| Post/Author/DateTime | Post |
|---|---|
| Chalkboard_Sonata04-11-07, 02:45 AM | One of my player's expressed interest in taking levels in the Master Specialist PrC. As per normal in my campaign, I told him that he'd need to find some one to study under - in this case, apprenticing himself to a powerful wizard. But I need help developing that persona. Due to campaign requirements, the wizard shouldn't be higher than 13th level (Although if a good idea comes along, exceptions can be made). We play in Forgotten Realms, and I'd be interested not only in defining wizard's personality, but perhaps also adding a touch of FR flavor through organizations or things similar. Some other requirements are: - Needs to operate (mostly) alone - Must have an isolated base of operations - Must be largely unconcerned with affairs of the world (Or at least those that don't directly affect him) - Must be Forgotten Realms compatible Should I try to make the mage a foil for my player's wizard? Should he be an embodiment of archtypical wizardly virtues? I've been tossing around the idea that he be an independent Red Wizard seeking magic for ultimate power, if my player's wizard is a LG devotee of Mystra, how might this play out? What type of character should this Master Wizard be, and who should he be connected to? |
| redmagefish04-11-07, 07:03 PM | thagdal male damaran human wizard 16 (3 over but) le meduim humanoid init +1 languages,chondatathan common,damaran,draconic he loves lore and is the head of a wizards guild the's in zent keep and there's more in the mysteirs of moonsea thurndan tallwind level 20 all so in same book girella scatterstar doppelganger 12 all mysteirs of moon sea mordark brelliar level 9 same book |
| Dielzen04-12-07, 12:36 AM | Unless I'm missing it, you haven't stated your PCs area of specialty, which is highly important in such a concept. |
| Alediran04-12-07, 03:46 PM | Haalrua is a good place to find Master Specialists, they are breed for it. |
| Chalkboard_Sonata04-14-07, 08:46 PM | Let's see what else I can add. The character seeking tutelage is a Transmutation specialist. He was an average joe, middle aged farmer until his home and family were taken by raiders and he descended into all manner of illicit activities. However, he was visited by Mystra in a dream, who let him know how displeased she was that he wasted his powerful innate abilities doing menial labor. Stricken with an incurable disease from his days of debauchery, he set out to refocus his magical talents. He soon discovered that he was a wielder of the rare Spellfire, and has just arrived in town seeking someone to instruct him. He's the kind of guy who does things because they 'ought to be done,' he views adventurers as cocksure mercenaries risking their lives for little more than gold. He's penitent, and somewhat pious, holding that nature usually has a way of meting punishment to the deserving. He's one to talk first, flee second, and only as a last resort, turn to the powers of magic (Which he is still distrustful of). Since he can't be too picky on who teaches him (I doubt there are many high level Master Trasmutators running around in the Western Heartlands), I thought it might be interesting to set him up with a teacher who is antithetical to his philosophy, that way, he can more starkly define his character. A power hungry Red Wizard who had taken a curiosity to the PC's ability to channel Spellfire I thought might fit the bill, however, I'm a little bit unsure about how frequently Red Wizards run about alone. If I go the evil wizard route, I don't want him too heavily invested in an organization. I want the emphasis to be on the master/apprentice relationship, not the apprentice/organization relationship. Still, I do would want the master to be vaguely associated with a recognizable evil, power seeking entity. I'm not dead set on this train of thought, however, and would still appreciate suggestions for other personalities. |
| Agudo Archmage04-14-07, 09:05 PM | I recommend the Master Wizard be a (woman) This would go well with your Players Char, who is a man that has lost everything and yet has had a divine vision from Mystra Making him rather open to a woman ideas Is the woman of Good alignment or Neutral? This should be up to the Game Master aka DM I would place her in a humble farm This allows her privacy from preying eyes, yet room enough to go about her magical business The Player could stumble upon the farm or be led there by some unknown cause Will they fall in love? Will he reject her and in turn cause the apprentice relationship to suffer Or just the reverse Also does she have a past that catches up with her? I don’t thing there is a FR-NPC already out there that would fit perfectly with what you want Still what I recommended would add a lot of flavor Have fun :D |