| Post/Author/DateTime | Post |
|---|---|
| Alurvelve11-30-06, 07:12 PM | Drizzt Do’Urden: Male Drow Fighter 12/Barbarian 1/Ranger 5; CR 19; Medium humanoid; HD 12d10+1d12+5d8+36; hp 136; Init +12; Spd 40ft; AC 22, touch 15, flat-footed 17; Base Atk +18; Grp +20; Full Atk: +23/+18/+13/+8 (1d6+9+1d6 cold, 18-20/x2 +3 frostband scimitar), and +25/+20 (1d6+10, 15-20/x2 +5 keen warning defending ghost touch scimitar); SA Rgr Spells Per Day 1 save DC 14 + spell level; SQ Drow Traits, Fast Movement, Whirling Frenzy 1/day, 1st Favored Enemy (Goblins) +2, 2nd Favored Enemy (Orcs) +4, Wild Empathy, Combat Style (two-weapon pounce), Animal Companion SR 29, Darkness 1/day, Dancing lights 1/day, Fearie Fire 1/day; AL CG; SV Fort +17, Ref +14, Will +9; Str 14, Dex 20, Con 15, Int 17, Wis 17, Cha 14; Height 5'4" 140 pounds. Born 1297. Skills and Feats: Climb +8, Handel Animal +10, Hide +20, Jump +10, Knowledge(Dungeoneering) +5, Knowledge (the North) +4, Knowledge (nature) +5, Knowledge (Geography) +4 Listen +20, Move Silently +20, Profession (sailor) +4, Ride (horse) +7, Search +15, Spot +15, Survival +11, Use Rope +7; Blind-fight, Bounding Assualt, Daylight Adaption, Dodge, Endurance, Greater Weapon Focus (scimitar), Greater Weapon Specialization (scimitar), Improved Two-weapon Fighting, Mobility, Oversized Two-weapon Fighting, Quick Draw, Spring Attack, Track, Two-weapon Fighting, Weapon Focus (scimtar), Weapon Specialization (scimitar). Possessions: +4 Spidersilk armor of moderate fortifacation (DR 5/bludgeoning), Iceingdeath (+3 Frostband evil outsider bane Scimitar. Sheds light as a torch in temperatures under 0 degree F. Fire resistance 10. Can extinguish all non magical fires in its area, and as a standard action may dispel lasting fires. On a successful dispel check (1d20+14) it may dispel instantaneous fire effects like fireball or flamestrike. Iceingdeath is a intelligent sword with at Int: 13 Wis: 13 Cha: 10, and a Ego: 13. It has empathy, Knowledge(planes) 10ranks, Sense motive 10ranks, 60ft vision and hearing. It is chaotic good aligned, which allows to overcome things with a DR/good.), Twinkle (+5 keen warning defending ghost touch scimitar), figurine of wondrous power : onyx panther (Guenhwyvar), Bracers of Blinding strike (+2 initiative, acts as if hasted for 10/rounds a day), Boots of Elvenkind, Cloak of Elvenkind, book of races, book of wars, book of dragons, Diary, holy symbol of Mielikki (necklace made out of scrimshaw), Mooshie's Longbow (+3 seeking Comp longbow Str +2), quiver 20 arrows, dagger(sheathed in boot). King Bruenor Battlehammer: Male Shield Dwarf Fighter 16; CR 16; Medium humanoid; HD 16d10+96; hp 176; Init +0; Spd 20ft; AC 28, touch 11, flat-footed 23; Base Atk +16; Grp +20; Full Atk +25/+20/+15/+10(1d10+11/19-20x3, +3 keen dwarven waraxe); SQ Dwarf Traits; AL NG; SV Fort +16, Ref +6, Will +7; Str 18, Dex 13, Con22, Int 15, Wis 13, Cha 13; Height 4'6" 158 pounds. Born 1157. Skills and Feats: Climb +8, Craft (weaponsmithing) +15, Diplomacy +7, Handel Animal +4, Intimidate +5, Jump +6, Knowledge (the North history) +6, Knowledge (the North local) +4, Listen +3, Ride (horse) +6, Spot +5, Blind-fight, Bull-headed, Cleave, Great Cleave, Improved Bull Rush, Dodge, Endurance, Leadership, Power Attack, Diehard, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe), Greater Weapon Focus (dwarven waraxe), Greater Weapon Specialization (dwarven waraxe), Improved Sunder. Possessions: +3 mithral full-plate armor, +3 keen mithral dwarven waraxe, amulet of natural armor +2, gauntlets of ogre power, periapt of wound closure, boots of winterlands, Gem incrusted Helm (Immune to negative levels) +2 Heavy Golden Shield, potion of cure serious wounds, potion of heroism. Wulfgar: Male human Barbarian 5/Fighter 6; CR 11; Medium humanoid; HD 5d12+6d10+33; hp 108; Init +2; Spd 30ft; AC 18, touch 12, flat-footed 16; Base Atk +11; Grp +21; +18 Ranged(2d10+12/19-20x3+1d8sonic, +4 throwing thundering maul of returning); Full Atk +22/+17(2d10+15/19-20/x3+1d8sonic, +4 throwing thundering maul of returning); SQ Fast Movement, Rage 2/day, Uncanny Dodge, Trap Sense +1, Improved Uncanny Dodge, Powerhouse; AL CG; SV Fort +11, Ref +5, Will +4; Str 23, Dex 15, Con 17, Int 13, Wis 12, Cha 15. Height 6'10" 300 pounds. Born 1338 Skills and Feats: Climb +12, Craft (metalworking) +5, Handel Animal +5, Intimidate +15, Jump +12, Knowledge (the North local) +3, Listen +12, Ride (horse) +5, Spot +8, Swim +4, Survival +12, Improved Critical (maul), Endurance, Jotunbrud, Power Attack, Weapon Focus (maul), Weapon Specialization (maul), Diehard. Powerhouse: Wulfgar was gifted with exceptional strength. This template gives him +2 to Strength, and +4 to strength opposed checks. It also allows for him to make a Feat of Strength 1/day. The Feat of Strength allows for him to add his level to his strength for one round. (Gives a +1 level adjustment) Possessions: Aegis-fang (+3 maul, except for in the hands of a dwarf or Wulfgar. When they wield it, it becomes a +4 throwing giantbane thundering maul of returning with a range increment of 30ft, that deals double damage.), +2 Mithral chain shirt armor. Catti-brie: Female human Fighter 10; CR 10; Medium humanoid; HD 10d10+20; hp 75; Init +3; Spd 30 ft.; AC 19, touch 13, flat-footed 16; Base Atk +10; Grp +11; Full Atk +13/+8 melee (1d8+3/19-20, +2 longsword) or +18/+13 ranged (1d8+2+1d6electricity+1d6force+1d6exit wound/19-20/x3, +3 force seeking elven longbow with +2 shocking alchemical silver arrows) or +16/+16/+11 ranged (1d8+2 plus +1d6electricity+1d6force+1d6exit wounds/19-20/x3, +3 force seeking elven longbow with +2 shocking alchemical silver arrows and Rapid Shot); AL CG; SV Fort +9, Ref +6, Will +6; Str 12, Dex 17, Con 15, Int 14, Wis 16, Cha 17. Height 5'4" 130 pounds. Born 1334 Skills and Feats: Climb +6, Handle Animal +4, Hide +8, Jump +6, Knowledge (the North local) +3, Listen +6, Move Silently +8, Profession (sailor) +4, Ride +5, Sense Motive +4, Spot +6, Survival +8, Swim +2, Dodge, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot , Shot On The Run, Weapon Focus (longbow), Greater Weapon Focus (longbow), Improved Critical (longbow), Far Shot. Possessions: +2 mithral shirt, +2 longsword, Taulmaril (a.k.a. Heartseeker; +3 exit wounding force seeking longbow), circlet of starlight sight (grants low-light vision), quiver of Anariel (+1 shocking alchemical silver arrows). Regis: Male lightfoot halfling Rogue 10/Fighter 1; CR 11; Small humanoid; HD 10d6+1d10+22; hp 67; Init +8; Spd 20 ft.; AC 20, touch 15, flat-footed 20; Base Atk +8; Grp +4; Atk +10/+5 melee (1d6+2, +2 heavy mace) or +14 ranged (1d4/19-20, masterwork dagger); Space/Reach 5 ft./5 ft.; SA sneak attack +5d6; SQ evasion, halfling traits, trap sense +3, trapfinding, uncanny dodge, improved uncanny dodge, Slippery Mind; AL NG; SV Fort +10, Ref +12, Will +10; Str 10, Dex 18, Con 15, Int 15, Wis 15, Cha 15. Height 3' 54 pounds. Born 1306 Skills and Feats: Appraise +12 (+14 scrimshaw), Balance +10, Bluff +11, Climb +10, Craft (scrimshaw carving) +12, Decipher Script +5, Diplomacy +10, Disable Device +18, Escape Artist +10, Forgery +6, Gather Information +10, Hide +17, Intimidate +6, Jump +8, Knowledge (Calimshan local) +6, Knowledge (the North local) +6, Listen +15, Move Silently +15, Open Lock +16, Profession (fisherman) +5, Search +12, Sense Motive +12, Sleight of Hand +15, Speak Language (Goblin), Spot +10, Swim +8, Tumble +15, Use Rope +10; Deft Hands, Negotiator, Street Smart, Iron Will, Improved Initiative. Possessions: +1 mithral shirt, +2 small heavy mace, ruby pendant of beguiling (allows for the wielder to cast charm person at will, and suggestion spell 1/day on any creature within 30ft of the ruby, Will DC 16 ), stone of good luck +2 (as standard stone, but grants +2 bonus), masterwork small dagger, masterwork thieves' tools. Ivan Bouldershoulder: Male shield dwarf Fighter 12; CR 12; Medium humanoid; HD 12d10+48; hp 108; Init +1; Spd 20 ft.; AC 18, touch 11, flat-footed 17; Base Atk +12; Grp +16; Full Atk +21/+16/+11 melee (1d10+13/19-20x3, masterwork dwarven waraxe) or +14 ranged (1d4+3d4+3/17-20, hand crossbow with bolts of impact); SQ dwarf traits; AL LG; SV Fort +12, Ref +5, Will +6; Str 18, Dex 13, Con 18, Int 16, Wis 13, Cha 11. Height 4'8" 182 pounds. Born 1250. Skills and Feats: Appraise +3 (+5 with stone items, metal items, traps, or weapons), Climb +10, Craft (blacksmithing) +14, Craft (metalworking) +5, Craft (stoneworking) +5, Craft (trapmaking) +12 (+14 with stone or metal traps), Craft (weaponsmithing) +12 (+14 for stone or metal weapons), Intimidate +4, Jump +10, Knowledge (architecture and engineering) +10, Profession (cook) +3, Profession (siege engineer) +3, Search +7, Use Rope +3; Bullheaded, Cleave, Endurance, Exotic Weapon Proficiency (hand crossbow), Great Cleave, Improved Bull Rush, Power Attack, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)., Improved Critical (dwarven waraxe), Greater Weapon Focus (dwarven waraxe), Greater Weapon Specialization (dwarven waraxe). Possessions: 6 bolts of impact, +2 chainmail, masterwork horned helmet, +3 dwarven waraxe, 2 light hammers ("dwarven bows"), masterwork hand crossbow. Pikel Bouldershoulder: Male shield dwarf Fighter 4/Druid 9; CR 13; Medium humanoid; HD 4d10+9d8+52; hp 117; Init +1; Spd 20 ft.; AC 18, touch 11, flat-footed 17; Base Attack +10; Grp +13; Full Atk +16/+11 melee (1d10+8/19-20x2, masterwork greatclub); SA Drd Spells per day 6/5/5/4/2/1 save DC 13 + spell level; SQ animal companion, dwarf traits, nature sense, resist nature's lure, trackless step, wild shape (Small, Medium, or Large animal 3/day), woodland stride, venom imminuty; AL NG; SV Fort +14, Ref +6, Will +11; Str 17, Dex 12, Con 18, Int 11, Wis 16, Cha 15. Height 4'4" 158 pounds. Born 1247. Skills and Feats: Climb +10, Concentration +8, Craft (metalworking) +2, Craft (stoneworking) +2, Handle Animal +10, Heal +8, Jump +10, Knowledge (nature) +10, Profession (cook) +5, Ride +3, Survival +10; Cleave, Endurance, Great Cleave, Power Attack, Weapon Focus (greatclub)., Weapon Specialization (greatclub), Improved Critical (greatclub), Diehard. Possessions: Robes of natural armor +2 (treat as amulet), +2 hide armor (with cooking pot "helmet"), +2 darkwood greatclub, waterskin with holy water (4 flasks). Guenhwyvar: Female unique panther; CR 7; Large magical beast (extraplanar); HD 9d10+54; hp 104; Init +5; Spd 40 ft., climb 20 ft.; AC 24, touch 14, flat-footed 19; Base Atk +9; Grp +21; Full Atk +17(2d6+8, bite) and +15/+15(1d6+4, claws); SA improved grab, silver strike, cold iron strike, good strike, magic strike, pounce, rake 2d6+8; SQ darkvision 60 ft., devotion, evasion, low-light vision, plane shift 2/day (House of Nature), scent, share spells, tricks attack, come, defend, down, fetch, guard, heel, seek, stay, track, Lang understands Common and Undercommon; AL NG; SV Fort +12, Ref +11, Will +5; Str 27, Dex 20, Con 22, Int 5, Wis 15, Cha 9; Length 9'8", Weighs 600 pounds. Created 253. Skills and Feats: Balance +13, Climb +12, Hide +14, Jump +12, Listen +10, Move Silently +14, Spot +8; Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack, Weapon Finesse. Cadderly: Male human Chosen of Denier Cleric 20; CR 24; Medium-size humanoid; HD 20d8+60; hp 150; Init +6; Spd 30 ft.; AC 12, touch 12, flat-footed 10; Base Atk +15; Grp +19; Full Atk +21/+16/+11 melee (1d6+8, +2 quarterstaff); or +17/+12/+7 (1d4+4, adamantine spindle disk), or +19 ranged (1d4+1+3d4+3/19-20, hand crossbow with +1 crossbow bolts of impact); SA advanced turning (+4), brand of Denier, Spell-like abilities: Once per day -- antipathy, daze, detect lies, detect thoughts, dominate person, enthrall, mass suggestion, mind blank, Rary's telepathic bond, sending, shield other, suggestion, save DC 12 + spell level, turn undead 5/day; SQ immunities, languages, shapechange, song of Denier, tome of harmony, Domains (Good), (Knowledge); AL NG; SV Fort +15, Ref +8, Will +19; Str 18, Dex 15, Con 17, Int 18, Wis 20, Cha 15. Height 6'2" 180 pounds. Born 1334. Skills and Feats: Diplomacy +7, Heal +6, Knowledge (architecture and engineering) +22, Knowledge (history) +21, Knowledge (nature) +19, Knowledge (religion) +27, Profession (stoneworking) +12, Ride (horse) +4, Speak Language +3, Spellcraft +20, Survival +8; Dodge, Education (Knowledge [history], Knowledge [nature]), Exotic Weapon Proficiency (hand crossbow), Exotic Weapon Proficiency (shuriken), Exotic Weapon Proficiency (repeating crossbow), Improved Initiative, Iron Will, Point Blank Shot. Possessions: +2 quarterstaff, +2 blowgun, adamantine spindle disk, drow sleep poison (1 dose), +1 hand crossbow, 10 bolts of impact, The Tome of Universal Harmony, ring of regeneration. Danica: Female human Monk 11/Fighter 4; CR 15; Med-sized Humanoid; HD 11d8+4d10+60; hp 132; Init +8; Spd 60 ft; AC 25, touch 21, flat-footed 21; Base Atk +12; Grp +16; Full Atk +18/+13/+8(1d4+9/17-20x2, +3 ki focus glass steel dagger) & +18/+13(1d4+7/17-20x2, +3 ki focus glass steel dagger) or +16/+16/+16/+11/+6(2d8+4/x2, unarmed flurry of blows); SQ Diamond Body, Flurry of Blows, Greater Flurry of Blows, Ki Strike (lawful), Slow Fall 50 ft, Evasion, Improved Evasion, Wholeness of Body, Purity of Body, Ki Strike (magic), Still Mind; AL LG; SV Fort +14, Ref +12, Will +12; Str 18, Dex 18, Con 18, Int 14, Wis 18, Cha 16. Height 5'4" 110 pounds. Born 1336. Skills and Feats: Balance +10, Bluff +10, Climb +10, Concentration +9, Diplomacy +8, Escape Artist +12, Hide +15, Intimidate +8, Jump +14, Knowledge (arcane) +5, Knowledge (religion) +7, Knowledge (weatern heartlands) +5, Listen +12, Move Silently +11, Sense Motive +15, Spot +11, Tumble +15; Improved Grapple, Combat Reflexes, Improved Trip, Deflect Arrows, Stunning Fists, Two-weapon Fighting, Improved Two-weapon Fighting, Weapon Focus (dagger), Weapon Specialization (dagger), Improved Critical (dagger), Improved Initiative, Endurance, Improved Unarmed Strike. Possessions: Belt of the Monk, Bracers of Armor +4, +3 Ki Focus glass steel Dagger, +3 Ki Focus glass steel Dagger. Pwent: Male dwarf Barbarian 8/Battle Rager 5; CR 13; Medium-sized humanoid; HD 8d12+5d12+72; hp 162; Init +2; Spd 20 ft; AC 23, touch 11, flat-footed 22; Base Atk +13; Grp +17; Atk +21/+16/+11(1d4+8/x2, +4 spiked gauntlet); SQ dwarf traits, Damage Reduction 1/-, Trap Sense +2, Uncanny Dodge, Improved Uncanny Dodge, Rage 6/day, Fast Movement, Natural Armor +2, Fighting Fearless, Gruff, Rock Gut; AL CG; SV Fort +18, Ref +5, Will +6; Str 18, Dex 15, Con 23, Int 11, Wis 14, Cha 11. Height 4' 4" 134 pounds. Born 1100. Skills and Feats: Climb +8, Craft (weaponsmithing) +9, Intimidate +10, Jump +8, Knowledge (the North) +4, Knowledge (the North History) +3, Knowledge (Religion) +3, Listen +8, Perform (Singing) +2, Survival +8, Swim +4, Tumble +12; Reckless Offensive, Great Cleave, Improved Unarmed Strike, Close Quarter Fighting, Power Attack, Cleave, Endurance, Diehard, Improved Bull Rush. Possessions: +4 Spiked Gauntlets, +2 Spiked Mithral Full-plate, Amulet of Health +2, +1 viscious helmet. Belwar: Male deep gnome Ranger 4/Fighter 8; CR 14; Small-sized humanoid; HD 4d8+8d10+24; hp 89; Init +3; Spd 20ft; AC 26, touch 17, flat-footed 19; Base Atk +12, Grp +9; Full Atk +14/+9/+4(1d8+7/x3, +2 warhammer) & +14(1d6+6/x4, +2 heavy pick); SQ deep gnome traits, SR 23, blindness 1/day, blur 1/day, change self 1/day save DC 10 + spell level, darkvision 120 ft, continual nondetection, Favored Enemy (drow) +2, Wild Empathy, Animal Companion, Warden Power, Rgr Spells per day 1 save DC 12 + spell level; AL NG; SV Fort +14, Ref +11, Will +7; Str 13, Dex 16, Con 14, Int 14, Wis 15, Cha 10. Height 3' 42 pounds . Born 1170. Warden Power: When Belwar clashes his new formed hands together and say Bivrip they gain the thundering enchantment, and grant him the benefits of the Bull’s Strength spell. Skills and Feats: Appraise +5, Craft (stonemasonry) +7, Heal +8, Hide +10, Intimidate +8, Jump +10, Knowledge (dungeoneering) +7, Knowledge (Blingdenstone) +6, Knowledge (the North) +4, Knowledge (geography) +5, Listen +7, Move Silently +8, Profession (miner) +10, Search +10, Spot +7, Survival +8, Use Rope +4; Track, Two-weapon Fighting, Weapon Focus (Heavy Pick), Weapon Focus (Warhammer), Weapon Specialization (Heavy Pick), Weapon Specialization (Warhammer), Dodge, Mobility, Power Attack, Cleave, Improved Bull Rush, Over-sized Two-weapon Fighting. Possessions: +2 Chain Shirt, +2 Heavy Pick, +2 Warhammer, Earth Elemental Gem (large). Innovindil: Female moon elf Fighter 4/Ranger 3/Pegasus Rider 6; CR 13; Med-sized Humanoid; HD 4d10+3d8+6d8+13; hp 82; Init +5; Spd 30 ft; AC 24, touch 17, flat-footed 17; Base Atk +13; Grp +14; Full Atk +17/+12/+7(1d8+4/19-20x2, +3 longsword), or +22/+17/+12 ranged(1d10+6/19-20x3, +3 greatbow with +1 arrows), or +20/+20/+15/+10(1d10+6/19-20x3, +3 greatbow with +1 arrows); SQ elf traits, Wild Empathy, Favored Enemy (orcs) +2, Power Dive, Improved Mounted Combat 2, Hover, Aerial Evasion, Fly-by Attack, Bonded Mount; AL CG; SV Fort +10, Ref +14, Will +7; Str 13, Dex 20, Con 12, Int 14, Wis 15, Cha 17. Height 5'8" 90 pounds. Born 1075. Skills and Feats: Climb +4, Handle Animal +13, Heal +5, Hide +15, Jump +4, Knowledge (dungeoneering) +7, Knowledge (nature) +5, Knowledge (the North) +4, Listen +9, Move silently +15, Ride +15, Search +10, Spot +9, Survival +8, Use Rope +6; Endurance, Rapid Shot, Track, Point Blank Shot, Precise Shot, Mounted Combat, Ride-by Attack, Weapon Focus (greatbow), Exotic Weapon Proficiency (greatbow), Weapon Specialization (greatbow), Improved Critical (greatbow). Possessions: Boots of Elvenkind, Cloak of Elvenkind, +3 Longsword, 20 Arrows, 20 +1 Arrows, Ring of Protection +2, Amulet of Natural Armor +1, +3 Studded Leather, +3 Distant Greatbow. Sunset (Sunrise): Female (Male) Pegasus; CR 5; Large Magical Beast; HD 8d10+24; hp 69; Init +2; Spd 60 ft, Fly 120 ft (average); AC 20, touch 11, Flat-footed 18; Base Atk +8; Grp +17; Full Atk +12/+12(1d6+5, hooves) & +10(1d3+2, bite); SQ Darkvision 60 ft, low-light vision, scent, detect good and detect evil at will; AL CG; SV Fort +10, Ref +9, Will +6. Height 6' wingspan 20' 1200 pounds. Skills and Feats: Diplomacy +3, Jump +7, Listen +10, Sense Motive +9, Spot +10; Flyby Attack, Iron Will, Multi-attack. Captain Deudermont: Male human Aristocrate 2/Swashbuckler 3/Dread Pirate 10; CR 15; Med-sized Humanoid; HD 2d8+3d10+10d8+30 ;HP 105; Init +3; Spd 30ft; AC ,touch, flat-footed ; Base Atk +14; Grp +16; Full Atk +21/+16 (1d6+5/18-20x2, +3 defending rapier); SQ Grace +1, Insightful Strike, Seamanship, Fearsome Reputation +6, Rally the Crew +2, Acrobatic Charge, Steady Stance, Luck of the Wind, Skill mastery, Fight to the Death, Pirate King; AL LG; SV Fort +8, Ref +12, Will +9; Str 14, Dex 17, Con 14, Int, 16, Wis 15, Cha 17. Height 6'2" 170 pounds. Born 1334. Skills and Feats: Appraise +12, Balance +8, Bluff +8, Climb +8, Diplomacy +25, Escape Artist +10, Gather Information +9, Intimidate +8, Jump +10, Knowledge (waterdeep) +10, Knowledge (sword coast) +10, Knowledge (nobility and royalty) +8, Listen +10, Profession (sailor) +10, Ride +8, Search +10, Sense Motive +14, Sleight of Hand +8, Spot +15, Swim +10, Tumble +10, Use Rope +10; Weapon Finesse, Two-weapon Fighting, Dodge, Mobility, Combat Expertise, Leadership, Weapon Focus rapier, Quick Draw, Negotiator. Posessions: Sea Sprite, +3 rapier of defending, Robillard: Male human Wizard 14; CR 14; Med-sized Humanoid; HD 14d4+28; HP 60; Init +2; Spd 30ft; AC 17, touch 12, flat-footed 15; Base Atk +7; Grp +8; Full Atk +9 ranged touch; SA SPD 4/6/5/5/5/4/3/2 DC 15+spell level; SQ Sumon Familiar; AL NG; SV Fort +6, Ref +6, Will +11; Str 13, Dex 15, Con 14, Int 20, Wis 14, Cha 14. Skills and Feats: Balance +6, Concentration +20, Diplomacy +8 Decipher Script +15, Knowledge (arcana) +23, Knowledge (planes) +10, Knowledge (nobility and royalty) +8, Knowledge (waterdeep) +10, Knowledge (sword coast) +10, Profesions (sailor) +8, Swim +6, Spellcraft +23, Spot +10; Spell Focus evocation, spell penetration, Skill focus spellcraft, Spell focus conjuration, combat casting, twin spell, scribe scroll, empower spell, enlarge spell. Posessions: Ring of water elemental command, bracers of armor +5, various other wands and scrolls, waterproof spellbook. Rannek: Male human Fighter 6/Giant Killer 4; CR 10; Med-sized Humanoid; HD 6d10+4d10+20; hp 83; Init +1; Spd 20ft; AC 22, touch 12, flat-footed 21; Base Atk +10; Grp +14; Full Atk +16/+11/+6(2d6+9+1d6fire/17-20x2+1d10fire), +1 Flaming Burst Greatsword); SQ Giant Lore +2, Smite Big Folk 2/day, Damage Reduction 1/-, Improved Mobility; AL CG; SV Fort +11, Ref +4, Will +5; Str 18, Dex 12, Con15, Int 14, Wis 14, Cha 13. Skills and Feats: Climb +8, Hide +8, Intimidate +8, Jump +10, Knowledge (the North local) +5, Move Silently +8, Tumble +11, Ride +5, Survival +10, Swim +5; Diehard, Dodge, Mobility, Toughness, Weapon Focus (greatswrd), Weapon Specialization (greatsword), Power Attack, Cleave, Great Cleave, Improved Critical (greatsword) Possesions: +1 Flaming Burst greatsword, +2 Mithral Full-plate, Ring of Protection +1, Gauntlets of Ogre Power. Illius: Male human Fighter 2/Sorcerer 8; CR 10; Med-sized Humanoid; HD 2d10+8d4+10; hp 43; Init +6; Spd 30ft; AC 18, touch 13, flat-footed 16; Base Atk +6; Grp +8; Full Atk +9/+4(1d6+2/x2, staff of fire); SQ Sor Spells per Day 6/7/7/6/4 DC 14 + spell level, Summon Familiar; AL CG; SV Fort +6, Ref +4, Will +7; Str 14, Dex 15, Con 12, Int 14, Wis 13, Cha 18. Skills and Feats: Bluff +10, Concentration +10, Knowledge (arcane) +15, Knowledge (Silver Marches local) +4, Knowledge (Waterdeep) +5, Knowledge (geography) +12, Ride (horse) +6, Spellcraft +16; Eschew Materials, Weapon Focus (staff), Dodge, Combat Casting, Mobility, Empower Spell, Spell Penetration, Greater Spell Penetration. Possessions: Bracers of Armor +4, Ring of Protection +1, Amulet of Natual Armor +1, Staff of Fire, Ring of Ram. Zhai: Female half wood elf half drow Rogue 10; CR 10; Med-sized Humanoid; HD 10d6+10; hp 43; Init +5; Spd 30 ft; AC 20, touch 15, flat-footed 15; Base Atk +7; Grp +8; Full Atk +11/+6(1d4+2/15-20x2, +1 keen kukri) & +11(1d4+2/15-20x2, +1 keen kukri) SA Sneak Attack +5d6; SQ Elf traits, Trap Sense +3, Trapfinding, Uncanndy Dodge, Improved Uncanny Dodge, Evasion, Improved Evasion; AL CG; SV Fort +4, Ref +12, Will +4; Str 13, Dex 20, Con 12, Int 16, Wis 13, Cha 17. Skills and Feats: Appraise +8, Balance, +10, Bluff +8, Climb +11, Disable Device +16, Escape Artist +11, Hide +20, Jump +21, Knowledge (Ceaderleaf local) +5, Listen +14, Move Silently +20, Open Lock +20, Search +13, Sense Motive +10, Sleight of Hand +15, Spot +15, Tumble +15; Weapon Finesse, Two-weapon Fighting, Dodge, Mobility. Possessions: Ring of Improved Jumping, Vest of Escape, +2 Silent Shadow Studded Leather, +1 keen Kukri, +1 keen Kukri. Tos'Un Del’Armgo: Male drow Fighter 8/Tempest 5; CR 14; Med-sized Humanoid; HD 8d10+5d10+26; hp 101; Init +4; Spd 30 ft; AC 25, touch 17, flat-footed 18; Base Atk +13; Grp +16; Full Atk +19/+14/+9(1d8+8/17-20x2, +3 keen adamantine longsword) & +19/+14(1d8+6/19-20x2, +3 longsword) or +20(1d4+3+drow poison/x2 +2 hand crossbow with +1 bolts); SQ Drow traits, Tempest Defense +3, Two-weapon Versatility, Ambidexterity (-2/0), Two-weapon Spring Attack; AL CE; SV Fort +12, Ref +7, Will +4; Str 16, Dex 18, Con 14, Int 14, Wis 13, Cha 13. Skills and Feats: Balance +8, Climb +6, Hide +12, Jump +8, Knowledge (menzzoberanzan local) +4, Listen +8, Move Silently +12, Sleight of Hand +10, Spot +10, Tumble +10; Dodge, Mobility, Tow-weapon Fighting, Spring Attack, Improved Two-weapon Fighting, Weapon Focus (longsword), Weapon Specialization (longsword), Twin Sword Style, Greater Weapon Focus (longsword). Possessions; Khazid’hea (a.k.a. Cutter: +3 Keen Adamantine Longsword; AL CN; Int 17, Wis 10, Cha 17; Telepathy; 120 ft darkvision and hearing; grants the feats Cleave, Great Cleave, and Improved Sunder, may cast Mind Blank and Rage as per the spell 1/day, its purpose is to defeat/slay all, Ego 20, Cutter’s pommel alters to better suit the tastes of its master), +3 longsword, Boots of Elvenkind, Greater Drow Piwafwi, +3 Mithral Chainmail, +2 Hand Crossbow, 10 +1 bolts, 5 doses of dorw poison. Athrogate: Male dwarf Fighter 17; CR 17; Med-sized Humanoid; HD 17d10+68; hp 163; Init +3; Spd 20 ft; AC 20, touch 16, flat-footed 17; Base Atk +17; Grp +24; Full Atk +25/+20/+15/+10(1d8+12+1d6acidic/x2, +2 glass steel Morningstar) & +25/+20(1d8+7+1d6force+1d6sonic/x2, +2 glass steel Morningstar); SQ Dwarf traits; AL CN; SV Fort +14, Ref +8, Will +7; Str 24, Dex 17, Con 18, Int 13, Wis 14, Cha 11. Height 4'6" 158 pounds. Born (fighting for 4 centuries) Skills and Feats: Climb +10, Jump +13, Knowledge (the North) +3, Knowledge (Vaasa) +5, Listen +12, Spot +12, Survival +7, Tumble +12; Dodge, Mobility, Two-weapon Fighting, Improved Two-weapon Fighting, Spring Attack, Weapon Focus (Morningstar), Weapon Specialization (Morningstar), Improved critical (Morningstar), Over-sized Two-weapon Fighting, Power Attack, Cleave, Great Cleave, Endurance, Improved Bull Rush, Diehard. Possessions: +2 Mithral Breastplate, Belt of Giant Strength +6, +3 acidic rusting glass steel Morningstar, +3 sonic force glass steel Morningstar, Fiendish Dire Boar Figurine of Wondrous Power (Snort). Artemis Entreri: Male human Rogue 7/Fighter 12/Assassin 1; CR 20; Med-sized Humanoid; HD 7d6+12d10+1d6+40; hp 140; Init +9; Spd 30 ft; AC 23, touch 18, flat-footed 18; Base Atk +17’ Grp +20; Full Atk +24/+19/+14/+91d8+8/17-20x2, +3 keen smoking wounding longsword) & +25/+20(1d4+7/17-20x2, +4 defending deadly precision vampiric assassin dagger); SA Sneak Attack +7d6; SQ Death Attack DC 15, Poison Use, Trap Sense +2, Uncanny Dodge, Evasion, Trapfinding Asn Spells per Day 1 DC 13+spell level; AL LE; SV Fort +15, Ref +19, Will +12; Str 16, Dex 20, Con 15, Int 16, Wis 16, Cha 13; Height 5'5" 170 pounds. Born 1327. Skills and Feats: Appraise +6, Balance +10, Bluff +8, Climb +10, Disable Device +14, Escape Artist +12, Forgery +7, Gather Information +8, Hide +15, Intimidate +4, Jump +10, Knowledge (calimshan local) +4, Knowledge (sword coast local) +5, Listen +15, Move Silently +15, Open Lock +14, Search +13, Sense Motive +10, Spot +15, Swim +6, Tumble +15, Use Magic Device +10, Use Rope +6; Dodge, Mobility, Spring Attack, Two-weapon Fighting, Improved Two-weapon Fighting, Combat Reflexes, Quick Draw, Weapon Focus (dagger), Weapon Specialization (dagger), Improved Critical (dagger), Track, Combat Expertise, Improved Initiative, Blind-Fight, Weapon Focus (longsword), Weapon Specialization (longsword). Possessions: Jeweled dagger (+4 defending deadly precision vamiric(DC16) assassin dagger), Red Laced gauntlet (acts as a rod of absorption (against magic and psionics) but instead of storing the spells it redirects them or dispels them), Charon’s Claw (+3 Keen Smoking Wounding longsword, Int 16, Wis 16, Cha 10, Ego 18, AL LE, grants a continual Deathwatch, and makes the wielder invisible to darkvision. Grants the ability to cast invisibility 1/day upon its wielder. It has Knowledge Shade history 10 ranks, 60 ft darkvision and hearing, upon a failed ego save the you are subject to a Empowered Disintagrate spell Fort DC 20 or die, success means you take 60d6). +3 Studded Leather armor, Amulet of Natural Armor +2, Periapt of Health, Greater Piwafwi of Resistance +3, Shirt of Escape, Nightmare Figurine of Wondrous Power (Blackfire). Jarlaxle: Male Drow Rogue 2/Fighter 8/Master Thrower 5/Duelist 5; CR 21; Med-sized Humanoid; HD 2d6+8d10+5d8+5d10+40; hp 148; Init +11; Spd 30 ft; AC 30, touch 22, flat-footed 20; Base Atk +19; Grp +22; Full Atk +27/+22/+17/+12(1d6+6/15-20x2, +3 keen wounding rapier) & +29/+24(1d4+9/17-20x3, +5 distant dagger), or +31/+26/+21/+16 range(1d4+10/17-20x3 +5 distant dagger); SA Sneak Attack +1d6; SQ Drow traits, SR 31 Evasion, Improved Evasion, Trap Finding, Precise Strike +1d6, Grace, Enhanced Mobility, Improved Reaction +2, Canny Defense, Deadeye Shot, Palm Throw, Sneaky Shot; AL CN; SV Fort +16, Ref +26, Will +12; Str 16, Dex 20, Con 15, Int 20, Wis 15 Cha 24. Height 5'5" 140 pounds. Skills and Feats: Appraise +10, Balance +12, Bluff +22, Climb +10, Decipher Script +21, Diplomacy +18, Disable Device +17, Disguise +22, Escape Artist +17, Forgery +12, Gather Information +22, Hide +22, Intimidate +17, Jump +10, Knowledge (menzobarranzan local) +12, Knowledge (menzobarranzan history) +12, Knowledge (Nobility & Royalty) +12, Knowledge (dungeoneering) +10, Knowledge (arcane) +10, Knowledge (geography) +10, Listen +18, Move Silently +22, Open Lock +21, Perform (dance) +12, Search +22, Sense Motive +14, Sleight of Hand +12, Spot +23, Tumble +12, Use Magic Device +24; Dodge, Mobility, Weapon Finesse, Point Blank Shot, Precise Shot, Weapon Focus (dagger), Weapon Focus (rapier), Weapon Specialization (dagger), Two-weapon Fighting, Improved Two-weapon Fighting, Improved Initiative, Combat Reflexes, Quick Draw, Snatch Arrows, Critical Throw (dagger). Possessions: +3 keen wounding sizing Rapier, (5) +5 Distant Daggers, Scabbard of Returning (keyed to daggers), Bracers of Armor +8, Necklace of Missiles, Diatrym Feather of Wondrous Power, Hat of Holding (also acts as a hat of disguise), Whistle of Bregan D’aerthe (also acts as a chime of opening, wand of dispel magic), Wand of Daylight, Wand of Web, Wand of Endure Elements, Brooch of Shileding, Cape of Scintillating Colors( grants +5 hide, and Fire resistance 5), Vest of Escape and many pockets (has a dark blue ioun stone inbedded into it granting him the alertness feat, and a pale green ioun stone that grants a +1 competence bonus to attacks, saves, skills, and ability checks, and a stone of luck.), Belt of Resistance +4, Drow Boots of Silence, Eye Patch of firey fear (acts as a Wand of Fire, and a Wand of Fear, and grants +5 to search and spot, also acts as a ring of mind shielding), 10 Light Pellets, Ring of Freedom of Movement with protection +2, Nightmare Figurine of Wondrous Power, Ring of Persuasion and comprehend languages and read magic, Belt Buckle (grants immunity to poison and diseases and proof against detection and location), Rod of Splendor, Figurine of Wondrous Power (bat), rod of viscid globs, portable hole, Orb of Healing (acts as a wand of cure serious wounds), Orb of Teleportation, +3 Handcrossbow, 10 bolts, 10 doses of Drow Poison, Dragonhead Trap, Ring of major fire resistance. Kimmurial: Male drow Psion 16; Cr 17; Med-sized Humanoid; HD16d4+48; hp 82; Init +7; Spd 30 ft; AC 25, touch 15,flat-footed 18; Base Atk +8; Grp +9; Full Atk +12/+7(1d6+4/19-20x2, +3 ghost touch short sword); SQ Drow traits, SR 27 Discipline (telepath), Power Points per Day 279, Powers Known 30, Max Power Level 8; AL CE; SV Fort +13, Ref +13, Will +17; Str 12, Dex 17, Con 17, Int 24, Wis 14, Cha 15. Skills and Feats: Bluff +8, Concentration +18, Diplomacy +8, Gather Information +13, Hide +13, Knowledge (arcane) +12, Knowledge (dungeoneering) +15, Knowledge (menzoberranzan) +12, Knowledge (menzoberranzan history) +12, Knowledge (planes) +13, Knowledge (psionics) +26, Knowledge (religion) +10, Listen +9, Move Silently +8, Psicraft +26, Search +14, Sense Motive +12, Spot +9; Power Penetration, Combat Manifestation, Psionic Talent, Empower Power, Quicken Power, Dodge, Mobility, Improved Initiative, Psionic Endowment, Psicrystal Affinity. Possessions: Psicrown of Discerning Watcher, Amulet of Health +4, Bracers of Armor +6, Ring of Protection +2, Ring of Freedom of Movement, Drow Boots, piwafwi of resistance +5. Valas Hune: Male drow Rogue 10/Ranger 2/Fighter 4; CR 17; Med-sized Humanoid; HD 10d6+2d8+4d10+32; hp 102; Init +12; Spd 30 ft; AC 32, touch 21, flat-footed 32; Base Atk +13; Grp +17; Full Atk +23/+18+13(1d4+9+1d6electricity/ 15-20/x2+1d10 electricity, +3 keen shocking burst kukri) & +23 (1d4+7/18-20x2, +3 defending kukri) or +24/+19/+14(1d6+5/x3 +2 Composite shortbow str +2 with +3 arrows); SA Sneak Attack +5d6; SQ Drow traits, SR 27 Evasion, Favored Enemey (aberrations) +2, Uncanny Dodge, Improved Uncanny Dodge, Opportunist, Trap Sense +3; AL N; SV Fort +19, Ref +26, Will +15; Str 19, Dex 27, Con 14, Int 16, Wis 14, Cha 9. Skills and Feats: Balance +16, Climb +21, Decipher Script +10, Disable Device +16, Escape Artist +21, Hide +38, Jump +15, Knowledge (Underdark local) +8, Listen +17, Move Silently +28, Search +11, Spot +21, Survival +16, Swim +7, Tumble +19, Use Rope +10, Speak Language (Aquan, Draconic, Orc); Conbat Reflexes, Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Track, Two-weapon Fighting, Weapon Finesse, Weapon Focus (kukri), Weapon Specialization (kukru). Possessions: +3 keen shocking burst kukri, +3 defending kukri, +2 Composite Shortbow Str+2, 50 +3 arrows, +5 Mithral chain shirt of Silent moves and Nimbleness, Belt of Giant Strength +4, Bracers of Health +2, Vest of Dexterity +6, Ring of Protection +3, Vala’s Piwafwi (+4 saving throws, +15 hide), Ring of Natural Armor +2, Stone of Alarm, Hand of Glory, Ring of Speed, Heward’s Handy Haversack, Nine-Pointed Star (+3 luck to saving throws, use dimension door for up to 760 ft/day). Proffit: Male fell troll Barbarian 2; CR 16; Huge Giant; HD 16d8+2d12+144; hp 226; Init +0, Spd 40ft; AC 24, touch 8, flat-footed 24; Base Atk +14; Grp +33; Full Atk +23/23(2d4+11 claws) & 21/21(2d6+5 bites); SA Rend 4d6+16; DQ Uncanny Dodge, Rage 1/day, Fast Movement, Scent, double-mind, Darkvision 90 ft, Regeneration 10, Low-light Vision; AL CE; SV Fort +21, Ref +5, Will +7; Str 32, Dex 11, Con 27, Int 9, Wis 11, Cha 8. 15'. 