| Post/Author/DateTime | Post |
|---|---|
| Charles Phipps11-05-07, 07:35 PM | I was debating how to handle The Spell Plague in my game and I had the idea to pull a lot of inspiration from Dragonlance SAGA and use it to totally revamp the whole of magic inside the Forgotten Realms. Mostly, because I prefer running a slightly lower level game than most. I'm just shooting out ideas here and am interested in the possible consequences. 1. The Spell Plague results in a Saving throw vs. Insanity. Those who are driven mad tend to become mindless flingers of spells and following their every whim. This effectively destroys the nation of Haruula and causes the devastation of Thay. Those that SUCCEED in their saving throw divorce their minds from magic and they lose it completely. 2. The Plague effects Demihumans differently. Elves, being part of the Weave, don't go insane from the effects. Instead, most become sickly and only perhaps one in 30 wizards die from the result thanks to the efforts of clerics. Gnomes and Dwarves are almost completely immune to the effects. 3. Countless high level heroes perish putting down the Rogue Wizards. Many Paladins and other high levels perish in the chaos. Thus, the number of heroes in the Realms drops drastically. Roughly 60% of all magicians amongst mankind are dead at the end of the Spell Plague. The remainder are either powerless or one of the exceptions. 4. Magical Items are unaffected by this and become much more precious. 5. Undead are immune to the effects of the Spell Plague. Thus, Liches and so on are able to continue casting spells. 6. Arcane Magic becomes distinctly distrusted and loathed thanks to the vast devastation caused. Some occasional witchburnings in Rural areas and the like. 7. Lots of Haruulan survivors gravitate towards Shade whom are immune to its effects and use their powers to cure their insanity. Thus, they begin rebuilding their empire. They have to relearn and readjust much of their power as well though despite the devastation of magic. 8. Sorcerers start appearing in vast numbers across the Realms as "natural spellcasters" become more common thanks to the Weaves detonation. They suffer the X-men prejudice really. Edit: 9. Azuth moves to the House of Knowledge while Selune takes over much of the former clergy of Mystra, becoming a greater goddess. Savras joins her service. Velsharoon, likewise, becomes a Lesser God of Evil Magic. 10. The Church of Set becomes predominant in Thay as he becomes their new God of Magic as they manage to start stabilizing magic, "Khelben" working on reinventing magic in Blackstaff tower, while others start making pacts with Angels or Demons for their magic to return. So, what do you think? |
| Drew1369r11-05-07, 10:47 PM | #7 is intriging |
| 18DELTA11-06-07, 12:23 AM | Please dont mention Dragonlance Saga with the 4E Realms. God kills a kitten every time that happens.:eek: So please think of the Kittens ok!!!:( |
| Stigger11-06-07, 08:35 AM | Well, not really believing in God, Dragonlance, Dragonlance, Dragonlance... sorry, pagan in me just couldn't help it. :P I see a small problem with #2, in that gnomes are pretty adept at illusion, so I'm not sure it's all that fair to make them immune. If I had to run the Spellplague, I think I'd go with something like #4 and #8 in combination, presuming its limited to the above. Those sound the best to me, personally, and seem to mesh better with the coming changes to magic to my mind. Not that I have any intention whatsoever to run the Spellplague, but that's neither here nor there. |
| 18DELTA11-06-07, 10:21 AM | Well you!!! Being pagan you should really think of the cute, fluffy, sweet little ol kittens. Please consider the kittens!!!:rant: :D ;) :P |
| 18DELTA11-06-07, 12:36 PM | Now on a more serious note. I think that the killing off of Mystra, the spellplague, blah-blah-blah, is WotC way of seriously nerfing spellcasters. No more wish wtf!!!:eek: Lord Karsus is the last of a very special breed of spellcasters. It must really suck to have WotC nerfing you huh?:D |
| MarkusTay6311-06-07, 02:22 PM | I see a small problem with #2, in that gnomes are pretty adept at illusion, so I'm not sure it's all that fair to make them immune.Agreed. I would make it so that Gnomes Illusions went awry, and they became 'entrapped' within their own Glamours. Dwarves being immune I like, and probably Halflings as well. This brings back some of that 'old-school' 1e/2e flavor of these races being 'magically resistant'. If I had to run the Spellplague, I think I'd go with something like #4 and #8 in combination, presuming its limited to the above. Those sound the best to me, personally, and seem to mesh better with the coming changes to magic to my mind. Not that I have any intention whatsoever to run the Spellplague, but that's neither here nor there.I tend to agree with Stigger a lot, it seems. ;) I'd use both of those - in fact, I like all of them EXCEPT #5. Ioulum should be immune, because his psionic abilites should help in keeping his mind 'clear' (mental dicipline and all of that), but I don't see why Larloch and Szass Tam wouldn't be hit just as hard as anyone else. In fact, if magic begins to break down, some on-going effects may be affected, such as Lichdom (officially the designers have said no to this, but I happen to like the thought). If their 'unlife' begins to unravel, they may have to find Shoon VII and figure out a way of duplicating the process he (she ;) ) went through. Why is it that the thought of Szass Tam becoming entrapped in the powerless body of a thirteen year old girl tickles me to death? :devil: |
