography of Ulgarth is shown in the 'neck' of land connecting Zakhara, and therein lies the rivers. That map didn't have any of the man-made details, so my map is a combination of ALL existing maps, not just FR. I think I may have also named the river though, but the road names are all canon.

Wow Markus. Very nice. Is that "legal"?:)All I did was take the edge of the existing map and extend it, using maps from the old 2e Shining South source. I have only modified areas where it was neccessary due to the changes between 2e and 3e.

Except for the above named two towns, everything you see existed already in canon.
BadCatMan

05-04-07, 11:32 PM
Whee! Ulgarth's back. Those maps are amazing.


Other little-known lands are:

Lantan: An island of humans and gnomes where Gond is worshipped above all others. Home of firearms, smokepowder, clockwork gadgets and other inventions.

Nimbral: A mysterious island of wizards and pegasus-riding glass-armoured warriors.

Border Kingdoms: The ever-changing land specifically left for players and DMs to mess with.
Old Sage

05-04-07, 11:58 PM
Just to expand a little on BCM's post...

Lantan:- Lantan has virtually nothing written about it in the Realms canon. However, if you take a look through some of the older material, you can find a few tidbits in several sourcebooks. For example, the entries for Gond in most of the FR deity books mention some details about the Wonderbringer's faith in the gnomish nation. The 1e and 2e FR boxed sets, as well as the 3e FRCS, also contain lore about Lantan -- these are the most detailed sources.

That being said... Faiths & Avatars for Gond, the 1e and 2e FRCS, 3e FRCS and the Perilous Gateway articles featuring Lantan. Prayers from the Faithful also -- which also contains some Lantan tidbits -- particularly in the section on "The Argyr". And Races of Faerūn.

Additionally, see AJA's very intriguing (and popular) fan-based interpretation:- http://www.geocities.com/TimesSquare/Castle/2566/lantan.htm&origin=&origin=

And despite all the gnomish-ness... Lantan still has a notable human presence. The tinker-like aspect of the gnomes were the result of TSR bringing the concept of the tinker gnomes into the Realms, and also largely because Gond appeared (in the form of a gnome) on the island during the Time of Troubles.

...

Nimbral:- Ed's Realmslore articles here at WotC:-

Part One - http://www.wizards.com/default.asp?x=dnd/rl/20040811a
Part Two - http://www.wizards.com/default.asp?x=dnd/rl/20040825a
Part Three - http://www.wizards.com/default.asp?x=dnd/rl/20040908a
Part Four - http://www.wizards.com/default.asp?x=dnd/rl/20040922a
Part Five - http://www.wizards.com/default.asp?x=dnd/rl/20041013a
Part Six - http://www.wizards.com/default.asp?x=dnd/rl/20041027a
Part Seven - http://www.wizards.com/default.asp?x=dnd/rl/20041110a
Part Eight - http://www.wizards.com/default.asp?x=dnd/rl/20041124a

And the SJ Realmspace supplement. Also, one of the Spelljammer novels -- "Into the Void" -- featured Nimbral to some degree. Lore can also be found in the old 2e Wizards and Rogues of the Realms [specifically, the "Wizards of the Island Kingdoms" chapter] and Warriors and Priests of the Realms . And in [i]Shining South under "Halruaans and Halruaa", and Eric touched on Nimbral indirectly in Serpent Kingdoms in the write-up for Samarach. Also, Tom Costa's PrC in the "Prestige in the Realms" PDF -- The Knight of the Flying Hunt is actually a variant class of the Nimbran Peer. Here's the link to the PDF:- http://www.ericlboyd.com/dnd/prestige_classes.html&origin=&origin=

...

Border Kingdoms:- Ed's "Border Kingdoms" POLYHEDRON articles -- the entire series ran from issue #109 to issue #148. The POLYHEDRON issues with the Border Kingdom articles are 109–111, 115–121, 123–148. Unfortunately though... the alphabetical detailing of the cities and kingdoms finished at "O". Ed also included a number of them, with some expanded and updated details, in Power of Faerūn. As well, you'll find a collection of them being covered by Ed in his "Border Kingdoms" articles for the FR website:- http://www.wizards.com/default.asp?x=dnd/frbk/20060322a
Braekor Dragonfang

05-05-07, 12:04 PM
More like, he want to make something without a need to stick to any canon - a free place to write about and all.

basically, I wanted that and a place that hasn't gotten much exposure, because for me it's more fun to explore newer places than build on old ones.
Braekor Dragonfang

05-05-07, 12:09 PM
Thanks for all the input, it definitely sounds like I should start looking at the south, since it seems not much has been done with a good deal of it.
Krash

05-05-07, 09:50 PM
Sossal or Tharsult.