2,000 pounds. Skills and Feats: Listen +11, Search +2, Spot +2, Survival +6; Alertness, Cleave, Iron Will, Multiattack, Power Attack, Track, Endurance. Possessions: +2 Hide Armor. Geri Orelsdottr: Female Frost Giant Cleric 5/Runecaster 4; CR 18; Large sized Giant; HD 14d8+5d8+4d8+115; hp 219; Init +0; Spd 40 ft; AC 22, touch 9, flat-footed 22; Base Atk +16; Grp +29; Full Atk +25/+20/+15(3d6+13 /x3, masterwork huge greataxe); SA SPD 6/5+1/5+1/4+1/2+1/1+1 DC 13+spell level, Rebuke undead 5/day, rock throwing; SQ cold subtype, darkvision 60ft, rockcatching; AL CE; SV Fort +21, Ref +6, Will +14; Str 29, Dex 10, Con 21, Int 14, Wis 16, Cha 14. Height 13' 2800 pounds. Skills and Feats: Climb +13, Concentration +9, Craft(stone-carveing) +16, Diplomacy +4, Heal +6, Hide -4, Jump +13, Knowledge(religion) +3, Spellcraft +9, Spot +8; Cleave, Combat casting, Great cleave, Inscribe run, Power attack, Skill Focus (craft stone carveing), Sunder. Possessions: Bracers of armor +4, brooch of power (5th level), boots of speed, rune necklace (holds 4 cure critical wounds, 2 raise dead), masterwork hufe greataxe. King Obould: Male Orc Barbarian 5/Fighter 4/Orc Warlord 5 of Legend; CR 17; Med-sized Humanoid; HD 5d12+4d10+5d12+98; hp 195; Init +8; Spd 20 ft; AC 25, touch 11, flat-footed 24; Base Atk +14; Grp +23; Full Atk +26/+21/+16(2d6+17+1d6fire/17-20x2+1d10fire, +2 flaming burst greatsword); SQ Orc traits, Rage 2/day, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +1, Fast Movement, Inspire Courage, Gather Horde x200%, Final Rage, Frightful Presence 20 ft DC 18, immunity to poison, fear, polymorph, and mind-affecting effects, Monster of Legend Template from MM2; AL CE; SV Fort +22, Ref +10, Will +11; Str 28, Dex 18, Con 24, Int 16, Wis 14, Cha 14. Height 6'3" 200 pounds. Skills and Feats: Climb +10, Intimidate +18, Jump +15, Knowledge (architecture and engineering) +5, Knowledge (the North) +5 Listen +15, Ride (horse) +9, Sense Motive +12, Spot +15, Swim +10, Survival +11; Leadership, Might Makes Right, Extra Followers, Weapon Focus (greatsword), Weapon Specialization (greatsword), Improved Critical (greatsword), Power Attack, Cleave, Improved Initiative, Multi-attack. Possessions: Boots of Winterlands, Crown of Fireballs, +2 Flaming Burst Greatsword, +1 Spiked Full-plate of Greater Ironskin (DR 10/adamantine), Scarf of Moderate Fortification, Shirt of Fire Resistance 10, Breeches of Cold Resistance 10, Skull Helm of Light Fortification and glass steel lenses. Rlyd Argith: Male drow Rogue 2/Fighter 15; CR 18; Med-sized Humanoid; HD 2d6+15d10+85; hp 169; Init +8; Spd 40 ft; AC 28, touch 14, flat-footed 24; Base Atk +16; Grp +24; Full Atk +31/+26/+21/+16(2d6+19/17-20/x2, +5 keen superior dispelling greatsword), or +27/+22/+17/+12(1d6+11/19-20x2, +3 ghost touch shortsword) or +23(1d8+3/19-20x2, +2 light crossbow with +3 bolts); SA Sneak Attack +1d6; SQ Drow traits, SR 28, Evasion; AL CN; SV Fort +18, Ref +16, Will +11; Str 26, Dex 18, Con 21, Int 16, Wis 11, Cha 12. Skills and Feats: Appraise (armor) +5, Balance +9, Climb +18, Craft (armorsmithing) +11, Diplomacy +3, Gather Information +6, Handle Animal +5, Heal +4, Hide +19, Intimidate +6, Jump +23, Listen +9, Move Silently +14, Ride +14, Search +10, Sense Motive +5, Spot +17, Swim +14; Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Greater Weapon Focus (greatsword), Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword), Whirlwind Attack. Possessions: Splitter (+5 keen superior dispelling greatsword), +3 ghost touch shortsword, +2 light crossbow, 50 +3 bolt, +5 Mithral breastplate of lightning resistance and silent moves, greater piwafwi of resistance +4, Masters Ring (+6 con, +4 natural armor, continuously under the effect of longstrider), Belt of Giant Strength +6, Gauntlets of Dexterity +4, Boots of Speed, Drow House Insignia (levitate), portable hole. Pharaun Mizzrym: Male drow Wizard 14/Archmage 3; CR 18; Med-sized Humanoid; HD 14d4+3d4+34; hp 83; Init +5; Spd 60 ft; AC 26, touch 18, flat-footed 21; Base Atk +8; Grp +8; Full Atk +11/+6(1d6+2/18-20x2, +3 adamantine obedient rapier) & +10/+5(1d4+2/19-20x2, +2 dagger), or +18(1d4+5+drow poison/19-20x2, +2 hand crossbow with +3 bolts); SA SPD 4/6/10/6/5/4/5/2/3/1 DC 20+spell level; SQ Drow traits, High Arcana (mastery of counterspelling, spell power +2, Spell-like ability dimension door, Permanent spells detect magic and see invisibility) SR 28; AL CE; SV Fort +12, Ref +15, Will +18; Str 10, Dex 21, Con 14, Int 26, Wis 12, Cha 15. Skills and Feats: Balance +8, Bluff +12, Concentration +17, Gather Information +6, Hide +17, Intimidate +6, Jump +10, Knowledge (arcane) +24, Knowledge (underdark local) +12, Knowledge (planes) +12, Listen +9, Move Silently +11, Spellcraft +25, Search +21, Sense Motive +10, Spot +21; Combat Casting, Craft Wondrous Item, Forge Ring, Scribe Scroll, Skill Focus (spellcraft), Spell Focus (illusion), Spell Focus (evocation), Spell Penetration, Still Spell. Possessions: +3 adamantine obedient rapier(kept in ring of storing), +2 dagger, +2 hand crossbow, 50 +3 bolts, vest of resistance +5, Belt of health +4, gloves of dexterity +4, headband of intellect +4, ring of storing, boots of striding and springing, Pharauns Piwafwi (+8 armor bonus, +10 hide checks, fire resistance 5), Pharauns signet ring (+3 protection, wizardry 2, +10 spot, detect magic at will), wand of lightning bolt (10d6), wand of daylight, wand of magic missile(4d4+4), wand of detect secret doors, heward’s handy haversack, drow house insignia (levitate), (11 spellbooks guarded by majpr resistance, blindness, and spelltrap). Druzil: Male imp; CR 2; Tiny Outsider; HD 3d8; hp 16; Init +3; Spd 20 ft or Fly 50 ft; AC 20, touch 15, flat-footed 17; Base Atl +3; Grp -5; Full Atk +8(1d4+poison DC 13 1d4 Dex, secondary 2d4 Dex); SA detect good, detect magic, invisibility at will, suggestion 1/day; SQ alternate form, DR 5/good or silver, darkvision 60 ft, fast healing 2, immunity to poison, fire resistance 5; AL LE; SV Fort +3, Ref +6, Will +4; Str 10 Dex 17, Con 10, Int 10, Wis 12, Cha 14. Height 2' 10 pounds. Skills and Feats: Diplomacy +8, Hide +17, Knowledge (arcane) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6 Spot +7, Survival +1; Dodge, Weapon Finesses. Errtu: Male balor; CR 20; Large Outsider; HD 20d8+200; hp 290; Init +11; Spd 40 ft or Fly 90 ft; AC 35, touch 16, flat-footed 28; Base Atl +20; Grp +36; Full Atk +31/+26/+21/+16(2d6+8+1d6electricity/19-20x2, +1 vorpal shocking longsword) & +30/+25(1d4+4+1d6fire+entangle); SA Death Throes( when killed it explodes for 100 points of damage to everything within 100ft Ref DC 30 ½), 1/day summon 4d10 dretches, or 1d4 hezrous, or one nalfeshnee, glabrezu, maralith, or balor, cast blasphemy, dominate monster, greater dispel magic, greater teleport, insanity, power word stun, telekinesis, unholy aura at will, fire storm, implosion 1/day; SQ DR 15/cold iron and good, darkvision 60 ft, flaming body (6d6fire/round), immunity to electricity, fire, poison, resistance to acid and cold 10, SR 28, true seeing, telepathy 100 ft; AL CE; SV Fort +22, Ref +19, Will +19; Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26. Height 12' 4500 pounds. Skills and Feats: Bluff +31, Concentration +33, Diplomacy +35, Disguise +8, Hide +26, Intimidate +33, Knowledge (arcane) +30, Knowledge (the North history) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30, Spot +38, Survival +7, Use Magic Device +31; Cleave, Improved Initiative, Improved Two-weapon Fighting, Power Attack, Quicken Spell-like Ability, Two-weapon Fighting, Weapon Focus (longsword). Bizmatec: Male Glabrezu; CR 13; Huge Outsider; HD 12d8+120; HP 174; Init +0; Spd 40ft; AC 27, touch 8, flat-footed 27; Base Atk +12; Grp +30; Full Atk +20/+20 (2d8+10x2, pinchers) & +18/+18 (1d6+6x2, claws) & +18 (1d8+5x2, bite); SA improved grab, at will chaos hammer, confusion, dispel magic, mirror image, reverse gravity, greater teleport, unholy blight, 1/day power word stun, summon 4d10 dretches or 1d2 vrocks with 50% chance or summon a sucubus or another glabrezu with a 20% chance, 1/month wish; SQ DR 10/good, darkvision 60ft, immunity to electrcity and poison, resistance to acid cold and fire 10, SR 21, telepathy 100ft, true seeing; AL CE; SV Fort +18, Ref +8, Will +11; Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20. Height 15' 5500 pounds. Skills and Feats: Bluff +22, Concentration +25, Diplomacy +9, Disguise +5, Intimidate +24, Knowledge (planes) +18, Knowledge (arcana) +18, Listen +26, Move Silently +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3; Cleave, Great Cleave, Multiattack, Persuasive, Powe Attack. Morik "The Rogue King": Male human Rogue 12; CR 12; Med-sized Humanoid; HD 12d6+36; hp 75; Init +3; Spd 30 ft; AC 21, touch 15, flat-footed 18; Base Atk +9; Grp +10; Full Atk +13/+8(1d4+4/19-20x2, +3 keen silver dagger) & +13(1d4+4/19-20x2, +3 defending dagger); SA sneak attack +6d6; SQ Trap finding, evasion, trap sense +4, uncanny dodge, improved uncnny dodge, defensive roll; AL NE; SV Fort +10, Ref +14, Will +8; Str 13, Dex 16, Con 16, Int 15, Wis 13, Cha 15. Skills and feats: Appraise +8, Balance +5, Bluff +16, Climb +10, Diplomacy +11, Disable Device +14, Disguise +16, Forgery +7, Escape artist +8, Gather Information +9, Hide +15, Intimidate +9, Jump +8, Knowledge (Luskan local) +7, Listen +10, Move Silently +15, Open lock +15, Search +12, Sense Motive +6, Sleight of hand +10, Spot +10, Swim +5, Tumble +12, Use magic device +6; Endurance, two-weapon fighting, wepon finesse, combat expertise, dodge, mobility. Possessions: +3 silent shadow studded leather, +3 keen silver dagger, +3 defending silver dagger, +2 ring of protection, masterwork thieves tools, +3 cloak of resistance, bag of holding type 1, bottle of feywine, 2 globlets of silver. Bellany: Female human Sorcerer 6/Rogue 3/Arcane Trickster 3; CR 12; Med-sized Humanoid; 6d4+3d6+3d4+12; HP 46; Init +2; Spd 30ft; AC 16,touch 12, flat-footed 14; Base Atk +6; Grp+6; Full Atk +7/+2 (1d4+1x19-20x2, +1 dagger); SA SPD 6/8/7/7/5 DC 15+spell level; SK8/5/4/3/2; SQ Summon Familiar, Sneak Attack +3d6, trapfinding, evasion, trap sense +1, ranged legerdemain 1/day, impromtu sneak attack 1/day; AL NE; SV Fort +5, Ref +10, Will +11; Str 11, Dex 15, Con 13, Int 15, Wis 14, Cha 20 Skills and Feats: Bluff +15, Concentration +11, Decipher Script +10, Disable Device +10, Escape Artist +10, Gather Information +10, Intimidate +7, Knowledge (arcane) +15, Knowledge (sword coast) +7, Open Lock +8, Pick Pocket +8, Profession (sailor) +7, Sense Motive +6, Spellcraft +15; Combat casting, spell penetration, eschew materials, brew potion, empower spell, Persuasive. Posessions: Bracelet of Armor +4, +1 dagger, various wands and scrolls. Vander: Male firbolg; CR 12; Large Giant; HD 13d8+78; HP 136; Init +1; Spd 40ft; AC 25, touch 10, flat-footed 24; Base Atk +8; Grp +25; Full Atk +22/+17 (3d6+19/19-20x2, greatsword); SA Rock throwing, trample, 1/day alter self, detect magic, feeblemind, know direction; SQ Darkvision 60ft, rock catching, Fast Healing 3; AL N; SV Fort +14, Ref +5, Will +6; Str 36, Dex 13, Con 23, Int 14, Wis 15, Cha 14. Height 10' 800 pounds. Skills and Feats; Knowledge (nature) +5, Move Silently +5, Spot +8, Survival +8, Deflect arrows, Dodge, Improved unarmed strike. Posessions: masterwork studded leather, masterwork greatsword. |
| BelainDefenderofJerusalem11-30-06, 08:45 PM | woah....whats with putting drizzt on the ranged combat track? he doesnt even own a bow! |
| MerrikCale11-30-06, 09:06 PM | I'm not sure Catti-Brie would be a ranger. |
| brudda_kemist11-30-06, 10:10 PM | Just my humble opinion, but don't you think that Drizzt's statistics (and other characters as well) are a little out of sense? I mean, a drow with str 20? I don't remember anything saying that drizzt was actually stronger that, say, Bruenor, the same dwarf that defeated single-handedly a swadow-dragon (but of course that was fiction)... do you have something against dexterity higher than 20? not even zhai, that being a full rogue is supposed to have a fairly high dexterity, has it bejond 20... From what I remember (and I read even the cleric quintet) Pikel is a little short of mind (Doo-dad?), so definitely no Int 11, at least 8... nice work though |
| Alurvelve11-30-06, 10:23 PM | As for Drizzt haveing a 20str reason is this. His started life lets say at 13, 4th level +1str makes him 14, now 8th and 12th level gives him a 16str, and his new armor that he got off of Ad'non gives him a str +4 according to the minatures write-up of him putting him at a Str 20. I dont' think that Bruenor's str had much to do with his defeating Shimergloom. It had more ot do with his combat prowess, and Iceingdeath saveing him. For Dex above 20 I have nothing against it, but Zhai just couldnt afford an item to help her dex out with her haveing ot buy 2 weapons. I have Cat takeing levels of Rgr to show the skills she has picked up from adventureing with Drizzt all these years. Reason why Drizzt has the Combat style(rapid shot) is because he already has two-weapon fighting and improved two-weapon fighting from fighter levels. Why would he then pick to learn combat style(two-weapon fighting) when he already has it. So rapid shot is a clear choice for him to learn at this stage of his build-up. As for him not owning a bow, not only has he taken Taulmari out on numberous occasions, but it is my belief that he also has Mooshie's bow with him. |
| Alurvelve11-30-06, 10:29 PM | deleted and moved |
| Alurvelve11-30-06, 10:30 PM | Next will be Danica and cadderly. Maybe Kimmurial |
| Alurvelve11-30-06, 11:37 PM | deleted and moved |
| Walls11-30-06, 11:53 PM | Without a doubt I will certainly applaud your effort. Without a doubt I will say their base stats are ALL insanely high. |
| Alurvelve12-01-06, 12:28 AM | Way I see it is if novel characters were normal then they wouldn't be capable of doing the things they do in most novels. But that's just me and to each his/her own. I'm haveing a problem with Kimmurial now because I can not for the best of me remember which dedication he would fit into. I think telepath but am not shure. |
| Alurvelve12-01-06, 02:36 AM | deleted and moved |
| draco111912-01-06, 02:54 AM | Drizzt's stat boosts at 4/levels wouldn't have gone into Str. Probably Dex, with possibilities for both Wis and Cha. Also, Cadderly is far beyond 20th level by now. Definitely between 25 and 30. Plus, it's a HAND crossbow. Modeled after Drow hand crossbows, and is probably not magical. When the Bouldershoulders made it, Pikel wasn't a Druid yet. In addition, the Spindle Disks are also probably not magical, but are adamantine. |
| Alurvelve12-01-06, 03:21 AM | I was think about makeing Cadderly more than 20th level but epic is something a rarely touc on and do not feel comfortable with to stat out. And I wasn't sure if the crossbow was a hand or repeating one thanx for the clear up. I'll change that on his entry as well as makeing the spindle disks adamantine. Reason why I added enchantments to them is cause it's been a few years and I'd imagine he'd up his equipment some. For Drizzt stats I look at it like this. The campign guide has him like this Str13, Dex20, Con15, Int17, Wis17, Cha14, and the more recent write-up on his mini card has it Str20, Dex20, Con15, Int17, Wis17, Cha14. The only differance on his equipment is his armor which is now +4 elven chain(str+4). now if we add the +4str to his 13 from the campaign setting that puts him at str17. Where do the other 3 points of str come from IDK, but what I am doing is saying the campaign setting didn't add in his stat bonuses from level advestment. So I use 3 of those points to get his str up to par with the newest write-up. A second reason why I put those points into str and not dex is this. Lets say your a skilled fighter with a Str13 and Dex20. Your at the peek of your races Dex and are just above average in the str department. Now if you wanted to become the best swordsman you could you would improve your weakest ability, this being Drizzt's str. So when he becomes a Ftr4 str bumps to 14 and he is a little better with the blades of his choice. Ftr6/Tmp2 comes around and he still is not as good in that area as he was in dex so yet again he improves str makeing is 15. Same goes for when becomes Ftr6/Tmp5/Bbn1, and liveing 10 years in the underdark alone and useing the hunter more often than not he bumps his str to 16. Now at Ftr6/Tmp5/Bbn1/Rgr4 he has had the privalige(sp?) to learn from Mooshie, and the Companions of the Hall. So instead of gainig str like he did when he was wanting to become the best or out of survival he has learned through his teachers and friends an insight into himself and others gaining a +1 to wis. But then again thats just how I see it nad to each his own :D |
| bondious12-01-06, 04:14 AM | I was think about makeing Cadderly more than 20th level but epic is something a rarely touc on and do not feel comfortable with to stat out. And I wasn't sure if the crossbow was a hand or repeating one thanx for the clear up. I'll change that on his entry as well as makeing the spindle disks adamantine. Reason why I added enchantments to them is cause it's been a few years and I'd imagine he'd up his equipment some. I seem to recall that Cadderly didn't really like the idea of weapons. He learned how to use a few, and accepted those that were given to him, but at one point he's like "Oh, great...ANOTHER weapon" when he was given the adamantine spindle disks. From that standpoint, I'm thinking that he hasn't pursued any options of getting his weapons enhanced, though by the end of the the series he DID have an enchanted walking stick (the ram-headed one, treated as a club I'm thinking). The hand x-bow I'd call masterwork, and of course we've mentioned the adamantine spindle disks. For Drizzt stats I look at it like this. -SNIP- But then again thats just how I see it nad to each his own :D I'm not sure that his armor should increase his strength by +4, despite what some miniature write-up says. From what I've gotten from the books, that spidersilk shirt (Ad'non's shirt) was light yet incredibly strong, and helped ward off blows quite well. I DON'T remember it saying that Drizzt felt stronger, or his muscles bulged, or whatever, when he donned it or at any time thereafter. As for Drizzt's stats (Str 13, Dex 20, Con 15, Int 17, Wis 17, Cha 14), I think he's got quite ENOUGH stat increases there. I mean, just look at his Wisdom and Constitution. Now MAYBE you might give him a +1 stat boost because you've brough him to 18th level, to which you could add it to his Strength (14 ain't THAT BAD). Every character has to have some sort of "weak point", at least I think so, and having Drizzt as the nimble "Dex fighter" with a "so-so" strength just kinda fits with his character. ANYHOW, I like what you've done. I might have some slightly different ideas, but to each their own, correct? I just think it's funny that you and I BOTH felt that Regis should be Rogue 10/Fighter 2 (I wrote him up this way once, for my personal records). One thing, though, check out the Dervish prestige class in the 'Complete Warrior', for Drizzt. I felt that this fits him better than the Tempest class, and I've written him up as a: fighter 8/ranger 8/dervish 1, and it works out pretty good for me. One thing to note, I use the "Variant Ranger" from the 'Complete Warrior', which is a non-spellcasting version...I think it's more akin to Salvatore's notion of how he writes a ranger, along with the fact that I've never read about Drizzt casting a spell. |
| draco111912-01-06, 04:28 AM | I seem to recall that Cadderly didn't really like the idea of weapons. He learned how to use a few, and accepted those that were given to him, but at one point he's like "Oh, great...ANOTHER weapon" when he was given the adamantine spindle disks. From that standpoint, I'm thinking that he hasn't pursued any options of getting his weapons enhanced, though by the end of the the series he DID have an enchanted walking stick (the ram-headed one, treated as a club I'm thinking). The hand x-bow I'd call masterwork, and of course we've mentioned the adamantine spindle disks. Correct. His old spindle-disks (aka yo-yo) were crystalline and the chipped when he hit the Oil of Impact on the Barjin's chest (1st book). Ivan and Pikel made him a new one of adamantine and gave it to him in Shilmista Forest, when he was still feeling guilty about killing a human with what was essentially a "toy." I figure he kept them, but he's not likely to use weapons at all, though he may have enchanted the crossbow for Ivan and Pikel before they left for Mithril Hall. The enchanted walking stick is probably a +2 at best, along with dealing damage as an adamantine club. I'm not sure that his armor should increase his strength by +4, despite what some miniature write-up says. From what I've gotten from the books, that spidersilk shirt (Ad'non's shirt) was light yet incredibly strong, and helped ward off blows quite well. I DON'T remember it saying that Drizzt felt stronger, or his muscles bulged, or whatever, when he donned it or at any time thereafter. As for Drizzt's stats (Str 13, Dex 20, Con 15, Int 17, Wis 17, Cha 14), I think he's got quite ENOUGH stat increases there. I mean, just look at his Wisdom and Constitution. Now MAYBE you might give him a +1 stat boost because you've brough him to 18th level, to which you could add it to his Strength (14 ain't THAT BAD). Every character has to have some sort of "weak point", at least I think so, and having Drizzt as the nimble "Dex fighter" with a "so-so" strength just kinda fits with his character. Agreed. Maybe give him an altered Weapon Finesse for the scimitars? He's likely to hit, but won't deal much damage usually. ANYHOW, I like what you've done. I might have some slightly different ideas, but to each their own, correct? I just think it's funny that you and I BOTH felt that Regis should be Rogue 10/Fighter 2 (I wrote him up this way once, for my personal records). One thing, though, check out the Dervish prestige class in the 'Complete Warrior', for Drizzt. I felt that this fits him better than the Tempest class, and I've written him up as a: fighter 8/ranger 8/dervish 1, and it works out pretty good for me. One thing to note, I use the "Variant Ranger" from the 'Complete Warrior', which is a non-spellcasting version...I think it's more akin to Salvatore's notion of how he writes a ranger, along with the fact that I've never read about Drizzt casting a spell. Only time I've ever seen Drizzt cast a spell is in the Dark Alliance games on PS2. :D I'd almost go with levels in both Tempest AND Dervish. |
| Alurvelve12-01-06, 12:03 PM | One reason I went with tempest and not dervish is the two-weapon versatility which allowed him to use Khazid'hea just as good as if he was useing Iceingdeath or twinkle. I might think about takeing away one level of ranger and adding a level of Dervish. That would free up his oversized two-weapon fighting feat to take up combat expertise, and he would still be able to use scimitars as a ligh weapon. I just dont like the Perform(dance) 3 ranks, I think I'll call it perform(kata) 3 ranks :) As for Drizzt's new armor I was think upon reading it that maybe it was going to be a Mthral chain DR 5/magic or med-heavy fortification but the mini's card went with elven chain (str+4) so I just left it at that. Reason I gave Regis a couple levels of Ftr is to show that he is/has been takeing a more hands on approach to situations now, and I think it is going to get him killed. |
| Alurvelve12-01-06, 12:12 PM | Next I am going to start posting the magical equipmentof our friends. Might not get ot it today, but idk yet. |
| Walls12-01-06, 12:58 PM | Drizzt might also not be a tempest at all. I'd give him ranks in Fighter, Ranger and Barbarian even and likely nothing else. His feats all went to two weapon fighting, that is all. He has the rage thing, hence the barbarian. Hell, he did live in the wild for years on his own after all. |
| Mordor1112-01-06, 01:02 PM | Right.. Wulfgar with 26 STR and Drizzt with 20... |
| Alurvelve12-01-06, 01:11 PM | Wulfgar has a Str of 26 cause of this. Starts at 18str strongest a human cnan be at 1rst level. I have also given him the Powerhouse template(homebrew is on boards) which gives him a +2str bonus but a level adjustment of +1. That puts him at 20str. At 4th and 8th level he adds to str yet again makeing him a 22. I decided to give him a belt of giant str +4 because well I think he deserves one. This guy has held a portal open with his strength, not an easy task I would think. |
| Alurvelve12-01-06, 01:12 PM | deleted and moved |
| Jiggawha12-01-06, 01:19 PM | Ruby Pendant: Within 30ft make a Will save DC 16 or become charmed as per the spell. It also grants a +1 to saves, ability checks, and skill checks. I think that's a suggestion, not charm, though I've read the book ages ago |
| Alurvelve12-01-06, 01:42 PM | Fixed Ruby pendant thanx Jiggawha. |
| Davidw12-01-06, 01:44 PM | Wulfgar has a Str of 26 cause of this. Starts at 18str strongest a human cnan be at 1rst level. I have also given him the Powerhouse template(homebrew is on boards) which gives him a +2str bonus but a level adjustment of +1. That puts him at 20str. At 4th and 8th level he adds to str yet again makeing him a 22. I decided to give him a belt of giant str +4 because well I think he deserves one. This guy has held a portal open with his strength, not an easy task I would think. Why not just give him a strength of 200 and be done with it? :) And Drizzt with strength 20 is just unrealistic. That gives Drizzt superhuman strength, which is clearly not like the Drizzt in the novels at all. |
| Alurvelve12-01-06, 02:01 PM | Superhuman strength at a 20? Maybe near human limit imo. And 4 of that is from magic putting him at a str16. To me superhuman strength is 30s or more. Something on the grounds of Superman, Spider-man, Sliver Surfer or a god. I fond it funny that so many of you do not believe that Drizzt could not posses a higher str than an average person. Even if I had put him at 13(which is what the forgotten realms campaign setting has him set at) and gave him that armor that grants +4str giveing him a 17str I'd be hearing the same stuff. The lowest I'd go with Drizzt as a str without magical aid is 14. |
| Davidw12-01-06, 02:07 PM | I'm sure Drizzt does have higher strength than an average human. He has strength of 13; average would be 10 or 11. But I don't see the need to boost his strength beyond the 13 it's given as in the FRCS. The Drizzt in the novels has never been a particularly strong character; he's survived so long because he's a far better fighter than most of the people he faces, not because he's physically stronger than them. |
| Alurvelve12-01-06, 02:10 PM | Ok I have edited Drizzt to reflect him haveing a Str14 instead of 16. My take is he had a 13 but fromthe added levels I have him at compared to the campiagn setting I increased his str by one. Now with his magical armor gives him a Str18. But in doing this I also took away a level of ranger and added one level of Dervish. In doing this I had to hcange some skills, and switched Oversized two-weapon fighting with combat expertise. |
| Walls12-01-06, 02:12 PM | The armor DOES NOT give him extra strength though. That's the whole point. I'd put Wulfgar's strength at 18/00 if it were old 2ed rules! That's the hardest roll to get really. I'll throw out my stats for Drizzt without magical aid... Str: 14, Dex: 19, Con: 17, Int: 15, Wis: 16, Cha: 14 Wulfgar: Str: 19, Dex: 16, Con: 18, Int: 12, Wis: 11, Cha: 15 (he is a good looking guy after all so I can give this... however he is dour after the abyss so this might not be so high) Cattbrie: Str: 12, Dex: 16, Con: 16, Int: 11, Wis: 12, Cha: 17 Breunor: Str; 18, Dex: 10, Con: 18 (He isn't as spry anymore), Int: 11, Wis: 14, Cha: 12 Regis: Str: 10, Dex: 16, Con: 12, Int; 12, Wis: 10, Cha: 14 (Regis may have been smartish but not wise at all! He made some pretty bad decisions) The stats you had put them high in nearly every category and that was my beef. These guys are not super human paragons. They are above average examples of their race that overcame odds and evil because of their heart and courage, not because they could kick everyone's ass. |
| Alurvelve12-01-06, 02:15 PM | So let me get this right. His new armor does not grant a str bonus? You have this in a cannon source right? Didn't think so :) So who's to say that his new armor does not grant an increase to str. The closest thing to any offical rules on this would be his statistics from his minature card which was published after the FRCS. That has given him +4elven chain with Str+4 |
| Davidw12-01-06, 02:19 PM | If you find the passage in a Drizzt novel where it specifically states that Drizzt became physically stronger after putting the armour on, then fine. Until you can, though... |
| Alurvelve12-01-06, 02:26 PM | And until you can give me something in a cannon written form saying that his new armor does not then.... |
| Walls12-01-06, 02:33 PM | You've gotta be reading the rules wrong then. The armor itself might be stronger but I've read the novels several times and never once is it mentioned that he gets stronger. |
| Alurvelve12-01-06, 02:55 PM | Reading what rules wrong? I'm saying the most recent write-up of Drizzt has him a Str20, and i have already gone down to Str18 giveing him a Str14. This most recent write-up also gives him under his equipment Elven chain (str+4). This was also realesed after he had gotten his new fomr the books. If you look at that write up and the other the only differnace in his equipment is his armor which instead of being +4 mithral chainmail, is written as +4elven chain (str+4). I've already said what I think the armor was going to be upon reading the passage in the books before you or Davidw started debateing the fact of what I have his armor statted at, and how ridiculous it seems to be. I said earlier that I though his armor was going to be +4 elven chain of invulnerability, and if not that then +4 elven chain of moderate fortification if not heavy. The fact is the only written material we have of Drizzt that was published after he got his new armor was his minature stats which has the listed armor I put. |
| Davidw12-01-06, 02:56 PM | And until you can give me something in a cannon written form saying that his new armor does not then.... So you're going to contradict the evidence in the novels purely to make Drizzt stronger? Fine. Have it your way. It's entirely up to you to stat Drizzt how you want, but if you know the character as well as you claim, you of all people should know he doesn't have a strength of 20. PS: it's actually spelt "canon". :) |
| Walls12-01-06, 03:13 PM | How can you argue canon when your own stats don't match what's been given in other books. You are saying he obviously has a str of 20 because it's in a book, yet make up your own stats and levels otherwise. Makes no sense. Now, don't get me wrong, I appreciate the enthusiasm and effort, I am just disputing the end product, tis all. Definitely not a personal attack. |
| Alurvelve12-01-06, 03:18 PM | I know I can't spell :) or I know now lol. How I have Drizzt statted now is a Str18. Without the armor he would have a Str14(feasiable(sp?) in your eyes yes or no?). If no we still can not agree on this, if yes then its Drizzt's armor that is what causes the differance. Like I said on the post before this one when I read the passage I was excited Drizzt has new armor and started thinking what it would be game wise. I thought it might be the invulnerability enchantment(DR 5/magic) or the moderate(maybe Heavy) fortication enchantment which makes him 75%(if not totally immune for heavy) of the time immune ot sneak attacks and critical hits. The the minatures card came out and under equipment was some new armor that gave him a Str increase. I'll be first to say that I didnt think it was right or matched what was written in the books but that was thier choice not mine. I stil believe that he was given that item so his minature stats would be a little better than they would of been without it. In any case if his new armor is indeed not +4 elven chain(str+4) you have yet to stat what you think it should be yourself. Are one of the other 2 enchanments I listed above what you are thinking or not? If not let me know and we might come to a understanding. But until then I am keeping it as is(altough you and others as well as myself do not agree with it). For it is better than nothing. I would be more than happy to change it to invulnerability or fortifacation but can not decide which so I keep it as it was in the newest write-up. Another post sid something about 2nd edition and Wilfgar's str. Unless I am mistaken the heros guide had Wulfgar's str at a 19 did it not? I no longer have mine so I can not check. |
| Alurvelve12-01-06, 03:24 PM | I am saying that the minature card has Drizzt with a Str20 not a book. |
| Alurvelve12-01-06, 03:29 PM | Edited Twinkle: +5 keen defending warning ghost touch scimitar. Reason being is in The Halflings Gem where Drizzt first gets Twinkle he travels to Conberry where he fights the Banshee Agatha and Twinkle has no problem hitting against her. |
| MerrikCale12-01-06, 03:48 PM | Without a doubt I will certainly applaud your effort. Without a doubt I will say their base stats are ALL insanely high. I have to agree. |
| Davidw12-01-06, 03:51 PM | Yes, Drizzt with a strength of 14 is feasible as it's only a single point difference on his official stats. It's the armour supposedly giving him +4 strength that I think everyone has a problem with because it never made him stronger in the novels. What I don't get is the fuss kicked up over the armour anyway. As of the last Drizzt novel I read, he was wearing Adnon's silk so whatever the properties of the elven chain, strength boosting or otherwise, it's the stats of Adnon's silk that are relevant now. Or has he gained a new suit of armour since then that I'm not aware of? |
| Davidw12-01-06, 03:53 PM | Another post sid something about 2nd edition and Wilfgar's str. Unless I am mistaken the heros guide had Wulfgar's str at a 19 did it not? I no longer have mine so I can not check. Yes, that's what it says. Impossible for a human to have a strength of 19 in 2nd edition, but I guess they did it because Wulfgar is a kind of abnormally strong one-in-a-million character and they wanted to give him an edge on other strong characters. |
| Alurvelve12-01-06, 04:06 PM | Yes its Adnon's silk shirt that seems to be the problem. So my question to the general public of the FR is since no one likes the minature rules/stats for his armor what should it be? I have said that I think it should be +4 elven chain of invulnerability, or +4 elven chain of moderate(maybe heavy) fortifacation. So what would a Str19 from 2nd edition convert to in 3rd edition? Something along the lines of a ogre(str21) or hill giant right(str25)? I took away Wulfgar's Belt of giant str +4 dropping his Str to 23 now. |
| Davidw12-01-06, 04:13 PM | No, my problem with the armour was that he doesn't even have it any more, so what abilities it may have is largely irrelevant. He does still have the silk, doesn't he? I'm not sure what 2E strength of 19 would convert to, but in both editions a strength of 18 is the highest a human can physically attain without level increases. So maybe the best thing would be to leave it at 19 in 3E; any increases from level bonuses could boost it to 20 or 21 depending on what level you have him at. |
| Jiggawha12-01-06, 04:17 PM | So what would a Str19 from 2nd edition convert to in 3rd edition? Something along the lines of a ogre(str21) or hill giant right(str25)?. I remember the 2E to 3E conversion document that was released at the start of 3E, I think that Str 18/00 is 24 or smth in 3E |
| Alurvelve12-01-06, 04:25 PM | Davidw I think that Adnon's silk shirt was salvatore's way of describing a mithral chain shirt or mithral chainmail. Or if the majority does not like the idea of Silk shirt translateing to Mithral chain shirt then maybe we could have this. Silk Shirt of invulnerability or Silk Shirt of moderate fortifacation or Silk shirt of heavy fortifacation or Silk shirt of (insert one of the above) armor +8(as per bracers of armor) |
| Diffan12-01-06, 04:31 PM | This is the Drizzt charcter I re did from 3.0 to 3.5..... Drizzt Do’Urden CR18 Male Drow Bbn1/Ftr10/Rgr5 of Mielikki CG medium-sized humanoid Init+9 Senses Darkvision 60ft. Language elven, common, drow sign, undercommon, goblin, giant AC 26, flat-footed 18, touch 18 Hp 124 (16 HD) Fort+15, Ref+13, Will+7 (+9 to SV against spells and spell-like effects) Speed 40ft. (8 squares) Melee +3 frostbrand scimitar*, +22/+17/+12/+7(1d6+8, plus 1d6 cold/15- 20x2) and +2 defending scimitar*, +21/+16(1d6+7/15-20x2) Base atk +16/+11/+6/+1 Grp +17 Atk options distracting attack* Abilities Str 13, Dex 20, Con 15, Int 17, Wis 17, Cha 14 SQ SR 27, fast movement, Rage 1/day, favored enemies (goblins+4, magical beasts+2), wild empathy, combat style (two-weapon combat), light blindness Spell-Like Abilities (CL 16th) 1/day- dancing lights, darkness, faerie fire Ranger Spells Prepared (CL 2nd) 1st- detect plants or animals Feats Twin Sword Style, Blind-Fight, Two Weapon Fighting, Weapon Focus(scimitar), Improved two-weapon fighting, Dodge, Mobility, Weapon Specialization(scimitar), Improved Initiative, Quick Draw, Oversized two-weapon fighting, Improved Critical(scimitar), Melee Weapon Mastery(slashing), two-weapon pounce Skills Climb+10, Handle Animal+9, Heal+5, Hide+15, Intimidate+2, Jump+10, Knowledge(nature)+5, Listen+20, Move Silently+17, Ride+6, Search+12, Spot+14, Survial+13, Swim+1, Tumble+8, Use Rope+5 Possessions Icingdeath, Twinkle, +4 mithral chain shirt of axe/spear blocking, Bracers of Speed(anklets), Onyx Figurine of Wondrous Power *Drizzt’s chain shirt provides him with a Damage Reduction 5/bludgeoning. *Icingdeath is a +3 frostbrand scimitar. This scimitar sheds light as a torch when the temperature drops below 0°F. At such times it cannot be concealed when drawn, nor can its light be shut off. Its wielder is protected from fire; the sword absorbs the first 10 points of fire damage each round that the wielder would otherwise take. A frost brand extinguishes all nonmagical fires in its area. As a standard action, it can also dispel lasting fire spells, but not instantaneous effects, though you must succeed on a dispel check (1d20 +14) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell. *Twinkle is a +2 defending scimitar I kept his stats the same because no where in the recent books says he gained greater strength and I figured it was easier, as well as keeping his Class levels the same. The barbarian rage depicts the hunter in him, the fighter 10 is from his experience in the Underdark, and the ranger is his experience from Montolio the ranger. Hope you like this version as well. :) |
| ToddMorgan12-01-06, 04:41 PM | Cadderly's ring is a ring of regeneration, not a ring of protection +2 |
| Alurvelve12-01-06, 04:46 PM | For Drizzt's rage i use the optional Whirling Frenzy from the unearthed arcana book. It grants when in rage Str+4, +2 dodge AC, +2 reflex save, and he may make 1 additional attack each round at his highest attack bonus but that attack as well as any other that happens while in this state suffer a -2atk penalty. |
| Walls12-01-06, 04:51 PM | Diffan's is easily the best I've seen outside official canon |
| Diffan12-01-06, 05:05 PM | Diffan's is easily the best I've seen outside official canon Thank you. :) P.S. the distracting attack is featured in the PHB II and it replaces the Ranger's animal companion ability. Distracting attack says that when a ranger his with both his weapons, the opponent is considered flanked. Also, the two weapon pounce is featured in the PHB II and it replaces the two-weapon fighting feat givin to rangers with the two weapon combo style. |
| Alurvelve12-01-06, 05:08 PM | Changed Cadderly's eqiupment some. I am going to keep Drizzt's armor how it is until we can find and agree on what it should be. As opposed to how it is written in the minatures card. I like Diffan's armor for the DR 5/bludgeoning would help Drizzt considerably since he hardly fights things that have that kind of damage. what does everyone else think about makeing Drizzt's armor +4 elven chain of DR/? I found the following so pick one for us to change Drizzt's armor too if you want to contribute. Shirt of Angels: DR 5/evil (76,000gp) Shirt of Bones: DR 5/bludgeoning (58,000) Shirt of Chain: DR 5/piercing (58,000gp) Shirt of Demonskin: DR 5/good (76,000gp) Shirt of Fey: DR 5/cold iron (76,000gp) Shirt of Inevitable: DR 5/chaos (76,000gp) Shirt of Ironskin: DR 5/adamantine (90,000gp) Shirt of Moon: DR 5/silver (76,000gp) Shirt of Resilience: DR 5/magic (58,000gp) Shirt of Slaadskin: DR 5/lawful (76,000gp) Shirt of Treant: DR 5/slashing (58,000gp) |
| Walls12-01-06, 05:23 PM | It could just be a suit of mithral or elven chain. |
| Alurvelve12-01-06, 05:33 PM | I already said it might be mithral chain shirt, or mithral chainmail but since no one said anything about that I figured no one liked the idea so I moved to another. |
| Puritan1312-01-06, 05:38 PM | I haven't read the last novel yet, but I was under the impression that Drizzt got spidersilk armor. Spidersilk armor can be found on page 66 of Underdark. |
| Alurvelve12-01-06, 05:40 PM | Spidersilk armor I'll check that out. |
