Where to put a campian? [Archive] - Wizards Community

Post/Author/DateTimePost
Gond

04-01-05, 07:00 PM
A mind Flayer Wererat is trying to take over the throne. After a few skrimishes with the P.C's the guild he runs(A bunch of yuan-ti, not very active in veiw. When descovred, the mind flayer eather mentaly controls them or eats there brains.)they leave the guild symble behind. It takes a snooping around to find someone who knows about the guild and is willing to talk about is. He tells the P.C's Where the guild H.Q is. After a final encounter the charictors destroy the guild. If the D.M wants to, he can have the mind flayer telaport to someplace and become a nemice.(or he can just get his head cut off) If the P.C try to leave, the guild go's after them to knock them out incase they saw anything.Now, Where to put it...........
Gond

04-01-05, 07:02 PM
tell me how the campain is. Do you like it?
Oluevara

04-01-05, 09:31 PM
A mind flayer wererat? Do you mean a half-illithid or whatever? Sounds cool. Have you fleshed out why he'd be working with Yuan-Ti? As for where to put it, my vote goes to Sheirtalar, in lapaliiya. (See Serpent Kingdoms.)
Gond

04-04-05, 06:54 PM
He blasted their minds so many times and also used a bunch of soccerer spells to improve their aditude to him and earase their memery, they think he is a kind of God