| Post/Author/DateTime | Post |
|---|---|
| DicipleofLolth11-21-07, 03:10 AM | What is this Sigil place i keep hearing about? |
| Reneshat11-21-07, 03:28 AM | Where have you heard about it? It's most likely a reference to the city in Planescape that connects to all the different planes. |
| MarkusTay6311-21-07, 04:57 AM | Yup, pretty Much. Its a city at the Hub of the Universe. Somewhere between the Big Bang Bistro and the Restaurant at the End of the Universe. ;) |
| Old Sage11-21-07, 06:49 AM | Track down a copy of the PLANESCAPE tome:- In the Cage: A Guide to Sigil. 'Tis one of the more comprehensive resources for Sigil. Also, check out planewalker.com's chapter on Sigil for the 3e PSCS:- http://planewalker.com/products/files/chapter7.pdf Note also that, in 3e, Sigil does still exist as the City of Doors, but it now occupies a completely separate planar environment all its own inside the Great Wheel of the 3e D&D core cosmology -- as confirmed by Rich Baker. What is special about this individual plane inside the Great Wheel [and atop the Spire] is that the independent nature of the plane in which Sigil rests allows this Sigil to be the only Sigil in the entire multiverse -- thus, the Sigil of the Great Wheel is also the Sigil of the Great Tree for the FORGOTTEN REALMS campaign setting. |
| Shemeska the Marauder11-22-07, 12:26 AM | Sigil, the City of Doors, the City at the Center of Everything. It's a paradoxical place that potentially connects to anywhere in the entirety of the multiverse via portals formed in any bound space, if you have the keys to open them. It's a quasi-Victorian atmosphere'd city that's a melting pot of every planar race, every religion, and every philosophy on the planes, thriving in a place where gods are barred from entry, controlled by the enigmatic and unknown entity known as Her Serenity, the Lady of Pain. There are some known portals from Toril to Sigil, and a number of important persons in Sigil came from Toril originally, or lived on Toril at some point during their lives. Sigil was on of the primary focuses of the 2e Planescape setting that focused on the planes of D&D as a setting unto themselves rather than as a high level dungeon like it had been at times previous. Sigil was a damned cool location unto itself, and it also allowed for the potential of meaningful planar adventuring at a spread of levels assuming your players were intelligent about it. The lack of direct deific/archfiend/etc power also opened the doors for mortal influence to play a larger role than on many of the other planes which had such entities in play. I'd also suggest getting a copy of Uncaged: Faces of Sigil and Factols Manifesto, as they capture the flavor of the city (and its associated planar metasetting) perfectly. Faces of Sigil is a gorgeous book. |