| Alurvelve12-01-06, 05:44 PM | I actually like that thanx Puritan13 for pointing that out. For those who do not know here is its statistics. Spidersilk: 750gp, Armor +3, Max dex +8, check penalty -1, spell failure 10%, spd 30ft, weight 5pounds. So we have this so far for Drizzt's new armor that he got from Adnon. +4 Spidersilk of ??? |
| Puritan1312-01-06, 05:46 PM | Don't forget that in order for it to be enchanted, it has to be masterwork first. That armor check penalty should be a flat 0 now. |
| bondious12-01-06, 08:39 PM | I actually like that thanx Puritan13 for pointing that out. For those who do not know here is its statistics. Spidersilk: 750gp, Armor +3, Max dex +8, check penalty -1, spell failure 10%, spd 30ft, weight 5pounds. So we have this so far for Drizzt's new armor that he got from Adnon. +4 Spidersilk of ??? I made Ad'non's shirt as a +5 Moderate Fortification Spidersilk Shirt, which wouldn't really upgrade his AC at all (since it's the same armor bonus as +4 Mithrial Chainmail), but you get a better max Dex and the Fortification ability. |
| Alurvelve12-01-06, 08:58 PM | Fortification was one of the enchantments I was thinking about. I'm gonna go re-read the passage again and see what better fits. Fortification or some sort of DR. One of the posters said something about Cadderly should be more than Clr20 and i said the reason i had not made him beond that yet is my lack on epic level knowledge. With saying that I am going to try and add some class levels onto him. I was thinking of adding Divine Disciple 4 what do yall think? Advanceing him to these levels is going to provide him with 2 epic feats what does everyone think they should be? I'm thinking about epic spell casting, and improved spell capacity. |
| Alurvelve12-01-06, 11:34 PM | I have edited Drizzt to have a Str14 instead :D I have also made his new armor that he got from Adnon the silk shirt into a +4 Spidersilk shirt of the moon which grants a DR 5/silver. |
| draco111912-02-06, 04:20 AM | Ranger Spells Prepared (CL 2nd) 1st- detect plants or animals That's right!! He did do that whole "Prayer to Mielikki" thing to find the baby seal... Also, I believe Twinkle is a +4 Defender, and shouldn't Icingdeath be a Frostbrand Fire Outsider Bane instead of Evil? |
| draco111912-02-06, 04:25 AM | One of the posters said something about Cadderly should be more than Clr20 and i said the reason i had not made him beond that yet is my lack on epic level knowledge. With saying that I am going to try and add some class levels onto him. I was thinking of adding Divine Disciple 4 what do yall think? Advanceing him to these levels is going to provide him with 2 epic feats what does everyone think they should be? I'm thinking about epic spell casting, and improved spell capacity. That was me. Don't forget that the Chosen template adds +4 LA, so you've already got him at Lvl 24, I'd say 2-4 more levels would about do it. Also, remember that he's got access to ALL Divine spells as a spontaneous caster, with the possible exception of ones with the [Evil] descriptor. As for Wulfgar, in 2e, a Str of 19 was equal to both Ogres and Hill Giants. Since he's actually gone hand-to hand with both, I would say a Str of 22-24 is appropriate, as he can rage and get a higher Str. |
| Diffan12-02-06, 11:25 AM | I actually like that thanx Puritan13 for pointing that out. For those who do not know here is its statistics. Spidersilk: 750gp, Armor +3, Max dex +8, check penalty -1, spell failure 10%, spd 30ft, weight 5pounds. So we have this so far for Drizzt's new armor that he got from Adnon. +4 Spidersilk of ??? I would think that it would still offer protection from slashing and piercing weapons, because in the book it says that his scimitars couldn't puncture the chain mesh and that's why he had to decapitate him. Also, I'm almost positive that it is a Chain shirt, not chain mail. Also, I believe Twinkle is a +4 Defender, and shouldn't Icingdeath be a Frostbrand Fire Outsider Bane instead of Evil? In 2nd edition, Twinkle was a +5 defending weapon, but they've now since changed that, but that's fine with me. As for Icingdeath being a bane weapon, that's up the the creator. 2nd edition didn't have it as a bane weapon but it did mention that the blade felt hungry for the demon Errtu, so who knows. |
| Alurvelve12-02-06, 01:47 PM | For Twinkle I kept it as a +5 weapon, since ther are numerous referances at to how sharp it is I added keen to it, and as above the sword was able to comabt the banshee with ease makeing one think it might be ghost touched. Iceingdeath I thought about fire outsider bane, but wasn't sure if that would work against Errtu(Balor). If fire bane also works against a Balor I'll be more than happy to fix that. I think that if it was not for iceingdeath Drizzt would never of been able to take on Errtu. For the spidersilk armor I'm going to change it to DR 5/bludgeoning. I've made Cadderly a Clr20/Dis4 now so that makes him a 28th level character with his level adjustment. |
| Davidw12-02-06, 02:25 PM | For Twinkle I kept it as a +5 weapon, since ther are numerous referances at to how sharp it is I added keen to it, and as above the sword was able to comabt the banshee with ease makeing one think it might be ghost touched. I don't think it's a keen weapon because Drizzt wasn't able to pierce Obould's armour with it. Yet with Cutter, a keen weapon, he had no trouble. |
| Alurvelve12-02-06, 03:28 PM | I think that Cutter was able to cut it cause it is adamantine, not just keen but thats my opinion. |
| bondious12-02-06, 05:26 PM | I think that Cutter was able to cut it cause it is adamantine, not just keen but thats my opinion. No, you're correct. Khazid'hea was stated as a +2 Keen Adamantine Long Sword HERE (http://ww2.wizards.com/Books/Wizards/?doc=fr_lonedrowstats). |
| Alurvelve12-02-06, 05:33 PM | I've been looking for that site for a while now and for some reason could never find it TY Bondious. With that being found I am once again checking over the characters and changeing them to more reflect what was written there. I might add on one or two more levels to what has been put on them on that site, other than that the only real changed I am going to make will be equipment. And if you can't tell yet yes i love statting out novel characters. I will post what I come up with and everyone can help me fine-tune them :) |
| draco111912-03-06, 03:38 AM | Iceingdeath I thought about fire outsider bane, but wasn't sure if that would work against Errtu(Balor). If fire bane also works against a Balor I'll be more than happy to fix that. I think that if it was not for iceingdeath Drizzt would never of been able to take on Errtu. The reason I say fire is because in the first book of the Icewind Dale trilogy (I can remember the titles of the last two, but not the first one... :(), it says that Icingdeath also hungered after the Hellhounds. Maybe Fire and Evil if Fire wn't work for Balors? Or just HR it so that Balors have the Fire type, too? |
| Alurvelve12-03-06, 04:00 AM | But Hellhounds are evil too right? so wouldn't Bane vs evil work against them as well? |
| draco111912-03-06, 04:13 AM | But Hellhounds are evil too right? so wouldn't Bane vs evil work against them as well? True, but I seem to recall Icingdeath being described as "forged to combat creatures of fire.." or something like that. Then again, it did hurt the marilith, which, AFAIK, wouldn't have any reason to have the Fire type... I think you're right with the Evil Outsider Bane, or possibly both. (Too bad Drizzt's never fought a Fire Elemental before so we'd know for sure...) |
| Alurvelve12-03-06, 04:20 AM | Does anyone remember where Thomas M. Costa(I think that is him) write-up of Danica is. He's the guy who did the write-ups for the link that Bondious gave, and I remember recently he statted her out but can not find the threadin which it was in. |
| bondious12-03-06, 04:57 AM | Does anyone remember where Thomas M. Costa(I think that is him) write-up of Danica is. He's the guy who did the write-ups for the link that Bondious gave, and I remember recently he statted her out but can not find the threadin which it was in. I remember the thread, but searched for it and couldn't find it, and I think it's long gone by now. And I could have SWORN I saved the original version, but can't find it. Bummer. I DO, however, have a version I tweeked around with (from Tom Costa's stats) to fit my conception of her character. I USUALLY keep pretty close to the original when I do this, so it might help. Here we go: Danica Maupoissant: Female Tethyrian human monk 11/fighter 2; CR 13; Medium humanoid (the Dragon Coast); HD 11d8+2d10+39; hp 129; Init +4; Speed 60 ft.; AC 23 (dex +4, wisdom +2, armor +5, monk +2), touch 18, flat-footed 19; Base Attack/Grapple +10/+12. Attack: Glass Steal Dagger +17 melee or ranged (d4+5) OR Unarmed Strike +14 melee (d10+2) Full Attack: Glass Steal Dagger +17/+12 melee (d4+5) OR Unarmed Strike +14/+14/+14/+9 melee (d10+3) OR Glass Steal Daggers +17/+12 ranged (d4+6) Two-Weapon Attack: Both Glass Steal Daggers +15/+11 melee (d4+5) AND +15 melee (d4+4) OR Both Unarmed Strikes +12/+12/+12/+7 melee (d10+2) AND +12 melee (d10+1). SA: greater flurry of blows, ki strike (unarmed strikes treated as magic and lawful), stunning attack (11/day; Fort DC: 18 or stunned 1 round), unarmed strike (d10 damage) SQ: diamond body (immune to poison), improved evasion, purity of body (immune to all non-supernatural or magical diseases), still mind (+2 saves vs. Enchantment), slow fall (50 ft.), wholeness of body (heal 22 hp/day, self only) Alignment: Lawful Good Saves (+2 vs. Enchantment): Fort +14, Ref +12, Will +10 Abilities: Str. 15, Dex 19, Con 16, Int 14, Wis 15, Cha 16 Description: Height 5’0”, Weight 100lbs, Skin: fair, Hair: strawberry blonde (mid length and unruly), Eyes: light brown (almond-shaped). Skills: Balance +14, Climb +13, Concentration +5, Diplomacy +9, Escape Artist +14, Hide +11, Intimidate +6, Jump +15, Knowledge (arcana) +3, Knowledge (local – the Dragon Coast) +4, Knowledge (religion) +3, Listen +9, Move Silently +11, Ride +5, Sense Motive +10, Spot +9, Swim +10, Tumble +17. Feats: Blind-Fight, Deflect Arrows (b), Dodge, Fists of Iron (+d6 damage to one unarmed strike, uses Stunning Fist attempt), Flying Kick (+d12 damage to a charging unarmed strike), Improved Trip (b), Improved Unarmed Strike (b), Mobility, Power Attack, Stunning Fist (b), Two-weapon Fighting, Weapon Finesse. Languages: Chondathan, Common, Damaran, Goblin. Possessions: A pair of +3 Ki-Focus Glass Steal Daggers (gifts from her sensei, Grandmaster Penpagh D’Ahn); Items: Bracers of Armor +5, Vestments of Resistance +1. As for "Icingdeath vs. evil outsiders/fire subtype" debate, there is also the time when the Glabrezu that Errtu sent to aid Matron Baenre during the assult on Mithral Hall (in the 'Siege of Darkness'). When it showed up there was mention that Icingdeath sensed and was angred/enraged by the Glabrezu's pressence, much like it was against Errtu, the hell hounds and the Marilith. For this, I put my vote in for Evil Outsider Bane. |
| draco111912-03-06, 05:04 AM | As for "Icingdeath vs. evil outsiders/fire subtype" debate, there is also the time when the Glabrezu that Errtu sent to aid Matron Baenre during the assult on Mithral Hall (in the 'Siege of Darkness'). When it showed up there was mention that Icingdeath sensed and was angred/enraged by the Glabrezu's pressence, much like it was against Errtu, the hell hounds and the Marilith. For this, I put my vote in for Evil Outsider Bane. (Just in case I wasn't clear enough. I confuse myself sometimes... :P) I'll readily agree with Evil Outsider Bane or Evil Outsider and Fire Subtype Bane |
| Alurvelve12-03-06, 12:45 PM | I searched back about 5 pages and didn't find it yet, but did finally find the write-up for Cadderly and copy pasted it along with the Companions of the Hall. So we have this for offical stats so far on them. In () I have my personal opinion on them and would like to hear what everyone else thinks as well. Drizzt: Ftr10/Bbn1/Rgr5 (I think Drizzt should have at least 2 more Ftr levels before he left the underdark.) Bruenor: Ftr13 (I think that Bruenor should be a Ftr16, he did after all defeat Shimergloom and thats a task I do not think a 13th level character could of done.) Wulfgar: Bbn9 (I would think Bbn 11 so Wulfgar has access to the Greater Rage effect) Catti-brie: Ftr7 (Cat I'm not too sure about. Maybe Ftr9. I don't see her on the same level as the Bouldershoulder brothers and maybe just under Wulfgar in combat prowess.) Regis: Rog7 (I'd give him at least one more rog level and maybe one ftr level) Ivan: Ftr8 (In my opinion he should be no less than a Ftr10) Pikel:Ftr3/Drd5 (To match his brother I'd make him Ftr4/Drd6) Cadderly: Clr20 Chosen of Deneir (I would think that he would have a few more levels on him maybe Divine Disciple4) Reason i am redoing them is this. I feel that my version of the characters are more powerful than what most see them as, but i do believe that the ones here are not as good as they should be, so I hope to find a happy medium combining the 2. Levels I don't see that big of a differance on really, but the equipment is where I think most of the changes will come from. |
| bondious12-03-06, 05:18 PM | (Just in case I wasn't clear enough. I confuse myself sometimes... :P) I'll readily agree with Evil Outsider Bane or Evil Outsider and Fire Subtype Bane I'm not sure if you're clarifying for just yourself or because you thought I was calling you out or something, but if that's the case then rest assured I was doing no such thing. I was simply piping in on the discussion with my opinion of the topic, and nothing more. Sorry if there was some misunderstanding here. As to the characters that Alurvelve mentioned above, here are my takes: Drizzt: Fighter 8/Ranger 8/Dervish 1 (if you're gonna add a level or two, I'd go for ranger or dervish, myself.) Bruenor: Fighter 14/Exotic Weapon's Master 2 (I've substituted the greataxe in the Silver Marches write-up with a Dwarven waraxe, which seems more appropriate to me.) Wulfgar: Barbarian 10/Fighter 2 (the 2 fighter levels reflects his training with Drizzt, and any additional levels I would put on barbarian.) Catti-brie: Fighter 10 (straight up, no ranger levels, with feats mainly towards archery.) Regis: Rogue 12 (I feel that Regis has a bit more of "life experience" then, say, Catti-brie. He lived quite some time on the mean streets of Calimport, for instance, and even though he's not first in line to fight I'm thinking he has a good "backlog" of experience over the course of his life.) Ivan: Fighter 12 (The Bouldershoulder brothers seem to have been veterans BEFORE the events of the Cleric Quintet, in my opinion, and I feel that this is appropriate.) Pikel: Fighter 4/Druid 9 (Same as above, and since Pikel's older than Ivan I gave him an extra level.) Cadderly: Cleric 20 Chosen of Deneir (Pretty much as he's statted, with very few minor alterations.) |
| Alurvelve12-03-06, 05:45 PM | One of the things I though about for Bruenor was maybe giveing him Monkey-grip, so if he wanted he could use the Greataxe in two hands or in one allowing him to use his shield. I also agree that he should have a dwarven waraxe, but maybe a large one for the reasons I said above. |
| Koldd12-03-06, 11:42 PM | woah....whats with putting drizzt on the ranged combat track? he doesnt even own a bow! But he has used a bow several times... remember his encounter with the goblin whose disposition was not unlike Drizzt's. |
| Alurvelve12-04-06, 12:21 AM | Although it's never been offically statted, I believe that Drizzt took Mooshie's bow after he died. It was said somewhere that he took a bunch of his books. There were some books on certain regions in the area, and one on dragons that I remember. That brings me to another idea. What kind of knowledge bonus do you think a books should grant someone. Like a book of dragons do you think it might be able to grant you a +2 knowledge arcane checks when pertaining to dragons? Same for a book of the Norht or a book of the Sword Coats? |
| Puritan1312-04-06, 02:40 AM | Although it's never been offically statted, I believe that Drizzt took Mooshie's bow after he died. It was said somewhere that he took a bunch of his books. There were some books on certain regions in the area, and one on dragons that I remember. That brings me to another idea. What kind of knowledge bonus do you think a books should grant someone. Like a book of dragons do you think it might be able to grant you a +2 knowledge arcane checks when pertaining to dragons? Same for a book of the Norht or a book of the Sword Coats? I don't know about a bonus, but you have the materials on hand to take 10 or even 20 on the relevant knowledge check. |
| Alurvelve12-04-06, 02:49 AM | I am almost done with the re-done version of all the characters. I am only lacking Danica atm. |
| draco111912-04-06, 03:42 AM | I'm not sure if you're clarifying for just yourself or because you thought I was calling you out or something, but if that's the case then rest assured I was doing no such thing. I was simply piping in on the discussion with my opinion of the topic, and nothing more. Sorry if there was some misunderstanding here. Only misunderstanding was that I wasn't sure whether I had accurately stated my position. I guess I misunderstood myself, or something... :) |
| Alurvelve12-04-06, 03:01 PM | deleted and moved |
| Alurvelve12-04-06, 03:03 PM | Instead of posting tham all at once like last time I am going ot do thier re-done verion one at a time to give time for some input on each one of them. |
| Davidw12-04-06, 06:23 PM | I think I'd make the spidersilk armour resistant to piercing not bludgeoning. In Drizzt's fight with Adnon, it turned his blades so it's more likely to be piercing than bludgeoning resistant. |
| Alurvelve12-04-06, 07:38 PM | Ok changed his armor to DR/piercing. Anyone see anything else that just screams NO that doesnt belong? |
| bondious12-04-06, 08:40 PM | I think I'd make the spidersilk armour resistant to piercing not bludgeoning. In Drizzt's fight with Adnon, it turned his blades so it's more likely to be piercing than bludgeoning resistant. Ok changed his armor to DR/piercing. Anyone see anything else that just screams NO that doesnt belong? Well, for ONE THING, when you have "DR/[insert here]", the "insert here" is what bypasses the DR. Examples: "DR 5/silver" is bypassed by silver, "DR 10/good or cold iron" is bypassed by good aligned and/or cold iron weapons. SO, if you have "DR/Bludgeoning", that means you get the DR vs. slashing and piercing, but NOT against bludgeoning. With that statement above, if you want to make Ad'non's Shirt resistant to piercing and slashing, then you would use the "DR/bludgeoning". ALSO, from the 'Complete Warrior' (pgs. 133-134) you have 3 new armor abilities, each costing +2: Axeblock (DR 5/Bludgeoning or piercing), Hammerblock (DR 5/slashing or piercing), and Spearblock (DR 5/Bludgeoning or slashing). One or more of THESE might fit the bill, I think. |
| TomCosta12-04-06, 08:48 PM | By request, here's what I did for the Salvatore characters. The Companions of the Hall as of the beginning of the Lone Drow are here: http://ww2.wizards.com/Books/Wizards/?doc=fr_lonedrowstats Sean K. Reynold's Version of Cadderly is here: http://ww2.wizards.com/Books/Wizards/?doc=fr_lonedrowstats And for whatever its worth here are my 3E (not 3.5E) versions of some other Salvatore characters. I would certainly change all of them now. I don't think I'd add levels necessarily, but I think with all the additional options available in the last couple years, I'd tweak all three (not to mention update to 3.5E). Make of them what you will.... JARLAXLE [1368 DR) Male drow Ftr 12/Duelist 6: CR 20; Medium-size humanoid (elf); HD 18d10+36; hp 139; Init +9; Spd 30 ft.; AC 30 (touch 30, flat-footed 21); Atk +22/+17/+12/+7 melee (1d6+3 and wounding/15-20, +1 rapier of wounding) and +23/+18 melee (1d4+3/x3 and life stealer, +2 life stealer main-gauche), +27/+22/+17/+12 ranged (1d4+6/19-20, 4 +4 daggers of distance); SA Precise strike +2d6, acrobatic attack; SQ Drow racial traits, canny defense, enhanced mobility; AL NE; SV Fort +15, Ref +19, Will +11; Str 14 (+2), Dex 21 (+5), Con 15 (+2), Int 18 (+4), Wis 15 (+2), Cha 18 (+4); Height 5 ft. 7 in. Skills: Balance +12, Bluff +9, Climb +7, Diplomacy +8, Gather Information +9, Hide +12, Innuendo +9, Intimidate +11, Jump +9, Listen +14, Move Silently +22, Perform (ballad, dance, melody) +7, Pick Pocket +8, Ride (lizard) +6, Search +7, Sense Motive +7, Speak Language (Common, Chondathan, Drow Sign, Elven, Goblin, Undercommon), Spot +14, Tumble +15, Use Rope +8. Feats: Ambidexterity, Combat Reflexes, Daylight Adaptation, Dodge, Improved Critical (rapier), Improved Initiative, Improved Two-weapon Fighting, Mobility, Quick Draw, Spring Attack, Two-sword Style, Two-weapon Fighting, Weapon Finesse (main-gauche), Weapon Finesse (rapier). Special Attacks: Duelist Class Features: Precise strike +2d6 (if defend with secondary weapon), acrobatic attack (Jump check gains +2 attack and damage). Special Qualities: Drow Racial Traits: Darkvision 120 ft., immunity to sleep, SR 29, +2 bonus on Will saves vs. spells and spell-like abilities, +2 bonus on Will saves vs. enchantments; Drow spell-like abilities: 1/day – dancing lights, darkness, and faerie fire, base DC 14 + spell level, caster level 18th. Duelist Class Features: Canny defense (add Int bonus to Dex AC bonus), enhanced mobility (+4 AC against AoO due to moving). Possessions: +1 rapier of wounding, +2 life stealer main-gauche, 4 +4 daggers of distance, ring of protection +3, ring of resistance +3 (as cloak), boots of elvenkind, bracers of armor +8, cape of scintillating colors (as cloak), eyepatch of fiery fear, hat of holding (as bag 1), necklace of fireballs (VII), portable hole, pouch of many pockets (as belt of many pockets, see Tome and Blood), 20 flashpellets (see Tome and Blood, but for creatures with light blindness, DC is 15 + two times positive value of light blindness penalty). Moreover, Jarlaxle is rumored to be covered, head to toe, in potent magical items, and may possess other items of note. ZAKNAFEIN (AT TIME OF DEATH) Male drow Rog 3/Ftr 20/Ancestral Avenger (Dragon #279) 1: CR 26; Medium-size humanoid (elf); HD 3d6+17d10+60; hp 166; Init +5; Spd 30 ft.; AC 24 (touch 15, flat-footed 24); Atk +23/+18/+13/+8 melee (1d8+7/15-20, +5 keen longsword) and +23/+18 melee (1d8+6/15-20, +5 keen longsword), +25/+20/+15/+10 melee (1d8+7/15-20, +5 keen longsword) and +23/+18 ranged (1d6+2/19-20, adamantine whip dagger), +25/+20/+15/+10 ranged (1d6+3/19-20, adamantine whip dagger); SA Sneak attack +2d6, drow bane (+1 attack, +1d6 damage); SQ Drow racial traits, evasion, uncanny dodge, locate traps, underground tracking; AL CN; SV Fort +14, Ref +13, Will +10; Str 15 (+2), Dex 21 (+5), Con 16 (+3), Int 15 (+2), Wis 15 (+2), Cha 13 (+1); Height 5 ft., 5 in. Skills: Balance +13, Climb +12, Diplomacy +3, Escape Artist +7, Handle Animal +6, Hide +24, Intimidate +12, Intuit Direction +7, Jump +14, Knowledge (Nobility and Royalty – Drow) +5, Knowledge (Underdark) +5, Listen +13, Move Silently +24, Ride (lizard) +12, Search +10, Sense Motive +8, Speak Language (Drow Sign, Elven, Goblin, Undercommon), Spot +13, Swim +4, Tumble +11, Use Rope +11, Wilderness Lore +4. Note, Zaknafein’s Swim skill has not been modified by the weight of his gear. Feats: Alertness, Ambidexterity, Combat Reflexes, Dodge, Exotic Weapon (whip), Expertise, Improved Critical (longsword), Improved Two-weapon Fighting, Iron Will, Mobility, Off-Hand Parry (Sword and Fist), Quick Draw, Spring Attack, Track, Twin Sword Style, Two-weapon Fighting, Weapon Focus (longsword), Whirlwind Attack. Special Attacks: Rogue Class Features: Sneak attack +2d6. Ancestral Avenger Class Features: Drow bane (+1 attack, +1d6 damage). Special Qualities: Drow Racial Traits: Darkvision 120 ft., immunity to sleep, SR 35, +2 bonus on Will saves vs. spells and spell-like abilities, +2 bonus on Will saves vs. enchantments; Drow spell-like abilities: 1/day – dancing lights, darkness, and faerie fire, base DC 11 + spell level, caster level 24th. Rogue Class Features: Evasion (Ref save for no damage instead of ½), uncanny dodge (Dex bonus to AC), locate traps. Ancestral Avenger Class Features: Underground tracking. Possessions: +5 mithril shirt of moderate fortification, 2 +5 keen longswords, boots of elvenkind, cloak of elvenkind, mighty (+2) adamantine whip dagger, 10 flashpellets (see Tome and Blood, but for creatures with light blindness, DC is 15 + two times positive value of light blindness penalty). (Zaknafein is probably about 360,000 gp short of the standard NPC’s level of wealth. Appropriate items might include a +3 ghost touch silver dagger, a ring of protection +5, a ring of spell turning, 4 immovable rods, a bottle of air, and 10 doses of universal solvent, which would leave him about 70,000 gp short, some of which could be filled with potions.) DANICA Female human Mnk 10/Ftr 2; CR 12; Medium-size humanoid (human); HD 10d8+2d10+36; hp 95; Init +4; Spd 60 ft.; AC 19 (touch 19, flat-footed 19); Atk +12/+9/+6 melee (1d10+4, unarmed strike) and +12 melee (1d10+2, unarmed strike), +14/+9 (1d4+7/19-20, +3 dagger of ki focus) and +14 (1d4+5/19-20, +3 dagger of ki focus), +17/+12 ranged (1d4+7/19-20, 2 +3 daggers of ki focus); SA Flurry of blows, stunning attack 11/day, ki strike; SQ Improved evasion, still mind, slow fall (50 ft.), purity of body, wholeness of body, leap of the clouds; AL LG; SV Fort +13, Ref +11, Will +9; Str 18 (+4), Dex 20 (+5), Con 17 (+3), Int 13 (+1), Wis 15 (+2), Cha 16 (+3); Height 5 ft. Skills: Balance +16, Climb +10, Concentration +7, Diplomacy +6, Disable Device +3, Escape Artist +7, Heal +4, Hide +7, Jump +18, Listen +8, Move Silently +7, Search +4, Spot +6, Swim +6, Tumble +18. Note, Danica’s Swim skill has not been modified by the weight of her gear. Feats: Ambidexterity, Blind-Fight, Circle Kick (see Sword and Fist), Deflect Arrows, Dodge, Improved Trip, Improved Unarmed Strike, Mantis Leap (see Sword and Fist), Mobility, Two-weapon Fighting, Weapon Finesse (unarmed strike). Special Attacks: Monk Class Features: Flurry of blows (for +10/+10/+7/+4 and +10), stunning attack (1/round, Fort save DC 17, or stunned 1 round) 11/day, ki strike (unarmed strike hits as if +1 enhancement bonus) Special Qualities: Monk Class Features: Improved evasion (no damage w/Ref save, ½ if fail), still mind (+2 save vs. enchantments), slow fall (treat fall as 50 ft. shorter), purity of body (immune to non-magical disease), wholeness of body (heal 20 hp/day), leap of the clouds (jump not limited by height). Possessions: 2 +3 daggers of ki focus (with glassteel blades; see Sword and Fist). |
| Alurvelve12-04-06, 08:57 PM | Thanx for the posting Costa :) Also Thanx Bondious for the post, I forgot all about those enchantments in the Complete Warrior. I think Axeblock would cover it. |
| bondious12-04-06, 09:12 PM | Also Thanx Bondious for the post, I forgot all about those enchantments in the Complete Warrior. I think Axeblock would cover it. Please note that Axeblock will ONLY grant DR vs. slashing weapons, and NOT piercing or bludgeoning. Should work though, I think. |
| TomCosta12-04-06, 10:05 PM | No problem and just noticed I put the wrong link to Sean's Cadderly article. It's http://ww2.wizards.com/Books/Wizards/?doc=fr_deneir. |
| Alurvelve12-04-06, 11:09 PM | deleted and moved |
| Alurvelve12-04-06, 11:57 PM | I posted the re-done version of Obould 2nd so that we might be able to closer compare him to our dark elf friend. With the events that happen in the Two Swords, I think we'd replace Obould's +1 Spiked Full-plate of Greater Ironskin, with +1 spiked full plate, and he'd have no more helm. Poor Obould lost 2 of his new toys lol. |
| Alurvelve12-05-06, 05:08 AM | deleted and moved |
| Alurvelve12-05-06, 03:25 PM | deleted and moved |
| Alurvelve12-05-06, 03:27 PM | deleted and moved |
| Alurvelve12-05-06, 03:28 PM | deleted and moved |
| Alurvelve12-05-06, 03:30 PM | deleted and moved |
| Alurvelve12-05-06, 03:32 PM | deleted and moved |
| bondious12-05-06, 03:33 PM | Something to note about Wulfgar, I remember reading that he was wearing "chainmail" during Obould's son's siege of Mithral Hall. Don't know if it was a chain shirt or chainmail, but I would guess a chain shirt since Wulfgar is usually quite mobile, and would probably favor lighter (lowest armor check) armor. And since his adopted father is King of Mithral Hall, I'd say that maybe a +1 or +2 suit of Mithral Chainmail or Chain Shirt would be in order. Is the "Powerhouse" that you have there a feat or a special/unique ability? Also, if you get +4 to strength opposed checks AND you are treated as Large from the Jotunbrud feat, doesn't that effectively mean that you get a +8 to most opposed Strength checks? Here's what I'd do: Powerhouse: You are gifted with exceptional strength. This template grants the character a +2 to Strength adjustment upon character creation, and also allows the character to make a Feat of Strength once per day. The Feat of Strength allows the character to add a +1 bonus to their Strength score at 1st level, and another +1 for every 2 character levels thereafter. This Strength boost lasts until their next turn. I think that this could easily be a regional feat, and is PROBABLY not enough to add a +1 level adjustment. |
| Alurvelve12-05-06, 03:33 PM | deleted and moved |
| Alurvelve12-05-06, 03:39 PM | Powerhouse is a template I created useing the DMG2. It actually suggested it to be a +2 level adjustment (ouch) I added the feat of strength thing for flavor (like when he was able to hold a portal human by pure strength). It is identical to the granted power of a cleric with the strength domain. You know what I think your right he was wering somekind of chain. Think I might go with +2 Mithral Chainmail, what do you think? |
| bondious12-05-06, 04:39 PM | Here are a few comments about the characters you’d posted thus far. Catti-brie: I think her Quiver of Anariel should produce masterwork alchemical silver arrows, since the bow’s enhancement bonus overlaps with the arrows enhancement bonus. (I notice that her attack bonus has them stacking, which it shouldn’t) ALSO, I don’t recall ever reading that her arrows were electric, only that they resembled “bright streaks of lightning”, which could easily be an illuminated silver streak. And for me, Taulmaril is a +3 Sonic Elven Long Bow of Seeking...but that's just MY opinion. Bruenor: I’m not sure about that Gem-encrusted Helm’s abilities, don’t think that’s ever come up, so who knows. Also, I think that Bruenor should have the Endurance and Diehard feats, and am quite fond of the Combat Brute tactical feat in the ‘Complete Warrior’. I think those fit him. Regis: He looks good, though I’ve always had a problem with that Stone of Good Luck that he was stated as having…it’s never mentioned in the books. The Bouldershoulders: They look good, though I could have SWORN that Ivan had the Ring of Regeneration (instead of Cadderly). But due to the events of the Hunters Blade (poor Pikel), I’d say that maybe he DID give it to Cadderly. As for Pikel, do you think that his newfound handicap should be accounted for or are you working under the assumption that he’s since gotten magical healing/repair? ALSO, for Pikel, if you check out the Duskwook special material in the ‘Magic of Faerun’, there is a Duskwood Breastplate that might fit our dwarven Doo-Dad quite well. Cadderly: Looks good, though his spindle disks should be Adamantine (a gift from the Bouldershoulders in the 3rd or 4th book, I think) and I’m thinking that the hand x-bow should be masterwork. Danica: Looks good, but remember that her daggers are Glass Steel, and I like Ki-Focus for them as well. I’d also make her a Monk 13/Fighter 2, but that’s just me. Pwent: Looks good to me. Remember that he uses a spiked helmet (see ‘Races of Faerûn’), which I suggest to be a +1 Vicious Valorous Spiked Helmet, which would do triple damage on a charge (x2 normally for a spiked helmet and x2 for the +1 Valorous ability, which in d20 equals x3). Also, the Berserker ability (+1 market; +2 enhancement bonus while raging) would go good with his spiked gauntlets and armor spikes, in my opinion. Belwar: The ‘Silver Marches” book has him as a ranger 4/fighter 7, so what you have looks good. I think he should have a special penalty to skill and ability checks tied to Dexterity, due to his handicap. And as for his warhammer and pick “hands”, they seemed to confer some increased combat abilities when clanged together. I’m thinking that maybe they gained the Sonic and/or Thundering abilities, and probably gave him a circumstance bonus to hit and damage, or maybe just Bull’s Strength. Something to think about. Innovindil: She looks good, though her attack bonuses look a little out of whack. Both her longsword and greatbow are +1 more than they should. For the greatbow, I’m thinking you added the arrow’s +1 bonus, which isn’t supposed to stack. As for the sword, I don’t know. And in response to your last post... Powerhouse is a template I created useing the DMG2. It actually suggested it to be a +2 level adjustment (ouch) I added the feat of strength thing for flavor (like when he was able to hold a portal human by pure strength). It is identical to the granted power of a cleric with the strength domain. I don't have the PHB 2, so I didn't know. Right on. So I'd say drop the +4 to opposed checks and call it a +1 level adjustment, then. You know what I think your right he was wering somekind of chain. Think I might go with +2 Mithral Chainmail, what do you think? That or a +2 Chain Shirt, yeah. It's only a +1 armor bonus seperating them, though with the Chain Shirt there's no armor check and the max Dex is better, which I think suits Wulfgar better. Either would work, though. |
| Alurvelve12-05-06, 05:27 PM | Drizzt: I changed his favored enemys from goblins and magical beasts to orc and giants. Seeing as there are the first and most type of creatures he fights once he starts his ranger training fomr Mooshie. Wulfgar: I am makeing it +2 Mithral chain shirt. Catti-bri: fixed her attacks Bruenor: I added the Helm to help him against his fight against Shimmergloom, otherwise that dragon would of torn him apart level by level, took away iron will and monkey-gripto give him endurance and diehard. ALso changed him to useing a dwarven waraxe instead of a greataxe. Pikel: I am takeing into consideration that Cadderly fixes his arm. Cadderly: fixed his disks. Danica: fixed her daggers. Pwent: gave him a +1 viscious helmet Belwar: added thundering to his SQ for when he smashed his hand together. Innovindil: Fixing attack mods, for some reason I was stacking the arrows and bows enchantments, dont know why it baffles me, thanx for the catches. |
| Alurvelve12-05-06, 05:47 PM | deleted and moved |
| boards12-05-06, 08:11 PM | Just curious why is Pikels fighter level so low? From what I remember he didnt start getting any druidic abilities until book 4 when he tames a snake. Before then he was a straight fighter and seemed to be holding his own with Ivan during the battles. |
| Alurvelve12-05-06, 09:27 PM | Reason being is if I remember correctly he is able to cast tree stride or some kind of similar Drd spell. That was how he nad Ivan made it to the North so quickly, and tree stride is like a 5th level Drd spell so he needed to be at least 9 to cast 5th level spells. Before searching on that I was thinking of makeing him Ftr6/Drd7, but opted for what is there now. |
| draco111912-05-06, 11:55 PM | Pikel's a special case, though. I doubt that he's actually got that many doo-dad levels, it just seems that a god(dess) of Nature has a sense of humor. I'm not really sure how you'd stat that, but I think he should have more Fighter levels than that. As for Belwar's "hands", I'd give them the ability to cause Sonic damage, since they "hum." |
| bondious12-06-06, 12:04 AM | As for Belwar's "hands", I'd give them the ability to cause Sonic damage, since they "hum." I think Sonic and Thundering (basically a "Sonic Burst") and maybe either Bull's Strength or something like Divine Favor or Divine Power. |
| Alurvelve12-06-06, 12:15 AM | I like the idea of it also adding Bull's Str. My only question is should it be limited in the number of uses per day? |
| Alurvelve12-06-06, 12:16 AM | Anyone got any suggestions, crticism of the 3 fomr the Demonstone (Rannke, Illius,Zhai), or about Athrogate, Proffit, or KImmurial? Or have yall just not made it down that far lol. |
| Alurvelve12-06-06, 12:21 AM | Warden Power: When Belwar clashes his new formed hands together and say Bivrip they gain the thundering enchantment, and grant him the benefit of Bull's Strength. Added that to Belwar, what do yall think? Also I've often thought about giveing Bruenor Dwarven Defender levels makeing him look like Fighter 12/Dwarven Defender 4. What do yall think about him haveing that prc? |
| Alurvelve12-06-06, 03:05 AM | Artemis and Jarlaxle will be posted next, but what I would like help with before I post Jaraxle is to compile a complete list of al known items he has. So have at it if ya want ta help. |
| Redrake12-06-06, 03:11 AM | How about Rai-Guy? |
