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| Klyden03-01-04, 04:56 PM | Here's my version of Valamaradace. If anyone wants to help me finish her then please feel free to: Valamaradace: Female great wyrm gold dragon; CR 27; Colossal dragon (fire); HD 41d12+451; hp 717; Init +0; Spd 60 ft., swim 60 ft., fly 250 ft. (poor); AC 42, touch 2, flat-footed 42; Base Atk +41; Grp +75; Atk +52 melee (4d8+18, bite); Full Atk +52 melee (4d8+18, bite) and +47 melee (4d6+9, 2 claws) and +46 melee (2d8+9, 2 wings) and +46 melee (4d6+27, tail slap); Space/Reach 30 ft./15 ft. (30 ft. with bite); SA breath weapon, crush, frightful presence, rend, snatch, spell-like abilities, spells, tail sweep; SQ alternate form, blindsight 60 ft., damage reduction 20/magic, darkvision 120 ft., detect gems, immunities (fire, paralysis, sleep), keen senses, low-light vision, luck bonus, spell resistance 33, vulnerability to cold, water breathing; AL LG; SV Fort +33, Ref +22, Will +35; Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32. Skills and Feats: Bluff +28, Concentration +47, Diplomacy +51, Disguise +47, Escape Artist +20, Gather Information +23, Hide -1, Intimidate +28, Knowledge (arcana) +47, Knowledge (architecture and engineering) +24, Knowledge (geography) +34, Knowledge (nature) +39, Knowledge (nobility and royalty) +24, Knowledge (local - Silver Marches) +47, Listen +47, Move Silently +20, Perform (act) +25, Sleight of Hand +7, Spellcraft +32, Spot +47, Swim +43, Use Magic Device +34; Blind-Fight, Cleave, Combat Reflexes, Enlarge Spell, Extend Spell, Flyby Attack, Greater Spell Penetration, Power Attack, Rend, Shockwave, Snatch, Spell Penetration, Weapon Focus (bite), Weapon Focus (claw). Breath Weapon (Su): Once every 1d4 rounds, Valamaradace can breathe a 70-foot cone of fire or weakening gas. Each creature in the area takes 24d10 points of fire damage (Reflex DC 41 half) or 12 points of Strength damage (Fortitude DC 41 half). Crush (Ex): Whenever Valamaradace flies or jumps, she can land on opponents as a standard action, using her whole body to crush them. Her crush attack affects Large or smaller opponents within a 30-foot-by-30-foot area. Each potentially affected creature must succeed on a DC 41 Reflex save or be pinned, automatically taking 4d8+27 points of bludgeoning damage during the next round unless the dragon moves off. If Valamaradace chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape. Frightful Presence (Ex): Whenever Valamaradace attacks, charges, or flies overhead, each creature in a 360-foot radius that has 40 or fewer HD must make a DC 41 Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD). Spell-Like Abilities: 3/day -- bless; 1/day -- foresight, geas/quest, sunburst (DC 27). Caster level 19th. Spells: Valamaradace casts spells as a 19th-level sorcerer. Tail Sweep (Ex): Valamaradace can sweep with her tail as a standard action. The sweep affects a half-circle with a 40-foot radius extending from an intersection on the edge of her space in any direction. Each small or smaller creature in the swept area takes 4d6+27 points of damage (Reflex DC 41 half). Alternate Form (Su): Valamaradace can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on herself (caster level 19th), except that she does not regain hit points for changing form and can assume only the form of an animal or humanoid. The dragon can remain in her animal or humanoid form until she chooses to assume a new one or return to her natural form. Blindsense (Ex): Valamaradace can pinpoint creatures within a distance of 60 feet. Opponents she can't actually see still have total concealment against her. Detect Gems (Sp): This divination effect is similar to a detect magic spell, except that it finds only gems. Valamaradace can scan a 60-degree arc each round. By concentrating for 1 round, she can determine whether there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2nd-level spell, and Valamaradace can use it three times per day. Keen Senses (Ex): Valamaradace can see four times as well as a human in shadowy illumination and twice as