In terms of mood, the Realms are heading for more of a darker tone (Midnight) [Archive] - Wizards Community

Post/Author/DateTimePost
Todesherr

03-11-08, 11:53 PM
(Has anyone else played Midnight?).

I think there will be more evil than good in the world and that is always a good thing to strive against...don't you think?

No Chosen...maybe the Harpers are weaker....Mystra is gone...Lathander will be replaced by a bureaucrat?!
Dark Wizard

03-12-08, 12:37 AM
With all the wishy-washy, flip-flopping the designers are doing. I have a strong feeling they will offer up these big changes to generate hype and change the pieces they don't like, but try their hardest to keep the rest the same, the exact same as the Realms have always been. It will be their way of transitioning the old players.

Now before someone jumps on this and says what the hell is the complaining all about. It's one thing to either keep things the same ,or to change things all around, but it's another to go half way. The designers will have to spend lots of book space explaining the new interactions between the mishmash pieces with the old components of the setting which will eat up space for actual information on the places they write about. If they don't, then we wonder what the hell is going on. It causes a lot of problems that the company has to work out.

Basically, I think they will chicken out and this will end up like Realms-lite with 4E, Eberron and Dragonlance bits thrown in. To go for the general feel or premise of Midnight is to tie the Realms down, something I'm not sure the designers or authors are willing to do.
Faraer

03-12-08, 01:07 AM
Rich clarified soon after his 'points of light' article that it wasn't being applied uniformly to the Realms. No D&D setting that unrelentingly black has been nearly as commercially successful as the Realms, and relatively few players want to struggle steeply uphill all the time.

The guy in charge of implementing most of this, Bruce Cordell, isn't saying nearly as much about it as Rich Baker, who is in the picture but working on the 4E rulebooks instead...
Khaelieth

03-12-08, 10:53 AM
Nah, Thay's been hammered, and we don't know what's happened to the Zhentarim. The Shades apparently hold Sembia, but we've got Myth Drannor back. A dark setting would be Ravenloft where the heroes eventually learn to pick up run and great fortitude feats due to nasties running after them.
Rinonalyrna Fathomlin

03-12-08, 01:35 PM
No Chosen...maybe the Harpers are weaker....Mystra is gone...Lathander will be replaced by a bureaucrat?!

We don't know that Lathander is being "replaced." Amaunator might be back...but that doesn't mean Lathander is gone.

And no, I never wanted a "darker, grittier" Realms. I prefer the Cold War style struggle between good and evil.

Not every fantasy setting needs to be dark in tone, FFS. If people want Midnight, why don't they play Midnight?
Alediran

03-12-08, 01:51 PM
I agree with the consort of my master.
Ioulaum

03-12-08, 03:38 PM
Nah, Thay's been hammered, and we don't know what's happened to the Zhentarim. The Shades apparently hold Sembia, but we've got Myth Drannor back. A dark setting would be Ravenloft where the heroes eventually learn to pick up run and great fortitude feats due to nasties running after them.

I always thought Ravenloft as the setting where no matter no happens the Heroes eventually ended as a zombies for one fo the dark lords. I never knew the heroes could get away in Ravenloft.
Rinonalyrna Fathomlin

03-12-08, 08:28 PM
I agree with the consort of my master.

*beams*:D
Todesherr

03-12-08, 10:36 PM
We don't know that Lathander is being "replaced." Amaunator might be back...but that doesn't mean Lathander is gone.

And no, I never wanted a "darker, grittier" Realms. I prefer the Cold War style struggle between good and evil.

Not every fantasy setting needs to be dark in tone, FFS. If people want Midnight, why don't they play Midnight?

Some people do, some people do....;)
Khaelieth

03-13-08, 06:39 PM
I always thought Ravenloft as the setting where no matter no happens the Heroes eventually ended as a zombies for one fo the dark lords. I never knew the heroes could get away in Ravenloft.

There's no point in escaping; does an average farmer go on trips to Sigil to sell turnips? No, he doesn't need to. There's more than enough for the adventurers to do in just one Domain.

Currently running a solo campaign in Erlkazar, where the adventurer (a knight) just killed the "Hound of the Baskermoors," a death dog. Was rather amusing! The campaign's tone is quite dark, as i'm using a lot dark fey and scare tactics.
MarkusTay63

03-14-08, 03:39 AM
Its a good region for that - lots of VERY old history there, with a couple of fallen Kingdoms, not to mention a place where Calimshan clashed with Jaamdath.

Tons of old castles too, not just Spulzeer, plus you got the Yuan-ti right across the water. You could give one of your adventures a 'Cthulhuesque' feel by having people in a city disappear (like in the Dunwhich Horror), and the PCs need to find out its the Yuan-ti coming up from the sewers at night and dragging the folks across the sea for 'experiments'.

Oh yeah... you could so go 'Ravenloft' in that area. :D
Khaelieth

03-14-08, 07:57 AM
Tons of old castles too, not just Spulzeer, plus you got the Yuan-ti right across the water. You could give one of your adventures a 'Cthulhuesque' feel by having people in a city disappear (like in the Dunwhich Horror), and the PCs need to find out its the Yuan-ti coming up from the sewers at night and dragging the folks across the sea for 'experiments'.

Oh yeah... you could so go 'Ravenloft' in that area. :D

A step ahead of you, MT! Got a village that appears at full moon (three days), and then when the nights over, it goes back to Ravenloft. The only real creature there's the witch, everything else is an illusion. She's a Dorian Grey woman, need to ruin the painting. Also lots of horrific things happen there;
The knight's best mate/adventurer buddy has been "left" him to go visit this village, Baskermoor. Truth is he's been kidnapped by evil fey, who mistook him for the knight. Now, the knight's en route to the village, where he'll go through a mist full of screams, puddles of blood, corpses done up Predator style, his water turns to spiders, he can hear someone grinding an axe... And if he tries to escape without his buddy, he'll get torn to pieces by children wights.

What he'll probably notice is if he asks any of the illusionary villagers why there's no children around, he'll hear "they're playing in the forest."