Looking for spells that best represent the Air Element [Archive] - Wizards Community

Post/Author/DateTimePost
Genasi_tac

03-29-07, 07:09 AM
Well as the title suggests I'm looking for spells that seem most in tune with the air element. My reasoning behind this is I'm creating an Air Genasi Mage and I'd like his spells to show his elemental nature.

All sources are allowed as I own most source books and I can lend them to my DM so he can approve them or not. I've played this type of character before but never really thought about his spell selection as I was trying to go with him being the exception to the rule and he viewed his heritage as more of a curse than anything. This one is more of a typical one who is extremely proud of who and what he is and I want to be able to exhibit this in his spell selection.

Any and all help would be appreciated. Thanks in advance.

P.S. It's amusing that my name is Genasi when in actuality I created it in fit of what I thought was originality before I started playing DnD. I thought it was amusing....
Stigger

03-29-07, 08:04 AM
Electricity descriptor spells would seem a good fit, along with stuff like Towering Thunderhead (eventually anyway), Gust of Wind, Boreal Wind, Defenestrating Sphere, etcetera and so forth. Lots of good options for an air elementalist really. Maybe some of the reserve feats from Complete Mage would be a good fit for you as well if you have access to it... quite a few in there would be a good match for an air elementalist genasi. Spell Compendium is well worth picking up if you're looking for spells that would suit you for almost any occassion. :)
Genasi_tac

03-29-07, 08:33 AM
I own both those books, I just flicked through Complete Mage to see about the reserve feats, Storm Bolt and Hurricane Breath seem the most suitable to me, but I'll take any opinions on how well they worked out.

I'll have to flick through Spell Compendium later, my DM has it. Any other good sources would be greatly appreciated.

Thanks, and any other advice, such as PrC that seem a good fit is greatly appreciated.
Alediran

03-29-07, 12:15 PM
Gaseous Form, Fly, the Orb of Electricity line.

One recomendation for playing an Elemental Savant (I'm also playing one, air also). Once you are 1st lvl of Elemental Savant all your energy spells (fire, acid, etc.) are automatically converted into the type of energy from wich you became an Elemental Savant, therefore I recommend a healty dosage of non-elemental damage spells in your spellbook, to avoid becoming useless when an Electricity Inmune creature pops. :teach:
Dielzen

03-30-07, 12:54 AM
(forgive the spacing in the code section, it's just a direct paste from HTML)

Air Spells:

Darsson`s Cooling Breeze (SS) Evocation Air Drd 1, Sor/Wiz 1 V, S Create light breeze that travels in one direction
Dragon Cloud (BoED) Conjuration Calling Air Clr 8, Drd 8, Wiz 8 V, S, Sacrifice Calls forth an elemental spirit that assumes a cloudy, dragonlike form
Gust of Wind (PHB) Evocation Air Drd 2, Sor/Wiz 2 V, S Creates a severe blast of air
Whispering Wind (PHB) Transmutation Air Brd 2, EoB 2, Sor/Wiz 2 V, S Send a message or sound on the wind
Wind Wall (PHB) Evocation Air AoP 3, Clr 3, Drd 3, Rgr 2, Sor/Wiz 3, Air 2 V, S, M/DF Invisible vertical curtain of wind


Electricity Spells:

Ball Lightning (MoF/UE/PGtF) Evocation Electricity Sor/Wiz 5 V, S, M Energy balls deal 1d6/level electricity damage
Chain Lightning (PHB) Evocation Electricity Sor/Wiz 6, Air 6 V, S, F Creates an electrical discharge
Electric Jolt (MoF) Evocation Electricity Sor/Wiz 0 V, S Ranged touch attack deals 1d3 electricity damage
Gedlee`s Electric Loop (MoF/PGtF) Evocation Electricity Sor/Wiz 2 V, S, M Deals 1d6/two levels electricity damage plus stunning to a single creature
Lightning Bolt (PHB) Evocation Electricity Sor/Wiz 3 V, S, M You release a powerful stroke of electrical energy
Lightning Fog (SS) Conjuration Electricity Sor/Wiz 4 V, S Create fog that deals lightning damage
Lightning Ring (PGtF) Evocation Electricity Sor/Wiz 8 V, S, M Ring of lightning gives you resistance to electricity 20, emits two lightning bolts per round or eight at once
Preper`s Moonbow (PGtF) Evocation Electricity Sor/Wiz 5 V, S, M Creates 1d4 motes of light that attack enemies
Radiant Shield (BoED) Evocation Electricity, Good Sor/Wiz 4, Wrath 4 V, S, Abstinence Creatures attacking you take electricity damage; you`re protected from electricity
Scintillating Sphere - Halruaa (MoF) Evocation Electricity Sor/Wiz 3 V, S, M 20-ft/-radius spread deals 1d6 electricity/level
Shocking Grasp (PHB) Evocation Electricity Sor/Wiz 1 V, S Deals 1d6 points of electricity damage per CL
Tirumael`s Energy Spheres (MoF) Evocation Acid, Cold, Electricity, Fire, Sonic Sor/Wiz 4 V, S, M Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic energy