well in normal light. She also has darkvision to a range of 120 feet. Luck Bonus (Sp): Once per day, Valamaradace can touch a gem, usually one embedded in her hide, and enspell it to bring good luck. As long as she carries the gem, she and every good creature in a 100-foot radius receives a +1 luck bonus on all saving throws and similar rolls, as if she had a stone of good luck (see the item description in the Dungeon Master's Guide). If she gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3+36 hours but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell. Water Breathing (Ex): Valamaradace can breathe water as easily as she can air. She is fully at home underwater, and she takes no penalties there (as if under the effect of a freedom of movement spell). Sorcerer Spells Known (6/9/9/9/8/8/8/7/7/4; save DC 21 + spell level): 0 -- detect magic, detect poison, mage hand, message, read magic, resistance; 1st -- alarm, cure light wounds (x2), entropic shield, ironguts, know protections, painquench, protection from evil, shield; 2nd -- aid, alter self, cat's grace, cure moderate wounds (x2), heat metal, hold person, invisibility, zone of truth; 3rd -- cure serious wounds (x2), dispel magic, protection from energy, remove curse, remove disease, searing light, slow, suggestion; 4th -- arcane eye, cure critical wounds (x2), death ward, dimension door, freedom of movement, holy smite, restoration; 5th -- mass cure light wounds (x2), dispel chaos, dispel evil, flamestrike, Mestil's acid sheath, mind fog, raise dead; 6th -- acid storm, disintegrate, mass cure moderate wounds (x2), greater dispel magic, heal, mislead, prismatic eye; 7th -- animate breath, control weather, greater scrying, mass hold person, Presper's spell matrix, regenerate, greater restoration; 8th -- binding, greater prying eyes, holy aura, iron body, incendiary cloud, polar ray; 9th -- chain contingency, freedom, wish, meteor shower. |
| Klyden03-01-04, 05:03 PM | Here's Deszeldaryndun! Again, if anyone sees any mistakes so far or wants to help me finish these two then by all means, please do so! Deszeldaryndun: Male wyrm silver dragon; CR 24; Gargantuan dragon (cold); HD 37d12+333; hp 573; Init +4; Spd 60 ft., swim 60 ft., fly 250 ft. (poor); AC 42, touch 6, flat-footed 42; Base Atk +37; Grp +63; Atk +47 melee (4d6+14, bite); Full Atk +52 melee (4d6+14, bite) and +45 melee (2d8+7, 2 claws) and +45 melee (2d6+7, 2 wings) and +45 melee (2d8+21, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA breath weapon, crush, frightful presence, spell-like abilities, spells, tail sweep; SQ alternate form, blindsight 60 ft., cloudwalking, damage reduction 20/magic, darkvision 120 ft., immunities (acid, cold, paralysis, sleep), keen senses, low-light vision, spell resistance 30, vulnerability to fire; AL LG; SV Fort +29, Ref +20, Will +29; Str 39, Dex 10, Con 29, Int 28, Wis 29, Cha 28. Skills and Feats: Bluff +, Concentration +, Diplomacy +, Disguise +, Escape Artist +, Gather Information +, Hide -1, Intimidate +, Knowledge (arcana) +, Knowledge (architecture and engineering) +, Knowledge (geography) +, Knowledge (nature) +, Knowledge (nobility and royalty) +, Knowledge (local - Silver Marches) +, Listen +, Move Silently +, Perform (act) +, Sleight of Hand +, Spellcraft +, Spot +, Swim +; Cleave, Combat Reflexes, Draconic Knowledge, Flyby Attack, Great Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Snatch, Wingover, Wingstorm. Breath Weapon (Su): Once every 1d4 rounds, Deszeldaryndun can breathe a 60-foot cone of cold or paralysis gas. Each creature in the area takes 22d10 points of fire damage (Reflex DC 36 half) or is paralyzed for 1d6+11 rounds (Fortitude DC 36 negates). Crush (Ex): Whenever Deszeldaryndun flies or jumps, he can land on opponents as a standard action, using her whole body to crush them. Her crush attack affects Medium or smaller opponents within a 20-foot-by-20-foot area. Each potentially affected creature must succeed on a DC 36 Reflex save or be pinned, automatically taking 4d6+21 points of bludgeoning damage during the next round unless