-- George Krashos
ShadezofDis

05-08-07, 11:49 AM
I've been running a game in Turmish because dispite the Vilhon Reach boxed set and a few Polyhedron articles (thanks again Sage :)) and "The Jewel of Turmish" it's still very open to whatever you would like to do.

I guess there is a few things that might not jive with your game, specifically if your looking for non-human dominated lands (though Gildenglade is Elven run and there is a Dwarven kingdom in the mountains north of Turmish) then it might not work well for you.

Same goes for the rest of the Reach really, there's some detail but not a whole ton.
MarkusTay63

05-08-07, 11:56 AM
You can pretty much create your own city-state in Chessenta or the Vilhon reach, too. Sometimes thats easiest and it has absolutly NO chance of stepping on canon that way. The vast region south of the western heartlands is also open to this sort of treatment. There is plenty of room around the Shining Plains, Giants Run, and the Greenfileds and are all pretty open and could easily fit a 'little kingdom' (and have in the past) for you own game.
Andyr

05-08-07, 12:07 PM
I ran a short campaign set in the Endless Waste, the region just to the east of that covered in the Unapproachable East sourcebook. Represented on the maps as a largely featureless/unexplored area. :)
Lord_Steve

05-08-07, 12:09 PM
How bout the desert to the east of Mulhorand? Cant rightly remember the name but yeah.
Braekor Dragonfang

05-08-07, 12:17 PM
Thanks, I've got a pretty good idea what to do for my campaign now.

However, in another group I'm in, my DM is doing an epic level planehopping campaign that is also set in the golden age of ancient Netheril. I've been looking at the Netheril download on the WotC site, but I have a few questions

* other than Mystryl, what Faerunian deities were around back then? I assume Chauntea, Selune and Shar, but beyond that I'm unsure.

* what kind of non-arcane classes were prevalent then?

*available races? the core ones are obvious, and dwarves and elves will be present because of the Earlanni and Delzoun civilizations, but what other races were around in that time?
Lord_Steve

05-08-07, 12:26 PM
Talos!....He was around during those times, though he went by a different name.......If I'm correct that is...I'm just starting to learn realms lore myself.

*scratches chin* I would reckon most gods were around during those times.....just gotta figure out exactly who.....can't rightly have Bane in ancient Netheril now can we?:D
Braekor Dragonfang

05-08-07, 12:36 PM
*didnt read far enough into download and answered my own questions... oops
The Ubbergeek

05-08-07, 01:42 PM
There is also those 'border kingdoms' who where MADE nearly to be changed - their borders, their rulers, their rules always seems to change, it's a balkanised, ever-changing zone.

Not exactly wholy unknown, but it's never very stable, so it fits the request too.
Old Sage

05-08-07, 07:45 PM
How bout the desert to the east of Mulhorand? Cant rightly remember the name but yeah.You mean the Plains of Purple Dust?

That particular region has received some attention in both The Horde boxed set and Lost Empires of Faerūn.

Unapproachable East has a few tidbits also.
Calmar

05-09-07, 05:20 PM
Depends on what kind of flavor is needed, too, I'd say. If you draw a line from Thay to Tethyr, you have classical Europe-style lands on the western site while the Africa and western Asia-like regions lie east of it.
Braekor Dragonfang

05-10-07, 04:04 PM
I've settled on Sespech, and from the books I have there seems to be just enough detail that I can be inventive and not too little that I have to invent everything. plus the FRCS plugged a political tidbit about interaction with Hlondeth in there, giving me some interesting ideas as to a starting plot
Old Sage

05-10-07, 08:04 PM
You've read Vilhon Reach and the Viper's Kiss novel as well, Braekor?
Imruphel

05-11-07, 07:48 AM
I'm starting a Faerunian campaign soon, and I don't want to have to trudge through mountains of realmslore and try to remember it. Normally I'd ignore it and just make stuff up, but just to question, what people/places/races/classes/etc have no or not very much history or detail (compared to the north, the western heartlands, waterdeep and most elves, not including star elves [I think] being examples of well covered material)?

Try the Great Dale in the Unapproachable East. The main city of Uthmere is covered well on this website by Ed Greenwood and all the info you need is in Unapproachable East but can be supplemented by some things in Lost Empires of Faerun.
Rude

05-11-07, 08:06 PM
There's a huge continent on the other side of Toril. I used it as a sort of homebrew waiting point until 3E FRCS came out. Stuck Lankhmar over there to relive those old 1E days.