| shiyongseng12-06-06, 10:16 AM | Charon’s Claw: +5 keen smoking wounding longsword. It is a intelligent item that has a Int: 16, Wis: 16 Cha: 10 Ego: 19. It is neutral evil aligned and grants deathwatch as a continual effect,and makes the wielder invisible to darkvision, Knowledge(shade history/lore) 10ranks. It has 60ft darkvision and hearing. It shouls also have the ability of telepathy and speech but has yet to show signs or anything other than empathy. I'd say the Claw gives him invisibility a certain amount of times a day, because when he attacked the Were-Rats in the sewer they could smell him, but not see him. They have the Scent ability and Low-Light vision and not Darkvision. It also burns the user up into ash if they can't control the thing. |
| Alurvelve12-06-06, 03:04 PM | Oh yeah I forgot the Disintagrate spell upon a failed Ego check. Thanx for the catch Shiyongeng. I'lll fix that once I post AE's new write-up. I would of done Rai-guy, but after the events of the Servant of the Shard I decided not to bother. |
| Alurvelve12-06-06, 04:53 PM | deleted and moved |
| Alurvelve12-07-06, 12:34 AM | One of the other things I've thought about was makeing Aegis-Fang a Giant Bane. Would that be too over the to or would it be ok and not so overpowering? |
| bondious12-07-06, 02:09 AM | One of the other things I've thought about was makeing Aegis-Fang a Giant Bane. Would that be too over the to or would it be ok and not so overpowering? I don't remember Aegis-fang being able to harm giants any more or less than any other creature. He HAS taken down quite a few giants, though, and since it was made by a dwarf it stands to reason that it MIGHT be Giant, Orc and/or Goblin Bane, since those are the USUAL dwarven enemies. I see no harm in it, though I wouldn't do that myself. I DO count Aegis-fang as a Dwarven Thrower, however, which deals extra damage to giants, as noted below. Dwarven Thrower: This weapon commonly functions as a +2 warhammer. In the hands of a dwarf, the warhammer gains an additional +1 enhancement bonus (for a total enhancement bonus of +3) and gains the returning special ability. It can be hurled with a 30-foot range increment. When hurled, it deals an extra 2d8 points of damage against giants or an extra 1d8 points of damage against any other target. So maybe Giant Bane would be an idea for your version, yeah. |
| Dxzauvrinn12-07-06, 02:24 AM | Athrogate: Male dwarf Fighter 17; CR 17; Med-sized Humanoid; HD 17d10+68; hp 163; Init +3; Spd 20 ft; AC 20, touch 16, flat-footed 17; Base Atk +17; Grp +24; Full Atk +24/+18/+14/+8(1d8+11/x2, +2 glass steel Morningstar) & +24/+18(1d8+7/x2, +2 glass steel Morningstar); SQ Dwarf traits; AL CN; SV Fort +14, Ref +8, Will +7; Str 24, Dex 17, Con 18, Int 13, Wis 14, Cha 11 Skills and Feats: Climb +10, Jump +13, Knowledge (the North) +3, Knowledge (Vaasa) +5, Listen +12, Spot +12, Survival +7, Tumble +12; Dodge, Mobility, Two-weapon Fighting, Improved Two-weapon Fighting, Spring Attack, Weapon Focus (Morningstar), Weapon Specialization (Morningstar), Improved critical (Morningstar), Over-sized Two-weapon Fighting, Power Attack, Cleave, Great Cleave, Endurance, Improved Bull Rush, Diehard. Possessions: +2 Mithral Breastplate, Belt of Giant Strength +6, +2 glass steel Morningstar, +2 glass steel Morningstar, Fiendish Dire Boar Figurine of Wondrous Power (Snort). Proffit: Male two-headed troll Barbarian 5; CR 10; Large Giant; HD 6d8+5d12+88; hp 152; Init +2, Spd 40ft; AC 22, touch 11, flat-footed 21; Base Atk +9; Grp +20; Full Atk +15/15(1d6+7 claws) & 10/10(1d6+3 bites); SA Rend 2d6+10; DQ Uncanny Dodge, Improved Uncanny Dodge, Rage 2/day, Fast Movement, Scent, Superior Multi-attack, Darkvision 90 ft, Regeneration 5, Low-light Vision; AL CE; SV Fort +19, Ref +5, Will +7; Str 25, Dex 14, Con 27, Int 10, Wis 15, Cha 10; Skills and Feats: Intimidate +12, Jump +11, Knowledge (the North) +2, Listen +14, Spot +11, Survival +10; Alertness, Iron Will, Track, Power Attack, Cleave. Possessions: +2 Hide Armor. Kimmurial: Male drow Psion 16; Cr 17; Med-sized Humanoid; HD16d4+48; hp 82; Init +7; Spd 30 ft; AC 25, touch 15,flat-footed 18; Base Atk +8; Grp +9; Full Atk +12/+7(1d6+4/19-20x2, +3 ghost touch short sword); SQ Drow traits, SR 27 Discipline (telepath), Power Points per Day 279, Powers Known 30, Max Power Level 8; AL CE; SV Fort +8, Ref +8, Will +12; Str 12, Dex 17, Con 17, Int 24, Wis 14, Cha 15 Skills and Feats: Bluff +8, Concentration +18, Diplomacy +8, Gather Information +13, Hide +13, Knowledge (arcane) +12, Knowledge (dungeoneering) +15, Knowledge (menzoberranzan) +12, Knowledge (menzoberranzan history) +12, Knowledge (planes) +13, Knowledge (psionics) +26, Knowledge (religion) +10, Listen +9, Move Silently +8, Psicraft +26, Search +14, Sense Motive +12, Spot +9; Power Penetration, Combat Manifestation, Psionic Talent, Empower Power, Quicken Power, Dodge, Mobility, Improved Initiative, Psionic Endowment, Psicrystal Affinity. Possessions: Psicrown of Discerning Watcher, Amulet of Health +4, Bracers of Armor +6, Ring of Protection +2, Ring of Freedom of Movement, Drow Boots, Mantle of Spell Resistance 21 Ummm..Proffit's CR would be much higher than 10 since the base two-headed troll has a CR of 14. It'd be 19, which makes sense to me. Hmm...by his hit dice I noticed that your using a base troll with the multi-headed template. Good idea, but two-headed trolls actually exists. They're in the Unapproachable East FR accessory. Also, Cattie-brie's arrows often blasted straight through her targets. I'd give her bow the exit wounds ability from Complete Warrior. And for a final gripe, Athrogate doesn't just have +2 glassteel morning stars (flails). One has the rusting magical enhancement from the Shining South accessory and the other weapon has acidic burst and or the exploding magical enhancement. |
| Dxzauvrinn12-07-06, 02:36 AM | King Bruenor Battlehammer: Male Shield Dwarf Fighter 16; CR 16; Medium humanoid; HD 16d10+96; hp 176; Init +0; Spd 20ft; AC 28, touch 11, flat-footed 23; Base Atk +16; Grp +20; Full Atk +23/+18/+13/+8(1d10+11/19-20x3, +3 keen dwarven waraxe); SQ Dwarf Traits; AL NG; SV Fort +16, Ref +6, Will +7; Str 18, Dex 13, Con22, Int 15, Wis 13, Cha 13; Height 4 ft 6 in. Skills and Feats: Climb +8, Craft (weaponsmithing) +15, Diplomacy +7, Handel Animal +4, Intimidate +5, Jump +6, Knowledge (the North history) +4, Knowledge (the North local) +4, Listen +3, Ride (horse) +10, Spot +5, Blind-fight, Bull-headed, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (dwarven waraxe), Endurance, Leadership, Power Attack, Diehard, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe), Greater Weapon Focus (dwarven waraxe), Greater Weapon Specialization (dwarven waraxe), Improved Sunder. Possessions: +3 full-plate armor, +3 keen dwarven waraxe, amulet of natural armor +2, gauntlets of ogre power, peript of wound closure, boots of winterlands, Gem incrusted Helm (Immune to negative levels) +2 Heavy Golden Shield, potion of cure serious wounds, potion of heroism. Regis: Male lightfoot halfling Rogue 10/Fighter 1; CR 11; Small humanoid; HD 10d6+1d10+22; hp 67; Init +8; Spd 20 ft.; AC 20, touch 15, flat-footed 20; Base Atk +8; Grp +4; Atk +10/+5 melee (1d6+2, +2 heavy mace) or +14 ranged (1d4/19-20, masterwork dagger); Space/Reach 5 ft./5 ft.; SA sneak attack +5d6; SQ evasion, halfling traits, trap sense +3, trapfinding, uncanny dodge, improved uncanny dodge, Slippery Mind; AL NG; SV Fort +10, Ref +12, Will +10; Str 10, Dex 18, Con 15, Int 15, Wis 15, Cha 15. Height 3 ft. 0 in. Skills and Feats: Appraise +12 (+14 scrimshaw), Balance +10, Bluff +11, Climb +10, Craft (scrimshaw carving) +12, Decipher Script +5, Diplomacy +10, Disable Device +18, Escape Artist +10, Forgery +6, Gather Information +10, Hide +17, Intimidate +6, Jump +8, Knowledge (Calimshan local) +6, Knowledge (the North local) +6, Listen +15, Move Silently +15, Open Lock +16, Profession (fisherman) +5, Search +12, Sense Motive +12, Sleight of Hand +15, Speak Language (Goblin), Spot +10, Swim +8, Tumble +15, Use Rope +10; Deft Hands, Negotiator, Street Smart, Iron Will, Improved Initiative. Possessions: +1 mithral shirt, +2 small heavy mace, ruby pendant of beguiling (allows for the wielder to cast a suggestion spell 1/round on any creature within 30ft of the ruby, Will DC 16 ), stone of good luck +2 (as standard stone, but grants +2 bonus), masterwork small dagger, masterwork thieves' tools. Guenhwyvar: Female unique panther; CR 7; Medium magical beast (extraplanar); HD 9d10+45; hp 95; Init +6; Spd 40 ft., climb 20 ft.; AC 24, touch 16, flat-footed 18; Base Atk +9; Grp +13; Full Atk +15 melee (1d8+4, bite) and +13/+13 melee (1d4+2, claws); SA improved grab, magic strike, pounce, rake 1d4+2; SQ darkvision 60 ft., devotion, evasion, low-light vision, plane shift 2/day (House of Nature), scent, share spells, tricks attack, come, defend, down, fetch, guard, heel, seek, stay, track, Lang understands Common and Undercommon; AL NG; SV Fort +11, Ref +12, Will +5; Str 19, Dex 22, Con 20, Int 5, Wis 15, Cha 9; Length 9 ft 8 in, Weighs 600 pounds. Skills and Feats: Balance +14, Climb +12, Hide +12, Jump +12, Listen +8, Move Silently +12, Spot +8; Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack, Weapon Finesse. If you're going to re-do Guen let's do her RIGHT. She is a LARGE magical beast. She's described as being the same size as a displacer beast in the novels, which is LARGE, and R.A. often says she's a 600 pound panther which is about the size of a tiger, which according to the Monster Manual is also LARGE. |
| bondious12-07-06, 02:53 AM | Also, Cattie-brie's arrows often blasted straight through her targets. I'd give her bow the exit wounds ability from Complete Warrior. I agree that the Exit Wounds ability might be a good candidate for Taulmaril, if one were so inclined, but for me I take that whole thing as just "artistic license" on Salvatore's part. It think it was just his way of illustrating that it was a powerful bow. And for a final gripe, Athrogate doesn't just have +3 glassteel morning stars (flails). One has the rusting magical enhancement from the Shining South accessory and the other weapon has acidic burst and or the exploding magical enhancement. I agree with the "rusting" ability, and in the 'Shinning South' book there is a Rusting special ability. As for the other one, I recall that it secreated Oil of Impact, which was called "Oil of Force Bursts" in a write-up for Cadderly (who used hand x-bow darts with Oil of Impact in the novels). If I'm not mistaken, when you coat a weapon with Oil of Force Bursts it would enable that weapon to deal an extra d6 force damage per hit, with a 1 minute duration. SO, i'm thinking that the Force weapon ability from the 'Arms and Equipment Guide' might be be appropriate...though I would only use the d6 force damage part and drop the rest, and just make it a +2 ability. Along with these abilities, I could SWEAR that I remember him activating an acidic property in one weapon and a sonic property in the other. I might be wrong, though, since I've only read the new books once. So maybe... +3 Acidic Burst Rusting Glassteel Morningstar (+6 market) +3 Sonic Glassteel Morningstar of Force (+6 market) Something like that work? |
| Alurvelve12-07-06, 02:58 PM | Ok I do not have the Shinning South book. Can you please enlighten me about the rusting enchantment? Proffit: Thanx for the info, I didn't know/remember that the two-headed troll was in the Unapproachable East. I'll get on that to fix it. Ok fixed him to where he is now a Fell Troll. I'll change Athrogater's weapons some once I find out what this Rusting ability is. Exit wounds does sound like a very good idea fot Taulamari. About Guen being large, one of my versions had her medium and one had her large. My redone version of her had her meduim since when I asked about people and thier opnion about makeing her large no one had piped in on that. If we get enough people agreeing she should be large I will definatley change her to that. |
| Alurvelve12-07-06, 04:59 PM | deleted and moved |
| Alurvelve12-07-06, 05:00 PM | deleted and moved |
| ss3_link012-07-06, 06:07 PM | Rannek: Male human Fighter 6/Giant Killer 4; CR 10; Med-sized Humanoid; HD 6d10+4d10+20; hp 83; Init +1; Spd 20ft; AC 22, touch 12, flat-footed 21; Base Atk +10; Grp +14; Full Atk +16/+11/+6(2d6+9+1d6fire/17-20x2+1d10fire), +1 Flaming Burst Greatsword); SQ Giant Lore +2, Smite Big Folk 2/day, Damage Reduction 1/-, Improved Mobility; AL CG; SV Fort +11, Ref +4, Will +5; Str 18, Dex 12, Con15, Int 14, Wis 14, Cha 13. Skills and Feats: Climb +8, Hide +8, Intimidate +8, Jump +10, Knowledge (the North local) +5, Move Silently +8, Tumble +11, Ride +5, Survival +10, Swim +5; Diehard, Dodge, Mobility, Toughness, Weapon Focus (greatswrd), Weapon Specialization (greatsword), Power Attack, Cleave, Great Cleave, Improved Critical (greatsword) Possesions: +1 Flaming Burst greatsword, +2 Mithral Full-plate, Ring of Protection +1, Gauntlets of Ogre Power. Is this the Rannek from the end of The Hunters Blades or Demon Stone, because if its the Demon Stone one then he should have a lot more items. Also I think his weapon is a bastard sword not a greatsword, and I think he uses a buckler too. But thats just what I think. |
| Diffan12-07-06, 06:31 PM | I thought that Jarlaxle had a few levels of wizard? |
| Alurvelve12-07-06, 10:07 PM | Yes that is the Rannek from the Demonstone. I have him at 10th cause thats the level the game goes up to, although I would maybe give them a couple more levels for the last part of the game. In his equipment in his game there is no buckler for you to upgrade and I am pretty sure that it is listed as a greatsord in the game. That and he gets one of the Githyanki's silver greatswords by the end. As for Jaraxle I haven't read or seen any convincing evidence that he has wizard levels so far. My understanind is that everything magical he ends up doing is fromitems. Incantations that some peoepl say the read in passages I think was him just activateing the command words. But thats my 2cents. If proof or good enough evidence can support him haveing Wizard levels I'd be more than happy to fork some his way. |
| Dxzauvrinn12-08-06, 12:19 AM | Ok boys and girls, guys and gals, what you all have been waiting for, the one the only (as far as we know) the ever so popular all mighty know it all Jarlaxle. Jarlaxle: Male Drow Rogue 2/Fighter 8/Master Thrower 5/Duelist 5; CR 21; Med-sized Humanoid; HD 2d6+8d10+5d8+5d10+40; hp 148; Init +11; Spd 30 ft; AC 30, touch 22, flat-footed 20; Base Atk +19; Grp +22; Full Atk +27/+22/+17/+12(1d6+6/15-20x2, +3 keen wounding rapier) & +29/+24(1d4+9/17-20x3, +5 distant dagger), or +31/+26/+21/+16 range(1d4+10/17-20x3 +5 distant dagger); SA Sneak Attack +1d6; SQ Drow traits, SR 31 Evasion, Improved Evasion, Trap Finding, Precise Strike +1d6, Grace, Enhanced Mobility, Improved Reaction +2, Canny Defense, Deadeye Shot, Palm Throw, Sneaky Shot; AL CN; SV Fort +16, Ref +26, Will +12; Str 16, Dex 20, Con15, Int 20, Wis 15 Cha 24; Skills and Feats: Appraise +10, Balance +12, Bluff +22, Climb +10, Decipher Script +21, Diplomacy +18, Disable Device +17, Disguise +22, Escape Artist +17, Forgery +12, Gather Information +22, Hide +22, Intimidate +17, Jump +10, Knowledge (menzobarranzan local) +12, Knowledge (menzobarranzan history) +12, Knowledge (Nobility & Royalty) +12, Knowledge (dungeoneering) +10, Knowledge (arcane) +10, Knowledge (geography) +10, Listen +18, Move Silently +22, Open Lock +21, Perform (dance) +12, Search +22, Sense Motive +14, Sleight of Hand +12, Spot +23, Tumble +12, Use Magic Device +24; Dodge, Mobility, Weapon Finesse, Point Blank Shot, Precise Shot, Weapon Focus (dagger), Weapon Focus (rapier), Weapon Specialization (dagger), Two-weapon Fighting, Improved Two-weapon Fighting, Improved Initiative, Combat Reflexes, Quick Draw, Snatch Arrows, Critical Throw (dagger). Possessions: +3 keen wounding Rapier, (5) +5 Distant Daggers, Scabbard of Returning (keyed to daggers), Bracers of Armor +8, Necklace of Missiles, Diatrym Feather of Wondrous Power, Hat of Holding (also acts as a hat of disguise), Whistle of Bregan D’aerthe (also acts as a chime of opening), Wand of Daylight, Wand of Web, Wand of Endure Elements, Brooch of Shileding, Belt of Many Pouches, Cape of Scintillating Colors( grants +5 hide, and Fire resistance 5), Vest of Escape (has a dark blue ioun stone inbedded into it granting him the alertness feat, and a pale green ioun stone that grants a +1 competence bonus to attacks, saves, skills, and ability checks, and a stone of luck.), Belt of Resistance +4, Drow Boots of Silence, Eye Patch (acts as a Wand of Fire, and a Wand of Fear, and grants +5 to search and spot, also acts as a ring of mind shielding), 10 Light Pellets, Ring of Protection +2, Ring of Freedom of Movement, Nightmare Figurine of Wondrous Power, Bracelet of Persuasion and comprehend languages and read magic, Belt Buckle (grants immunity to poison and diseases and proof against detection and location), Rod of Splendor, Figurine of Wondrous Power (bat). Jarlaxle doesn't look half bad, but you need to add a rod of viscid globs to his possessions. He uses that damn thing in every book he's been in just about. Also, there's a spell that turns daggers into swords in I like MoF? Two of his daggers might need the ability to use that spell 3/day. |
| Dxzauvrinn12-08-06, 12:28 AM | I agree that the Exit Wounds ability might be a good candidate for Taulmaril, if one were so inclined, but for me I take that whole thing as just "artistic license" on Salvatore's part. It think it was just his way of illustrating that it was a powerful bow. I agree with the "rusting" ability, and in the 'Shinning South' book there is a Rusting special ability. As for the other one, I recall that it secreated Oil of Impact, which was called "Oil of Force Bursts" in a write-up for Cadderly (who used hand x-bow darts with Oil of Impact in the novels). If I'm not mistaken, when you coat a weapon with Oil of Force Bursts it would enable that weapon to deal an extra d6 force damage per hit, with a 1 minute duration. SO, i'm thinking that the Force weapon ability from the 'Arms and Equipment Guide' might be be appropriate...though I would only use the d6 force damage part and drop the rest, and just make it a +2 ability. Along with these abilities, I could SWEAR that I remember him activating an acidic property in one weapon and a sonic property in the other. I might be wrong, though, since I've only read the new books once. So maybe... +3 Acidic Burst Rusting Glassteel Morningstar (+6 market) +3 Sonic Glassteel Morningstar of Force (+6 market) Something like that work? I don't feel like reading the Sellswords again (I was a bit disappointed by Road to the Patriarch), but I definately recall one of Athrogate's flail's (morningstar's) having an acidic burst ability. I know it's not the same one that has the rusting ability though. I also remember him having an oil of impact enhancement on one flail too. I think that ability would have to be on the same morningstar with the acidic burst ability because there's a fight scene in the last book where he rust one of the priest of Selune's metal shield with one flail and then shatters it with the force impact of the other morningstar. I'd stat his morningstars as follows: +3 impact rusting glassteel flail, +2 acidic burst force impact glassteel flail. |
| draco111912-08-06, 02:24 AM | Guen is Large. Two problems I have with Jarlaxle: where's his Portable Hole? His eyepatch in 2e was statted as an "Eyepatch of Fiery Fear" BEFORE anyone ever knew what it did, and there have been no indications that it actually is one. Eyepatch of Mind Shielding, yes, but does it actually have Fiery Fear? |
| Alurvelve12-08-06, 02:45 AM | Ok adding the rod of viscid globs to Jal's possessions as well as a portable hole. So we have 2..well 3 counting myself to make Guen large, anyone else agree or disagree? |
| Puritan1312-08-06, 02:52 AM | Guen is Large. Two problems I have with Jarlaxle: where's his Portable Hole? His eyepatch in 2e was statted as an "Eyepatch of Fiery Fear" BEFORE anyone ever knew what it did, and there have been no indications that it actually is one. Eyepatch of Mind Shielding, yes, but does it actually have Fiery Fear?It's abilities depend on which eye it covers... |
| Puritan1312-08-06, 02:56 AM | Ok adding the rod of viscid globs to Jal's possessions as well as a portable hole. So we have 2..well 3 counting myself to make Guen large, anyone else agree or disagree? I'd definately put her as large. She's alwasy described as 600 pounds, and that is large, barely. So at the minimum hit dice for large sized panther I'd say. I like what you've done here so far. I have a problem with the smoking property for Charon's Claw, but theres no real way to describe that ability using materials already found in books, is there? But I'm bound to be nit-picky over Artemis, he's my absolute favorite NPC. And yes, I'm DM in my group and he's made exactly one appearance in game in 13 years of running games. I learned my lesson with another DM in my college group, he brought in Drizzt and company every session to save our butts. Even when we had things well in hand, there was Drizzt to save our bacon. I learned that you only really meet those novel NPC's if you go looking for them. They're busy with their own concerns. |
| Alurvelve12-08-06, 03:13 AM | Another vote for Guen to be large YAY :) On a side note since Puritan mentioned his encounter with AE and Drizzt i figured I'd share a little too. After all if you have looked at this thread you are a fan of one or the other. I have been playing D&D for 6 years and DMing 5 years out of that. I have only had the pcs run into Drizzt out of any canon npc besides city rulers. That was an encounter the pc won't forget. He had this Intelligetn sword made during the height of Myth Drannor to combat drow, and was a family heirloom(sp?) he had to get from his trader brother. Well once he got it he he hardly used it cause he was mainlt a archer, but when drow came a calling the sword would make him draw it to use against them. Well one night he goes away from the camp site (leaveing the others vulnerable since no one was watching over them now) to investigate a noise. Well the noise was Drizzt fighting some orcs. The sword makes him draw and move in on the dark elf. He goes through and actualy criticals on his charge attack, hurting Drizzt pretty bad. But then came Drizzt's turn and hequickly disarmed him makeing his blade fly off to the side. Fight goes on for a round or so and Drizzt ends up getting to his sword and picks it up. Well once Drizzt grabbed the sword it shattered into 1,000 gemstones. To make a long story short each of those gems could be used to redeem a dark elf. |
| bondious12-08-06, 03:51 AM | Well once Drizzt grabbed the sword it shattered into 1,000 gemstones. To make a long story short each of those gems could be used to redeem a dark elf. You just described a sword out of the 'Magic of Faerun' called "One Thousand Broken Dreams." Guess that the rumor about it shattering into 1,000 moonstones if wielded by a good drow are true, now. :D |
| draco111912-08-06, 03:54 AM | It's abilities depend on which eye it covers... Where does it say that?! |
| Alurvelve12-08-06, 04:03 AM | Once I read the history about that sword i knew it'd be perfect for that character. And him being a big Drizzt fan like myself it only felt fitting to have Drizzt be the good drow to do the deed. I'm not sure if I asked this here yet but I have in another post about these's characters and here it is. What do yall think about makeing Bruenor Ftr 14/Dwarven Defender 2 (or just giveing him a level makeing him Ftr16/Dwd1). Reason i suggest this is fomr the Two Swords where he just reaweakens and goes out to help in the fighting to defend Mithral Hall. Part of the discription says how no spear nor axe was able to touch him, stood his ground was unmovable type of stuff. When I read it it reminded me of the Dwarven Defender, well mostly Wyatt Earp :) |
| draco111912-08-06, 05:07 AM | It was really Dwarven Defender-ish. I'd almost drop 2 levels from fighter and give him Dwarf Paragon 3. Just me, though. I try not to DM if I can possibly help it. |
| Alurvelve12-08-06, 09:52 AM | Edited Guen to be large. I didn't add anymore HD to her since the max for a normal panther was 6hd and she was already at 9hd. I did increase her strength and constitution, and lowered her dexterity as per size increase. Along with AC, Atk, Natual armor etc. |
| Puritan1312-08-06, 09:58 AM | Where does it say that?!Just flavor. He was always switching which eye it covered from meeting to meeting with Matron Baenre. She still couldn't read his thoughts. One of the best things about Jarlaxle is the flavor of the character. You always had to be on your toes around him, no matter how powerful you were. This can be seen even in the latest series where he keeps some epic level characters guessing. He's continually surprising people. Truly, he's probably the hardest of these characters to stat out, cause numbers just can't cover the flavor of the character. You look at the numbers and say: Wow, Jarlaxle is really good at throwing daggers and two weapon fighting. But you might never get to see him use his abilities cause he'd rather talk his way out of a situation than fight. |
| draco111912-08-06, 12:35 PM | True on the flavor bit. I think I like the part about the eyepatch. "On his left eye, it acts as a Wand of Fear; on his right, a Wand of Fireballs..." :) |
| Alurvelve12-08-06, 02:24 PM | Ok I have put the redone edited versions of all the characters on the first page at the very top for easy access. Again everyone just keep going over them so we can fine tune them till they best fit how everyone sees them. |
| Draegun Fury12-08-06, 02:45 PM | You asked earlier about Str conversion from 2E to 3.XE. 19=24 This would make Wulfgar's Str 26 without magic (24 base, 2 for levels), with your PowerHouse thing, its 28. As for that guy that said a Str of 20 is "Superhuman", I'll be sure to tell my brother and several of my friends that they are Superheroes. Keep in mind, that Poerlifters often have strengths in the mid-to-high 20's, and the ANY Ability of TEN is in reality far below average! 14 Str is respectable, and fits Drizzt's more dextrous character concept. I like what you're doing, keep up the good work. Cheers. |
| GothicDan12-08-06, 02:47 PM | Keep in mind, that Poerlifters often have strengths in the mid-to-high 20's, and the ANY Ability of TEN is in reality far below average! How so? |
| ss3_link012-08-06, 06:41 PM | Yes that is the Rannek from the Demonstone. I have him at 10th cause thats the level the game goes up to, although I would maybe give them a couple more levels for the last part of the game. In his equipment in his game there is no buckler for you to upgrade and I am pretty sure that it is listed as a greatsord in the game. That and he gets one of the Githyanki's silver greatswords by the end. Just a few things I would like to say. The game stops letting you get skill(feats) at level ten, but you can keep going up in levels after that. The reason I thought he had a buckler was because almost every armor he got had something on the left arm that looked like a small shield. Finally, the reason I thought he used a bastard sword was because when I looked this character up it said he used a bastard sword. Also, the final sword, the Silver Sword of Gith, was used one-handed by the Githyanki woman Rannek took it from. It's also an artifact so I think it's different from the normal githyanki silver sword, but I don't have the book that tells what the silver sword does right now so I could be wrong. |
| Alurvelve12-08-06, 07:03 PM | True she did use it one-handed hmm. I'll go back and change his sword to being a bastard sword once I come up with the stats for what that Giths sword was. As for thier level the last upgrade you could do was level 10 but there was still a quest to do after you did your last level, so that could warrant them another level or 2. I have no problem with makeing them higher level after all they did defeat some powerful foes in that game. |
| Alurvelve12-08-06, 07:09 PM | I would assume that the Silver sword she used had Dragon Bande on is since it was said that the dragon feared it. So far I'd say something like +3 Dragon Bane Silver Bastard Sword, but it should be a little more than that if the Slaad Lord was so determined to want it. What do yall think? |
| ss3_link012-08-06, 07:23 PM | I would assume that the Silver sword she used had Dragon Bande on is since it was said that the dragon feared it. So far I'd say something like +3 Dragon Bane Silver Bastard Sword, but it should be a little more than that if the Slaad Lord was so determined to want it. What do yall think? I don't know about the dragon bane. I would think the Dragon feared it because it was such a powerful magic weapon. I would say +5 Outsider Bane Silver Bastard Sword sounds right, but thats just what I think. |
| ss3_link012-08-06, 07:33 PM | Ok boys and girls, guys and gals, what you all have been waiting for, the one the only (as far as we know) the ever so popular all mighty know it all Jarlaxle. Jarlaxle: Male Drow Rogue 2/Fighter 8/Master Thrower 5/Duelist 5; CR 21; Med-sized Humanoid; HD 2d6+8d10+5d8+5d10+40; hp 148; Init +11; Spd 30 ft; AC 30, touch 22, flat-footed 20; Base Atk +19; Grp +22; Full Atk +27/+22/+17/+12(1d6+6/15-20x2, +3 keen wounding rapier) & +29/+24(1d4+9/17-20x3, +5 distant dagger), or +31/+26/+21/+16 range(1d4+10/17-20x3 +5 distant dagger); SA Sneak Attack +1d6; SQ Drow traits, SR 31 Evasion, Improved Evasion, Trap Finding, Precise Strike +1d6, Grace, Enhanced Mobility, Improved Reaction +2, Canny Defense, Deadeye Shot, Palm Throw, Sneaky Shot; AL CN; SV Fort +16, Ref +26, Will +12; Str 16, Dex 20, Con15, Int 20, Wis 15 Cha 24; Skills and Feats: Appraise +10, Balance +12, Bluff +22, Climb +10, Decipher Script +21, Diplomacy +18, Disable Device +17, Disguise +22, Escape Artist +17, Forgery +12, Gather Information +22, Hide +22, Intimidate +17, Jump +10, Knowledge (menzobarranzan local) +12, Knowledge (menzobarranzan history) +12, Knowledge (Nobility & Royalty) +12, Knowledge (dungeoneering) +10, Knowledge (arcane) +10, Knowledge (geography) +10, Listen +18, Move Silently +22, Open Lock +21, Perform (dance) +12, Search +22, Sense Motive +14, Sleight of Hand +12, Spot +23, Tumble +12, Use Magic Device +24; Dodge, Mobility, Weapon Finesse, Point Blank Shot, Precise Shot, Weapon Focus (dagger), Weapon Focus (rapier), Weapon Specialization (dagger), Two-weapon Fighting, Improved Two-weapon Fighting, Improved Initiative, Combat Reflexes, Quick Draw, Snatch Arrows, Critical Throw (dagger). Possessions: +3 keen wounding Rapier, (5) +5 Distant Daggers, Scabbard of Returning (keyed to daggers), Bracers of Armor +8, Necklace of Missiles, Diatrym Feather of Wondrous Power, Hat of Holding (also acts as a hat of disguise), Whistle of Bregan D’aerthe (also acts as a chime of opening), Wand of Daylight, Wand of Web, Wand of Endure Elements, Brooch of Shileding, Belt of Many Pouches, Cape of Scintillating Colors( grants +5 hide, and Fire resistance 5), Vest of Escape (has a dark blue ioun stone inbedded into it granting him the alertness feat, and a pale green ioun stone that grants a +1 competence bonus to attacks, saves, skills, and ability checks, and a stone of luck.), Belt of Resistance +4, Drow Boots of Silence, Eye Patch (acts as a Wand of Fire, and a Wand of Fear, and grants +5 to search and spot, also acts as a ring of mind shielding), 10 Light Pellets, Ring of Protection +2, Ring of Freedom of Movement, Nightmare Figurine of Wondrous Power, Bracelet of Persuasion and comprehend languages and read magic, Belt Buckle (grants immunity to poison and diseases and proof against detection and location), Rod of Splendor, Figurine of Wondrous Power (bat) rod of viscid globs, portable hole. This looks good, but doesn't Jarlaxle have some kind of orb of healing. He used it in the Servant of the Shard. Also, if I missed this item when I looked this over I am very sorry. |
| Puritan1312-08-06, 07:37 PM | This looks good, but doesn't Jarlaxle have some kind of orb of healing. He used it in the Servant of the Shard. Also, if I missed this item when I looked this over I am very sorry.Ding! Thats one I completely forgot about. It hasn't made an appearance recently. Maybe it ran out of charges? |
| Alurvelve12-08-06, 08:10 PM | I too had forgotten about it. Orb of Healing (acts as a wand of cure serious wounds). How about that? |
| ss3_link012-08-06, 08:18 PM | I too had forgotten about it. Orb of Healing (acts as a wand of cure serious wounds). How about that? If I remember correctly it didn't heal in bursts like a wand would. From the way it worked I always thought it was an Orb of Fast Healing, and it just healed anything near it.Although this would work too. |
| Alurvelve12-08-06, 08:28 PM | Is there any items that allows for a Fast Healing 2-5 or something like that? |
| Alurvelve12-08-06, 09:33 PM | I thought of a little theory to come up with what level Wulfgar, Catti-brie, and Bruenor should be compared to Drizzt. Hear me out this might sound a little confueing idk. Ok Drizzt was a Ftr12/Bbn1/Rgr2 when he first meet Bruenor and company haveing around 136k xp. Bruenor lets say was already a sturdy fighter capable of handleing the frozen tundra on his own so we put him at Ftr13 when he meets Drizzt makeing him have 78k xp. Now Wulfgar was a level Bbn4 when he went with his tribe to attack haveing 6k xp. Cat not haveing much we'll say is still at first level for 0 xp. Now throughout thier adventures Drizzt gains enough xp to make him Ftr12/Bbn1/Rgr5 giveing him 190k xp, thats a 54k xp gain. Lets assume that the people who have been adventureing with him have also gained that amount of xp. That puts Bruenor at 132k xp makeing him a Ftr16, and Wulfgar at 60k makeing him a Bbn11, and finally Cat is at 54k xp makeing her a Ftr10 and 1k from leveling. What do yall think about that? |
| Redrake12-09-06, 01:47 AM | I think that Drizzt should have 1 level as Barbarian after he met with Bruenor. He learned a bit by observing the barbarian tribes from distance. Also Wulfgar in those 5 years he served Bruenor, should have aquired some fighter levels. |
| Alurvelve12-09-06, 02:14 AM | When i first did Wulfgar a while back I had him with fighter levels. Then the silver marches book came out and he was a Bbn9. First impressions was he was too low a level and where were his fighter levels. Reason I opted for no fighter was so he could get the greater rage ability. But to be honest I don't think that should matter much. So lets see what we can do about this hmm. Opinions please :) A) Wulfgar Bbn 11 B) Wulfgar Bbn 9/Ftr 2 C) Wulfgar Bbn 7/Ftr 4 I'll leave my vote out until we have a few as to not shoe any favoritism. |
| draco111912-09-06, 02:48 AM | I'm going to say Bbn 9, Ftr3. I just think he should be slightly higher level than what they have him at, and I've always thought that Bruenor should be slightly higher level than Drizzt. At least, up until the taking of Mithril Hall. After that, while Catti-brie and Drizzt were hunting down pirates, Booner was fulfilling his kingly duties, and probably not gaining much XP. Though, as a dwarven king, they lead from the front, so it's possible he didn't lag too much... :D |
| Puritan1312-09-06, 03:17 AM | I'd vote for Bbn7/Ftr4 just cause I want him to have weapon specialization (Warhammer). The only other weapon I can recall him ever using was a battle axe after Aegis Fang was stolen. |
| draco111912-09-06, 04:31 AM | I'd vote for Bbn7/Ftr4 just cause I want him to have weapon specialization (Warhammer). The only other weapon I can recall him ever using was a battle axe after Aegis Fang was stolen. And a bardiche in Sea of Swords. And a staff in the Battle of Ten-Towns. |
| Puritan1312-09-06, 05:56 AM | And a bardiche in Sea of Swords. And a staff in the Battle of Ten-Towns.My point is that while he may be proficient in those weapons, he is a master of the warhammer. |
| draco111912-09-06, 08:49 AM | My point is that while he may be proficient in those weapons, he is a master of the warhammer. I wasn't disagreeing, honest. I was just pointing out that he is capable of using more than one weapon. Maybe Weapon Focus (Bludgeoning Group)? Or just stick with the warhammer? EDIT: Now that I think about it, If you want to keep Wulfie at Level 11, the best build is possibly as a Bbn4/Ftr7 or 5/6? He spent more time under the tutelage of Bruenor and Drizzt than he did as a "warrior of the Tribe of the Elk." |
| Redrake12-09-06, 10:55 AM | Did he used a staff in the Battle of the Ten Towns? I seem to remember he used a warhammer even then. After all he did smashed his weapon on Bruenor's head. |
| Alurvelve12-09-06, 01:47 PM | Ok so remakeing him as lets say Barbarian 5/Fighter 6 does that work for everyone? He has more fighter levels than barbarian as suggested, is higher level than his offical stats which was 9th level, and this gives him access to weapon specialization. |
