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| Lord Karsus08-27-07, 03:16 PM | -A week or two ago, someone was looking for an update to the Sehanine Moonbow specific spells from Demihuman Deities. I'm sorry I forgot who it was, but here are those spells: Divination Level: Cleric 3 (Sehanine Moonbow) Components: V, S, M Casting Time: One Standard Action Range: Special Duration: One Round / Two Levels Saving Throw: None Spell Resistance: No This spell reveals to the caster the presence of disembodied or incorporeal spirits, such as ghosts, wraiths, specters, astral-projecting creatures, and so on. Spirits of any type appear to the caster in their preferred form. The caster is revealed the presence of spirits in a 10’ by 60’ line emanating from his/her front. As the caster moves, this line moves with him/her. Simply detecting a spirit does not give the caster any special abilities to communicate with it, or interact with it in any way, shape or form. The spell simply allows the caster to see the spirits, and nothing more. Material Components: Small pendant of copper wire worth at least 20 GP Conjuration [Creation] Level: Cleric 3 (Sehanine Moonbow) (Selûne) Components: V, S Casting Time: One Standard Action Range: Personal Duration: One Round / Levels Saving Throw: Special Spell Resistance: No This spell creates a silent, weightless, translucent blade made of moonlight that projects four feet from the caster’s clenched fist. Because it projects from them, the blade cannot be dropped, fumbled, or stolen, and because the weapon is wraith-like, it cannot be damaged or destroyed. The Moon Blade is treated as a +4 weapon, for the purpose of bypassing damage reductions. The caster uses his/her unarmed attack bonus to strike with this magical weapon. To living beings, a successful hit deals 1d12+4 points of damage, and leaves no physical wounds. To Undead creatures, a successful hit deals 2d12+4 points of damage, and burns, boils and chars anything it touches. A successful hit temporarily scrambles magic, as well. Those that are struck and wounded cannot cast spells or conjure innate spell-like abilities for one round if they fail a Will save. Functioning spell effects, such as Mage Armor, do not disappear, but, instead, are temporarily suspended. The being struck by the Moon Blade cannot summon the powers of magical items during this time, either. Repeatedly being struck by a Moon Blade causes the individual being struck to make Will saving throws each turn. A Moon Blade vanishes if the caster is slain, the spell is dispelled, the spell’s duration expires, or if the caster casts a spell that involves somatic components, such as hand gestures. Only spells without somatic components, or still spells, can be cast without dispelling the Moon Blade spell. Conjuration [Creation] Level: Cleric 4 (Sehanine Moonbow) Components: V, S, M Casting Time: One Standard Action Range: Personal Duration: One Round / Two Levels Saving Throw: None Spell Resistance: No This spell creates a crystalline bow the size of a long or short bow, depending on the preference of the caster. A thin beam of silvery light serves as the bowstring. When drawn back, a silver, spectral arrow appears in the proper knocked position. When fired, each arrow leaves a trail of Motes of Moonlight, which last 1d4+1 Rounds. These Motes of Moonlight follow the path of flight of the loosed arrow. At most, the caster may fire two arrows per round, depending on his or her Base Attack Bonus. When an arrow is shot, regardless of whether it hits its intended target or not, it fades into a silvery radiance that lingers in the immediate area for 1d4+1 Rounds, before completely dissipating. The bow itself disappears similarly when the spell ends. The effects of these arrows differ, depending on the target. If shot into an area of magical darkness, the darkness is dispelled. If shot into a living creature, the bolt delivers 7d4 points of damage, due to pure energy from the Positive Energy Plane. Undead fueled by negative energy from the Negative Energy Plane, as well as natives to that plane, receive 14d4 points of damage, and are highlight in Faerie Fire. Undead fueled by positive energy, such as Mummies, Undead fueled by an alternate source, such as Baelnorn, and natives to the Positive Energy Plane only take 7d4 points of damage if struck by a bolt. Material Components: Holy Symbol, and a silk thread coated in dew