What is broken in the FR campaign sourcebook? [Archive] - Wizards Community

Post/Author/DateTimePost
prawn

11-25-04, 02:59 PM
I am beginning a FR campaign as DM. Our only sourcebook wil be the FR campaign guide. Reading through it, I have noticed some things that seem obviously unbalanced. The persistent spell feat seems too powerful, and I am not going to allow it. The Create Magic Tattoo spell seems a bit overpowered as well. What else seems broken or unbalanced in FR, as far as feats, spells, classes or combinations thereof?

Thanks
Preston
warlockco

11-25-04, 03:25 PM
I am beginning a FR campaign as DM. Our only sourcebook wil be the FR campaign guide. Reading through it, I have noticed some things that seem obviously unbalanced. The persistent spell feat seems too powerful, and I am not going to allow it. The Create Magic Tattoo spell seems a bit overpowered as well. What else seems broken or unbalanced in FR, as far as feats, spells, classes or combinations thereof?

Thanks
Preston

The Player's Guide to Faerun and the Errata to the Player's Guide to Faerun found HERE (http://wizards.com/default.asp?x=dnd/er/20040125a), will fix most of your rules problems from the FRCS, especially if you are playing a 3.5E game.

But on Persistent Spell, it has been errata to a +6 spell level increase in spell level. So to make a 1st level spell last for 24 hours, it is cast as a 7th level spell.

Create Magic Tattoo? Where is that at, there is Tattoo Focus, but you have to be from Thay to get that, and it is a requirement for the Red Wizard PrC, which has been revised in the DMG 3.5 along with that feat.
prawn

11-25-04, 04:10 PM
Create Magic Tattoo is a spell that at higher level can give SR and +2 to an ability. You can create 3 tattoos, each of which does something for you.
Preston
warlockco

11-25-04, 06:01 PM
Create Magic Tattoo is a spell that at higher level can give SR and +2 to an ability. You can create 3 tattoos, each of which does something for you.
Preston

Ah, didn't see spell, though you were referring to a feat.

It is powerful but it isn't. You only get to add 1 effect per casting. At 13th+ level you can choose from any of the possible effects.
prawn

11-25-04, 07:14 PM
I see what you mean, that its power is tied to levels, but a level 13 PC could get

+3 to hit all day and +1 level all day

+2 int all day, +2 to all saves all day and +2 to hit all day

Even though you'd have to cast the spell 3 times to get this kind of advantage, it still seems powerful for a 2nd level spell. I might still allow it though.

THanks for telling me about the eratta file. Persistent spell still seems powerful, though. Sure, you'd need a 7th level slot for a first level spell, butby the time a cleric can cast 7th level spells his 1st level divine favor could give him +4 to hit and damage all day.

Is there anything else from the realms that seems overpowered or broken?

Preston
warlockco

11-26-04, 12:56 AM
I see what you mean, that its power is tied to levels, but a level 13 PC could get

+3 to hit all day and +1 level all day

+2 int all day, +2 to all saves all day and +2 to hit all day

Even though you'd have to cast the spell 3 times to get this kind of advantage, it still seems powerful for a 2nd level spell. I might still allow it though.

THanks for telling me about the eratta file. Persistent spell still seems powerful, though. Sure, you'd need a 7th level slot for a first level spell, butby the time a cleric can cast 7th level spells his 1st level divine favor could give him +4 to hit and damage all day.

Is there anything else from the realms that seems overpowered or broken?

Preston

One thing to remember about the Realms. It is a mid to high magic setting.
The Nelluonkkar

11-26-04, 01:45 AM
THanks for telling me about the eratta file. Persistent spell still seems powerful, though. Sure, you'd need a 7th level slot for a first level spell, butby the time a cleric can cast 7th level spells his 1st level divine favor could give him +4 to hit and damage all day.

Is there anything else from the realms that seems overpowered or broken?

Preston

The divine favour spell is capped at +3 to hit and damage now (as per the 3.5 PHB errata). A 7th-level spell slot for +3 to hit and damage for an entire day isn't bad but there are other good choices.

If you want something that's borderline-broken, the version of the bladesinger found in Races of Faerūn is quite nasty. The fleshshiver spell found in Player's Guide to Faerūn may be broken but the errata for that book does cap the damage at 15d6 (it's really the automatic stunning for a round with no saving throw allowed to resist the stunning that could allow it to be abused).
warlockco

11-26-04, 03:19 AM
If you want something that's borderline-broken, the version of the bladesinger found in Races of Faerūn is quite nasty.


True, but with the release of Complete Warrior, that got fixed, plus I don't know about you, but I like having ALL the wizard spells when I'm a Fighter/Mage instead of a new spell list.
GothicDan

11-26-04, 11:11 AM
It makes more sense if you extrapolate the Bladesinger from the original 2E source, in which it was a Fighter/Wizard kit. :) But then again, you figure you were effectively paying for "2 levels" of experience at a time (to raise one level in each) for a 2E bladesinger, as opposed to the only having to gain XP for 1 level to go up a level in the Bladesinger PrC. So, thematically, I guess it works out that a Bladesinger PrC (which requires let's say "half" the experience of a 2E Bladesinger kit) would not allow you to have full spellcasting capabilities.
Kessalin Talira

11-26-04, 05:59 PM
I like the RoF Bladesinger infinitely more than the Complete Warrior version, the least of the reasons being the power of the RoF version. It's just got more flavor, IMO. It's also released in a 3.5 book so, as far as I'm concerned, players in my realms campaign can't take the CW version.

As for Create Magic Tattoo, I have a wizard character with the spell, and it's really not that bad. He even loads up the fighter every day.
warlockco

11-27-04, 01:14 AM
I like the RoF Bladesinger infinitely more than the Complete Warrior version, the least of the reasons being the power of the RoF version. It's just got more flavor, IMO. It's also released in a 3.5 book so, as far as I'm concerned, players in my realms campaign can't take the CW version.

As for Create Magic Tattoo, I have a wizard character with the spell, and it's really not that bad. He even loads up the fighter every day.

Races of Faerun isn't quite a 3.5E book though. I came out as 3.0E was shifting to 3.5E just like Savage Species did, it has a mix of the two rule systems.
primemover003

11-27-04, 09:01 AM
Create magic tattoo also now has a 100gp M componant. At low to mid levels that makes it somewhat expensive to cast... At 13th level +3 to hit all day is the least of your worries.