| Post/Author/DateTime | Post |
|---|---|
| Salernodc03-28-07, 12:40 PM | Powered: a powered weapon deals more damage than a normal weapon of its variety. The weapon deals damage one step higher than normal. Thus a powered longsword deals 1d0 with every successful hit. Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor, Bigby’s forceful hand, bull’s strength, keen edge; Market Price: +1 bonus. High Powered: The weapon deals damage two steps higher than normal. Thus a mighty powered lonssword deals 1d12 with every successful hit. Caster Level: 17th; Prerequisites: Craft Magic Arms and Armor, Bigby’s grasping hand, bull’s strength, keen edge; Market Price: +3 bonus. Mighty Powered: The weapon deals damage three steps higher than normal. Thus an extraordinary powered longsword deals 3d6 with every successful hit. Caster Level: 21st; Prerequisites: Craft Magic Arms and Armor, Craft Epic Arms and Armor, Bibgy’s clenched fist, bull’s strength, keen edge; Market Price: +6 bonus. Epic/Awesome Powered: The weapon deals damage four steps higher than normal. Thus an epic/awesome powered longsword deals 2d10 with every successful hit. Caster Level: 23rd; Prerequisites: Craft Magic Arms and Armor, Craft Epic Arms and Armor, Bigby’s crushing hand, bull’s strength, keen edge; Market Price: +8 bonus. Our campaign created these 2 non-epic abilities and 2 epic abilities for magic weapons. But did we use the right imrpovement steps? Does it go from (for example) 1d8/1d10/1d12/3d6/2d10....? OR....1d8/1d10/1d12/3d6/4d6? Thanks kindly for any help. I appreciate the insight.... |
| Mad Mage03-28-07, 12:48 PM | For a longsword sized for a medium creature, this is how the damage should scale from normal to what appears to be a maximum, according to pg. 114 of the 3.5 Edition Player's Handbook. 1d8 1d10 1d12 2d4 2d6 2d8 2d10 |