| Stigger11-06-07, 05:10 PM | Sorry Delta, I'm not one of those pagans who's into fluffy-bunnies and that three/tenfold law garbage. So... Dragonlance, Dragonlance, Dragonlance, Dragonlance, Dragonlance, Dragonlance, Dragonlance, Dragonlance, Dragonlance, Dragonlance, Dragonlance, Dragonlance... another dozen down the tubes. :P You know I never thought of Hin as not being magical, more not being interested. You get a bunch of Harry Potter world sorts with what seems to be a robust household/comfort magical tradition and I think you'd see a lot more Hin interested in magic... they just seem too smart and unconcerned with battle to really get into magic as its been developed. |
| 18DELTA11-06-07, 05:46 PM | Why, you, you....HEATHEN!!!!:eek: ;) :P :D :rofl: :coolcthul |
| Charles Phipps11-06-07, 07:08 PM | Yes, I'll definitely have to work on the Gnomes suffering some kind of problematic occurance. They'll probably have a lot of their illusions become real or independent, leading to a great number of changes amongst them. I've also edited some more consequences to my spell plague. Overall, my basic idea would the changes to the Realms is such. 1. The Elf Resurgence: Elves are now drastically more powerful than a lot of humans with their magic providing them a dramatically more powerful edge than they might have normally. Many Elves are going to start carving out their old kingdoms again and becoming a major power in Faerun again. 2. Magic is distrusted and loathed: A lot of humans will have to work to hide their spellcraft and sorcery from the populous as it's illegal in a lot of lands now. Plenty of lynch mob potential except in cosmopolitian places like Waterdeep or Suzail. Sorcerers especially face persecution now. 3. Multiple Gods of Magic: Plenty of them now have the option to serve as channels for the Weave plus lots of them are refining spells fo their own purposes as magicians make various pacts with Fel Creatures or Bright ones. 4. A Dramatic Power Down: Only Undead and other "strange" beings have access to magic now, which means that the Realms are places that smaller magicians have far more influence and power. 5. An increased prominence for Gond: Which is always a good thing. I'm going to use Eberron's artificers til 4E but instead rule that they create magic using Clerical Powers rather than Arcane. |
| MarkusTay6311-08-07, 05:01 PM | You know I never thought of Hin as not being magical, more not being interested. You get a bunch of Harry Potter world sorts with what seems to be a robust household/comfort magical tradition and I think you'd see a lot more Hin interested in magic... they just seem too smart and unconcerned with battle to really get into magic as its been developed.You just put a terrible thought in my head - HP is VERY populer ATM. WotC keeps talking about these new 'magical traditions'. I was thinking they were heading into the Ars Magica zone with this, but maybe they want to appeal to the kiddies even more then we thought. They've already said you will need a wand (or some other 'foci') to cast spells, and the idea behind the new magic mechanics is that mages will have been trained by like-minded individuals using long-standing traditions - much like the schools of Magic in HP. :eek: Now, I LIKE Harry Potter, and have even placed the three known schools in my world, but they are not that important in the greater scheme of things, and no PC has run across one yet. Thats the way I like it - it's my choice if I want to have the headmaster of "Toadblat's" contact the PCs for help. I just don't like the heavy-handedness that so many of the changes seem to imply. :( |
| Stigger11-08-07, 05:08 PM | Given the dislike WotC seems to have for arcane casters, I'm personally tending towards the M:tA route myself... what's not to like about it for them? Tons of angst, pathos, melodrama, and persecution... the Potter theme just doesn't really work for their current "paradigm" in my head, particularly with the central underlying tenet of love and friendship being the two most powerful forces at work in the world. Points of Light and Power of Love seem almost mutually exclusive in a lot of respects, at least to me they do. |
| Charles Phipps11-08-07, 06:00 PM | I don't see how. In a world of darkness, the one power greater than anything is love. :-) |