the dragon moves off. If Deszeldaryndun chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape. Frightful Presence (Ex): Whenever Valamaradace attacks, charges, or flies overhead, each creature in a 330-foot radius that has 37 or fewer HD must make a DC 36 Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD). Spell-Like Abilities: 3/day -- control winds, fog cloud; 2/day -- feather fall 1/day -- control weather. Caster level 17th. Spells: Deszeldaryndun casts spells as a 17th-level sorcerer. Tail Sweep (Ex): Deszeldaryndun can sweep with his tail as a standard action. The sweep affects a half-circle with a 40-foot radius extending from an intersection on the edge of his space in any direction. Each small or smaller creature in the swept area takes 2d6+21 points of damage (Reflex DC 36 half). Alternate Form (Su): Deszeldaryndun can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on himself (caster level 17th), except that he does not regain hit points for changing form and can assume only the form of an animal or humanoid. The dragon can remain in his animal or humanoid form until he chooses to assume a new one or return to his natural form. Blindsense (Ex): Deszeldaryndun can pinpoint creatures within a distance of 60 feet. Opponents he can't actually see still have total concealment against him. Keen Senses (Ex): Deszeldaryndun can see four times as well as a human in shadowy illumination and twice as well in normal light. He also has darkvision to a range of 120 feet. Sorcerer Spells Known (6/9/9/8/8/8/8/7/5; base DC = 19 + spell level): 0 -- arcane mark, detect magic, ghost sound, light, mage hand, mending, open/close, prestidigitation, read magic; 1st -- feather fall, jump, shield, Tenser's floating disk, ventriloquism; 2nd -- bull's strength, cat's grace, detect thoughts, protection from arrows, web; 3rd -- dispel magic, gaseous form, lightning bolt, magic memory; 4th -- detect scrying, fire shield, shout, stoneskin; 5th -- feeblemind, guardian trumpet, gentle breath, teleport; 6th -- control weather, legend lore, true seeing; 7th -- greater scrying, limited wish, spell turning; 8th -- icy claw, project multiple images. |
| Klyden03-01-04, 09:47 PM | Can anyone tell me if I made any mistakes so far? If I did, how should I correct them? I'd appreciate any help on this. Later. |
| Wooly Rupert03-02-04, 12:46 AM | Why did you feel the need to make Valamaradace so much older than Ed wrote her? |
| Klyden03-02-04, 10:13 AM | Don't know. So, did I make any mistakes on her? |
| Klyden03-02-04, 10:25 PM | Anyone? |
| Klyden03-03-04, 03:37 PM | Seriously...did I make any mistakes? |
| Klyden03-04-04, 07:17 PM | Anyone? |
| Kuje3103-04-04, 07:40 PM | I'm going to have to say that might be a no, you didn't? Since no one has said either way. But don't ask me. I never read stats. :) |
| Wooly Rupert03-04-04, 08:22 PM | Originally posted by Kuje31 I never read stats. :) Ditto that. Stats are unimportant. |
| Klyden03-04-04, 09:51 PM | Okay. Is there anyone interested in looking over the stats that I did and see if I made any mistakes? |
| Kuje3103-04-04, 10:18 PM | Originally posted by Klyden Okay. Is there anyone interested in looking over the stats that I did and see if I made any mistakes? Not I, sorry. Stat blocks make my eyes go crosseye'd. :) And I never really read them. |
| Klyden03-05-04, 02:38 PM | Anyone else? |
| Wooly Rupert03-05-04, 04:03 PM | Klyden, no offense, but I would take the continuing lack of replies to mean that either you made no mistakes, or that no one cares about their stats... |
| Jem Purplefeather03-06-04, 01:31 PM | Damit! ANYONE? ANYONE AT ALL? There has to be SOMEONE on these boards who wants to check my stats for mistakes! PLEASE! SOMEONE! ANYONE!...help.... |
| Faraer03-06-04, 01:39 PM | Try posting to a general D&D board, which may be more rules-focused. You'll understand if people don't see the appeal of auditing stat blocks that work just as well in play if they don't add up 100%. |
| Wooly Rupert03-06-04, 01:50 PM | Especially since there are official WotC stats for these two... |