Yet another help-me campaign ! [Archive] - Wizards Community

Post/Author/DateTimePost
JohnnyJackal

09-19-07, 08:16 AM
Partly a repost from the Candlekeep forum:

This is yet another thread about a newbie needing help for his campaign. (You never seem to get tired of these threads, to my surprise)

I am as good as new to the realm and my experience is rather limited. Been playing BG I&II to death and read a couple of novels. I must say that the Forgotten Realms universe has put quite a charm on me.
Living on the west-coast of Norway in a smaller town, the gaming community is pretty small. My goal is to change this. The only problem is that I would have to arrange a campaign to get some action around here. I am more than willing to do so, but I need your help.

First of all: I have only played some simple Norwegian role-playing games. (They are rather simple) So I know there is a lot of reading to do. I`ve purchased Players Handbook and will lend the Dungeon Masters Guide book from a friend.

For my first campaign I am making things simple. I have done some searching around the forum and read that a caravan escorting campaign would be a good place to start. I think this would be a nice way to include some combat elements (against thugs etc.) and basic role-playing elements.
Here is where I need you guys:
I want this first game to capture the best Faerūn has to offer, inspiring the players to looking forward to the next session. I know these players will focus mainly on the role-playing part, but I`m a totally fresh DM and need some serious help on this issue. It seems “easy” planning good combat sequences, but designing an inspiring story and interesting plot is much worse!

My thoughts so far:
I want the game to be located in the north, more specifically around the spine of the world, Luskan and Mirabar. Our two players, young of age live alongside river Mirhar with their father, a fisherman. These two boys love tales of adventure and danger, and have newly recruited themselves as mercenaries for the Luskan army.
One day a captain and caravan from the ten towns come riding along. The captains notice the two boys practicing swordfight along the road. The captain knows this is going to be a challenging journey; he needs every guy he can get, since he lost two guys to a band of thugs outside Luskan. The two farm boys are his best alternative. Of course the boys are thrilled with the suggestion and not hard to ask. They will accompany a captain from the ten towns and earn a hundred gold pieces each. The father has a hard time letting them go, but he realizes his boys can take care of themselves.
No doubt the two players will be doing all the dirty work, including nightwatches and lots of fighting. Maybe figuring out what the caravan’s luggage is during night. Perhaps the two guards lost their life`s because they found out to much about the cargo. Perhaps this is all a coverup? The so called noble captain is not transporting fish to Mirabar, but some dangerous item/weapon/message. Zent? Campaign
I need some more thoughts around the cargo and the captains motive.
This is where it stops.
The caravan`s luggage is not what it appears to be.
Did the two guards really die from the blade of thugs?


I need some plot-helping here


If you help me develop this campaign into something truly spellbinding, you may have recruited another band of roleplayers in the realm of Faeurn. Thanks in advance.

PS: Some of the ideas mentioned belong to the scribes of Candlekeep.
Lord Karsus

09-19-07, 09:34 AM
-First of all, if you haven't purchased the Forgotten Realms Campaign Setting, I'll reccomend doing so. You can probably get it fairly cheap on the Internet.
JohnnyJackal

09-19-07, 05:24 PM
-First of all, if you haven't purchased the Forgotten Realms Campaign Setting, I'll reccomend doing so. You can probably get it fairly cheap on the Internet.

I will, very soon. Now help! :P