| Post/Author/DateTime | Post |
|---|---|
| +4_vorpal05-25-07, 01:31 AM | I was gonna make a adventure to stop a bhaal-spawn from gaining the power to take hold of god-hood the problem is i dont know the stats for Bhaal, Bhaal-spawn, Avatar, or a standard minion from his church. Any help would be hot including those who have ideas for the deed itself. Thanks alot. |
| PharaunMizzrym05-25-07, 01:48 AM | Keep in mind that this is from 3.0 (copied from crystalkeep.com). Bhaalspawn (a dragon, fey, giant, humanoid, monstrous humanoid, outsider or shapechanger that is infused with a spark of the Deity of Murder’s evil) (DR288 p100) Look like the normal base creature. Becomes an Outsider. Natural Armor +1 CR +2 Receives Advantages & Penalties equal to ½HD+1 (min 2, max 11) Advantages: - Bull’s Strength, 3/day - Darkness, 3/day - Death Knell, 3/day - Endurance, 3/day - Cure Moderate Wounds, 3/day - Scare, 3/day - Cold Resistance 5 - Fire Resistance 5 - Damage Reduction 5/silver - Immune to poison - Heals 3hp per hour as long as he/she has at least 1hp. - Holy Smite (if good) or Unholy Blight (if evil), 1/day. - No longer takes penalties from aging & receives a +10 bonus on saves vs. death effects. - Can turn his/her own blood into Deathblade poison, 1/day. - Able to take the form of ‘The Slayer’ as a Standard Action. Gains +6 Natural armor, +8 Enhancement bonus to Strength, and a 1d10 claw attack, but takes 1 Constitution damage each round. Penalties: - Reckless: When below 50%, receive a –1 morale penalty to attacks & AC, until healed to over 50% hp. - Blood Thirsty: Must make a Will save vs. DC 20 to do subdual damage or not attack the maximum number of opponents. - At 0hp or less, goes into a coma until brought to 50% hp. - Loose 2 points of Wisdom (non-recoverable). - Loose 2 points of Charisma (non-recoverable). - Demon’s Blood: Blood is dark ichor. If the Bhaalspawn is bleeding, it can be smelled by Evil Outsiders. - Undead within 60’ are always aware of the Bhaalspawn’s location. - Infernal Temper: Becomes more hostile. If taunted, humiliated, or misses a skill roll by more than 5, the Bhaalspawn must make a Will save vs. DC (10 + amount skill roll was missed by) or receive a –1 Morale on all skill checks until one succeeds by more than 5. - Must murder someone who is not hostile to the Bhaalspawn every 13 days or loose 1 Wisdom per day until the murder is completed (at which point all Wisdom returns). - Nightmares: Each time the Bhaalspawn rests, he/she must make a Will save vs. DC 10 + 1 per day the nightmares were resisted. On a failure, roll a d4 to determine the effect until the next rest: 1) –2 Morale penalty on attacks, 2) –1 Morale penalty on saves, 3) no natural healing during the rest, 4) no effect. - Everyone who meets the Bhaalspawn initially distrusts him. - The Bhaalspawn is treated as Evil by all spells & effects (including Holy weapons). If actually evil, the Bhaalspawn takes damage from Holy Water. |
| Old Sage05-25-07, 02:58 AM | The official Bhaalspawn template for 3e was presented in DRAGON #288. |
| The_King_in_Yellow05-25-07, 06:38 AM | Mr Costa also did prestige classes of the realms as a free download which features 'The Primate of Bhaal' prestige class. |
| TomCosta05-29-07, 10:45 AM | Which can be found here: http://www.ericlboyd.com/dnd/realmslore.html |