Sonic Spells:

Balagarn`s Iron Horn (MoF) Transmutation Sonic Brd 1, Sor/Wiz 2 V, S Intense vibrations trip those in area
Cacophonic Shield (MoF) Evocation Sonic Brd 6, Sor/Wiz 6 V, S Immobile shield blocks sound, deflects missiles, deals 1d6 + 1/level and deafens intruders
Deafening Breath (Draco) Transmutation Sonic Sor/Wiz 9 S, B Your breath weapon also deals sonic damage and deafens
Great Shout (FRCS) Evocation Sonic Brd 6, Sor/Wiz 8 V, S, F Thunderous yell deals sonic damage to structures and creatures
Great Thuderclap (MoF) Evocation Sonic Sor/Wiz 7 V, S, F Loud noise causes stunning, deafness, and knocks prone in a large area
Horizakaul`s Boom (MoF) Evocation Sonic Sor/Wiz 1 V, S Target tages 1d4/2 levels sonic damage plus deafness
Horizakaul`s Cough (MoF) Evocation Sonic Sor/Wiz 0 V, S Target takes 1 point of sonic damage and is deafened for 1 round
Horizakaul`s Versatile Vibration (MoF) Evocation Sonic Sor/Wiz 5 V, S, F Cone of sound deals damage or moves subjects
Shatter (PHB) Evocation Sonic Blk 2, Brd 2, Clr 2, Sor/Wiz 2, Chaos 2, Destruction 2 V, S, M/DF Creates a loud, ringing noise that breaks brittle, nonmagical objects
Shatterfloor (MoF) Evocation Sonic Sor/Wiz 3 V, S, F Deals 1d4 sonic/level plus damages floor surface 6 inches deep
Shout (PHB) Evocation Sonic Brd 4, Sor/Wiz 4 V Yell deafens and damages creatures in its path
Shout, Greater (PHB) Evocation Sonic Brd 6, Sor/Wiz 8 V, S, F Like shout, except that the cone deals 10d6 points of sonic damage
Tirumael`s Energy Spheres (MoF) Evocation Acid, Cold, Electricity, Fire, Sonic Sor/Wiz 4 V, S, M Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic energy
Wail of the Banshee (PHB) Necromancy Death, Sonic Sor/Wiz 9, Death 9 V You emit a terrible scream that kills creatures that hear it


Maybe some of those will help -- those are Core, FR and some generic
Dielzen

03-30-07, 12:55 AM
And another thought - Born of Three Thunders feat from Complete...Arcane, I think.
Genasi_tac

03-30-07, 01:22 AM
Thanks for the info guys. I'm not too sure I'll take the Elemental Savant PrC, I may change my mind later, as I've never played one nor had anyone play one I'll take any advice on it. I'm most probably going to take the Archmage PrC for Mastery of Elements, that way I can change all my seplls to Electricity and Sonic as the mood strikes me. I was also thinking about the Stormcaster PrC, has anyone played one? It seems to suit the style of this character nicely, but I'm not too sure how it will play out.

Once again thanks for the info and keep suggesting anything you think would be appropriate.
ClobberinTime

04-02-07, 11:59 AM
In races of Faerun there is a feat called Calishite Elementalist which adds +1 caster level to a bunch of wizard spells. For the Air domain alot of them are force spells, including the Bigby series.