Bhaal [Archive] - Wizards Community

Post/Author/DateTimePost
+4_vorpal

05-25-07, 01:31 AM
I was gonna make a adventure to stop a bhaal-spawn from gaining the power to take hold of god-hood the problem is i dont know the stats for Bhaal, Bhaal-spawn, Avatar, or a standard minion from his church. Any help would be hot including those who have ideas for the deed itself. Thanks alot.
PharaunMizzrym

05-25-07, 01:48 AM
Keep in mind that this is from 3.0 (copied from crystalkeep.com).

Bhaalspawn

(a dragon, fey, giant,
humanoid, monstrous
humanoid, outsider or
shapechanger that is infused
with a spark of the Deity of
Murder’s evil)
(DR288 p100)

Look like the normal
base creature.
Becomes an Outsider.
Natural Armor +1
CR +2
Receives Advantages & Penalties equal to ½HD+1 (min 2, max 11)

Advantages:
- Bull’s Strength, 3/day - Darkness, 3/day
- Death Knell, 3/day - Endurance, 3/day
- Cure Moderate Wounds, 3/day - Scare, 3/day
- Cold Resistance 5 - Fire Resistance 5
- Damage Reduction 5/silver - Immune to poison
- Heals 3hp per hour as long as he/she has at least 1hp.
- Holy Smite (if good) or Unholy Blight (if evil), 1/day.
- No longer takes penalties from aging & receives a +10 bonus
on saves vs. death effects.
- Can turn his/her own blood into Deathblade poison, 1/day.
- Able to take the form of ‘The Slayer’ as a Standard Action.
Gains +6 Natural armor, +8 Enhancement bonus to
Strength, and a 1d10 claw attack, but takes 1 Constitution
damage each round.

Penalties:
- Reckless: When below 50%, receive a –1 morale penalty to
attacks & AC, until healed to over 50% hp.
- Blood Thirsty: Must make a Will save vs. DC 20 to do
subdual damage or not attack the maximum number of
opponents.
- At 0hp or less, goes into a coma until brought to 50% hp.
- Loose 2 points of Wisdom (non-recoverable).
- Loose 2 points of Charisma (non-recoverable).
- Demon’s Blood: Blood is dark ichor. If the Bhaalspawn is
bleeding, it can be smelled by Evil Outsiders.
- Undead within 60’ are always aware of the Bhaalspawn’s
location.
- Infernal Temper: Becomes more hostile. If taunted,
humiliated, or misses a skill roll by more than 5, the
Bhaalspawn must make a Will save vs. DC (10 + amount
skill roll was missed by) or receive a –1 Morale on all skill
checks until one succeeds by more than 5.
- Must murder someone who is not hostile to the Bhaalspawn
every 13 days or loose 1 Wisdom per day until the murder
is completed (at which point all Wisdom returns).
- Nightmares: Each time the Bhaalspawn rests, he/she must
make a Will save vs. DC 10 + 1 per day the nightmares
were resisted. On a failure, roll a d4 to determine the effect
until the next rest:
1) –2 Morale penalty on attacks, 2) –1 Morale penalty on
saves, 3) no natural healing during the rest, 4) no effect.
- Everyone who meets the Bhaalspawn initially distrusts him.
- The Bhaalspawn is treated as Evil by all spells & effects
(including Holy weapons). If actually evil, the Bhaalspawn
takes damage from Holy Water.
Old Sage

05-25-07, 02:58 AM
The official Bhaalspawn template for 3e was presented in DRAGON #288.
The_King_in_Yellow

05-25-07, 06:38 AM
Mr Costa also did prestige classes of the realms as a free download which features 'The Primate of Bhaal' prestige class.
TomCosta

05-29-07, 10:45 AM
Which can be found here: http://www.ericlboyd.com/dnd/realmslore.html