| Walls12-09-06, 01:58 PM | You asked earlier about Str conversion from 2E to 3.XE. 19=24 This would make Wulfgar's Str 26 without magic (24 base, 2 for levels), with your PowerHouse thing, its 28. As for that guy that said a Str of 20 is "Superhuman", I'll be sure to tell my brother and several of my friends that they are Superheroes. Keep in mind, that Poerlifters often have strengths in the mid-to-high 20's, and the ANY Ability of TEN is in reality far below average! 14 Str is respectable, and fits Drizzt's more dextrous character concept. I like what you're doing, keep up the good work. Cheers. I am sorry, but I am quite confused. The gentlemen who created the game said 10 is an average range. To me, that would be the average range for the game. I think a 19 should be for the world's strongest men. Wulfar, potentially being one, could be at 19. Any higher is insane. How do you measure "real" strength to a game? |
| draco111912-10-06, 02:55 AM | Did he used a staff in the Battle of the Ten Towns? I seem to remember he used a warhammer even then. After all he did smashed his weapon on Bruenor's head. Nope. He was Heafstaag's standard-bearer. As Bruenor said when he gave him Aegis-Fang: "Ye broke yer durned pole on me head." :) Ok so remakeing him as lets say Barbarian 5/Fighter 6 does that work for everyone? He has more fighter levels than barbarian as suggested, is higher level than his offical stats which was 9th level, and this gives him access to weapon specialization. Sounds good to me. I am sorry, but I am quite confused. The gentlemen who created the game said 10 is an average range. To me, that would be the average range for the game. I think a 19 should be for the world's strongest men. Wulfar, potentially being one, could be at 19. Any higher is insane. How do you measure "real" strength to a game? It's not really all that far out there. Plus, it's not really average for the game. It also says that "adventurers are not average individuals." If you read the books, he's out-muscled Hill Giants, trolls, and even a true tanar'i. I'd say 24 at the minmum, and 26 is more likely. |
| Rufus_StoneHammer12-10-06, 10:43 AM | Sorry, but where did you see or read that anything Drizzt has had given him str. now he does have magic items that inhance his dex. but not str. But then again I don't think I have read or seen everything that has drizzt in it.:cool: |
| draco111912-10-06, 10:58 AM | Sorry, but where did you see or read that anything Drizzt has had given him str. now he does have magic items that inhance his dex. but not str. But then again I don't think I have read or seen everything that has drizzt in it.:cool: See Page 1. Apparently, there's a write-up somewhere that sys the armor Drizzt found recently gave him +4 Str. We managed to talk Alurvelve out of it, though. |
| Alurvelve12-10-06, 03:38 PM | The minis card stats Drizzt as haveing +4 elven chainmail (str +4), but as Draco has said they have talked me out of it. To me Drizzt with a Str 13 is silly and not realistic (saying that and this is a fantasy game lol i know i know). What I mean by that is Drizzt is comparable to what is now a days a professional fighter like UFC fighters (example). None of these guys not even the light-weights would have anything close to just a 13str. Thier job is to fight, they train specifically for that, which is what Drizzt does he fights. But thats a whole kind of rant there so i won't bother since we have all decided against it. And that is what this is about getting a common/general write-up of Drizzt and his fellow companions/enemies. BTW I changed Wulfgar to have fighter levels its on the first page. Once I get the time I'll go through and delete all my other write-ups on these pages except the ones at the top of the first page. |
| draco111912-10-06, 05:11 PM | The minis card stats Drizzt as haveing +4 elven chainmail (str +4), but as Draco has said they have talked me out of it. To me Drizzt with a Str 13 is silly and not realistic (saying that and this is a fantasy game lol i know i know). What I mean by that is Drizzt is comparable to what is now a days a professional fighter like UFC fighters (example). None of these guys not even the light-weights would have anything close to just a 13str. Thier job is to fight, they train specifically for that, which is what Drizzt does he fights. But thats a whole kind of rant there so i won't bother since we have all decided against it. And that is what this is about getting a common/general write-up of Drizzt and his fellow companions/enemies. I think the problem is in what's considered "average." I think Drizzt is actually pretty much correct at Str 13 or 14. |
| Alurvelve12-10-06, 05:23 PM | But none the less that is not a problem for us anymore...I hope lol. Next question is do yall think that Errtu should have any class levels in him or prc class levels? I tried getting some input on this in the monsther thread but to no avail really. So what do yall think? Again any other things/problem people have with the current write-ups that screams that does not belong please speak up and let us/me know is we can try and remedy it. I would like to have these built as the majority of the public see's them so when people get on here to ask yet again for Drizzt's or anyone involving Salvatore's character stats we can point them here instead of haveing to start a whole new thread about it every other week or so. Soes anyone remember how old Iceingdeath and Shimmergloom were. Like were they great wyrms, wyrms, anceints etc. |
| Puritan1312-11-06, 12:27 AM | But none the less that is not a problem for us anymore...I hope lol. Next question is do yall think that Errtu should have any class levels in him or prc class levels? I tried getting some input on this in the monsther thread but to no avail really. So what do yall think? Again any other things/problem people have with the current write-ups that screams that does not belong please speak up and let us/me know is we can try and remedy it. I would like to have these built as the majority of the public see's them so when people get on here to ask yet again for Drizzt's or anyone involving Salvatore's character stats we can point them here instead of haveing to start a whole new thread about it every other week or so. Soes anyone remember how old Iceingdeath and Shimmergloom were. Like were they great wyrms, wyrms, anceints etc.I wouldn't give Errtu any class levels at all. As a standard Balor, he should have eaten Drizzt alive when they fought the first time. Normal Balor should be more than enough. |
| Walls12-11-06, 12:30 AM | I think the problem is in what's considered "average." I think Drizzt is actually pretty much correct at Str 13 or 14. He's also an elf and smaller then normal people. 13-14 sounds perfectly fine to me. Anything else is much too high. He was never once known for his strength. Just because a character is heroic and such in a novel does NOT mean then have high stats. Novel->game stats simple doesn't work as well as it should, if really at all. |
| Alurvelve12-11-06, 02:42 AM | But we can always try and hope :) There's something I am forgeting but i just can't put my finger on it. Hmm I feel like I have left something out or forgotten something. Well in any case i would like to say thank you to everyone who has been helping me with this. Your thoughts and comments are most welcome and I hope you continue to give your advice here. |
| Puritan1312-11-06, 03:54 AM | But we can always try and hope :) There's something I am forgeting but i just can't put my finger on it. Hmm I feel like I have left something out or forgotten something. Well in any case i would like to say thank you to everyone who has been helping me with this. Your thoughts and comments are most welcome and I hope you continue to give your advice here.Hmmm. Maybe it's not including the feat Weapon Finesse (Scimitar) in Drizzt's description. He breaks the rules for weapon finesse, but so what. He's Drizzt and that's the way his scimitar strikes have always been described. |
| NinjaBartender12-11-06, 09:28 AM | Personally i've always disagreed with the WotC version of Drizzt, and if someone were to really update him to 3.5e then he should definetely be a Dervish from Complete Warrior. With a build looking more like: Fighter 6/Barbarian 1/Ranger 6/Dervish 6 And he definetely needs to have Greater TWF as a feat, same with Entreri and Jarlaxle...with Jarlaxle even having Perfect TWF due to being Epic in nature. Though one could argue that since the latter books, especially the Sellswords ones, that Entreri would have gained Perfect TWF too, same with Drizzt. Furthermore that Spidersilk armor of his would have either Moderate or Heavy Fortification on it, as evidenced in the book. As for Entreri, he definetely needs more levels of Assassin, and less of Fighter and Rogue. Plus i would make him a Tempest, just like you had for Tos'Un. Looking more like this: Rogue 4/Fighter 8/Assassin 3/Tempest 5 Which in and of itself will save having to take the Weapon Focus/Specalization/Improved Critical on both his blades due to TW Versatility via Tempest at 3rd level. Also you should remember he has a Greater Piwafwi that was given to him by Jarlaxle...and technically that magic hat, unless you go with him giving it back at the end of RotP. When it comes to Jarlaxle himself, i'm glad you put in the Master Thrower levels. But i think you should drop the Duelist for straight Swashbuckler from Complete Warrior. It fits the theme better, and it's Insightful Strike damage bonus also works with the dagger's he'd throw...giving him INT to damage with both Rapier and Dagger alike. With things looking more like this: Rogue 4/Fighter 6/Swashbuckler 3/Master Thrower 5/Exemplar 4 I'm throwing Exemplar from Complete Adventurer in there to represent the role he's taken on as the leader of Bregan D'Aerthe...focusing on key skills of his to charm people and help himself. By the time he gains 1st level, he should have a very high INT, which would translate into being able to pick more skills for the Skill Mastery it gives. I would say he likely would pick Diplomacy, Use Magic Device, Bluff, Tumble, Sleight of Hand, Move Silently, and Hide...roughly in that order for it. With his Skill Focus and later Skill Artistry being for Diplomacy. Ohh, and you need to rework his weapons. Since it's his Bracer's that create an endless stream of daggers for him to throw. I wouldn't even consider them magical really, though maybe basic +1 Dagger's if anything. While also counting as Bracer's of Armor +8. But he should have 2 blades of Morphing and Sizing on him too, the ones that he uses to change into Rapier's from Daggers. You can see those enhancements in the FR: Underdark book. Possibly put Keen or Wounding on them as well. You could also say he had Gloves similar to the one listed in the Player's Guide to Faerun called "Glove of Taarnahm the Vigilant." But instead of offering Throwing and Returning, it would instead give Distance and either Seeking or Keen to any thrown weapon. He also needs a Hand Crossbow with a large supply of Drow Poison tipped Bolts listed. BTW you also have 2 belts listed on your item list, which would go against magic item rules unless you rolled them into 1 lone item. But he doesn't have a Belt of Many Pocket's anyways...just a Bag of Holding 4 and his Portable Hole, which should also be listed as having the special ability to mimic the Passwall spell a certain number of times per day when thrown against a solid surface. If anything, you should give him a Belt of Magnificence from the Mini's Handbook...which will give a +2/+4/+6 to all his abilities, rather than going with a lone item for each, ie Gloves of Dexterity, Headband of Intelligence, etc... As he definetely has enough money and power to procure one, as it would be highly beneficial to him. Plus during RotP, he mentioned having an Orb that would Teleport him away the moment he broke it...though it seemed to be a random teleport, not to any preordained location. Plus he had the button which could hold and magically shield whatever was stored in it during PotWK...which he was using to hold the Skull from the tower. So technically you might want to list him as having access to both skulls, human and dragon, even though he gave them over to Kimmuriel to hold onto so the Dragon Sister's wouldn't kill him. Not to mention Artemis giving back Idalia's Flute, albiet broken...though he'll get it fixed, just like the Gauntlet. I'm not sure who would have kept the Dragon Trap either, as Jarlaxle had used it last...though i guess it could have burned up in the Temple at the end of RotP, but knowing Jarlaxle he managed to grab it. Anyways, that's my take on things...do with it what you will. |
| Alurvelve12-11-06, 03:15 PM | I think the abilitys given to the derish would fit very well with Drizzt as a character but the flavor text given as examples is completely wrong for him. I tink that is the main reason if not one of the reasons why a lot of us do not use dervish for Drizzt. I thought about giveing Drizzt, Artemis, and Jaraxle all Greater Two weapon Fighting but opted for other feats instead. I once had Artemis with Tempest but with some talking to others decided to drop those for more rogue and fighter levels. As for him haveing more levels in Assassin I would agree with that if not for that assassin prc haveing spells. I wish there was a variant assassin with no spellcasting that I could use for him. Jarlaxle I would of given him the swashbuckler core class but I think he needed the feats given to him by the fighter class. As for his equipment I'll slowly go through your post again so I can write down what items I missed to add to his possessions. |
| Alurvelve12-11-06, 03:34 PM | I don't want to break any game rules (well not a lot of them :) so that is why i do not have Drizzt with Weapon Finesse. What do yall think about Drizzt's 2 favored enemy's. The core book has them as Globlins+2, and Magical Beasts +4. I however have made them into Orc+2, and Giants+4. Reason are this. When he first started his ranger training it was that Orc and his army along with the Winter wolf who attacked Mooshies grove. Leading to a hatred of orcs I would say. For the giants well if you spend too much time in the mountains your bound to have s many fights against htem as Drizzt has so thats why I made them his 2nd enemy. Besides he fights giants more than magical beasts. I know there is that short story that talks of how Drizzt doesn't like goblins and how he meets a goblin thats Differant and etc, but I think that hatred/dislike is more of a general feel that most races have for goblins. |
| shamanphenix12-11-06, 03:36 PM | In "The Servant of the Shard", they're an explosion at the end of the story, in the inn where's Jarlaxle said he was Drizzt Do'urden. After that explosion, he shows a ring of fire resistance (?) to Entreri. Sorry for my english. :) |
| Alurvelve12-11-06, 04:53 PM | Awesome thanx for the catch. Will add it to his belongings. |
| Dxzauvrinn12-12-06, 03:18 AM | Magic beast as a favored enemy? No way. It's either orcs and goblins or orcs and giants. These creatures are the staple monsters Drizzt fights on the surface and I recall him mentioning how he detested goblins when he tried to save that one good goblin in Champions of Valor. My bet's on goblins and orcs. |
| draco111912-12-06, 03:45 AM | Actually, I'm going to go with Orcs and Magical Beasties. After all, what are remorhazzes and tundra yeti? :P |
| Walls12-12-06, 09:53 AM | Neither are magical though. Goblinoids and drow. |
| shamanphenix12-12-06, 02:27 PM | Certainly not drows ! It's hurt him when he have to kill a drow. In Exile, he promised ceased to kill drows. Aberrations, goblins, orcs or giants are good choice, amha. |
| draco111912-12-06, 02:51 PM | Neither are magical though. Goblinoids and drow. They're either aberrations or magical beasts, though. They don't have to ast magic to be magical creatures. Whichever category they are, I would make that Drizzt's +4. |
| Alurvelve12-13-06, 02:38 AM | LOL this seems to be another topic that not many if any can agree on about Drizzt. So lets try this. 1st Favored Enemy (Goblinoids) +2: this being his first choice because of the short story written. It makes it clear on his dislike/hatred of goblins. 2nd Favored Enemy (Orcs) +4: with his last level-up he got ranger 5 which allowed for his next facored enemy, and I think with his first encounter against King Gaull and his orc army that raided Mooshie's grove, and not King Oboulds army raiding Mithral Hall and the North Orcs make a good solid choice for his 2nd enemy. What do yall think? |
| Alurvelve12-13-06, 03:42 AM | Someone brought to my attention that maybe we should add Morik 'the rogue' to the list. So I started thinking how capable of a rogue was Morik? It's been a while since I have read Spine of the World and it was my least favorite out of all 20 books. So I might be a little stingy with him not seeing him as very capable. I'm thinking this for starters what do yall think? Morik Rogue 6/Fighter 2; Str 13, Dex 15, Con 15 (maybe 16 he was a big time drinking and able to hold his alc down), Int 15 (or 16), Wis 11, Cha 13. |
| draco111912-13-06, 01:36 PM | Morik Rogue 6/Fighter 2; Str 13, Dex 15, Con 15 (maybe 16 he was a big time drinking and able to hold his alc down), Int 15 (or 16), Wis 11, Cha 13. I'd say 10-11th lvl, with almost all Rogue levels. He seems to be a bit wiser (Wis 13 maybe) and more charismatic. Absolutely no match for Drizzt or Entreri, but an interesting fight between him and Wulfgar (without Aegis-Fang). |
| Duedaine12-13-06, 07:13 PM | Just my humble opinion, but don't you think that Drizzt's statistics (and other characters as well) are a little out of sense? I mean, a drow with str 20? I don't remember anything saying that drizzt was actually stronger that, say, Bruenor, the same dwarf that defeated single-handedly a swadow-dragon (but of course that was fiction)... do you have something against dexterity higher than 20? not even zhai, that being a full rogue is supposed to have a fairly high dexterity, has it bejond 20... From what I remember (and I read even the cleric quintet) Pikel is a little short of mind (Doo-dad?), so definitely no Int 11, at least 8... nice work though maybe he just has a speach impediment which would result in lower charisma or something... |
| draco111912-14-06, 02:27 AM | Nope. He's just plain silly. He apparently can talk, when he whispers in Ivan's ear, but he's got a low Wis and somehow gets around the "Wis Minus 10 equals Max Spell Levels" restriction. :P |
| Dxzauvrinn12-14-06, 02:42 AM | I'd say Morik is a straight rogue. Probably 10th level. |
| Alurvelve12-14-06, 05:36 PM | edited to first page |
| Alurvelve12-15-06, 01:10 AM | Sleep is a good thing. |
| draco111912-15-06, 03:43 AM | Drizzt was moving fast he couldn’t let the trail get cold. He had to find the last troll from the advanced scouting group before it got back to the main army to warn Proffit. Up ahead he saw his prey. Suddenly piercing arrows shot through the woods striking the troll in its side. Innovindil had found him first it seemed. He saw her slender form drop from the trees not far from the troll sword drawn and ready to attack. The troll jumped at the opportunity to slay this last elf before returning to his master. Its strong arms reached out to grab a hold of her to rend her flesh from her body, but she quickly sidestepped bringing her blade down upon the trolls arms severing its hands. It started to scream in anguish, but Innovindil spun around slashing her blade across the trolls neck severing its head from its body leaving only a faint gurgling sound. She approached Drizzt with a grand smile saying to him “That puts me one up on you”. Drizzt only grinned then headed towards the troll army’s location. “We’re to only kill Proffit for without him the trolls will scatter and leave Nesme alone” Drizzt remarked. Innovindil replied “Yes and in doing this they will then be easy pickings for the elves of the Moonwood, so how do we get him alone”. Drizzt only pointed in a direction and Innovindil didn’t need to look to hear the Gutbusters crashing into the troll camp. The Gutbusters were fighting with what was left of the Riders of Nesme to rid the area surrounding Nesme of the trolls. It didn’t take long for the dwarves to get the upper hand for they were cleaving through the trolls like a woodsman does redwoods. Drizzt and Innovindil watched as the trolls started to scatter running from the furious dwarves. They kept their eye’s watching for one particular troll and sure enough they found him trying to escape out the back of the camp. This troll was huge compared to his kin and was surely Proffit for he was the only troll sporting two heads. Drizzt nodded to Innovindil and they darted from their perch to intercept the troll. In a matter of moments they were upon their prey weapons drawn and ready for battle. Drizzt came in first scimitar’s blazing beside him cutting at Proffit as he ran by him ducking under the trolls enormous arms. Drizzt having drawn the trolls attention made it easy for Innovindil to move in behind him flanking the troll, or so they thought. The troll seemed to be a worthy adversary, its two heads working coherently with each other allowing it to watch both combatants. The troll clawed at each of them trying to rake mounds of flesh off of them, but only finding them side-stepping his attacks of their armor negating his blows. Furious he turned his full attention to the female elf grabbing her and lifting her high into the air. The first head bite deep into her shoulder tearing away flesh and spilling blood across the white snow. She screamed making the troll enjoy his meal ever so more. Drizzt moved in fast for he had to or his new friend would be troll food. He swept Iceingdeath high cutting into the trolls bicep. The blade’s power would almost freeze the wound had it not been for the gushing blood of the sliced veins. Screaming in pain the troll throws the female elf into a far away tree, turning on Drizzt. Innovindil struck the tree hard blood now wept from the back of her head where it hit the tree. “We shall take great pleasure in killing you like we have done your elf friend drow” gnarled the troll. Drizzt then leveled Twinkle and in a swift movement darted into the air spinning up and around the trolls head. Drizzt landed on the other side of troll who laughed at him “Ha you missed us you dark skinned elf” when Proffit moved to advance on Drizzt blood rolled down his neck and one of the head slid away. The troll enraged charged at Drizzt who’s back was still turned on him. Just over twenty feet away from reaching Drizzt the dark elf turns, and instead of scimitars in his hands he has a crossbow. Drizzt’s gaze was of pure hatred when he let loose the bolt. The crossbow bolt landed squarely between Priffit’s only remaining head’s eyes and upon impact exploded with such force it took the troll off his feet. Proffits’ body was just twitching as Drizzt approached it scimitars held high. There wasn’t much left of Proffits face when he brought his blades to rest on its shoulders forming an X. Drizzt simply looked over at Innovindil’s limp body then turned back to face Priffit slashing his blades across leaving the troll chieftain headless and dead. Drizzt hurried to the side of Innovindil. Blood was everywhere the white snow was stained with it. Tears were coming down Drizzt’s face as he silently cried for her, his hands upon her frail body holding her gashing wound, until he heard a faint whisper of a voice “are those tears for me Drizzt Do’Urden how sweat of you” Drizzt startled opened his eyes to see Innovindil’s fair face staring at him eyes barely open with a small smile upon her face, and her wound, her wound had partially closed. Drizzt wiped the blood from her face “I won’t lose you, I can’t”. She smiled slightly more letting Drizzt know that she would be ok. Drizzt got lost in her eyes just then thinking to him self how beautiful she is, even when covered in her own blood her beauty outshines all of those around her. But no he couldn’t have such thoughts about her not while he and Cattibrie……..Then he heard the Gutbusters. They were on their way to them and Drizzt knew she would get the help she needed. But then he noticed it, a shadow not too far in the forest moving fast and quietly. Pwent got to Drizzt first and started to speak when he was cut off “get her to Cadderly now she needs his help” then Drizzt took off into the shadows in the direction he saw the movement. Drizzt followed the shadowed figure for some time until they came upon a cliff. He was trapped no where else to run. But wait Drizzt thought I didn’t chase him here he lead me here. Scimitars drawn and ever watchful Drizzt approached the cloaked figure. As soon as Drizzt got clear of the trees the figure turned and lowered the cowl on his cloak. He was a drow, and a well built one towering over Drizzt. In his hand was a sword twice the size of Iceingdeath or Twinkle, and on his hip he had a short sword. The drow had short cropped hair and was wearing a dwarven breastplate. Flashes of his past returned to Drizzt. Memories of Melee Magthere. Memories of one of his teachers there. Ryld Argith Weapon’s Master of Melee Magthere. Ryld Stood several yards away from his opponent, looking for signs of weakness. He knew well the renegade drow from House Do’Urden, for Ryld had been his teacher briefly at Melee Magthere. He remembered well his amazing skill and the dizzying speed of his attacks. Drizzt had graduated his tops honors at the school of fighters, and he’d expect no less from the son of the legendary Zaknafien. Drizzt stood before him now, twin scimitars spinning in almost hypnotic patterns. One move flowing into the next. Fluid, graceful and in perfect balance Drizzt circled Rlyd who had his own weapon out and in a defensive position in front of him. In contrast to his opponent, he stood stone still, much like a snake ready to strike. With no warning Drizzt darted forward towards his opponent. In a blink of an eye he had closed the distance between himself and Ryld. Surprisingly his scimitars hit only air. For with the same supernatural speed that Drizzt used to cover the distance Ryld had quickstepped back the same distance. Still poised in his defensive stance, Rlyd held his great sword before him. Drizzt’s strange lavender eye’s seemed gleam with his approval. Ryld simply nodded showing the mutual respect these two warriors had for each other. Then the warriors closed in on each other. Drizzt’s scimitar’s whipped out and around the stout warrior as if they had a mind of their own, in perfect unison with the renegade drow. The came in with blinding speed one after the other and from all angels. Ryld drew on his training as a weapon’s master and went completely on the defensive. He frantically brought his sword into a flurry of parries, but some of the thrusts won through. Fortunately for Ryld most the strikes that hit him were deflected by his Dwarven breastplate and his magical ring that seemed to harden his skin. A few of the cuts did make it passed his armor, but none were too serious. Seconds seemed to dragon on for minutes, and then minutes into an hour. Neither warrior showed signs of tiring. Still Ryld waited patiently defending against the flurry of blows that Drizzt rained upon him, waiting for that one opening or for his opponent to tire. His body was already reacting before his eyes registered the opening. He brought his great sword out in a wide sweep in front of him. Drizzt slid to his knees, ducking underneath the blade. Using the momentum from his attack Ryld continued his spin and brought his sword in at a diagonal downward slash. This time Drizzt had jumped over the blade. The weapon’s master had expected the maneuver, and strained his powerful shoulders, halting his enormous sword’s momentum and reversing the angle of his slash. Drizzt still air born could not bring both scimitars to block the attack, nor having much leverage to parry it. Ryld battered one of Drizzt’s scimitars aside cutting deep into Drizzt’s side. Had it not been for his new armor that blow would of cut him in half. Battered and bruised Drizzt’s breathing came in short gasps as he tried to catch his breath from that mighty blow. Ryld seeing his opponent in a weakened state moved in to finish him, striking hard with all his might. Drizzt brought his blades in front of himself deflecting what blows he could from the powerful weapon’s master. The warriors locked blades in a epic clash their eyes piercing one another. Rlyd stepped back and pulled down against Drizzt’s swords yanking one of Drizzt’s swords from his hands. Drizzt then went into a backward roll. He ended in a low crouch with his remaining scimitar held out defensively in front of him. Ryld could see that his opponent was wounded his blow much of cracked a few ribs for Drizzt was breathing in ragged gasps. Without emotion Ryld slowly and methodically advanced on Drizzt. He never noticed the grey mist gathering behind him. His first warning was a throaty growl. He managed to turn just in time to catch the great panther straight in the chest. Ryld slammed to the ground hard, his great sword flying away from his hands. The great ca’ts claws scratched his armor and raked his arms. Ryld was just able to get his arm up in time to block the panther’s jaws from tearing his throat out. The viscous fangs clamped down on his forearm. Ignoring the pain he used this opportunity to draw his short sword with his free hand, and plunged it deep into the panther’s side. The cat roared and released his shredded arm. Ryld quickly used this opportunity to roll to his feet. Warily watching the now recovered drow and his great cat Ryld slowly tried to maneuver his way to his great sword. He knew that the panther was a magically summoned creature and maybe the power in his sword could dispel it. The panther however, kept itself between Ryld and the great sword. Drizzt moved in as to close the distance between them when suddenly both warriors smelled a faint odor in the air, something that smells of sulfur. Just as the two warriors went to continue their epic battle a blast of fire erupted between them. Out of this fire stepped a towering humanoid with huge bat wings. Lurid flames danced around its skin. In one of his massive claw’s the creature held a sword that looked sharp enough to cut adamantine and was crackling with electricity. In its other hand there was a massive whip engulfed in flames. In a demonic voice he screamed “You FOOLS I’ve come for your SOULS”. Quietly both Drizzt and Rlyd whispered out loud more to themselves than to each other “He’s returned for me”. They then exchanged curious glances and nodded in unison. Guen jumped at the fiend raking with all her might across Errtu’s chest. Ryld seeing his great sword free to grab dashed for it sheathing his short sword back on his hip. Drizzt to darted for his missing blade, Iceingdeath pulseing wanting to strike at the demon. Errtu out muscling Guen tosses her off him and down the cliff. Upon seeing this Drizzt brought his blades in front of him advancing towards Errtu, ready to show the foul demon the pain he has caused not only him, but the pain he has caused Guen as well. Slipping under Errut’s fiery whip The Hunter closed in more spinning and slashing the balor’s abdomen with both blades. Much to Drizzt’s surprise he then saw Ryld slip in behind Errtu bringing his great sword fast and hard against the balor. Errtu sensing Ryld behind him moved causing his strike to only catch his wing, but the strike was fierce enough to sever his right wing. Infuriated Errtu turned on Ryld. They hear him cursing them in some demonic tongue and the sky starts to pour down with flames. Both Drizzt and Ryld ducked and dodged away rolling away from the balor and his fiery hell. Ryld’s cloak absorbed some of the fire from the blast, and Iceingdeath did the same for Drizzt. But both still felt the flames, and could smell their burnt flesh. Drizzt moved back in bringing Twinkle in low cutting at Errtu’s thighs, while he brought Iceingdeath straight across his stomach ripping at the balor spilling blood across the snow. Drizzt followed through with his movement going to Errtu’s side and slapping Iceingdeath across his whip extinguishing its flames. Just as Drizzt moved from Errtu’s front Ryld charged in driving Splitter down with all his might into the demons shoulder. Then following that through with a great pull, freeing it from the balor’s collar bone. Errtu then struck at Ryld with his own sword crackling with electricity. When the blade connected with Ryld’s breastplate the electricity from the sword dissipated not harming Ryld, but the force of the sword did making Ryld stagger backward almost losing his footing. Errtu then used the whip to strike at Drizzt, but Drizzt was the quicker and side stepped each sweep of the whip. Just as Drizzt and Ryld were about to close in on Errtu again they heard a voice from behind them, a voice Ryld knew all too well. “He’s after us again, Ryld I thought you took care of him last time”. Ryld turned to his companion gasping for air and said “What took you Pharaun, I’ve been waiting all night”. Errtu then yells “You, Lolth wants you head wizard and I get your soul” Pharaun quirks back “Well I am awfully busy so maybe you can ask her to wait while I finish up what I’m doing here” He then starts the incantation of a powerful banishment spell and with a wink sends Errtu back to hell. Drizzt quickly turns to the two drow swords out in front of him in a defensive stance. He starts to talk but is cut short by Pharaun, “Kimmural has found her Ryld, so we know where to go now, and you can stop playing with old students” Pharaun casts another spell and a portal opens “ready to go” Ryld nods and walks toward the portal, just before he enters he looks back at Drizzt and says “Your father would be proud” and then he stepped through disappearing from Drizzt’s sight. Pharaun steps to the portal “Jarlaxle sends his regards Drizzt Do’Urden, and you can thank him for us saving your butt tonight”. With not another word he steps through the portal it closing right behind him, leaving Drizzt to wonder in his thoughts alone. What's this? Also, I think you should have given Morik some ranks in Survival and had Disguise maxed. |
| Alurvelve12-15-06, 03:52 AM | The above was me getting bored lol. I couldn't sleep one night and when that happens i tend to do stuff like that, along with a lot of other things I regret later. About Morik changed it to were he has his 2 silver daggers, and a bag of holding. I'll rework his skills some but not sure about maxing disguise. It should definately be higher than I have though so I will change that. I think I might write up Bellany too. Sorcerer 10 (maybe 8) Str 11 Dex 15, Con 13, Int 16, Wis 14 Cha 19 what do ya think? |
| draco111912-17-06, 12:43 AM | About Morik changed it to were he has his 2 silver daggers, and a bag of holding. I'll rework his skills some but not sure about maxing disguise. It should definately be higher than I have though so I will change that. Why not maxed? He was disguised as an old woman for a while after returning to Luskan, and nobody saw through it. I'd have to go with Disguise and Bluff maxed, with a smattering of other skills... |
| Alurvelve12-17-06, 03:09 AM | Ok added more to his disguise after re-reading parts of the books again, also added more to his bluff skill. Anyone have any thoughts on Bellany. I as thinking she might have some rogue levels just to show her ability and time spent leaving the Host tower to run around the streets with bad men at night. IDK open to ideas. |
| draco111912-17-06, 03:11 AM | I'd say that her magic kept her safe from the bad men on the docks. Keep her as a straight sorcerer. Or maybe 1 level in Rogue for the Arcane Trickster PrC. She's a little harder to do, having only one book... |
| Omnirahk, half-Rahkshi12-17-06, 08:06 PM | Personally, I think Drizzt is closer to being a Whirling Frenzy Barbarian. Proof: - Drizzt talks about channeling the Hunter, using primal emotions to aid combat. Sound like a barbarian of a different sort? - whirling frenzy alters rage so you get an extra attack, bonus AC, and bonus reflex saves. Lets see . . . attacks like crazy and hard to hit. Check - compared to drow PCs with the +2 LA, Drizzt can take a hit. Damage Reduction? Especially note the time he broke his fingers and still killed someone. |
| Alurvelve12-17-06, 08:42 PM | I have him useing the Whirling frenzy rage instead of the normal rage. I agree it fits bettre with his Hunter Mode. |
| Walls12-19-06, 07:53 PM | Personally, I think Drizzt is closer to being a Whirling Frenzy Barbarian. Proof: - Drizzt talks about channeling the Hunter, using primal emotions to aid combat. Sound like a barbarian of a different sort? - whirling frenzy alters rage so you get an extra attack, bonus AC, and bonus reflex saves. Lets see . . . attacks like crazy and hard to hit. Check - compared to drow PCs with the +2 LA, Drizzt can take a hit. Damage Reduction? Especially note the time he broke his fingers and still killed someone. I've had a concussion, cracked ribs,. broken digits, bruised kidney, busted nose... all in competitive fighting and kept going. It's no special feat, it's called gutting it out. Your body gets calloused to the pain and impact. |
| shamanphenix12-21-06, 02:54 PM | Driz'zt is a dervich cause he used his two scimitar as light weapons both, and with weapon finesse. :) Anyway, the nomadic way of life of the dervish fits him, I think. |
| shamanphenix12-21-06, 03:00 PM | Delete, sorry. |
| shamanphenix12-21-06, 03:09 PM | But he has used a bow several times... remember his encounter with the goblin whose disposition was not unlike Drizzt's. And against the white worm. :) |
