Metal & Magic [Archive] - Wizards Community

Post/Author/DateTimePost
Suin Bahhar

11-15-07, 08:20 AM
What is the precise relationship between iron and magic in Fearun?

Does it actually interfere with drawing the weave (I thought this applied to 2nd edition)? Or are metal armors only restrictive because of limited body movement for somatic components (as in 3rd edition)?

I want to make a wild magic zone tied to an area filled with spores of magnetic iron ore. Can I make a dead magic zone as the result of thick cold iron vein nearby?

I was also hoping there is written material on magic absorbing metals somewhere. I want to give on of BBEG a sword made of such a material, able to work as a rod of absorbtion as well as limiting casting by the wielder.
Stigger

11-15-07, 08:59 AM
I'm pretty sure cold iron refers to the forging process rather than a type of ore, so I'm fairly sure that there's no such thing as a vein of cold iron.

As to 2e, I was under the impression it restricted movement as well, since elven chain worked, which presumably contains at least some iron in the elven steel alloy.

As to magic absorbing metals, I can't say I know of any offhand, but I do recall Volo's Guide to All Things Magical (available as a free pdf on the WotC site) mentioned Hizagkuur as reflecting magic cast at it back on its source 100%, while also inflicting electrical damage on creatures touching it... so not a great choice for a weapon unless you're wearing an item that protects against electrical damage. Given the pain in the arse it is to prepare and forge however, a weapon out of it would be insanely expensive I'd wager...
Suin Bahhar

11-15-07, 11:13 AM
Interesting... Hizagkuur...

If I made a dungeon corridor made of this stuff every spel ricochêtes endlessly untill someone thouches the conducting floor and gets zapped with lightning. *Evil DM Laughter*

-runs off fetching his copy of Volo's Guide to All Things Magical -
Suin Bahhar

11-15-07, 11:34 AM
My 3.5 conversion:

Hazigkuur
This rare greenclay material is found deep in the underdark. Only wise sages and dwarf expert smiths know the secrets of the forging proces for this material. The material is very stiff and reflects magic energy attacks

material qualities
reflective surface(Ex): Energy immunity electricity, fire and cold and acid & sonic resistance 10. Reflects all absorbed damage to the point of origin if there is line of effect between the weapon and dischargs excess energy as a surge of electricity dealing 2d12 damage to anything touching the metal. (With a succesfull dc 20 reflex saving throw a wielder can use the sword to stop the magic cast at him once a round but takes 2d12 electricity damage when doing so )
Harness +5 and +10 hitpoints
cost +25,000 gp

I wonder in the 2nd edition rules how the reflection is meant to work?? As a continuous spell reflection spell or does it work only on damaging energy spells?
Stigger

11-15-07, 03:44 PM
Said any magic as far as I recall, so I'd probably rule that nearly any spell that directly targetted it was sent back at the caster. Only real exceptions I'd make were for Wishes and Miracles to reshape it I think. Can't say I got the impression that the electrical damage was dependent on the metal reflecting magic, just that it always did that, reflecting magic or not, which is why it was unsuitable for worn items. Depends on how you want to update it though I guess.
Karsus the Mad

11-17-07, 04:21 PM
Hazigkuur can be found in Magic of Faerun. It's pretty different than in 2e. Now it just gives adds +1 fire and +1 electrical damage to weapons made out of it. Some defense as well I think.
Stigger

11-17-07, 06:20 PM
Ah, right... one bad thing about 3e was all the nerfing that seems to have been going around...
Suin Bahhar

11-17-07, 08:20 PM
I looked it up. LAME.

Gonna make my own magic absorbing metal then.

*walks away stomping the ground*
GoldDragon

11-20-07, 10:29 AM
I'm pretty sure cold iron refers to the forging process rather than a type of ore, so I'm fairly sure that there's no such thing as a vein of cold iron.

As to 2e, I was under the impression it restricted movement as well, since elven chain worked, which presumably contains at least some iron in the elven steel alloy.

As to magic absorbing metals, I can't say I know of any offhand, but I do recall Volo's Guide to All Things Magical (available as a free pdf on the WotC site) mentioned Hizagkuur as reflecting magic cast at it back on its source 100%, while also inflicting electrical damage on creatures touching it... so not a great choice for a weapon unless you're wearing an item that protects against electrical damage. Given the pain in the arse it is to prepare and forge however, a weapon out of it would be insanely expensive I'd wager...


Traditionally Natural and Man Made Magnets can interfere with Magic as Magic is a type of Electromagnetism that the will and mind can manipulate to alter reality the Gnomes make Magnetic Armor to give the wearer Magic resistance.

Magical Fields cannot pass through Lead which is why the likes of Eliminster's Tower is heavily "Leaded" in it's brick and Mortar and I think Candle Keep also has Lead in it's bricks and mortar.

Teliport magic through lead not only fails as you bounce off a "Leaded" wall but the momentum might be enough to kill you if not injure you severely..sometime making you "fall to pieces"/"Explode"

Likewise no spells like Pass wall or such will work on a "leaded" wall, nor can divination pick up anything in a lead box.
Suin Bahhar

11-20-07, 10:45 AM
Totally forgot about lead!

And magnetized metal to make magic resistant objects. Those things will do just right for my next dungeon.

Thanks a bunch, GoldDragon