Simbul's Spell Sequencer's problem [Archive] - Wizards Community

Post/Author/DateTimePost
Mr. Master

07-06-07, 08:00 AM
Can a spellcaster have more than one Simbul's Spell Sequencer on himself? If so,is the limit of maximum one quickened spell each round still applied?
Thank you.:)

PS=I play with 3.0,so I would appreciate an answer valid for that ruleset.:)
The Simbul

07-07-07, 01:01 PM
In 3rd edition the spells (Simbul's spell matrix, sor/wiz5; Simbul's spell sequencer, sor/wiz7; and Simbul's spell trigger, sor/wiz 9; Magic of Faerūn p118-119) did not target you, but rather it individually targeted up to four of your spells. Thus the rules for spell stacking will not apply, since each casting has it's own individual set of targets.

In 3.5 the spells (see above; Player's Guide to Faerūn p110-111) did not target anyone or anything at all, but instead were "Effect" spells (i.e. all spells either have a target, an effect, or an area). Therefore in this ruleset it is also is not subject to or limited by the rules for spell stacking either.

In both scenarios you can have as many active Simbul's spell matrix, Simbul's spell sequencer, or Simbul's spell trigger spells as you like. The downside of course is that you still have to deal with the 1d6 points of damage for each spell stored, which cannot be healed until the spell is dismissed, discharged, or dispelled.
The Simbul

07-07-07, 01:04 PM
Oh and yes, you are still limited to one free-action spell per round, regardless of whether it comes from the Quicken Spell feat or from some other method of expediting the casting time.
Mr. Master

07-09-07, 07:50 AM
Thanks a lot.:)

(What a luck to receive an answer directly from the spell's creator:) ...)
Diffan

07-09-07, 08:17 AM
Oh and yes, you are still limited to one free-action spell per round, regardless of whether it comes from the Quicken Spell feat or from some other method of expediting the casting time.

You can still use actions, but not spells, that are considered "free" and cast a quickend spell correct? Just to clarify
ShadezofDis

07-09-07, 10:31 AM
You can still use actions, but not spells, that are considered "free" and cast a quickend spell correct? Just to clarify

Yes, however that is completely up the the DM's discretion, typically dependent upon the situation and action in question. :)
The Simbul

07-09-07, 05:03 PM
You can still use actions, but not spells, that are considered "free" and cast a quickend spell correct? Just to clarifyNon-spellcasting free actions are generally unlimited, unless otherwise restricted by the DM (as noted by ShadezofDis)

When it comes to spells however, you are specifically limited to only one free-action spell per round, regardless of how it became a free-action, as per the rules for spell casting times in the Player's Handbook.
ShadezofDis

07-10-07, 10:47 AM
When it comes to spells however, you are specifically limited to only one free-action spell per round, regardless of how it became a free-action, as per the rules for spell casting times in the Player's Handbook.

Which also includes "swift actions" and . .. oh, I forget, but there's another type of action which goes by a different name, maybe immediate action or something, anyhow, that's a free action as well.

In other words, you can't cast a spell as a free action in the same round that you cast a spell as a swift action because a swift action is a free action. :D

That's what I think the deal is anyhow, I'm not the best when it comes to magic. :)
Diffan

07-10-07, 01:04 PM
Yea, I think any spell that's quickened by the feat or that has a casting time of 1 swift action can be only used once a round, but free actions like dropping an item, shouting at a companion, or using the quick draw feat can all be used in the same round as a swift spell becuase they all take considerably less time and are not "swift" actions but "free" actions. Also, Immediate actions also take less time, but can be used on anyone's turn, however, taking an immediate action on someone else's turn negates your ability to use a swift action on yours. For example your wizard could cast Nerveskitter at the beginning of combat before init. was rolled, but when his turn came up, he couldn't cast a quickened spell.