| Alurvelve12-23-06, 04:13 AM | I just remembered another character. He is from the Cadderly series and was a Firbolg(SP)? I think his name was Vander. Are there 3rd edition stats for these giants? |
| draco111912-23-06, 04:22 AM | I just remembered another character. He is from the Cadderly series and was a Firbolg(SP)? I think his name was Vander. Are there 3rd edition stats for these giants? This mean you're going to do Ghost, too? And Aballister, and Bharjin, and Kierkan Rufo? What about Druzil and the Ogrilon? |
| Alurvelve12-23-06, 01:35 PM | Druzil is up there :) As far as the others thier dead right? unless I missed something. Did Vander die I thought he was still alive and kicking. I was thinking of doning the Captain of the Sea Sprite and his crew mainly mainly his wizard friend (thier spelling of thier names exscapes me atm). |
| draco111912-24-06, 04:27 AM | Druzil is up there :) As far as the others thier dead right? unless I missed something. Did Vander die I thought he was still alive and kicking. I was thinking of doning the Captain of the Sea Sprite and his crew mainly mainly his wizard friend (thier spelling of thier names exscapes me atm). You are correct in all your assumptions. The names you're looking for are Deudermont and Robillard. You done the Harpells yet? |
| Alurvelve12-24-06, 05:16 PM | No I havent touched those crazy wizards yet. My first question would be if anyone knows if there has been any kind of offical stat blocks for any of these guys (the Harpells, Robillard, and Cpt Deudermont) before I start going half cocked. Failing that I'd like to start talk on what we think these guys should be. Robillard I was thinking might make a good War Mage what do yall think. |
| Crust12-25-06, 06:03 PM | I'd be interested in seeing someone's take on Gareth and his company: Olwen the ranger, Kane the monk, Dugald the cleric of Ilmater, Riordan the bard, Celedon the rogue, Emelyn the archmage, even Queen Christine who, according to Wikipedia, is a druid. I would have guessed her a fighter based on Road of the Patriarch (hope that's not much of a spoiler). One thing at a time, of course. I could see Robillard as a triton (isn't that right? Water genasi?) warmage in the lower teens, no less than 12 if memory serves. Either warmage or an evoker with a variety of metamagic feats to augment attack spells in different situations. Certainly enlarge spell would be helpful in striking ships at great distances. Based on his command of water elementals, perhaps spell focus (conj) would be in order, along with spell focus (evo). Maybe a level in archmage for mastery of shaping. I might make the Captain an aristocrat (big maybe here)/swashbuckler, perhaps with a level or two of dread pirate from Complete Adv. I thought Harkle Harpell was capable of 9th level spellcasting. He's definitely big on polymorph self, if I remember correctly. He's the one who failed his spells and magic saving throw and became convinced he's a dog. A lot like Howie Mandel in Walk Like a Man. ;) |
| Alurvelve12-25-06, 11:54 PM | There are stat for Gareth and his company floating around here somewhere. I think thier on the Realms NPC tread, but noot exactly sure. |
| draco111912-26-06, 03:15 PM | I thought Harkle Harpell was capable of 9th level spellcasting. He's definitely big on polymorph self, if I remember correctly. He's the one who failed his spells and magic saving throw and became convinced he's a dog. A lot like Howie Mandel in Walk Like a Man. ;) That was Bidderdoo Harpell. Who actually was the family dog for several years. Harkle can make some cool Bigby's spells, and is capable of casting "The Tenser"... |
| Alurvelve12-26-06, 06:55 PM | You know one of the things thats been bothering me as of late is why doesn't Drizzt have a Master's Ring(given to the most talented and capable masters of melee magthere). I mean lets looks at it. His own talent at the academy should of warrant him one on its own IMO, but failing that he has defeated his father(who should of had one), Dantrag Baenre(who should of had one), and Uthengel(sp? who also should of had one). Now when he beat Dantrag he took is sword his bracers of blinding strike, why not take his ring. I just think its a item he should have. Maybe he does have one and just hasnt figured it out yet:) lol. Master's Ring: +6 Con, +4 Natural Armor, and continuously under the effect of the longstrider spell=land speed +10feet. |
| Crust12-26-06, 07:22 PM | That was Bidderdoo Harpell. Who actually was the family dog for several years. Harkle can make some cool Bigby's spells, and is capable of casting "The Tenser"... :doh: D'OOOOOHHHHH!!!! |
| Alurvelve12-27-06, 01:22 AM | edidted and moved |
| Alurvelve12-27-06, 01:24 AM | Ok I have some blank spots in the Cpt there and his faithful mage of the Sea Sprite. What do yall think so far abd what are some suggestions before I go on with them? |
| Alurvelve12-27-06, 02:14 AM | Moved to the first page. |
| draco111912-27-06, 03:09 AM | [B]Robillard: Male human Warmage 13; CR 13; Med-sized Humanoid; HD 13d6+26; HP 68; Init +2; Spd 30ft; AC ,touch, flat-footed; Base Atk +6; Grp +; Full Atk +; SA SPD 6/8/7/7/7/7/4 DC 15+spell level; SQ Armored Mage (light, medium), warmage edge, advanced learning x3; AL NG; SV Fort +6, Ref +6, Will+10; Str 13, Dex 15, Con 14, Int 16, Wis 14, Cha 20 Skills and Feats: 96 skill points, Spell Focus evocation, widen spell, spell penetration, Skill focus spellcraft, Spell focus conjuration, combat casting. Posessions: ? Ring of Elemental Command (Water) and Spell Storing, waterproof spellbook Oh, and he's not a Warmage. They don't require spellbooks. :) |
| bondious12-27-06, 05:48 AM | Ring of Elemental Command (Water) and Spell Storing, waterproof spellbook Oh, and he's not a Warmage. They don't require spellbooks. :) Yeah, I'd say a Ring of Elemental Command (water) is fitting, though it might be a bit out of a 13th level wizard's price range. Also, he uses his ring to summon a water elemental in one of the books ('Passage to Dawn', I think), which the current 200k ring doesn't do. SO, maybe a toned down/altered version is in order. How about this: Ring of Lesser Elemental Command (water): This ring has power over the denizens of the Elemental Plane of Water. The wearer is constantly protected against creatures with the Water subtype, just like a Protection vs. Evil spell (replace “evil” with “water subtype”). The wearer may sacrifice this protection against any specific water elemental to attempt a single Charm Monster (Will DC 16) on that elemental; this may be used 1/day. Along with these abilities, the wearer may use Water Breathing (at will) and Summon Monster VI (1/day; Large water elemental only). Moderate conjuration; CL 11th; Forge Ring; charm monster, protection vs. water (variation on protection vs. evil), summon monster VI, water breathing; Price 57,000gp Base Item: Ring of Elemental Command (water) Keep Charm Monster (1/day; water elementals only) Water Breathing (unlimited) Drop Water Walk (unlimited) Create Water (unlimited) Wall of Ice (1/day) Ice Storm (2/week) Control Water (2/week) Add Protection against water elementals (as per Protection vs. Evil, continuous) Summon Monster VI (1/day) to summon a Large water elemental. PRICE Okay, the Summon Monster part should be pretty cut-and-dry with the formula, so 23,760gp for the Summon Monster VI (6th level spell x 11th level caster x 1,800gp, then divide by 5 to make it 1/day). And an unlimited use Water Breathing should be easy. I'd say 30,000gp (3rd level spell x 5th level caster x 2,000gp) to make it unlimited use. As for the Charm and Protection effects, I'd say that since they're ultra specific I'd calculate the cost then divide the result by 4. So 2,520gp for Charm (4th level spell x 7th level caster x 1,800gp, divide by 5 to make it 1/day = 10,800) and 1,000gp for the Protection (1st level spell x 1st level caster times 2,000gp, mulitply by 2 since it's measured in rounds = 4,000gp) So add it up: 23,760 + 30,000 + 2,520 + 1,000 = 57,280gp for a Ring of Lesser Elemental Command (water). For me, I just rounded it to 57,000gp. Sound alright? Other equipment: I seem to recall that he has a ring issues forth a Gust of Wind spell on command. Don't know if this is a charged/limited use ring, or maybe just a wand "in ring form". Something to think about. I don't know about the Ring of Spell Storing, don't remember it specifically. I'd also say that various battle-orientated scrolls and/or wands would fit the bill. As for his class, he's noted a few times in the book as being an Evoker, and is part of a wizards guild in Waterdeep, if I'm not mistaken. |
| draco111912-27-06, 08:06 AM | Yeah, I'd say a Ring of Elemental Command (water) is fitting, though it might be a bit out of a 13th level wizard's price range. Also, he uses his ring to summon a water elemental in one of the books ('Passage to Dawn', I think), which the current 200k ring doesn't do. SO, maybe a toned down/altered version is in order. How about this: Base Item: Ring of Elemental Command (water) Keep Charm Monster (1/day; water elementals only) Water Breathing (unlimited) Drop Water Walk (unlimited) Create Water (unlimited) Wall of Ice (1/day) Ice Storm (2/week) Control Water (2/week) Add Protection against water elementals (as per Protection vs. Evil, continuous) Summon Monster VI (1/day) to summon a Large water elemental. PRICE Okay, the Summon Monster part should be pretty cut-and-dry with the formula, so 23,760gp for the Summon Monster VI (6th level spell x 11th level caster x 1,800gp, then divide by 5 to make it 1/day). And an unlimited use Water Breathing should be easy. I'd say 30,000gp (3rd level spell x 5th level caster x 2,000gp) to make it unlimited use. As for the Charm and Protection effects, I'd say that since they're ultra specific I'd calculate the cost then divide the result by 4. So 2,520gp for Charm (4th level spell x 7th level caster x 1,800gp, divide by 5 to make it 1/day = 10,800) and 1,000gp for the Protection (1st level spell x 1st level caster times 2,000gp, mulitply by 2 since it's measured in rounds = 4,000gp) So add it up: 23,760 + 30,000 + 2,520 + 1,000 = 57,280gp for a Ring of Lesser Elemental Command (water). For me, I just rounded it to 57,000gp. Sound alright? Other equipment: I seem to recall that he has a ring issues forth a Gust of Wind spell on command. Don't know if this is a charged/limited use ring, or maybe just a wand "in ring form". Something to think about. I don't know about the Ring of Spell Storing, don't remember it specifically. I'd also say that various battle-orientated scrolls and/or wands would fit the bill. As for his class, he's noted a few times in the book as being an Evoker, and is part of a wizards guild in Waterdeep, if I'm not mistaken. It's the same ring. And he may be only a 13th lvl wizard (I'd bump it to 15 or 16 myself), but he's got access to the coffers of the Lords of Waterdeep. And, IIRC, the ring didn't let him summon the elemental, just let him converse with it and made it easier to control. *THOUGHT*: What level spell is Teleport Without Error? He's got to be at least high enough level to cast that. |
| Walls12-27-06, 12:24 PM | Bracers of armor are apparently like bellybuttons in the Realms. Everyone has them! |
| Alurvelve12-27-06, 02:23 PM | Ok i edited them some so take a look again and i welcom the feedback. |
| Walls12-27-06, 02:42 PM | I've always thought that Bracers of Armor need be specifically mentioned. They must create some sort of field around a person so that a weapon would deflect off them. This seems to be never mentioned in novels. |
| bondious12-27-06, 06:03 PM | It's the same ring. And he may be only a 13th lvl wizard (I'd bump it to 15 or 16 myself), but he's got access to the coffers of the Lords of Waterdeep. And, IIRC, the ring didn't let him summon the elemental, just let him converse with it and made it easier to control. *THOUGHT*: What level spell is Teleport Without Error? He's got to be at least high enough level to cast that. It could be that he has the standard ring, but for me a 200k magic ring is quite a bit for a 13th level, or even 15th or 16th level character to have ALONG WITH other magical gear, regardless of the "deep coffers" of Waterdeep. And I re-read that part in 'Passage to Dawn' when he falls over, and it says "the water elemental monster he had summoned to his aid" (pg 145 in the paperback version). Now it doesn't say he used the ring to summon it, so maybe that was a power of the 2nd edition ring, or he used a spell he had prepared or a scroll. If it WAS the ring, then the current ring does not support this, though I'm sure the current ring can be altered to make it fit. If I'm not mistaken, I don't seem to recall him using Wall of Ice or Ice Storm, so maybe drop these and replace them with an elemental summoning spell or two. Hell, maybe he had something akin to an Elemental Gem on his person and used that. Now that I think about it, he had request the elemental's services for a whole day or two, and since Summon Monster spells are measured in rounds I'd say it was some kind of calling spell, like Planar Binding. Maybe the ring could have this power substituted, I don't know. As for the Teleport without Error (which is called Greater Teleport now) it's a 7th level spell and would be accessable to a 13th level wizard. I'm also thinking that the regular Teleport (5th level) spell would work out just fine, especially since he was teleporting to his own residence, most likely a very well known place. |
| Alurvelve12-27-06, 06:15 PM | Main reason why I have Robillard as 13th level is I see him as Duedermont's cohort from his leadership feat. But thats nothing I'm holding too. I'd be more than happy to give Rob 2 more levels for sure. |
| draco111912-28-06, 04:26 AM | As for the Teleport without Error (which is called Greater Teleport now) it's a 7th level spell and would be accessable to a 13th level wizard. I'm also thinking that the regular Teleport (5th level) spell would work out just fine, especially since he was teleporting to his own residence, most likely a very well known place. And also teleported Wulfgar to the center of Baldur's Gate and teleported from the Sea Sprite to the middle of nowhere that he had been scrying in Sea of Swords. Main reason why I have Robillard as 13th level is I see him as Duedermont's cohort from his leadership feat. But thats nothing I'm holding too. I'd be more than happy to give Rob 2 more levels for sure. I don't see Robillard as a cohort. I could easily see him being higher-level than Deudermont. |
| Alurvelve12-28-06, 04:03 PM | Ok most seem to think that Robillard could have a few more levels on him so I bumped him to 15th level. This also gives him the ability to use greater teleport multiple times in one day if needed be. As for the bracers of armor I dont think there are very many mages who do not have a set with the FR being as magical as it is they wouldn't be hard to get a hold of. |
| AngryBearsFan12-28-06, 04:25 PM | Drizzt turned his back on the underdark long ago so its doubtful he would even want a master's ring. Also, if that was made in the underdark with the rest of the drow magic items, it would decay on the surface. |
| bondious12-28-06, 07:24 PM | And also teleported Wulfgar to the center of Baldur's Gate and teleported from the Sea Sprite to the middle of nowhere that he had been scrying in Sea of Swords. For accuracy's sake, he teleports Wulfgar into Luskan, not Baldur's Gate. Check out the table under the Teleport spell. It lists a place that's been "Viewed Once" (such as through scrying) as having a 76% chance to arrive at without mishap, and up to an 88% chance to arrive nearby and safely. Basically put, there's only a small chance of a mishap (less than 10%) in all instances. That said, it's perfectly viable that a 13th level Robillard could cast Greater Teleport, so the point is moot. I was just saying that he could have accomplished the same results with a standard Teleport spell. I don't see Robillard as a cohort. I could easily see him being higher-level than Deudermont. I don't see Robillard as necessarily being higher in level to Deudermont, though they could be equal. If Robillard IS higher, I'd only put him 1-2 levels higher (Robillard 15, Deudermont 13 or 14). With the example of Deudermont (as statted by Alurvelve) as a 15th level character with a Cha 17 , Deudermont's base leadership score would be 18. I would also factor in a +2 (great renown), a +1 (fairness and generosity) and a +2 (base of operations), along with the -1 (moves around frequently) penalty. So with these, his adjusted leadership score would be 22, which would be sufficient for a 15th level cohort and nearly 100 followers (1st to 4th level). Heck, even if Deudermont was 14th level (and with the same modifiers), he could still land a 15th level cohort and nearly 75 followers. Also, Robillard has demonstrated a pretty unwavering loyalty to his captain. If their relationship was more of a partnership (say they were both independent NPC's), I'm not so sure a wizard of Robillard's pragmatic nature would do HALF the stuff he's done for Deudermont, and wouldn't likely put up with some of the captain's more foolish (at least in the wizard's eyes) actions, such as Deudermont's interest and desire to aid Wulfgar. But he sticks by his captain, through thick-and-think, caring for him in a clearly subordinate yet loyal role. Ok most seem to think that Robillard could have a few more levels on him so I bumped him to 15th level. This also gives him the ability to use greater teleport multiple times in one day if needed be. As for the bracers of armor I don’t think there are very many mages who do not have a set with the FR being as magical as it is they wouldn't be hard to get a hold of. For me, 15th level seems appropriate enough. As far as I can tell, he's only demonstrated knowledge of up to 6th levels spells, notably Otiluke's Freezing Sphere (on the beach of Caerwich in 'Passage to Dawn', during his competition with Harkle Harpel) and possibly the Greater Teleport, which would put him at least at 13th level. And as for the Bracer of Armor, it's been my observation that Salvatore doesn't really write much about armor and/or protection devices, preferring the offensive aspect of a character's repertoire (i.e.: weapons). He rarely talks about armor unless it's a central aspect of a character and/or stands out, such as Obould's armor in the Hunter's Blade trilogy. SO, I don't find it unreasonable to assign a character armor, bracers or other protective items that haven't necessarily been described, but should probably exist in their inventory. So go for it! |
| Alurvelve12-29-06, 12:37 AM | Knocked Robillard down to 14th level instead of 15th. I think thats a better level for him. |
| Alurvelve12-29-06, 12:50 AM | edited and moved |
| Alurvelve12-29-06, 02:25 PM | Ok I plan on doing Harkle Harpell next but got ot thinking about his stats. I'm guessing he'd have a low Wis or something IDK. Maybe something like this: Str 10, Dex 13, Con 12, Int 18, Wis 8, Cha 13. What do yall think? We would still have the ability points for 4th, 8th, 12th level to tack on, maybe even 16th if we think he is that powerful. |
| Alurvelve01-02-07, 04:30 AM | edited and moved |
| shuman01-10-07, 11:10 PM | Anyone do stats of Withegroo, the mage from Hunters Blades? |
| Alurvelve01-11-07, 03:12 PM | Nope haven't done him here. I don't know him enough to say anything yet, bu one of the others might have a better insight to him. |
| CainJustice02-06-07, 08:21 AM | i like what you've done with the characters, Athrogate is my favorite. what is your take on zaknefien? How would you write him up? |
| Andferne02-27-07, 04:21 PM | Sorry i haven't been around these boards for a while got tied up doing some other stuff for my campaigns. (This is Alurvelve btw, changed names to match my name in other forumns as well so its easier to keep track of for me.) As for Zak I would see him as almost a straight fighter, but would give him the 3 levels of exotic weapon master fomr the complete warrior for his ability with the whip. |
| Alurvelve03-15-07, 11:17 PM | Just a bump to see if I get any more suggestions before I move the charcters into my finale write phase. For viewing pleasure all the npcs talked about througout this discussion and what updates that were suggested are all on the first post of the first page. |
| draco111903-16-07, 07:56 AM | A few things: After reading The Lone Drow again, I was wondering if perhaps Bruenor should have a couple levels in Ollam or Battlesmith? Why does Cadderly have both a masterwork and a +1 hand crossbow? In Villains' Lorebook, Jarlaxle's eyepatch is called an Eyepatch of Fiery Fear. Entreri was originally statted out as LE, not CE. |
| Alurvelve03-16-07, 01:12 PM | Thank you for the catches Draco. Got rid of Cadderly's masterwork hand craossbow so he just has a +1, and also put the name to Jaraxle's eyepatch as well as fixing Entreri's alignment. About Bruenor and him haveing levels or a level in Ollam I had actually thought about it at one time, but decided I could jsut crank out his knowledge history and that could exsplain most of it. I am not familiar with Battlesmith is that in the races of stone book? or somewhere else? I've also played with the idea of Breunor haveing a level in Dwarven Defender. Once I read the part in the Hunter's Blade trilogy where (may contain a sploiler ALERT) ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ .............................This means if you havent fiished reading the Hunter's Blade trilogy you should stop now and avert your eyes :)...................................... ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................Bruenor comes back from the deathbed to find his homeand clan in danger and goes out to lead a charge agaisnt the invadeing orcs, there us a passage where he is standing on a mound or someting unshaken and unstoppable (I forget the exact phrases used) but that passage there screamed Dwarven Defender to me. |
| Alurvelve03-16-07, 04:05 PM | Zak: Rogue 3/Fighter 18/Exotic Weapon Master 3 Feats appropriate for him would be twf tree, weaon foucs and specialization in longswods, maybe focus in a whip, blind-fight, maybe iron will and other save boosting feats to help him overcome other drow/s spell dc's. So besides the ones done so far next up on the list would be Harkel Harpell, and then Withgroo? Again I'd like to open up ideas for what they should be and how to best stat them out. Suggestions hints tips etc are welcome. |
| draco111903-16-07, 06:10 PM | I am not familiar with Battlesmith is that in the races of stone book? or somewhere else? I've also played with the idea of Breunor haveing a level in Dwarven Defender. Once I read the part in the Hunter's Blade trilogy where (may contain a sploiler Battlesmith is in RoS, and I could see any of those three PrC's for Bruenor. I just didn't recommend the DD because the othre two seemed more "prestigious" an appropriate for a king. |
| draco111903-16-07, 06:13 PM | Zak: Rogue 3/Fighter 18/Exotic Weapon Master 3 Feats appropriate for him would be twf tree, weaon foucs and specialization in longswods, maybe focus in a whip, blind-fight, maybe iron will and other save boosting feats to help him overcome other drow/s spell dc's. Weapon Finesse. And if you want t go waaayyyyy bizarre, take a look at the Champion of Corellon Larethian PrC in Races of the Wild. I think it's wholly appropriate for Zak, except for the name and deity requirement. :D |
| Alurvelve03-19-07, 01:33 AM | IDK for Zak I started thinking and might change his write-up even a little more. He was extremely succesful at sneaking into other noble houses and getting into throne rooms undetected so maybe give him more than just 3 rogue levels to help his ability to move silently and hide, not to mention the ability to bypass a few nasty traps that wold be set on areas like that. Maybe something like this. Zak Fighter 12/Rogue 8/Exotic Weapon Master 3. This would still make him a potent fighter as well as getting some very good abilitys to help fight against spell casters and multiple fighters(evasion, and improved uncanny dodge). I also was going through the Complete Warrior book and came across the Darkwood Stalker, and thought to myself is yuo change it to where its agaisnt drow that might be a good prc for him as well. |
| Alurvelve03-19-07, 02:10 PM | Going through my old notes and etc I found some dates of birth for several of the people here so I posted them under thier entrys stats. For simplicity sake I'll show a short list of it here. Now I do not remember where exactly I got this information, but will try and find my sources for it. Also if you have knowledge of any of the others here and thier aproximate age please let me know, as well as thier height or weight too. Drizzt Born 1297 Bruenor Born 1135 Catti-bri Born 1339 Wulfgar Born 1338 Artemis Born 1326 Regis Born 1324 |
| Alurvelve03-21-07, 04:24 PM | Added Gerti to the list. Also gave Drizzt Mooshie's bow with some arrows. |
| ElGrecoETAC03-21-07, 07:12 PM | IDK for Zak I started thinking and might change his write-up even a little more. He was extremely succesful at sneaking into other noble houses and getting into throne rooms undetected so maybe give him more than just 3 rogue levels to help his ability to move silently and hide, not to mention the ability to bypass a few nasty traps that wold be set on areas like that. Maybe something like this. Zaknafein was, more than anything else, the most celebrated (infamous?) swordsman in Menzoberranzan. By contrast, his infiltration at the beginning of Homeland is mostly thanks to spellcasting efforts on the part of his House's priestesses and magical items. Don't forget... 2E Drow items gave Zak a 75% to pass unseen and unheard in virtually any terrain. I wouldn't compromise his fighting skill for something that's already addressed, especially when it takes away from what he was legendary for to begin with. Also, don't forget: when it comes to fighting, sometimes the best answer is a pure Fighter. At level 24, Zak would have had access to 22 feats. That could include the TWF tree (4), the Wpn Focus and Spec. tree (4 for longsword), the Whirlwind Attack Tree (5), the Devastating Critical Tree (6; includes the Great Cleave Tree), plus Improved Initiative, Blind Fighting, and Alertness. Personally, I'd drop Alertness and Whirlwind Attack (but keep the rest from the tree), and would instead pick up Improved Disarm, Improved Feint, and Improved Trip. Combine that with an enviable bevy of items (methinks the WotSQ stats from "Dragon" invite a re-examination of Zaknafein's panoply and swords beyong the tired old +5 swords, +5 armor descriptor) suited for both combat and the necessary Drow stealth, and you have a fighter par excellence that should legitimately frighten anyone in Menzoberranzan. And Zaknafein did. |
| Alurvelve03-21-07, 10:33 PM | Reason I was giveing him the exotic weapon master prc was to show his skill with the whip, which he used a lot against the other drow priestesses. As for not just being straight fighter I was think maybe if we cut down his BAB and through in some rogue levels then Drizzt might statistically stand a better chance of beating him in thier fights back in the day, but thats a well beaten horse and I do not wish to go there yet again so moveing on. As posted on a few posts before this one I am now currently trying to get the heights, weights, and birthdates of all the characters listed so if you know of any or see any that I have listed already that are not correct please pipe in and state your opnions. |
| ElGrecoETAC03-22-07, 12:22 AM | I'm not sure why there is a need for BaB parity to begin with; the stories frankly show no indication for it. It's your build though, and while I might not think it realistic given the story, I more than respect your wishes and tastes. Having said that, most of your height measurements look well thus far. Hall of Heroes (1E) and Heroes/Villains Lorebooks (2E) give some good measurements. If you lack either, please let me know and I will be more than glad to provide info. :) One thing I noticed already: Entreri is listed as 5'4" and "barely 125 pounds." That measure is qualified by the statement that he is slightly heavier than Drizzt. So, figure Drizzt to be around 120lbs or so. |
| Alurvelve03-22-07, 12:36 AM | I often forget how little Entreri actually is at times. |
| Alurvelve03-23-07, 04:01 AM | I'd ike to post these pictures at the begining of each of thier stat blocks, but can only seem to get a link to the picture to show. Does anyone know how I can just add the picture without the link? Heres what I have so far. http://img156.imageshack.us/img156/8941/artemisxt3.jpg http://img156.imageshack.us/img156/6740/bruenorwg7.jpg http://img88.imageshack.us/img88/3774/cattibrieww9.jpg http://img85.imageshack.us/img85/3752/danicabj2.jpg http://img85.imageshack.us/img85/1137/drizztjq8.jpg http://img395.imageshack.us/img395/6503/morikkc4.jpg (http://imageshack.us) http://img264.imageshack.us/img264/1020/pwent1vc5.jpg (http://imageshack.us) http://img395.imageshack.us/img395/301/sunsetbe3.png (http://imageshack.us) http://img395.imageshack.us/img395/1843/rannekdu1.jpg (http://imageshack.us) http://img88.imageshack.us/img88/8683/gerticq6.png http://img85.imageshack.us/img85/9387/glabzrezuvw5.jpg http://img88.imageshack.us/img88/1043/guennn7.jpg http://img85.imageshack.us/img85/506/ivanpikelyt4.jpg http://img156.imageshack.us/img156/7835/jarlaxlexa8.jpg http://img88.imageshack.us/img88/6084/obouldmn7.png http://img156.imageshack.us/img156/8061/unzp3.jpg http://img85.imageshack.us/img85/6445/wulfgarhi1.jpg http://img156.imageshack.us/img156/5210/zhailx7.jpg http://img479.imageshack.us/img479/4869/bellanycc1.jpg (http://imageshack.us) http://img265.imageshack.us/img265/9940/vanderzf3.jpg (http://imageshack.us) http://img294.imageshack.us/img294/1539/demonstonetz5.jpg (http://imageshack.us) http://img294.imageshack.us/img294/8066/belwarkc2.jpg (http://imageshack.us) http://img293.imageshack.us/img293/3860/kimmurialoy2.jpg (http://imageshack.us) http://img293.imageshack.us/img293/5760/valusbr8.jpg (http://imageshack.us) http://img261.imageshack.us/img261/4149/ryldad4.jpg (http://imageshack.us) http://img405.imageshack.us/img405/71/druziljf7.jpg (http://imageshack.us) http://img405.imageshack.us/img405/6648/errtuhj6.jpg (http://imageshack.us) http://img152.imageshack.us/img152/2298/athrogateae7.png (http://imageshack.us) http://img155.imageshack.us/img155/493/innovindiloi9.jpg (http://imageshack.us) http://img412.imageshack.us/img412/1143/registo5.jpg (http://imageshack.us) http://img176.imageshack.us/img176/8532/rcpharaunqd0.jpg (http://imageshack.us) |
| Critalondel03-23-07, 08:00 AM | Who's that "unzp3.jpg" of? (sorry, can't help with the images) |
| Alurvelve03-23-07, 03:18 PM | Its actualy just a picture of a drow on the cover of a drow books (someting and poison) but I think it mihgt work as a good picture for Tos'Un Armgo. |
| Alurvelve03-23-07, 03:53 PM | Went through and updated some of thier heights/weights and birthdates. |
| Treymordin04-04-07, 09:47 PM | Have you stated out Drizzt's family? |
| ted_the_mindflayer04-05-07, 01:01 AM | Hmmm I know that there is no 'offical' template but i would hope that Obould would be a chosen by Gruumsh as he simply is. oh and Jarlaxe has the wealth of Bregan Dearth so throw out his wealth limit :D |
| Treymordin04-05-07, 09:09 AM | I like Jaraxle. |
| Alurvelve04-06-07, 04:16 PM | I definetly through out the wealth limit on all the characters. I do not care what they should be allowed to have but wanted them to have what we think they have as described in the books. As for Drizzt's family no I have not statted them out for there is a npc thread on these boards as well and someone has done imho a fantastic job on all of them. As for Obould since there is no offical chose template for Gruumsh I felt that the Monster of Legend templatewould wok best. It makes him a powerhouse for sure and increases his non physical stats as well. |
| Alurvelve04-06-07, 04:20 PM | edit. tried posting them again but with the pics and didnt work. |
| Grandmaster_Kane04-06-07, 10:20 PM | dude where are you gettint the orc warlod of legend and battle rager templates from? |
| Grandmaster_Kane04-06-07, 10:24 PM | Who's that "unzp3.jpg" of? (sorry, can't help with the images) unzip is zak and as far as morik's pic goes i dont think he is that ugly |
| Treymordin04-06-07, 10:46 PM | unzip is zak Is that really him or a generic drow? |
| Grandmaster_Kane04-07-07, 09:38 AM | Is that really him or a generic drow? i dunno he is raipped and hot so im guessing it is zak most dark elves arent buff so it narrows it down to 3 1.Dantrag 2. Uthegental 3. Zak i dont think he losts evil enough to be dantrag so scrath him off and i dont thin he is big enought for uthegental so scrath him off that leaves 1 |
| ElGrecoETAC04-07-07, 12:18 PM | i dunno he is raipped and hot so im guessing it is zak most dark elves arent buff so it narrows it down to 3 1.Dantrag 2. Uthegental 3. Zak i dont think he losts evil enough to be dantrag so scrath him off and i dont thin he is big enought for uthegental so scrath him off that leaves 1 Neither of the three. Uthegental's signature was his closely-cropped hair--the price he had to pay for losing to Zaknafein. Even if we are to think of him prior to that loss, he wore plate armor, had a defining belt of Storm Giant Strength, and a berserk look about him. He doesn't strike me as Dantrag... in the sense that the Weaponmaster (and Secondboy?) of Menzoberranzan's First House would probably be wearing fancier fare. Zaknafein had full chainmail--not a leather girdle-like outfit. Prognosis? Generic Drow warrior. |
| Grandmaster_Kane04-07-07, 12:49 PM | Neither of the three. Uthegental's signature was his closely-cropped hair--the price he had to pay for losing to Zaknafein. Even if we are to think of him prior to that loss, he wore plate armor, had a defining belt of Storm Giant Strength, and a berserk look about him. He doesn't strike me as Dantrag... in the sense that the Weaponmaster (and Secondboy?) of Menzoberranzan's First House would probably be wearing fancier fare. Zaknafein had full chainmail--not a leather girdle-like outfit. Prognosis? Generic Drow warrior. ugg forgot about the chainmail touche |
| Alurvelve04-07-07, 02:39 PM | The pic of the drow is just a cool one I found and is not of any specfic drow. The Orc of Legend is just the Monster ofLegend template from the monster manual 2. The Orc Warlord prc is found in the RoF book. The Battle Rager prc is found in the RoF book. |
| Philalexandros04-08-07, 11:12 AM | Quick edit: I made a mistake earlier; Uthegental didn't *wear* a girdle of Giant Strength; he possessed a House insignia with comparable powers that was *pinned* to his neck (it could be used 1/day for 3d10 rounds). |
| redmagefish04-08-07, 07:57 PM | i like his peach freind 2 book exile i love PEACH |
| Treymordin04-08-07, 10:11 PM | Isnt it spelled pech? |
| Critalondel04-09-07, 02:18 AM | Shh. Just let him be happy. |
| Grandmaster_Kane04-09-07, 06:12 AM | The pic of the drow is just a cool one I found and is not of any specfic drow. The Orc of Legend is just the Monster ofLegend template from the monster manual 2. The Orc Warlord prc is found in the RoF book. The Battle Rager prc is found in the RoF book. yeah what is rof lol |
| Critalondel04-09-07, 08:47 AM | ROF = Races of Faerun, I'm pretty sure. |
| Alurvelve04-09-07, 04:09 PM | Yes Races of Faerun. |
| Treymordin04-09-07, 10:49 PM | yUP |
| Alurvelve04-10-07, 02:59 AM | Added a boot dagger to Drizzt's possessions. In the early books there is a mentin to it several times. Also not sure if I said this earlier but I gave Drizzt mooshie's bow(this is what thught mooshies bow would be anyways or close to it). Could easily just make it something else but what the hey. Drizzt des needa bow for he uses one often as well. |
| Grandmaster_Kane04-11-07, 07:12 PM | Care to take a stab at making a uthegental and a grandmaster kane? lol |
| Treymordin04-11-07, 10:41 PM | Naaah! |
| Alurvelve04-12-07, 12:52 AM | there is a write-up somewhere on these boards with Grandmaster Kane and the rest of the Companions. As for Uthegental I might take a crack at it, but it wont be till sunday before I get to work on it. Actually a guy in the Zak thread just posted a write-up of Uthegental and I think it look pretty good, so you should check that out. |
| redmagefish04-12-07, 04:02 PM | if you spell it peach you can eat it and play with !!!!!!!!!!!!!!!!!!!!! :OMG! :OMG! :OMG! :OMG! :OMG! :OMG! and yes it is pech i think but peach is kooler like kool aid |
| Grandmaster_Kane04-12-07, 08:57 PM | there is a write-up somewhere on these boards with Grandmaster Kane and the rest of the Companions. As for Uthegental I might take a crack at it, but it wont be till sunday before I get to work on it. Actually a guy in the Zak thread just posted a write-up of Uthegental and I think it look pretty good, so you should check that out. here it is http://boards1.wizards.com/showpost.php?p=10726331&postcount=21 cant say im not slightly dissappointed with kane |
| Treymordin04-12-07, 09:58 PM | Who are these characters? |