| Muddman7211-08-07, 07:17 PM | Now on a more serious note. I think that the killing off of Mystra, the spellplague, blah-blah-blah, is WotC way of seriously nerfing spellcasters. No more wish wtf!!!:eek: I'm thinking the absolute opposite and here is why: no more saving throws! No more monk evading because his pesky saves are through the roof, no more paladin cha bonus to resist your charm spell, no more hexblade mettle abilities screwing the secondary effects of the save they already made. Now you simply roll against their fort, reflex and will AC and boom, they're screwed! I DM alot and I can tell you that in this last campaign I ran I can count the number of times they rolled lower than 20 on a save on one hand, and I'm not even kidding. Resistence items are dirt cheap as are items to boost your dex, con and wis. On top of that you have a bunch of feats that give you other bonuses. Also, I was tired of wizards being so limited by their casting style. After 2 good fights the entire party is done for the day because the wizard cast his offensive spells and is no down to true seeing, greater dispel magic, water walking and fly. Ya, the Tarasque is shaking in his boots. Last and definatly not least, I'm sick of loosing characters because of save or die spells. They suck, they suck, they suck. Sure, once in a blue moon the bad guys will fail the save and you're in good shape, but more often than not your night is ended early because the evil wizard hit you with that damn green ray and poof! Are they going to fix it to everyone's satisfaction, of course not, thats impossible, but giving the spellcaster the power to beat your defense is much better than giving them the chance to defend themselves. Now so long as you take care of your buisness, they're helpless. |
| Stigger11-08-07, 08:14 PM | I don't see how. In a world of darkness, the one power greater than anything is love. :-) I might be more prone to agree with that if they didn't portray Sune the way they seem to... beyond that, I'm rather sick of Darkness ruling everything. I get enough of that from reading the newspaper to want it injected into my fantasy. |
| MarkusTay6311-09-07, 05:23 PM | I don't see how. In a world of darkness, the one power greater than anything is love.That was so sickly sweet, I think my feet are stuck to the floor. :P ;) |
| Stigger11-09-07, 06:03 PM | lol, nice... |
| Rinonalyrna Fathomlin11-09-07, 07:06 PM | I don't see how. In a world of darkness, the one power greater than anything is love. :pbbbtt: :yuck: :twitch: |
| Charles Phipps11-09-07, 09:10 PM | :pbbbtt: :yuck: :twitch: It's true. I make it a point to be suitably mushy at times. True Love can occasionally break curses, give someone recently dead a push to come back to a life, and provide just a little end to everything. Also, it can allow a person to survive the Machine and help them defeat Prince Humperdink. |
| Stigger11-10-07, 05:57 PM | That was only in the movie... the book had him falling off his horse and the lot of them getting killed by the prince & his minions if I recall correctly. |
| Charles Phipps11-10-07, 06:03 PM | That's the "real" (which doesn't exist) copy of the Princess Bride. The Princess Bride is a book about a fictional book. It ends in the happy ending its supposed to have. |
| Stigger11-10-07, 06:11 PM | lol, I know, but the 'real' book still says they die, so that's the one I'm going with. :P |
| Charles Phipps11-10-07, 06:14 PM | I stick with the story as told by Granpa! Clearly, S. Morgenstern didn't know what he was talking about! :-) But yes, so far my Magical Apocalypse is going very well in game. I'm trying to figure out how I'm going to resolve it and what the long term effects are going to be. The Red Wizards of Thay have been particularly devastated by the conflict and only the similiar problems of the Rashemi have kept it from being overun completely. |
| Stigger11-10-07, 07:20 PM | Screw grandpa, he was clearly senile. |
| MarkusTay6311-11-07, 01:16 AM | Yeah, but as Columbo he solved every case. :P Besides, I rather screw Buttercup. :dancin: |
| Stigger11-11-07, 01:36 AM | After Colombo, he went senile and had to be a grandpa since his mind was pertty much gone by then. :P |
| MarkusTay6311-11-07, 01:49 AM | It wasn't even his Grandkid, but he was such a nice old man they let him read stories to their son anyway. :P The next story he read was Winny the Pooh... hence creating a subconscious desire in said child to obtain just such a person in his formative years. Boy, was that an obscure reference. :rolleyes: |
| Charles Phipps11-11-07, 01:55 AM | So far, the Spell Plague is working out very well thematically. While it hasn't really impacted play all that much, it's made magical items seem all the more important for their rarity and value. I loved how the player characters gave Vangerdahast their wands they recovered because they knew it would be necessary for the kingdom to be able to repulse the Horde of Orcs and other monsters from the Stonelands. I gave them extra EXP for that. |
| Cord de'Beron11-13-07, 11:56 AM | 3. Countless high level heroes perish putting down the Rogue Wizards. Many Paladins and other high levels perish in the chaos. Thus, the number of heroes in the Realms drops drastically. Roughly 60% of all magicians amongst mankind are dead at the end of the Spell Plague. The remainder are either powerless or one of the exceptions. Who are the Rogue Wizards??? |
| Stigger11-13-07, 02:10 PM | I suspect he's referring to the ones who presumably went nuts during the Spellplague there. |