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| Adam50012-31-05, 01:50 PM | Okay in the game Im playing right now my character has started to have visions. OOC I know a good bit about the game world and what to expect (its FR with modifications), but these visions are the key to knowing what actions are needed to be taken. The DM has allready told me I could seek help in deciphering these visions from whereever I can get it, and so I came here first. Additionally, My character may or may not be/turn evil. (Right now I see him more as lawful neutral) Understanding of these visions could help out whatever plans I have greatly... in fact suggestions on how to use them to my own ends would be appreciated. Our big enemy is Tiamat and through roleplay of npcs in the Star Wars universe (expansion of the material plane in the far future) we know Tiamat is eventually supposed to lay siege the world and destroy it, and the DM's pet npc has come back in time to stop it. Additionally, another player is playing an npc which is supposedly the antithesis of said npc and a servant of Tiamat. The DM reccomends looking for Obscure facts in relation to the prophecies. Now, the prophecies... (Qouted exactly from printouts by DM) It all began with visions of a bird(Raven or Crow) flying across the midday sky that I had every time the moon was full, for one full year. I left the city to travel North, to seek help in another city. When I did the vision changed, the bird flew toward me. When I awoke I was surrounded by Dark skinned elves (Drow schism hasn't happened yet, but is close). The Prophecies of the Lamps of Heaven Prologue Long the Great Turmoil is set to rest Lost Stars shine once more The Painted Lady has done her deeds * Beneath the Altar of the Eldar Rambling across the Plains West of the sunsetting on the Desert sky - Part One Drums across the Northlands A dark messenger descends from the North Opening a rift in the earth Spelling DOOM * A wind for Yellow Sails Twin Dwarf-blades cleave the night Broken Manacles a Banner Makes * A hungry locust falls upon the barley Taking the best parts The running deer finds shelter from the rain * A Trickster finds the Path Halls of Stones, Halls of Bones Shadows crawl and slither * Titans at the Altar of the Serpent Giants underfoot Secrets of the Snake Sigil - (The next part is unusual, it is made up of eight stanzas, inscribed around a circle. Six form a hexagon around the circle, the longest sits in the middle of the circle and the last sits at the bottom of the page, I will denote which is which as it may matter) Part Two A Journey Undertaken Circle exterior (starting at top, going clockwise, bottom of text allways points toward circle) Bread and Roses Sunset over the Anchient Forest Eagles' flyover the Stone Dragon The Home is quenched with the Blood of the Oak Lords The Hidden Past lingers in the Sun As Sand in an Hourglass The Passage of the Ages Refuge from the Storm In the depths of the Lonely Sea Pearls To the Horizon as far as the Eye can See The Goat-Headed Master Returns Home Nail Biter Salt-spray then Carpets of Green Steppes of Stone lead to Heavens Where the Hammer meets A man, now burrowing beast Finds the way in the black roots of the past A false Tomb needs not keys Circle interior Seven Artifacts, One Found, the Others Hidden Deep Dwarven Delve into the Heart of Stone The Brutal Pick cuts Our Mother's Bones Shards of Light Sparkle in the Night Winnowing in thier Furious Flight Fire Burn Bright-Earthheart Forge Blaze Molten Metal marks the End of Dark Days Echoing the Music of the Spheres The Anvil of Songs Everyone Hears Shaping Hammer, Shaping Truth Pounding on our Common Roots Spirits of Your Ancestors Taken from thier Rest Seeking the Balance to Redress And the Orb Unbidden Page Bottom At Last a Lance for the Festering Boil Four Paths open the True Green Path Yet the Faint of Heart should best Turn Back If the Lyre Play Funeral Dirges Part Three The Suffering of the People The Fall Hidden Vales and Valleys lay in Mountain Shadows Far from View Thus the Enemy Awakens The Tree is first to Fall when comes the Axe Yet the First Free Remains to be Seen The Failure Now One by ONe the Wooden Soldiers Fall Alone on the Battlefield O Plague, O Scourge The Farmer has not Hands The Turning Allies and Enemies cannot Pass A Meeting befor the Tower A Test of Metal The Triumph A Smith begins to Craft An Undoing See this (http://boards1.wizards.com/showthread.php?t=559641) thread for other peoples interpretations. I posted here to get the FR perspective. |
| dm501-24-06, 08:52 PM | :twocents: The following will be beneficial to your research, however, the Library at Candlekeep has strict rules that must be adhered to. You must share your knowledge, as we share ours. We will copy your prophetic manuscript for our archives. You may enter. Basic Geography http://www.wizards.com/default.asp?x=dnd/frx/20050428a http://www.wizards.com/default.asp?x=dnd/dnd/downloads (choose Calimport, Cormanthyr, Vilhon Reach, Savage Frontier, City of Raven's Bluff, & any of Volo's Guides except ...Magic) The Complete Forgotten Realms Timeline http://www.geocities.com/TimesSquare/Castle/2566/realmstime0.htm Ancient Locations/History (ancient to the Current WOTC FR year) http://www.geocities.com/TimesSquare/Castle/2566/Locations.html http://www.wizards.com/default.asp?x=dnd/dnd/downloads (choose Fall of Myth Drannor, How the Mighty are Fallen, Arcane Age: Netheril-Empire of Magic, ) Helpful Lore http://www.geocities.com/TimesSquare/Castle/2566/Realmslore.html Axe of the Dwarvish Lords, TSR ISBN 0-7869-1347-9 http://en.wikipedia.org/wiki/Time_of_Troubles_(Forgotten_Realms) http://www.wizards.com/default.asp?x=dnd/dnd/downloads (choose Cult of the Dragon) Note from the DM: These sources are not exhaustive. The Prophecy contains references to many different canon products. You may wish to speak with other players about what they have read. |