| Dxzauvrinn04-13-07, 01:48 PM | Drizzt Do’Urden: Male Drow Fighter 12/Barbarian 1/Ranger 5; CR 19; Medium humanoid; HD 12d10+1d12+5d8+36; hp 136; Init +9; Spd 40ft; AC 22, touch 15, flat-footed 17; Base Atk +18; Grp +20; Full Atk: +23/+18/+13/+8(1d6+7+1d6 cold, 18-20/x2 +3 frostband scimitar), and +25/+25/+20(1d6+8, 15-20/x2 +5 keen defending ghost touch scimitar); SA Rgr Spells Per Day 1 save DC 14+ spell level; SQ Drow Traits, Fast Movement, Whirling Frenzy 1/day, 1st Favored Enemy (Goblins) +2, 2nd Favored Enemy (Orcs) +4, Wild Empathy, Combat Style (two-weapon pounce), Animal Companion SR 29, Darkness 1/day, Dancing lights 1/day, Fearie Fire 1/day ; AL CG; SV Fort +16, Ref +13, Will +10; Str 14, Dex 20, Con 15, Int 17, Wis 17, Cha 14; Height 5'4" 150 pounds. Born 1297. Skills and Feats: Climb +8, Handel Animal +10, Hide +20, Jump +10, Knowledge(Dungeoneering) +5, Knowledge (the North) +4, Knowledge (nature) +5, Knowledge (Geography) +4 Listen +20, Move Silently +20, Profession (sailor) +4, Ride (horse) +7, Search +15, Spot +15, Survival +11, Use Rope +7; Blind-Fight, Combat Reflexes, Daylight Adaption, Dodge, Endurance, Greater Weapon Focus (scimitar), Improved Two-weapon Fighting, Mobility, Iron Will, Oversized Two-weapon Fighting, Quick Draw, Track, Twin Sword Style, Two-weapon Fighting, Weapon Focus (scimitar), Weapon Specialization (scimitar). Possessions: +4 Spidersilk armor (DR 5/bludgeoning), Iceingdeath (+3 Frostband evil outsider bane Scimitar. Sheds light as a torch in temperatures under 0 degree F. Fire resistance 10. Can extinguish all non magical fires in its area, and as a standard action may dispel lasting fires. On a successful dispel check (1d20+14) it may dispel instantaneous fire effects like fireball or flamestrike. Iceingdeath is a intelligent sword with at Int: 13 Wis: 13 Cha: 10, and a Ego: 13. It has empathy, Knowledge(planes) 10ranks, Sense motive 10ranks, 60ft vision and hearing. It is chaotic good aligned, which allows to overcome things with a DR/good.), Twinkle (+5 keen defending ghost touch scimitar), figurine of wondrous power : onyx panther (Guenhwyvar), Bracers of Blinding strike (Grant Improved Initiative, +6 armor bonus, and allows for one extra attack each round at highest attack bonus), Boots of Elvenkind, Cloak of Elvenkind, book of races, book of wars, book of dragons, Diary, holy symbol of Mielikki (necklace made out of scrimshaw), Mooshie's Longbow (+3 seeking Comp longbow Str +2), quiver 20 arrows, dagger(heathed in boot). Jarlaxle: Male Drow Rogue 2/Fighter 8/Master Thrower 5/Duelist 5; CR 21; Med-sized Humanoid; HD 2d6+8d10+5d8+5d10+40; hp 148; Init +11; Spd 30 ft; AC 30, touch 22, flat-footed 20; Base Atk +19; Grp +22; Full Atk +27/+22/+17/+12(1d6+6/15-20x2, +3 keen wounding rapier) & +29/+24(1d4+9/17-20x3, +5 distant dagger), or +31/+26/+21/+16 range(1d4+10/17-20x3 +5 distant dagger); SA Sneak Attack +1d6; SQ Drow traits, SR 31 Evasion, Improved Evasion, Trap Finding, Precise Strike +1d6, Grace, Enhanced Mobility, Improved Reaction +2, Canny Defense, Deadeye Shot, Palm Throw, Sneaky Shot; AL CN; SV Fort +16, Ref +26, Will +12; Str 16, Dex 20, Con 15, Int 20, Wis 15 Cha 24. Height 5'5" 140 pounds. Skills and Feats: Appraise +10, Balance +12, Bluff +22, Climb +10, Decipher Script +21, Diplomacy +18, Disable Device +17, Disguise +22, Escape Artist +17, Forgery +12, Gather Information +22, Hide +22, Intimidate +17, Jump +10, Knowledge (menzobarranzan local) +12, Knowledge (menzobarranzan history) +12, Knowledge (Nobility & Royalty) +12, Knowledge (dungeoneering) +10, Knowledge (arcane) +10, Knowledge (geography) +10, Listen +18, Move Silently +22, Open Lock +21, Perform (dance) +12, Search +22, Sense Motive +14, Sleight of Hand +12, Spot +23, Tumble +12, Use Magic Device +24; Dodge, Mobility, Weapon Finesse, Point Blank Shot, Precise Shot, Weapon Focus (dagger), Weapon Focus (rapier), Weapon Specialization (dagger), Two-weapon Fighting, Improved Two-weapon Fighting, Improved Initiative, Combat Reflexes, Quick Draw, Snatch Arrows, Critical Throw (dagger). Possessions: +3 keen wounding sizing Rapier, (5) +5 Distant Daggers, Scabbard of Returning (keyed to daggers), Bracers of Armor +8, Necklace of Missiles, Diatrym Feather of Wondrous Power, Hat of Holding (also acts as a hat of disguise), Whistle of Bregan D’aerthe (also acts as a chime of opening), Wand of Daylight, Wand of Web, Wand of Endure Elements, Brooch of Shileding, Cape of Scintillating Colors( grants +5 hide, and Fire resistance 5), Vest of Escape and many pockets (has a dark blue ioun stone inbedded into it granting him the alertness feat, and a pale green ioun stone that grants a +1 competence bonus to attacks, saves, skills, and ability checks, and a stone of luck.), Belt of Resistance +4, Drow Boots of Silence, Eye Patch of firey fear (acts as a Wand of Fire, and a Wand of Fear, and grants +5 to search and spot, also acts as a ring of mind shielding), 10 Light Pellets, Ring of Freedom of Movement with protection +2, Nightmare Figurine of Wondrous Power, Ring of Persuasion and comprehend languages and read magic, Belt Buckle (grants immunity to poison and diseases and proof against detection and location), Rod of Splendor, Figurine of Wondrous Power (bat), rod of viscid globs, portable hole, Orb of Healing (acts as a wand of cure serious wounds), Orb of Teleportation, +3 Handcrossbow, 10 bolts, 10 doses of Drow Poison, Dragonhead Trap, Ring of major fire resistance. Kimmurial: Male drow Psion 16; Cr 17; Med-sized Humanoid; HD16d4+48; hp 82; Init +7; Spd 30 ft; AC 25, touch 15,flat-footed 18; Base Atk +8; Grp +9; Full Atk +12/+7(1d6+4/19-20x2, +3 ghost touch short sword); SQ Drow traits, SR 27 Discipline (telepath), Power Points per Day 279, Powers Known 30, Max Power Level 8; AL CE; SV Fort +8, Ref +8, Will +12; Str 12, Dex 17, Con 17, Int 24, Wis 14, Cha 15. Skills and Feats: Bluff +8, Concentration +18, Diplomacy +8, Gather Information +13, Hide +13, Knowledge (arcane) +12, Knowledge (dungeoneering) +15, Knowledge (menzoberranzan) +12, Knowledge (menzoberranzan history) +12, Knowledge (planes) +13, Knowledge (psionics) +26, Knowledge (religion) +10, Listen +9, Move Silently +8, Psicraft +26, Search +14, Sense Motive +12, Spot +9; Power Penetration, Combat Manifestation, Psionic Talent, Empower Power, Quicken Power, Dodge, Mobility, Improved Initiative, Psionic Endowment, Psicrystal Affinity. Possessions: Psicrown of Discerning Watcher, Amulet of Health +4, Bracers of Armor +6, Ring of Protection +2, Ring of Freedom of Movement, Drow Boots, Mantle of Spell Resistance 21 Hey, got a few gripes with the items these characters have. But other than that, everything looks good. Why is Drizzt's spidersilk DR5/bludgeoning? In the novel it never provided extra protection against bludgeoning attacks. Adnon's original armor resisted Drizzt's scimitar attacks, which do slashing damage. And I, like a lot of other people on these boards, believe the armor was enchanted with a heavy or moderate fortification enhancement because the armor deflected Drizzt's attack right when he would have killed, or scored a critical hit, against Adnon. You've listed Kimmurial as having a mantle of spell resistance. Why? He's a drow. His natural spell resistance is much higher than what that item provides. It seems like it would be a waste of gold. I'd probably give him a cloak of resistance+5 or some kind of psionic cloak. Two things with Jarlaxle. First, where's the two skull gems he acquired during the Sell Swords series that gave him control of a human lich and a dracolich? Second, there's an item in the Magic Item Compendium (I forget what it's called, but maybe someone on these boards can help me out with what's it called) that'd be perfect for Jarlaxle instead of having attuned daggers. The item instantly produces an infinate number of non-magical daggers and uses charges to produce magical daggers. Now, the item would need a bit of tweaking because Jarlaxle's version is much more powerful (I'm thinking a greater version), but other than that, it pretty much fits the bill as what Jarlaxle uses in the novels. Also, please give Athrogate another level. He fought Entreri to a standstill so he should at least be the same level as Artemis. |
| Alurvelve04-13-07, 02:57 PM | For Drizzt's armor the DR 5/bludgeoning gives him protection vs slashing and pierceing. You need a bludgeoning weapon to bypass the 5 points. The majority of us discussed his new amor to some extent and the majority of us liked this idea better than moderate fortifiation. As for kimmurial I didnt even realize I had that mantle on him thanx for the heads up on the slip. I'll remove it and add something else. As for Jarlaxe those 2 gems are not in his possession anymore. He has access to them yes, but are not currently on him. For his daggers and bracer I just recently got the magic item book and am still looking around for changes. |
| Dxzauvrinn04-14-07, 02:11 PM | For Drizzt's armor the DR 5/bludgeoning gives him protection vs slashing and pierceing. You need a bludgeoning weapon to bypass the 5 points. The majority of us discussed his new amor to some extent and the majority of us liked this idea better than moderate fortifiation. As for kimmurial I didnt even realize I had that mantle on him thanx for the heads up on the slip. I'll remove it and add something else. As for Jarlaxe those 2 gems are not in his possession anymore. He has access to them yes, but are not currently on him. For his daggers and bracer I just recently got the magic item book and am still looking around for changes. Eh....personally, I don't think that was the way to go with Drizzt's armor, but if that's the consensus, who am I to argue. I supposed you could give the gems to Kimmurial. That is who Jarlaxle gave them to, but I don't imagine the psion would ever use them. Please do check out the item I was talking about. I think it's a gauntlet. And like I said, we'd need to create a greater version of it to fit Jarlaxle. What about Athrogate's levels? |
| Alurvelve04-15-07, 01:38 AM | Atm with him being a straight fighter and Arty haveing some levels of Rogue I think that Athrogate would be up to the challenge of Artemis. Hopefully we can get some more info on him soon that might help us better determine is ability. |
| Dxzauvrinn04-15-07, 07:11 PM | Here's a pretty darn good reason I think Drizzt should have fortification spidersilk armor: TomCosta Member Join Date: Jul 2003 Location: Washington, DC Re: Spider Silk Shirt -------------------------------------------------------------------------------- Underdark actually has "spidersilk" armor and it appears to be exactly what Drizzt is wearing, though is most likely highly enchanted, perhaps +5 with some fortitification. __________________ Thomas M. Costa THOMASC148@aol.com He posted this in this thread: http://boards1.wizards.com/showthread.php?t=828430 Also, here's a good reason that Jarlaxle's dagger/bracer combo should be re-worked that backs up what I'm saying: EytanBernstein Member Join Date: Feb 2006 Location: Long Island Re: Jarlaxle's Bracer -------------------------------------------------------------------------------- Quote: Originally Posted by Highlander3751 The new Magic Item Compendium has a Gauntlet of Infinite Blades (page 101); It creates unlimited normal daggers, although the daggers disappear 3 rounds after they are created. It also has 5 charges per day that can be used to create a small number of daggers with various bonuses. On a related note, the MIC also has an eyepatch (Corsair's Eyepatch, page 90) that, while not as powerful as a certain drow's, is see-through to the wearer, and provides different bonuses depending on whether you wear it over your left or right eye. Maybe there is a reason for all the switching Jarlaxle does, after all. Jarlaxle was my inspiration for the bracers in the MIC. I'm not sure who came up with the eyepatch. That can be found in this thread: http://boards1.wizards.com/showthread.php?t=779732 |
| Alurvelve04-15-07, 07:31 PM | Yes I saw both those replys on the other threads, but still doesn't give any definate answers. Drizzt's armor: We all seem to agree that his new armor should be the spider silk armor from the underdark book, but the other enchanment after that is what most can not decide upon. If you read through the pages you would see the discussions on his armor and how at first I too had it to be fortifacation(moderate), but also see how the DR one works good as well. I'll do some more playing around with the armor and see what we can get away with price wise. Jarlaxle's Bracer like the guy said is what inspired him to make the glove thing in MIC, but for us to make that Jarl's bracer we'd need some tweaking on it, which I am working on atm but not sure when I'll get around to posting it. |
| Grandmaster_Kane04-15-07, 07:40 PM | lets all agree drizzts shirt is +5 Spidersilk of moderat fortification and go have a pint |
| Treymordin04-16-07, 12:03 AM | Why doenst Drizzt have the drow noble feat? |
| Dxzauvrinn04-16-07, 01:18 AM | lets all agree drizzts shirt is +5 Spidersilk of moderat fortification and go have a pint Here here! :pint: |
| locustechpriest04-16-07, 01:48 AM | Your stats for Icingdeath stated that it can extinguish instantaneous fire spells such as fireball. It cannot. The description for frostbrand indicates that the only magical effects that can be extinguished with the dispel check are lasting ones. Presumably, it can activate this power itself because of it's sentience? Drizzt did not appear to be using that standard action, or else his will to remain unburnt counted as one... Interestingly, about the only way he could have banished Errtu, as in the book, would be if the Instant Kill variant rule (p. 28, DMG) were used. ;) Also, wouldn't Icingdeath's alignment also let it overcome DR/Chaos? |
| Alurvelve04-16-07, 02:17 AM | I thought I had copied the text fomr the frostband to Iceingdeath properly? Guess I'll have to go double check that thanx for the heads up. As a DM I might allow for the sword since it is sentient to use the ability but idk it would depend on how abusive the character would be to that kind of ability/power. As for it overcomeing DR/chaos idk why it should or would? isnt a Balors DR/cold-iron and good? |
| locustechpriest04-16-07, 01:45 PM | Yes, for the purposes of the Balor, but I meant as a result of its alignment alone. |
| MsMarvelDuckie04-16-07, 09:56 PM | These stats look pretty good, but nowhere have I ever seen anythng sating Icingdeath was intelligent. Khazedea is intelligent, but it was Catti-Brie's sword, and was recently lost, at any rate. Icingdeath is simply a frostbrand. Rather than activating its power itself, it is more likely that Drizzt did so- keep in mind that things move at different rates in the novels than in-game. and Regis's ruby has both a charm and suggestion power, I believe- that is why victims not only become his "friends", but will do what he asks them to. |
| Alurvelve04-16-07, 10:20 PM | Well there are numnerous occasions throughout the books that hint at Iceingdeath (and even Twinkle) haveing some kind of sentiece. Icengdeath sent urges to Drizzt when he first encountered Errtu of its hatred/hunger for the demon. Twinkle almost seemed to call o Drizzt to retrieve it after it had gone over the egde on his first against Artemis outside of Mithral Hall. Those are jsut two examples of many others that have appeared in the books hinting that they may indeed be intelligent. |
| MsMarvelDuckie04-16-07, 11:59 PM | If they are, it is only rudimentary, at best. A weapon like Khazedea is much more likely to have intelligence, since it actually speaks(in it's fashion) and understands language. The others may simply have a slight empathy to thier wielder. In 2E, there was a big difference between weapons with empathy, and a true intelligence. They might have had an Int of 2-4 at most. (This is pretty standard for weapons of thier caliber.) |
| Alurvelve04-17-07, 03:17 AM | Well in 3.5 even a sword with just Empathy which is all I gave Inceingdeath has a Int/Wis/Cha score so thats the only reason they are up there. |
| Alurvelve04-18-07, 10:25 PM | So I finnaly got to go through all of the magic item book, and for the life of me I can not see why they made so many of these items useable only 3-4 times a day. But oh well to each his own. When I got to the part in the back that listed the new stats for the Bracers of Blinding Strike I couldnt believe how bad they got nerfed from what they were in the magic of faerun book. Seeking a compromise I decided to make them give a +2 Init bonus, as well as letting the person act as if hasted for 10/rounds a day as per boots or speed. As far as the Eyepatch and the Bracer of dagger holding for Jarlaxe I'm not sure yet. I thought about adding several of them together for Jarlaxles bracer and letting it be used more than just 3/day. This is what I got so far (but Ithink its a little over the top) Bracer of Infinate Extended Throwing Dagger. Maybe 20-25 uses a day. 1/charge produces a +3 distant throwing dagger of returning, while 3/charge use produces the same but adds the seeking propertiy to it as well. |
| Alurvelve04-18-07, 10:26 PM | I also added the moderate fortifacation to Drizzt's armor. |
| Grandmaster_Kane04-19-07, 07:38 PM | where did you get the smoking thing from charon's claw? |
| Alurvelve04-20-07, 12:41 AM | Lords of Darkness, its a forgotten realms book that talks about several of the evil organizations and imo is a very good book for fluff and worth the money. |
| Treymordin04-21-07, 04:34 PM | Was it a 2nd edition, 3.0 or 3.5 product? |
| Alurvelve04-21-07, 05:20 PM | It is a 3.0 product. |
| Treymordin04-22-07, 06:32 PM | Is it still in print? |
| Alurvelve04-23-07, 12:57 AM | That I am not sure of. You might be able to fnd one at a local game shop, or order one online but I couldn't say for sure. |
| blckspdr04-25-07, 11:11 AM | wouldnt cadderly be more of a favored soul since he doesnt necessarily prepare his spells? |
| Grandmaster_Kane04-25-07, 02:57 PM | he doent prepare because that is one of the chosen of denirs abiliteis is |
| Green Elven Vampire08-02-07, 04:59 PM | Zhai is a video game character and there is no such thing as half wood elf, half drow!! |
| Narsil08-03-07, 11:42 AM | Zhai is a video game character and there is no such thing as half wood elf, half drow!! There are actually a few half-surface/half-dark elves. I'd say they should just use the stats from one parent (drow or wood elf) and simply have the flavour and appearance of a half-surface/half-dark elf. No reason why they shouldn't be able to interbreed; saying they can't is like saying that black people and white people shouldn't be able to interbreed and that, my friend, is quite a racist sentiment... Hell, elves and humans can interbreed, so why shouldn't elves and elves be able to interbreed? |
| BreegJac1708-05-07, 01:44 AM | (Sorry if this was already mentioned) I read the books a long time ago so my memory might be sketchy, or i forgot some things, but is Morik really evil?? IIRC nothing really stands out about him as evil. |
| Alurvelve08-05-07, 02:13 AM | IDK there are a few things that i might say he is E for, but they could be looked at s he was just doing what he had to do. I might change him to CN, but idk atm. |
| MerrikCale08-05-07, 03:01 PM | Is it still in print? I'm fairly sure that it is not in print. By the way, Cloak & Dagger from 2e was good too |
| Dhagon08-09-07, 04:01 PM | When Jarlaxle was practicing with Artemis, he didn't draw a dagger and have it extend, he just used the dagger he happened to be holding and cause it to change to a longsword. And when Jarlaxle kills a kobold in The Legacy and Dinin goes to retrieve the daggers, Jarlaxle reminds him that his bracer causes them to come back to him. Wouldn't the stats for the Bracer be more along the lines of having a quick release sheath for 5 daggers, causing daggers thrown from them to teleport back (returning) and having the slots filled with daggers that can extend into longswords? |
| ShadezofDis08-09-07, 04:23 PM | (Sorry if this was already mentioned) I read the books a long time ago so my memory might be sketchy, or i forgot some things, but is Morik really evil?? IIRC nothing really stands out about him as evil. Is Morik the guy from Luskan? If so then he definitely started out evil, he was quite the despicable character. After Wulfgar influenced him he started onto the path of good but he's probably got a mighty amount of atoning to do. Ok, the intarwebz told me I remembered Morik correctly. Without Wulfgar's influence then Morik is certainly evil. With his influence he's on the road towards good. |
| argentum08-17-07, 03:40 PM | Hi I beg my pardon if I interrupt your discussion. I just read "Road of the Patriarch" at came across some hints that Artemis Entreri used is trademark jewelled dagger on a "Netherese Shade", does someone of you happen to know if this is mentioned in a book ? I think I didn't read it and I thought I read all R.A.Salvatore books ;-) Thanks. |
| Rinonalyrna Fathomlin08-17-07, 04:03 PM | Morik would have raped a woman if Wulfgar hadn't stopped him. Anyone who would do that is lower than dirt in my eyes. I don't care if he's technically "evil" or not, I cannot like him. |
| Larloch_the_Ultra_Lich08-17-07, 06:17 PM | Hi I beg my pardon if I interrupt your discussion. I just read "Road of the Patriarch" at came across some hints that Artemis Entreri used is trademark jewelled dagger on a "Netherese Shade", does someone of you happen to know if this is mentioned in a book ? I think I didn't read it and I thought I read all R.A.Salvatore books ;-) Thanks. Its from the short story "That Curious sword" |
| BreegJac1708-17-07, 08:55 PM | Thanks for the reminders. |
| MerrikCale08-17-07, 10:50 PM | Morik would have raped a woman if Wulfgar hadn't stopped him. Anyone who would do that is lower than dirt in my eyes. I don't care if he's technically "evil" or not, I cannot like him. I think by definition a rapist is evil. Perhaps there is justifiable murder, perhaps, but there is obviously no such thing as justifiable rape |
| argentum08-18-07, 12:47 PM | Thanks a lot Larloch |
| Rinonalyrna Fathomlin08-18-07, 09:38 PM | I think by definition a rapist is evil. Perhaps there is justifiable murder, perhaps, but there is obviously no such thing as justifiable rape I agree. |
| Alurvelve08-19-07, 02:31 AM | Seems that our friend Morik will be keeping his alignment of Evil until we get more word on him attoneing(sp?). I do wonder what him and that Sorcerer pirate are up to now. |
| Poison_Dusk08-20-07, 11:44 PM | I'd like to see your Take on Jeggred, Alurvelve. |
| Alurvelve08-21-07, 01:51 PM | I really havent touched any of the people from the WOTSQ series. I tihnk that the dragon articales that they came out in did a very god job on them. |
| Poison_Dusk08-21-07, 03:51 PM | Valas Hune: Male drow Rogue 10/Ranger 2/Fighter 4; CR 17; Med-sized Humanoid; HD 10d6+2d8+4d10+32; hp 102; Init +12; Spd 30 ft; AC 32, touch 21, flat-footed 32; Base Atk +13; Grp +17; Full Atk +23/+18+13(1d4+9+1d6electricity/ 15-20/x2+1d10 electricity, +3 keen shocking burst kukri) & +23 (1d4+7/18-20x2, +3 defending kukri) or +24/+19/+14(1d6+5/x3 +2 Composite shortbow str +2 with +3 arrows); SA Sneak Attack +5d6; SQ Drow traits, SR 27 Evasion, Favored Enemey (aberrations) +2, Uncanny Dodge, Improved Uncanny Dodge, Opportunist, Trap Sense +3; AL N; SV Fort +19, Ref +26, Will +15; Str 19, Dex 27, Con 14, Int 16, Wis 14, Cha 9. Skills and Feats: Balance +16, Climb +21, Decipher Script +10, Disable Device +16, Escape Artist +21, Hide +38, Jump +15, Knowledge (Underdark local) +8, Listen +17, Move Silently +28, Search +11, Spot +21, Survival +16, Swim +7, Tumble +19, Use Rope +10, Speak Language (Aquan, Draconic, Orc); Conbat Reflexes, Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Track, Two-weapon Fighting, Weapon Finesse, Weapon Focus (kukri), Weapon Specialization (kukru). Possessions: +3 keen shocking burst kukri, +3 defending kukri, +2 Composite Shortbow Str+2, 50 +3 arrows, +5 Mithral chain shirt of Silent moves and Nimbleness, Belt of Giant Strength +4, Bracers of Health +2, Vest of Dexterity +6, Ring of Protection +3, Vala’s Piwafwi (+4 saving throws, +15 hide), Ring of Natural Armor +2, Stone of Alarm, Hand of Glory, Ring of Speed, Heward’s Handy Haversack, Nine-Pointed Star (+3 luck to saving throws, use dimension door for up to 760 ft/day). Rlyd Argith: Male drow Rogue 2/Fighter 15; CR 18; Med-sized Humanoid; HD 2d6+15d10+85; hp 169; Init +8; Spd 40 ft; AC 28, touch 14, flat-footed 24; Base Atk +16; Grp +24; Full Atk +31/+26/+21/+16(2d6+19/17-20/x2, +5 keen superior dispelling greatsword), or +27/+22/+17/+12(1d6+11/19-20x2, +3 ghost touch shortsword) or +23(1d8+3/19-20x2, +2 light crossbow with +3 bolts); SA Sneak Attack +1d6; SQ Drow traits, SR 28, Evasion; AL CN; SV Fort +18, Ref +16, Will +11; Str 26, Dex 18, Con 21, Int 16, Wis 11, Cha 12. Skills and Feats: Appraise (armor) +5, Balance +9, Climb +18, Craft (armorsmithing) +11, Diplomacy +3, Gather Information +6, Handle Animal +5, Heal +4, Hide +19, Intimidate +6, Jump +23, Listen +9, Move Silently +14, Ride +14, Search +10, Sense Motive +5, Spot +17, Swim +14; Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Greater Weapon Focus (greatsword), Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword), Whirlwind Attack. Possessions: Splitter (+5 keen superior dispelling greatsword), +3 ghost touch shortsword, +2 light crossbow, 50 +3 bolt, +5 Mithral breastplate of lightning resistance and silent moves, greater piwafwi of resistance +4, Masters Ring (+6 con, +4 natural armor, continuously under the effect of longstrider), Belt of Giant Strength +6, Gauntlets of Dexterity +4, Boots of Speed, Drow House Insignia (levitate), portable hole. Pharaun Mizzrym: Male drow Wizard 14/Archmage 3; CR 18; Med-sized Humanoid; HD 14d4+3d4+34; hp 83; Init +5; Spd 60 ft; AC 26, touch 18, flat-footed 21; Base Atk +8; Grp +8; Full Atk +11/+6(1d6+2/18-20x2, +3 adamantine obedient rapier) & +10/+5(1d4+2/19-20x2, +2 dagger), or +18(1d4+5+drow poison/19-20x2, +2 hand crossbow with +3 bolts); SA SPD 4/6/10/6/5/4/5/2/3/1 DC 20+spell level; SQ Drow traits, High Arcana (mastery of counterspelling, spell power +2, Spell-like ability dimension door, Permanent spells detect magic and see invisibility) SR 28; AL CE; SV Fort +12, Ref +15, Will +18; Str 10, Dex 21, Con 14, Int 26, Wis 12, Cha 15. Skills and Feats: Balance +8, Bluff +12, Concentration +17, Gather Information +6, Hide +17, Intimidate +6, Jump +10, Knowledge (arcane) +24, Knowledge (underdark local) +12, Knowledge (planes) +12, Listen +9, Move Silently +11, Spellcraft +25, Search +21, Sense Motive +10, Spot +21; Combat Casting, Craft Wondrous Item, Forge Ring, Scribe Scroll, Skill Focus (spellcraft), Spell Focus (illusion), Spell Focus (evocation), Spell Penetration, Still Spell. Possessions: +3 adamantine obedient rapier(kept in ring of storing), +2 dagger, +2 hand crossbow, 50 +3 bolts, vest of resistance +5, Belt of health +4, gloves of dexterity +4, headband of intellect +4, ring of storing, boots of striding and springing, Pharauns Piwafwi (+8 armor bonus, +10 hide checks, fire resistance 5), Pharauns signet ring (+3 protection, wizardry 2, +10 spot, detect magic at will), wand of lightning bolt (10d6), wand of daylight, wand of magic missile(4d4+4), wand of detect secret doors, heward’s handy haversack, drow house insignia (levitate), (11 spellbooks guarded by majpr resistance, blindness, and spelltrap). All from WotSQ. Are they in other books as well? |
| Alurvelve08-21-07, 09:25 PM | Those 3 are all basically from the magazine. I might of added 1 or 2 levels on them but not sure if I actually did. There are stats for all the drow girls that were there, as well as jeggred, dyrr, gromph, namor(sp?). I haven't really been paying too close attention to FR atm cause I have been doing stats for a lot of Marvel characters useing the D20modern books. |
| Passivearmada08-22-07, 09:49 AM | I understand your opinions on Morik being evil (and when was he about to rape someone?), but I like him as CN. I waould never say CE, but more of NE, becasue Morik's out for Morik and Morik only. I also would say Artemis Entreri is LE, and I'd like to ask, how in the hell did you get the idea that he is Chaotic Evil?!?! Thank You. :) |
| ShadezofDis08-22-07, 10:28 AM | I understand your opinions on Morik being evil (and when was he about to rape someone?), but I like him as CN. I waould never say CE, but more of NE, becasue Morik's out for Morik and Morik only. I also would say Artemis Entreri is LE, and I'd like to ask, how in the hell did you get the idea that he is Chaotic Evil?!?! Thank You. :) I don't think anyone said CE. I would 100% say that Morik is NE and beginning to work towards N. He didn't act in a selfless manner a single time until Wulfgar started to inspire him. It might be understandable, living in the streets of Luskan, how one would "do what they have to" but Morik went beyond that, he was a major criminal and in order to be a major criminal in Luskan you have to do some pretty terrible things to people. And that my friend, is evil. :) |
| Rinonalyrna Fathomlin08-22-07, 01:40 PM | I understand your opinions on Morik being evil (and when was he about to rape someone?) In the novel, Spine of the World. I read that book a while back, so I don't remember all the details, but I distinctly recall that Meralda (the heroine from the "romantic" plot thread in that book) was in a carriage, and that carriage was waylaid (I think) by Wulfgar and Morik...or, they just happened to be there at the time. Meralda was totally defenseless, and Morik sees his chance to have a bit of fun. Wulfgar stops him. |
| bondious08-24-07, 02:09 AM | In the novel, Spine of the World. I read that book a while back, so I don't remember all the details, but I distinctly recall that Meralda (the heroine from the "romantic" plot thread in that book) was in a carriage, and that carriage was waylaid (I think) by Wulfgar and Morik...or, they just happened to be there at the time. Meralda was totally defenseless, and Morik sees his chance to have a bit of fun. Wulfgar stops him. Yup, I remember that. As for me, I'd have put Morik in the Neutral Evil category, though after the events of 'Sea of Swords' I'm thinking that MAYBE he's headed towards Neutral, though still has some way to go. |
| Passivearmada08-25-07, 10:25 AM | In the novel, Spine of the World. I read that book a while back, so I don't remember all the details, but I distinctly recall that Meralda (the heroine from the "romantic" plot thread in that book) was in a carriage, and that carriage was waylaid (I think) by Wulfgar and Morik...or, they just happened to be there at the time. Meralda was totally defenseless, and Morik sees his chance to have a bit of fun. Wulfgar stops him. Oh, yeah- I do remember. But after the Sea of Swords, I think Wulfgar toughened him up and made him goody :]. Oh, and it was my mistake when I said Artemis was CE. |
| Rinonalyrna Fathomlin08-29-07, 07:30 PM | Oh, yeah- I do remember. But after the Sea of Swords, I think Wulfgar toughened him up and made him goody :]. Oh, and it was my mistake when I said Artemis was CE. Maybe.:) Personally, though, I won't be convinced Morik's had a change of heart (or at least, would now think rape is egregiously wrong) until I see ironclad proof of it. |
| ShadezofDis08-29-07, 08:29 PM | Maybe.:) Personally, though, I won't be convinced Morik's had a change of heart (or at least, would now think rape is egregiously wrong) until I see ironclad proof of it. I don't think Morik's fallen away from NE, I think he's still as selfish. It's just that his friendship with Wulfgar makes him do some good acts, doesn't mean he's good (or even neutral), just means he values Wulfgar's friendship (though Salvatore would probably say that faced with true evil in the drow Morik turned away from evil, or some horse poo like that). |
| Passivearmada08-29-07, 09:05 PM | Didn't he risk his own like to save Wulfgar from Lord Feringal, though? That doesn't sound very NE to me. |
| ShadezofDis08-29-07, 11:49 PM | Didn't he risk his own like to save Wulfgar from Lord Feringal, though? That doesn't sound very NE to me. He vaguely did. Further, Wulfgar is his meal ticket in the wild. In addition to the whole dark elves forcing him to spy on Wulfgar. In addition to the fact that NE characters CAN have friends that they will risk their lives for. In addition to that, I'm sure that Morik wouldn't have batted an eyelash if he'd had to poison the Lords food, even if it meant that others would have died. Evil people can do good deeds, good people can do evil deeds. |
| bondious08-30-07, 12:48 AM | One thing to note, though, is that we've not seen Morik in some time (not since 'Sea of Swords'), so we don't really know WHAT he's been up to. At the end it looked like MAYBE he was going to go off and live "happily ever after" with Bellany. Maybe he'll show up in the new series and be all good...or not. As for his alignment, I think that he was doing more and more "good" things, regardless of his reasons/intentions, and less of the "bad" ones. Not to say that these things are going to automatically turn him good, but if he keeps doing them and stops doing thing's from his past, he might just shake off that evil alignment...but it's gonna take him a while. Best case scenario for him, I think, is either Chaotic or Lawful Neutral...I just don't see someone like him ever truely becoming Good, though I can see him becoming "not Evil". |
| ShadezofDis08-30-07, 09:57 AM | One thing to note, though, is that we've not seen Morik in some time (not since 'Sea of Swords'), so we don't really know WHAT he's been up to. At the end it looked like MAYBE he was going to go off and live "happily ever after" with Bellany. Maybe he'll show up in the new series and be all good...or not. Yep, it's true, he's been "off stage" for a while. And, in all reality, I'm sure that Salvatore is going to make him a good character if he brings him back. Salvatore is a sucker for the "bad guy turned good because my good guys are SO GOOD!" |
| ashe_amos200108-30-07, 09:46 PM | Actually Morik was revisited if you read the sell sword series. He was still working for Bregan D'aerthe, unwillingly in luskan. They sent Artemis to kill him, but he sent him on his way. giving him a temporary pardon and head start to get away from the dark elves. |
| bondious08-31-07, 01:58 AM | Actually Morik was revisited if you read the sell sword series. He was still working for Bregan D'aerthe, unwillingly in luskan. They sent Artemis to kill him, but he sent him on his way. giving him a temporary pardon and head start to get away from the dark elves. I'm not totally sure about how the Sellswords trilogy works chronologically with the rest of the "Drizzt" books, but the first part, 'Servant of the Shard' was written BEFORE 'Sea of Swords', with the latter book being Morik's most recent appearance. And back when they were written, 'Servant of the Shard" WAS NOT part of a trilogy, just another story in the series...that's something they added later when Salvatore wrote 'Promise of the Witch King' and 'Road of the Patriarch', and WotC bundling them all together into a "trilogy". I'm willing to bet that the chronological order is: 'Servant of the Shard' 'Sea of Swords' 'Hunters Blade' trilogy and 'The Sellswords' trilogy (running parallel and/or simultaneously). That's my interpretation, at least. Could be wrong. |
| White_Wizard08-31-07, 04:48 AM | Drizzt Do’Urden: Don't think Icingdeath can be an intelligent item. It seems a bit too powerful to me. And it's functioning should be at least keyed: for some time Drizzt doesn't even know it is magic (it works, in the novels, against magic fire and demons). Also Twinkle is a bit over.powered: it should be just +5 keen defending. There's nothing in the novels suggesting warning and ghost touch abilities. Also, I think it should be rethinked the level balance (but this is just a personal suggestion, based on MY perception of the character): maybe more ranger that fighter and no barbarian (I agree that Barbarian could express the rage of the Hunter, but I suggest the non-spellcasting ranger variant: with it's ability of inreasing his Dex or Wis or Con scores sticks quite adherently to the inreased willpower, speed and resilience of the Hunter, while a raging barbarian is easier to hit). Wulfgar This one's great! ;) Where did you take the powerhouse template from? How does it work? Artemis Entreri: Quite good, but you forgot the mask of disguise: Servant of the Shard hints that he could still have it. Jarlaxle: Too much combat oriente: give him more levels in rogue than in fighter and let him take more skill points for that. He is a trickster, not a warrior. Also I think, from Promise of the Witch King, that he obtained a particualr wand with the 5th level spell Shadow Evocation (he uses it to kill goblins). How a wand can contain a 5th level spell, though, I don't know. Rlyd Argith: You know... I think it could be great with Combat form feats from PHBII: they are what he does in Dissolution to heal himself and gain the state of trance in which he fights when... well, when Pharaun does what he does. At last let me express my awe in front of such a huge work: man, you're doing a great job! Keep going! |