gathered underneath a full moon Conjuration [Creation] Level: Cleric 4 (Sehanine Moonbow) Components: V, S, M Casting Time: One Standard Action Range: 120 Yards Duration: One Round / Two Levels Saving Throw: None Spell Resistance: No This spell bends and manipulates shafts of moonlight (magical or natural) into a translucent bridge capable of supporting individuals. At most, a Moonbridge is three feet wide, but during the initial casting, the width can be diminished to at least a foot. A Moonbridge must be at least 20 yards long, but can be no more than 120 yards long. The caster decides on the length at the time of the initial casting as well. Once the width and length are declared, they cannot be altered. When the spell ends, or when the moonlight source is obscured or extinguished, the bridge immediately fades away, causing those on it to fall. Only beings of a good alignment can walk on a Moonbridge. Those with evil alignments find the bridge as insubstantial as normal moonlight. Those with neutral alignments can walk on Moonbridges, but only if they keep in direct physical contact with the original caster, or form part of a chain, with one end in direct physical contact with the original caster. Otherwise, they find Moonbridges insubstantial as well. Material Components: Holy Symbol and a vial filled with holy water that has been bathed in the light of the full moon for six consecutive hours. Conjuration [Light] Level: Cleric 2 (Sehanine Moonbow) (Eilistraee) Components: V,S Casting Time: One Standard Action Range: Personal Effect: Wisps of Moonlight appear on caster, up to 1 cubic foot per level Duration: 1 Round/Level Saving Throw: None Spell Resistance: No This spell cloaks the caster in moonfire. The glow can range from a faint glow, to a steady, crisp, bright light. The glow can also range in colors, from a faint white, to a bright green, and everything in between. Moonfire serves as a source of light as strong as the full moon, and as a beacon for others. Moonfire always appears to emanate from some part of the body of the caster. The caster can, however, will the moonfire to spread out around his/her body. Clerics who are 4th Level or higher can will moonfire to dance around them, and not on them, as well as to jump onto items. Evocation [Light] Level: Cleric 1 (Sehanine Moonbow) Components: V, S, Casting Time: One Standard Action Range: 10’ / Level Duration: One Round / Two Levels Saving Throw: None Spell Resistance: No This spell creates a white beam that leaves a trail of shimmering, sparkling, flickering silvery lights in its wake. The beam itself is completely harmless, and does nothing to those accidentally or purposefully struck with it, as it is composed of light. The flickering motes it leaves behind provide weak illumination. Clerics of Sehanine Moonbow, however, are able to see in this faint illumination as if it were the light from the full moon on a clear night. |
| Fabius Maximus08-27-07, 07:58 PM | Weren't some of them already updated? |
| MerrikCale08-27-07, 09:19 PM | Nice work, LK Why didn't you put these on the Elves of Faerun thread |
| DarkSongKnight08-28-07, 11:19 AM | Great work. Thanks for updating these. Faith specific spells are the way to go! ;) |
| Lord Karsus08-28-07, 04:27 PM | Weren't some of them already updated? -You've got me... :: Shrugs :: Why didn't you put these on the Elves of Faerun thread -Because someone (I think it might have been Dark Wizard) asked for them specifically. I will add them, though. I think I might create a new thread, link it to that thread, and call it "Spells of the Elves", or some such. |
| Fabius Maximus08-29-07, 10:46 AM | Yep, just checked it. Moonpath, Moonbridge (now Moonpath), Moonbow and Moonfire are in the Spell Compendium. Moonfire might be another spell, though, because it's 9th level. They are all part of the Moon domain. |
| Lord Karsus08-29-07, 11:06 AM | Yep, just checked it. Moonpath, Moonbridge (now Moonpath), Moonbow and Moonfire are in the Spell Compendium. -Well, I did do extra work then, but I don't have the book either, so it looks like I still win! :) Moonfire might be another spell, though, because it's 9th level. -That is a different spell. I just checked the description of the spell from the Moon Domain, and it says it deals damage. The version of Moonfire I copied from Demihuman Deities (Better known as Eilistraee's Moonfire) did not deal any damage whatsoever. |