| Post/Author/DateTime | Post |
|---|---|
| thay_0207-10-05, 02:28 AM | one of my players has recently killed a god and i dont know what to do now. my player is only level 14. what happens to the gods portfolios? |
| Kuje3107-10-05, 02:49 AM | one of my players has recently killed a god and i dont know what to do now. my player is only level 14. what happens to the gods portfolios? Well sometimes the person that kills the deity get's those ports but at other times the ports go unclaimed or are given to another deity. |
| He Who Lurks07-10-05, 02:51 AM | How is that even possible? A 14th level character killing a god? That boggles the mind, unless it's a second Time of Troubles or something similar. Anyway, to answer your question, if a mortal kills a god, AO (the Overgod of Realmspace) will step in to preserve the balance. Usually, he will give the dead god's portfolios to the god's killer, immediately elevating the mortal to godhood. Though, because AO's powers are effectively infinite and his motives inscrutable, he could do anything, even divying up the dead god's portfolios to other gods or resurrecting the dead god outright. Of course, the new portfolios might not always mesh well with the mortal's personality. A paladin suddenly receiving the portfolios of Terror, Wanton Destruction, Torture, and All Things Ooey-Gooey would be at a bit of a loss. In such a case, other evil gods would most likely salivate at the prospect of killing the fledgling god and carving off a portfolio or ten for themselves. The new divinity would be under constant attack from experienced gods who have full command of their powers and portfolios and would quickly fall. Such an end is hardly much of a reward for a character who killed a god, however, so you should probably have AO reward the godslayer with demigodhood, including some minor portfolios that match the character's personality, even if you have to make them up on the spot. The character can then be retired gracefully from the campaign, and the player can make a new character, maybe with some extra perks for being forced to retire the old one. The dead god's actual portfolios would then be divided up amongst some other gods, or given to the dead god's highest ranking priest or something. |
| Jonathan Strange07-10-05, 03:58 AM | I thought mortals couldn't kill gods and only gods or higher divine rank could kill lesser ones. Whatever. |
| Darrian07-10-05, 04:08 AM | A 14th level character killed a god? Please inform me how this was done in your game. Please. BTW, which god was it Cyric. Darrian |
| Derren S.07-10-05, 06:40 AM | I thought mortals couldn't kill gods and only gods or higher divine rank could kill lesser ones. Whatever. In FR, a mortal needs the support of a god to slay a other god. Without help the mortal can do nothing. |
| Gray Richardson07-10-05, 10:49 AM | You certainly don't have to elevate the character to godhood. Usually the god who helped the character to slay the god sponsors the slayer as the rightful recipient of the portfolios. A few words to Ao from another god in the character's favor might help to sway Ao to award the portfolios to the slayer. In the absence of another god to vouch for him, Ao might ignore the player entirely and do something else with the dead god's portfolios. Primarily Ao is looking for a person with character to fill the slot. Ao wants a god who will be responsible and responsive to his followers. If Ao thinks the character would not be suitable, would not be responsible or does not have the right temperment to govern those portfolios, then he need not choose the character for elevation to godhood. Ao may in fact give the portfolios to another god. He might retire or set aside the portfolios for a time. Or he might give the portfolios to a more worthy human such as the head of the former god's clergy, or the offspring of the deity. He might even bring the god back from the dead, or reform the essence of the dead god to create a new god to take up the portfolios. Another god could show up and demand the portfolios, even seek to challenge the character for the right to posess them. The god's relatives or allies could seek out the character for revenge or to correct a perceived injustice. There are all sorts of ways you could take this. Lots in fact that don't require you to elevate the character to divine status. If you do consent to raise the character to godhood, you might require that he the player retire the character and create a new one. Or you could bring all the hosts of Heaven or Hell to oppose him in a war or a hunt which could end up with him surrendering his godhood to avoid destruction. I don't know if you ever saw an old TV series called Greatest American Hero about this guy whom aliens gave a super-suit that granted him all manner of superpowers. But he lost the instruction book, or maybe it was written in alien, I don't recall. Anyways, he had no idea how to work the suit or use his powers. For instance he figured out how to fly but not how to land, and so was always crashing into billboards and buildings and such. Or imagine accidentally discovering how to activate your heat vision at a really inappropriate moment. Much craziness and fun ensued. You could use the rules from Deities & Demigods to try to actually continue your campaign and run the character as a god. Although that might be truly unworkable for your game. Only you can decide what is best. Do what you think will be most fun and which will not disrupt the dynamics of your game. Talk with your player to find out what his goals and motivations are. Decide together how best to pursue this in your game. And if your decision doesn't work out, you can always change things up later. |