| Post/Author/DateTime | Post |
|---|---|
| Belissaire04-07-06, 10:53 AM | Is anyone else looking forward to Mysteries of the Moonsea? There is not much info on the book on WOC's site, does anyone know more? Bell. |
| Old Sage04-07-06, 11:43 AM | This is from WotC "Previews" column for April - The Moonsea -- a perilous frontier ruled by tyrants and threatened by monsters. Here cities consumed by decadence and war rise and fall like the sun, and conspiracies abound. Great adventure awaits those who oppose evil, for the Moonsea is rife with it. The Mysteries of the Moonsea accessory contains 37 loosely connected adventures that can be run individually or linked to form the basis of an entire Forgotten Realms campaign. In addition to the adventures, this book presents maps and descriptions of the major Moonsea cities of Melvaunt, Hillsfar, Mulmaster, and Zhentil Keep, as well as statistics and descriptions for 15 important campaign villains. |
| Old Sage04-07-06, 11:44 AM | And here's a little of what Thomas Reid just shared with us at Candlekeep about MotM - "Now that the cat is out of the bag a little bit, I can say that it was something of a misnomer to refer to it as a regional sourcebook. I think that appellation stuck around because this was originally going to be a RS, and they decided to change it, to try something new. I know the lack of a true RS is going to disappoint some of you, and there is certainly something to be said for the, "if it isn't broke, don't fix it" mentality, but I have to say, from personal experience, that I was excited about this different approach. It was a chance to detail out some of the region without all the crunchy bits -- PrCs, spells, magic items, etc. I know people crave more and more of those things, and this isn't a commentary on you at all, but for myself, coming up with new and interesting crunchy bits is just getting old. I'm probably in the minority, but the game to me isn't getting better by adding more corner cases and exotic abilities; it's just getting more difficult to manage. It's like a collectible card game with a ton of expansion packs -- how can you possibly choose which cards to put in your deck? There are ten times as many as you will ever need/use. By the same token, how can you possibly figure out which spells to take/PrC to strive for/feat to include? It stops being a roleplaying experience and becomes an exercise in effective deck construction. But that's just my attitiude; your mileage may vary. Regardless, the book is really something of a hybrid -- it's not JUST an adventure (or collection of mini-adventures, to be precise), and it's not JUST the locale details inherent in an RS. It's got a little of both. We'll see how it flies, but writing it was refreshing. Thomas" |
| AGFA04-09-06, 08:12 AM | bah, and I liked the regional sourcebook format a lot!! A combination of player info (prc, items, feats) and regional info was nice as well for the dm (me) as the players. I wasn't much impressed by the Power of Faerun. For a creative dm the information inside that book was just nothing new. So I hope that Mysteries of the Moonsea won't be of the same format as the Power of Faerun book. |
| Belissaire04-09-06, 09:27 AM | Since I don't have as much to put into designing games as I used, this is a welcome addition to my library! Tweaking adventures is a lot shorter than starting from scratch. I think I will like this book. It's for today's multitasking DM! |
| Lliira's Tears04-09-06, 04:29 PM | I dunno. I've been waiting for a RS for the Moonsea for a while now, but I'm definitely gonna check it out. Not sure I'll buy it, but worth a look. |
| Omya04-09-06, 04:58 PM | I'll buy it, I am a little disapointed with the way it sounds but if it is anywhere near as good as Power of Faerun I shall be happy. :) |
| BrianCritchley04-09-06, 05:35 PM | I'll buy it but I'm not sure, still having a biook of canned adventuers well... thats not a bad thing no matetr how ya look at it |