Sossal and Nimbral lack info though there were some articles on Nimbral. I didn't quite care for them, I figured it'd be a bit more exotic
Old Sage

05-11-07, 08:14 PM
What exactly was wrong with Ed's "Nimbral" articles? They were perhaps the most detailed treatment we've received on the island realm so far...
MarkusTay63

05-12-07, 12:41 AM
uh-oh... someone struck a nerve.. :P

I actually haven't seen those articles, but I would have to agree that Sossal is the least devloped realm in all the realms.

We used to have the Border Kingdoms and Sembia wide open for homebrew development, but that went out the window towards the end of 2e and with 3e. Of course, the vast is still, ya know... VAST. In fact anywhere 'over there' is pretty open, you can pretty much re-write Narfell and not bother a whole bunch of stuff (not RECENT stuff, anyway). Then there's the Thar....

http://fc01.deviantart.com/fs16/i/2007/131/0/1/The_Moonsea_North_by_Markustay.jpg

The region above the Tortured Land is pretty empty too. ;)

Sorry about the weird looking letters for Pelvuria, think of it as a 'coming soon' type of thing.
Krash

05-13-07, 07:16 PM
Hey Markus Tay63.

I just love your maps.

Would it be possible for you to drop me an e-mail at akrashos@bigpond.net.au?

I have a request.:)

-- George Krashos
Xavier_of_Cormyr

05-14-07, 01:22 PM
For the most part, there is info on all the regions in the realms- enough to flesh out the area without too much trouble for the DM.
However, there are more than enough "sites of interest" and various villages/towns/cities without ANY sort of description.

P.S. Awesome map Markus.... awsome :thumbsup:
GothicDan

05-14-07, 01:31 PM
I do have to agree... Markus's maps are rather TEH R0X!

And I'm in the "We demand more Sossal!' boat. I'm really into extreme-clime regions, for some reason. I actually BOUGHT Frostburn!
Old Sage

05-14-07, 08:15 PM
Sorry about the weird looking letters for Pelvuria, think of it as a 'coming soon' type of thing.If you just removed "icy" look on the lettering, it should be fine.

Otherwise, this is another impressive contribution Mark. Thumbs up! ;)
MarkusTay63

05-14-07, 08:39 PM
If you just removed "icy" look on the lettering, it should be fine.

Otherwise, this is another impressive contribution Mark. Thumbs up! ;)I have been bringing the top edge of the map across from Hartsvale, and it wasn't completed. This is just a 'sneak peak'. ;)

I do have to agree... Markus's maps are rather TEH R0X!

And I'm in the "We demand more Sossal!' boat. I'm really into extreme-clime regions, for some reason. I actually BOUGHT Frostburn!The next area I will be 'fixing' on the world map will be Pelvuria AND Sossil. Both are there right now, but are just empty outlines until I get back to them. When I finish the entire area, I will post the better version of it over at the Keep. :D


P.S. Awesome map Markus.... awsome :thumbsup:Jeez guys :blush:

I barely did anything to this one. I put a town back near Moonsea, and re-worked Thar/Tortured lands/The Ride to be more expansive as per 2e, and named a few mountains. Oh, and I put that really cool 'Mount Ghaethluntar' back as well as the forest... I always loved that mountain. :cool:
The Ubbergeek

05-14-07, 11:06 PM
I do have to agree... Markus's maps are rather TEH R0X!

And I'm in the "We demand more Sossal!' boat. I'm really into extreme-clime regions, for some reason. I actually BOUGHT Frostburn!

I agree with this dude. I always liked to know more on more distant, far out and limitrophe places like this.
Krash

05-15-07, 07:05 PM
And I'm in the "We demand more Sossal!' boat. I'm really into extreme-clime regions, for some reason. I actually BOUGHT Frostburn!

Sossal, eh?:cool:

-- George Krashos
Old Sage

05-15-07, 08:15 PM
Hehe...

Is there a chill in the air? :D
Imruphel

05-15-07, 10:21 PM
(snip) I actually BOUGHT Frostburn!

Hehe... and I actually plan on using it! I really enjoyed the first three of the Environment series and my latest campaign will be using material from all three but Stormwrack will be first as the party will be heading to the Pirate Isles.
GothicDan

05-15-07, 10:53 PM
Krash! You tease! <3

*Huge fan of arctic environments.* I actually liked the three Environment books because they were utterly stripped of almost all cultural bits, which made it easier to drop bits of them down in established settings.