| Passivearmada08-31-07, 06:27 PM | [QUOTE=White_Wizard;13616008] Also Twinkle is a bit over.powered: it should be just +5 keen defending. There's nothing in the novels suggesting warning and ghost touch abilities. QUOTE] Twinkle glows when enemies are nearby. |
| White_Wizard09-01-07, 10:39 AM | Twinkle glows when enemies are nearby. There are hints that it glows on command. However I didn't mention it in my previous post, because it is a special power. I was discussing just the overall bonuses of the sword. No doubt on Twinkle glowing. |
| Alurvelve09-01-07, 03:27 PM | Sorry I havent been paying too much attention to this thread lately, but I've been working on my other project statting out Marvel comic charcters useing the D20modern rules. If anyone would like to check them out and offer thier comments the link the the thread is in my sig. As for the Powerhous Tempate I gave Wulfgar. It was something I came up with useing the DM2 book. Besides the listed bonus it also gave him a +2 str all for +1 level adjustment. Drizzt's swords powers seem to vary at times. I know he can command Twinkle to dim its light, and there have been numerous passages statting that they 'might' be sentient. I didnt want to change his class levels around much. I feel that the barbarian can fit his Hunter phase perfectly if you use the Whirling Frenzy rage from the unearthed arcane instead of normal rage. Jaraxle I wanted to show that he is one of the top fighters. I think with his high Int modifier helps even out his fighter oriented classes with his skills/knowledge. A lot of Jar's tricks come fomr his endless supply of magical items, as well as exsperiance. He's been around for a long time. Rlyd I plucked straight from the Dragon magazine. I might of added one more class level but not sure if I actually did or not. |
| Eli_the_Tanner09-05-07, 11:14 AM | Drizzt Do’Urden: Male Drow Fighter 12/Barbarian 1/Ranger 5;Have you given him the extra two levels of fighter due to his recent escapades or has he had them since his time in Menzo?Gem incrusted Helm (Immune to negative levels)I like this.Wulfgar: Male human Barbarian 5/Fighter 6;I'm not sure that Wulfgar would have more levels in Fighter than Barbarian. maybe Brb7/Ftr4. Feats-wise, I think there is a feat called power throw? in Player's guide that lets you add power attack to your thrown weapon. Always suited Wulfgar, I thought.Powerhouse: Wulfgar was gifted with exceptional strength. This template gives him +2 to Strength, and +4 to strength opposed checks. It also allows for him to make a Feat of Strength 1/day. The Feat of Strength allows for him to add his level to his strength for one round. (Gives a +1 level adjustment)Nice touch. To clarify, I'm taking that you base this ability on the Prodigy unique ability from DMG 2.Possessions: Aegis-fang (+3 maul, except for in the hands of a dwarf or Wulfgar. When they wield it, it becomes a +4 throwing giantbane thundering maul of returning with a range increment of 30ft, that deals double damage.)Why not just use a Dwarven Thrower stats? Catti-brie: Female human Fighter 10;Again seems abit high to me, this makes her on a par with Wulfgar(almost), which is not what I've seen in the books. Wulfgar is definately her superior in combat.Regis: Male lightfoot halfling Rogue 10/Fighter 1;What's the level of Fighter for?Pwent: Male dwarf Barbarian 8/Battle Rager 5;I like this rendition on of Pwent, however I wouldn't be adverse to a few levels in fighter. I think we need more of his history though *crosses fingers* Warden Power: When Belwar clashes his new formed hands together and say Bivrip they gain the thundering enchantment, and grant him the benefits of the Bull’s Strength spell.Good, but for some reason I feel unfulfilled by this. I'll look through the books again and come back to you.Captain Deudermont: Male human Aristocrate 2/Swashbuckler 3/Dread Pirate 10; Seems far to high. Remeber he hired Drizzt and Catterbrie as the muscle.Robillard: Male human Wizard 14;Not decided how I feel about this, I'll need to re-read the books to see what spells he can cast.Posessions: Ring of water elemental commandThat is a very powerful, near-artifact item you've given him there, are you sure about that?Athrogate: Male dwarf Fighter 17I approve of this level for Athrogate, keeps him on a par with Artemis, but keeps Entreri just ahead. Born (fighting for 4 centuries)Unless he's had some magical help, this would make him at a venerable dwarf, you should adjust his stats accordingly.Artemis Entreri: Male human Rogue 7/Fighter 12/Assassin 1;I am torn over the stats of Artemis, on the one hand going up in rogue suits his recent exploits and suits his character, however going up in fighter keeps him a match for Drizzt. I would like him to be a level 14 fighter and then go rogue again once he hits epic(thereby avoiding any drop in base atk), yet this feels abit contrived. I've not yet made a descion on this.Dodge, Mobility, Spring Attack, Two-weapon Fighting, Improved Two-weapon Fighting, Combat Reflexes, Quick Draw, Weapon Focus (dagger), Weapon Specialization (dagger), Improved Critical (dagger), Track, Combat Expertise, Improved Initiative, Blind-Fight, Weapon Focus (longsword), Weapon Specialization (longsword).Again this seems to be the price Artemis pays for his roguishness - a deficiency of feats, especially as you've removed his Ranger level (which i'm not against really, until we see evidence to the contrary.)Possessions: Charon’s Claw (+3 Keen Smoking Wounding longsword, Int 16, Wis 16, Cha 10, Ego 18, AL LE, grants a continual Deathwatch, and makes the wielder invisible to darkvision. Grants the ability to cast invisibility 1/day upon its wielder. It has Knowledge Shade history 10 ranks, 60 ft darkvision and hearing, upon a failed ego save the you are subject to a Empowered Disintagrate spell Fort DC 20 or die, success means you take 60d6).Have you taken a look at the recent write-up of Charon's Claw in Dragon Magazine?Jarlaxle: Male Drow Rogue 2/Fighter 8/Master Thrower 5/Duelist 5; CR 21; Nice, selection - I'm guessing that duelist is there to represent his swashbucklin' style of fighting, but what about the class Swashbuckler?Proffit: Male fell troll Barbarian 2; Yep, Yep.King Obould: Male Orc Barbarian 5/Fighter 4/Orc Warlord 5 of Legend; CR 17; An orc of Legend does well to capture his new powers, however I think his newfound abilites are more temporary than that.Feats: Leadership, Might Makes Right, Extra Followers, Weapon Focus (greatsword), Weapon Specialization (greatsword), Improved Critical (greatsword), Power Attack, Cleave, Improved Initiative, Multi-attack.Multiattack?? All the others I either have no immediate issue with or I simply have not read the entirety of the books to comment e.g. Cadderly and gang - need to read the Canticle. |
| Alurvelve09-05-07, 02:56 PM | Drizzt; Yes I put him as a 12th level fighter before he left Menzo. Breunor's Helm; Had to try and give him something so that Shimmergloom wouldn't tear him a new one even faster. Wulfgar haveing more Ftr than Bbn. I see it as he trained as a Bbn until Drizzt got a hold of him, then he went Ftr for some time, until Spine of the world. There he went back to his Bbn routes. Yes the Power house temp was based on the Prodigy from DMG2. I have Aegis-fang pretty much as a dwarven thrower, its jusst a tad bigger. Cat as a Ftr 10 is close to Wulfgar in level, but if you looks at stats with Atk and damage Wulfgr will still indeed tear her apart. This shows that she still gained levels all those years Wulfgar didnt while he was Errtu's captive. Regis level of Ftr is to show his recent escapades in the last trilogy. He seems to be getting into it more now, or at least more willing to. Pwent I'd love to see more on him. He's funny and entertaining, but of course most if not all of the dwarves are in these books. I think 13th level fits him, and would say I could see him with a couple other levels, but Max of 15 for sure. Belwar; If you have any other idea for his Bivrip power, or sometihng to add thats a little more like the books I'd be happy to hear what you got as a idea. Cap Dued; He is an exsperianced seaman who has been chaseing Pirates for many years. One of the most wll known at that. I could see him about 2-3 levels lower though. Robbilard; Theres mention of him useing a item to summon a water elemental, and also useing that same item to summon winds and etc, so I felt it fits himwell. Athrogate; I'm hopeing we hear more of him soon, like in the next upcomeing Drizzt triology. I'm hopeing that Jaraxle shows up with him and they help out some. I'd love to see Athrogate and the Bouldershoulder brothers together with Pwent and Bruenore lol. As for his age and stats. He has been cursed or sometihng along those lines so he does not age. Was around When Oboulds ancestor took the Citidel all those years ago. Artemis; Feats will always be a problem for him. I'd give him more in assassin, but that PRC really doesnt capture him besides its namesake. No I havent seen the write-up for it in the new magaizne. Doesnt look like I'll be able to no one has it here :( Could you post it here or send me it in a PM? Jaraxle; I thought about the Swashbuckler class, but chose with Ftr for the much needed feats. Obould; I look at the Legend template as a temporary one, which he might get to keep or loses in the next upcomeing trilogy. I gave him multiattack and am letting him use it kinda like Flurry for an extra attack but all with a -2. |
| Sylock09-11-07, 11:56 AM | 1) Jarlaxle's core is a swashbuckler for sure. In the Sellswords Trilogy Artimis is watching him fight and claims his fighting style in flawed because he's swashbuckling. Then Jarlaxle starts doing some of the crazier higher level swashbuckler stuff. 2) I think he probably has the feat from Complete Scoudral that stacks Rogue and Swashbuckler levels to come up with Sneak Attack Die, Grace, and Dodge bonuses. 3) No duelist for him since having something in his off-hand results in almost all of that PrC powers not working. 4) I think those daggers that are able to expand into swords have the ability to use all dagger related feats / profs while they are elongated ... possilby including considering them small weapons while dual-weilding. 5) Master-Thrower for sure 6) Some Prc that allows dagger and mage ... like Dagger-spell mage 7) Maybe a level or two of fighter using the Drow of the Underdarks fighter varaint that disallows heavy armor and shields and gives the fighter extra damage equal based off of dex to flat-footed enemies. Here's a character that I made that someone accused me of being a non-Drow Jarlaxle wanna-be ... which I wasn't trying to be but got me thinking. Rogue 2 / Swashbuckler 3 / Mage 1 / Daggerspell-Mage 10 / Invisable Blade X I never got into the Invisable Blade levels before we stopped. Replace Invisable Blade with Master Thrower and you may have something to think about. Some of his feats would / could come from items. Like the Quickdraw feat could simply be the bracers bringing his daggers to hand with a thought, or simply the daggers doing that themselves. Weapon Fin comes with SB, and his third level in it adds his Int to damage. His Dodge comes from Swashbucker too. Feats: Practiced Spell Caster, Weapon Focus Dagger, Two-Weapon Fighting, (that Scoundral feat that stacks Rogue/SB), Point Blank Shot, Combat Relexes, Improved Two Weapon Fighting ... or something like that. He's much to sexy for a fighter, and swashbuckler fits him perfectly. |
| Passivearmada09-11-07, 05:13 PM | Well, we know that Jarlaxle has at least four attacks per full-round attack, because it mentions several times that he pumps four daggers so quickly that they are all in the air before the first even reaches the target. |
| Passivearmada09-11-07, 05:29 PM | I also think that Jarlaxle relies more on his magic and inherited drow abilities for stealth, rather than actual training. |
| Eli_the_Tanner09-11-07, 06:47 PM | Saga addition has been called a major preview of the coming 4E, so I thought I might showcase the Saga rules on Artemis Entreri - in order to show people what 4E will probably look like for Salvatore's characters. This is in no way a definitive example of 4E, so don't panic too much, but simply a conversion of a character from 3e to Saga ed. Saga is playtesting alot of the new design concepts that 4E MAY be incorporating and the final product will undoubtedly be rather different. I hope this can help to show people the sort of mechanics we can expect to see. Enjoy a glimpse of the future: One of the deadliest assassins in Faerun; a master of diguise; an expert thief; dangerous when srtiking from the shadows or when fighting toe-toe; a one-time king and arch rival of the famed drow Drizzt Do'Urden. I give you Artemis Entreri "I learned at a very young age that I cannot trust in or count on anyone but myself. To do so invites deceit and despair and opens a vulnerability that can be exploited. To do so is a weakness."—Entreri ARTEMIS ENTRERI - ASSASSIN At the end of Road of the Patriarch Medium Hman male Rogue 4/Ranger 1/Fighter 12/Assassin 1 CR 18 Destiny: 3; Action: 8 Init +19; Senses: Perception +17 Languages: Common, Drow Sign, Calishite, Goblin, Illuskan. Defenses: Reflex 38(flat-footed 38; uncanny dodge), Fortitude 33, Will 34. hp 121; Threshold 32 Speed: 6 squares Melee: +23(Charon's Claw, 1d8+17) or Melee: +21(Charon's Claw, 2d8+17) with Rapid Strike or Melee: +23(Charon's Claw, 1d8+17) and +23(Jeweled dagger, 1d4+17) or Melee: +21(Charon's Claw, 2d8+17) and +21(Jeweled dagger, 2d4+17) with Rapid Strike or Melee: +18(Charon's Claw, 1d8+17) and +18(Jeweled dagger, 1d4+17) and +18(Charon's Claw, 1d8+17) wth Double Attack or Melee: +17(Charon's Claw, 2d8+17) and +17(Jeweled dagger, 2d4+17) and +17(Charon's Claw, 2d8+17) wth Double Attack and Rapid Strkike or Melee: +13(Charon's Claw, 1d8+17) and +13(Jeweled dagger, 1d4+17) and +13(Charon's Claw, 1d8+17) wth Double Attack and +13(Jeweled Dagger, 1d8+17) with Triple attack Melee: +11(Charon's Claw, 2d8+17) and +11(Jeweled dagger, 2d4+17) and +11(Charon's Claw, 2d8+17) wth Double Attack and +11(Jeweled Dagger, 2d8+17) with Triple attack and Rapid Strike Ranged: +25(Jeweled Dagger, 1d4+17) Base attack: +16; Grapple: +18 Attack options: Dastardly Strike, Double Attack, Greater Two-weapon fighting, Combat Expertise, Rapid Strike, Sneak Attack +1d6, Triple Attack, Special actions: Battle Judgement, Combat Reflexses, Quick Draw, Abilities: Str 14, Dex 20, Con 15, Int 16, Wis 16, Cha 13. Talents: Battle Judgement, Dastardly Strike, Improved Initiative, Notorious, Penetrating Attack(Dagger), Penetrating Attack(Longsword), Sneak Attack +1d6, Uncanny Dodge 1, Weapon Specialisation(Dagger), Weapon Specialisation(Longsword). Feats:Combat Expertise, Combat Reflexses, Double Attack, Dodge, Greater Two-weapon fighting, Improved Two-weapon Fighting, Martial Arts I, Mobility, Quick Draw, Rapid Strike, Skill Training(Survival), Spring attack, Triple Attack, Two-weapon Fighting, Weapon Focus(Dagger), Weapon Focus(Longsword), Weapon Proficiency(martial, Simple) Skills: Acrobatics +19, Deception +15, Initiative +19(may reroll), Knowledge(Sword Coast local) +17, Perception +17, Persuasion +15(may reroll intimidate), Survival +17, Stealth +19, Use magic device +15 Possessions: Jeweled Dagger, Charon's Claw, This may all seem quite confusing but one can see many elemnts of 3e in this system. I've taken a few creative liberties (changing ability names etc.) But this is pretty much done using just the Saga rules set. Anything that people are not sure about - please ask and I will help to explian the difference between the old and new. Alternativly take a look at the Saga rules and get a glimpse of the direction D&D is heading. |
| White_Wizard09-12-07, 06:12 AM | 1) Jarlaxle's core is a swashbuckler for sure. In the Sellswords Trilogy Artimis is watching him fight and claims his fighting style in flawed because he's swashbuckling. Then Jarlaxle starts doing some of the crazier higher level swashbuckler stuff. 2) I think he probably has the feat from Complete Scoudral that stacks Rogue and Swashbuckler levels to come up with Sneak Attack Die, Grace, and Dodge bonuses. 3) No duelist for him since having something in his off-hand results in almost all of that PrC powers not working. 4) I think those daggers that are able to expand into swords have the ability to use all dagger related feats / profs while they are elongated ... possilby including considering them small weapons while dual-weilding. 5) Master-Thrower for sure 6) Some Prc that allows dagger and mage ... like Dagger-spell mage 7) Maybe a level or two of fighter using the Drow of the Underdarks fighter varaint that disallows heavy armor and shields and gives the fighter extra damage equal based off of dex to flat-footed enemies. Here's a character that I made that someone accused me of being a non-Drow Jarlaxle wanna-be ... which I wasn't trying to be but got me thinking. Rogue 2 / Swashbuckler 3 / Mage 1 / Daggerspell-Mage 10 / Invisable Blade X I never got into the Invisable Blade levels before we stopped. Replace Invisable Blade with Master Thrower and you may have something to think about. Some of his feats would / could come from items. Like the Quickdraw feat could simply be the bracers bringing his daggers to hand with a thought, or simply the daggers doing that themselves. Weapon Fin comes with SB, and his third level in it adds his Int to damage. His Dodge comes from Swashbucker too. Feats: Practiced Spell Caster, Weapon Focus Dagger, Two-Weapon Fighting, (that Scoundral feat that stacks Rogue/SB), Point Blank Shot, Combat Relexes, Improved Two Weapon Fighting ... or something like that. He's much to sexy for a fighter, and swashbuckler fits him perfectly. You seem to want an atomic bomb rather than Jarlaxle... Too much powerplay there. Obviously imho. I think that the master thrower can be a nice PrC for him, and also Swashbuckler could express nicely his flamboyant style, but it seems you are trying to obtain an unbeatable fighting Jarlaxle. If you read the novels you'll see that Jarlaxle rarely fights in first person and always uses all sort of tricks (both magic and not). A good statted Jarlaxle shouldn't be an unbeatable fighter, but an unbeatable trickster: he is not a damage dealer for his fighting prowess, but he is likely to unleash a devastating blow in the right moment, and it will be often a killing blow because it will have been dealt timely. The Swashbuckler/rogue combo can be awesome for him, even better with a couple of level oin the master thrower PrC. But feats and weapon properties you suggest are really too much: the daggers can extend into swords, but nothing suggest that they stille react as daggers. Also a feat that allows rogue and swashbuckler class levels to stack for class abilities should be proper for a character that has extensively trained himself into fighting prowess. Jarlaxle is one of the best schemers of the realms: Artemis is surely a best fighter than him (although I'm sure that Jarlaxle would win in a fight between them because he's got an infinity of tricks always at hand). And I don't think Jarlaxle is a mage: he uses wands via Use Magic Device skill. If he was a wizard, it would have been suggested in the novels. Of course, Jarlaxle has nothing against others believing him to be a poerful wizard if it helps his plans. |
| Sylock09-12-07, 07:56 AM | You seem to want an atomic bomb rather than Jarlaxle... Too much powerplay there. Not sure why you think this is 'too much powerplay'. That's a 'normal' pre-epic character I presented there, nothing to fancy except the items. Obviously imho. I think that the master thrower can be a nice PrC for him, and also Swashbuckler could express nicely his flamboyant style, but it seems you are trying to obtain an unbeatable fighting Jarlaxle. Again, not sure where the unbeatable fighting Jarlaxle is coming from. If you read the novels you'll see that Jarlaxle rarely fights in first person and always uses all sort of tricks (both magic and not). A good statted Jarlaxle shouldn't be an unbeatable fighter, but an unbeatable trickster: he is not a damage dealer for his fighting prowess, but he is likely to unleash a devastating blow in the right moment, and it will be often a killing blow because it will have been dealt timely. Sure, that's why I have him like I do. Tactics and magic, that's the character above. It's also stated in the novels that he sparred with Zak (he was beated, but the fact that he could even think about sparrig with Zak tells you something.) But feats and weapon properties you suggest are really too much: the daggers can extend into swords, but nothing suggest that they stille react as daggers. Sure it could. Unless you want him taking extra feats in things like over-sized two weapon fighting and such, and by your other quotes you don't like giving him 'fighter' type feats. Also a feat that allows rogue and swashbuckler class levels to stack for class abilities should be proper for a character that has extensively trained himself into fighting prowess. Not at all. It's a single feat that really emphasises his strengths. He is a swashbuckler at heart but he also has a little rogue in him for sure. Combining the two to make himself a better swashbuckler is fine. Jarlaxle is one of the best schemers of the realms: Artemis is surely a best fighter than him (although I'm sure that Jarlaxle would win in a fight between them because he's got an infinity of tricks always at hand). Artemis is a better fighter then Jarlaxle in a melee fight, it was proven in Servant of the Shard. So what? The template I gave shows that quite well. And I don't think Jarlaxle is a mage: he uses wands via Use Magic Device skill. If he was a wizard, it would have been suggested in the novels. Of course, Jarlaxle has nothing against others believing him to be a poerful wizard if it helps his plans. Actually Jarlaxle casts magic quite often (for a non-full mage) in the last series. Divination spells mostly but they are cast magic, not just from wands. To end with, Jarlaxle became what he is today through his charisma, but he had to be able to back himself up early on with skills. He is all about people underestimating him. He is a competent fighter, competent magic user, and has THE best magic items of any character his level could have by being the leader of the "little" band that has all the major houses of Menzo as clients. |
| White_Wizard09-12-07, 01:03 PM | Not sure why you think this is 'too much powerplay'. That's a 'normal' pre-epic character I presented there, nothing to fancy except the items. Again, not sure where the unbeatable fighting Jarlaxle is coming from. Sure, that's why I have him like I do. Tactics and magic, that's the character above. It's also stated in the novels that he sparred with Zak (he was beated, but the fact that he could even think about sparrig with Zak tells you something.) Sure it could. Unless you want him taking extra feats in things like over-sized two weapon fighting and such, and by your other quotes you don't like giving him 'fighter' type feats. Not at all. It's a single feat that really emphasises his strengths. He is a swashbuckler at heart but he also has a little rogue in him for sure. Combining the two to make himself a better swashbuckler is fine. Artemis is a better fighter then Jarlaxle in a melee fight, it was proven in Servant of the Shard. So what? The template I gave shows that quite well. Actually Jarlaxle casts magic quite often (for a non-full mage) in the last series. Divination spells mostly but they are cast magic, not just from wands. To end with, Jarlaxle became what he is today through his charisma, but he had to be able to back himself up early on with skills. He is all about people underestimating him. He is a competent fighter, competent magic user, and has THE best magic items of any character his level could have by being the leader of the "little" band that has all the major houses of Menzo as clients. Don't take my posts and objection (including what I'll say in this post) as an attack to you. My intention is not to argue about it and I know that statting a novel character is mainly a matter of personal feelings about the character, so I'm not trying to force you to adopt my personal views about Jarlaxle (I statted him recently in this forum - Wulfgar's stats thread - and if you'll give a look at it I'll be pleased to read your opinions and criticism). Take my words just as personal opinions. I say this because, since my veiw of the character is so different from yours you may think that I'm another of those uber-fans that go berserk each time that they see something they disagree from. So be assured, I'm interested only in exchange of opinions, not in attacking you in any way. Anything I will say here will be strictly imho. Well, what to say first? Ok, some explaination first (I quote from your post): Not sure why you think this is 'too much powerplay'. That's a 'normal' pre-epic character I presented there, nothing to fancy except the items. Again, not sure where the unbeatable fighting Jarlaxle is coming from. Well, I meant that, seeing your version of Jarlaxle it seemed to me that you tried to make him the strongest possible in a fight by giving him swashbuckler levels stackable with rogue's for purpose of class benefits (which, considering the two classes, is very, very powerful) ora weapons that adapt their use to his feats. Such research for powerful combos it's usually called power play (I'm not saying it's wrong: power play is as good as any other way to play). Also daggers that transform themselves into longswords are already powerful enough without making them retain dagger benefits for purpose of feats. If Jarlaxle is not able to use Weapon Finesse when his daggers are transformed into longswords, that would mean just that he'll have to decide from time to time if he needs more accuracy or damage dealing. He doesn't need to spend extra feats for weapon optimization: after all his skills are not that much combat oriented. In conclusions, my concerns were for a so much combat oriented Jarlaxle: it seems to me that such a version wouldn't have enough skill points to cover his many proficiencies. Ok, I know he sparred with Zak (and Jarlaxle even claimed victory at least once, even if for mere luck, as he himself says), but I wouldn't take that as a hint of Jarlaxle combat prowess (which should be noticeable, nonetheless). Jarlaxle as a mage leaves me doubtful: I lack reading of Road to the Patriarch, so I cannot say if he casts spells or not, but in every novel before that he always uses magic items to do so: he's got an unknown number of wands (and at least one of them is either a special wand or a scepter being able to cast a 5th or higher level spell), and also a huge selection of rare or even unique magic items that allow him to cast magic (as the sphere he uses to heal Artemis Entreri in Servant of the Shard). Also, in the old AD&D handbook Menzoberranzan, a statted version of Jarlaxle appeared, made by RA Salvatore. He was then a 17th level Fighter. Of course, even being from the novel author himself, this doesn't absolutely mean that he should stay Fighter in a 3.x write up (mainly because things covered by a 2E fighter can now be covered only by multiclassing). But I take that he is not a mage and that he uses magic by means of the Use Magic Device skill. Again, I hope you are not offended. |
| Sylock09-12-07, 01:15 PM | lol, no you didn't offend me at all. I was curious on how you thought my template for him was melee intensive. Also wanted to point out a few things about the novels. Just so you know The Road ot Pat. shows him casting a couple spells. I would love to see your take on him and would never call anyone's opinion wrong. I just didn't care for one of the opinions that had him taking so many fighter levels that would only give 2 skill points and not very good skills at that (thus needed to take them cross-class etc). I'll see if I can find you post. Anyway just to wrap up, it might have been in the RotP that shows him as a swashbuckler, literally saying swashbuckler style, but it was definitly that book that has him casting. |
| Alurvelve09-12-07, 03:21 PM | Tehe so called spells Jarlaxle is seen/heard casting in the Road to Pat book, could very easily be comand words/phrases. Keep in mind a command word not need be a single word, but could be a phrase or sentance of combined words. The spells he casted culd jsut be him holding something out of view(mischief) and saying a phrase in some diffeant language to give the appearance of him being a Mage/Wizard/Sorcerer. |
| Eli_the_Tanner09-12-07, 07:59 PM | IIRC the phrase used in Legacy of the Withc-king is 'he casts a quick spell'. I can't quite recall what it was for at the time, as it wasn't made a particulary big deal of in the book, I do remember thinking - I didn't realise Jarlaxle can cast spells?!?...and then I carried on as if nothing had happened. The mention in the book was fairly quick and you could of missed it if you blinked..but it was there. I believe it was during the fight with the first lich... I think. |
| Phelf_Der_Zemit09-17-07, 09:00 PM | I know he cast a quick spell "a minor cantrip" to seal the door of the bakery as he contacted the underdark, in RotP. But there are feats that allow you to cast some cantrips as a wizard. |
| ShadezofDis09-18-07, 09:53 AM | IIRC the phrase used in Legacy of the Withc-king is 'he casts a quick spell'. I can't quite recall what it was for at the time, as it wasn't made a particulary big deal of in the book, I do remember thinking - I didn't realise Jarlaxle can cast spells?!?...and then I carried on as if nothing had happened. The mention in the book was fairly quick and you could of missed it if you blinked..but it was there. I believe it was during the fight with the first lich... I think. He certainly does cast a quick spell but I believe the spell was a Read Magic and that's a 0 level (aka cantrip), which could indicate a couple levels of wizard/sorcerer or a feat. Either way it fits in with the getting trained at the school of magic (whatever it's name was). Also, Jarlaxle could be almost anything, he could have started out as a wizard only to have Gromphe get him kicked out of the family, he could have been a fighter only to have . . . oh, I forget his name, the one Drizzt stole the bracers from, but have him kick him out of the family, he could have been sent out of the family by Matron Baenre so she would have "independent agents" able to do her will outside of the family. Damn, I can think of dozens upon dozens of paths Jarlaxle's life could have taken that would DRASTICALLY alter his current abilities. |
| Sylock09-18-07, 10:24 AM | He certainly does cast a quick spell but I believe the spell was a Read Magic and that's a 0 level (aka cantrip), which could indicate a couple levels of wizard/sorcerer or a feat. Either way it fits in with the getting trained at the school of magic (whatever it's name was). Also, Jarlaxle could be almost anything, he could have started out as a wizard only to have Gromphe get him kicked out of the family, he could have been a fighter only to have . . . oh, I forget his name, the one Drizzt stole the bracers from, but have him kick him out of the family, he could have been sent out of the family by Matron Baenre so she would have "independent agents" able to do her will outside of the family. Damn, I can think of dozens upon dozens of paths Jarlaxle's life could have taken that would DRASTICALLY alter his current abilities. He also cast detect magic / scrying later on to see if anyone was watching / spying on them. Gromph is the oldest Baenre male, Jarlaxle was 3rd born and the psionic thing that saved him from being sacrificed, killed the 2nd born when he touched Jarlaxle. The Baenre that had the bracers was born a few centuries after Jarlaxle had created his little band. There are only a few drow that even know he is a Baenre. Remember that he was thrown out by Matron Baenre as an infant into the lake with the Rothe island. Is he a mage? Who knows, but he does cast magic spells that are higher level then 0. He probably has some super sweet PrC or something. |
| ShadezofDis09-18-07, 11:40 AM | He also cast detect magic / scrying later on to see if anyone was watching / spying on them. Gromph is the oldest Baenre male, Jarlaxle was 3rd born and the psionic thing that saved him from being sacrificed, killed the 2nd born when he touched Jarlaxle. The Baenre that had the bracers was born a few centuries after Jarlaxle had created his little band. There are only a few drow that even know he is a Baenre. Remember that he was thrown out by Matron Baenre as an infant into the lake with the Rothe island. Is he a mage? Who knows, but he does cast magic spells that are higher level then 0. He probably has some super sweet PrC or something. What books is all this information in? Is it in RotP? I've not read that one yet so I can't say one way or another. |
| Sylock09-18-07, 12:53 PM | What books is all this information in? Is it in RotP? I've not read that one yet so I can't say one way or another. The second and third book of the Sellswords trilogy yes. If you are a Jarlaxle fan you have to read these books. The third in the series RotP gives more REAL information about him then perhaps all other books combined. |
| ShadezofDis09-18-07, 12:56 PM | The second and third book of the Sellswords trilogy yes. If you are a Jarlaxle fan you have to read these books. The third in the series RotP gives more REAL information about him then perhaps all other books combined. Cool, I haven't read RotP but I'm up to date otherwise. I'm hoping that I'm not going to be disappointed in his backstory though, I like the idea of Matron Baenre releasing him as an independent agent (maybe at the behest of Lolth) or of him getting kicked out of the family due to Gromphe. ;) I'll have to pick that up when I grab aGHotR. :) |
| Phelf_Der_Zemit09-18-07, 08:17 PM | Also, Jarlaxle could be almost anything, he could have started out as a wizard only to have Gromphe get him kicked out of the family, he could have been a fighter only to have . . . oh, I forget his name, the one Drizzt stole the bracers from, but have him kick him out of the family, he could have been sent out of the family by Matron Baenre so she would have "independent agents" able to do her will outside of the family. PS. his name was Dantrag (ish i think there was an S in there some were) |
| Eli_the_Tanner09-18-07, 10:06 PM | You are correct, his name was Dantrag Beanre - no 'S' required. I was wondering, does anyone know who the Secondboy of Beanre was, that got killed when Jarlaxle was born? |
| bondious09-18-07, 11:52 PM | You are correct, his name was Dantrag Beanre - no 'S' required. I was wondering, does anyone know who the Secondboy of Beanre was, that got killed when Jarlaxle was born? I don't think he was named in the book, but I can't remember for sure. I'm ALMOST CERTAIN, though. |
| Phelf_Der_Zemit09-20-07, 06:06 PM | I do believe it was Doquaio, though it never said if he was a wizard or fighter, though it did say that he had an outstanding warrent on his head from the GrandMatron of House Oblorda, he picked up the baby and boom- no more second boy, Lolth accepted the sacrafice and Jarlaxe was no longer the third son of house Baerne, strange parrallel to Do'Urden, but seeing as it was the same author.. Look now Im ranting, but theres your name. oh and while Im here can I get the info on one of Mister Salvatore's assassin's, the big AE, what exactly was his daggers stats. Really just the life stealing one, I can guess that it was probably keen. |
| Eli_the_Tanner09-20-07, 06:55 PM | oh and while Im here can I get the info on one of Mister Salvatore's assassin's, the big AE, what exactly was his daggers stats. Really just the life stealing one, I can guess that it was probably keen. The full abilities of Artemis' dagger has not been fully statted, but it is listed as +4 defending dagger in FRCS. Add on the vampiric quality to the weapon and you have a weapon closer to what we see in the books. +4 defending vampiric Dagger |
| Phelf_Der_Zemit09-20-07, 07:27 PM | ok, what lvl enchantment is that, and Im guessing it takes away an extra d6 of damage and gives it to the wielder of the blade as temporey hit points? but yes thanks, I imagine there will be some other intresting properties that go along with it. |
| White_Wizard09-21-07, 09:21 AM | The second and third book of the Sellswords trilogy yes. If you are a Jarlaxle fan you have to read these books. The third in the series RotP gives more REAL information about him then perhaps all other books combined. You could tag novel info as spoiler :ahem: |
| Passivearmada09-21-07, 06:13 PM | Just to clear this up, I'm pretty sure it's House Baenre, not Baerne or Beanre. I'm sorry. These things just get to me. |
| Phelf_Der_Zemit09-21-07, 06:49 PM | No problem, just a question, what was Phaerun's rapier all about, never really got any rock solid info on that? |
| Sylock09-27-07, 03:14 PM | You could tag novel info as spoiler :ahem: I would have if there was any spoiler in my post. Saying that the Sellsword trilogy was about AE and Jarlaxle hardly counts as spoiler I would think. |
| Muddman09-30-07, 12:22 AM | ok, what lvl enchantment is that, and Im guessing it takes away an extra d6 of damage and gives it to the wielder of the blade as temporey hit points? but yes thanks, I imagine there will be some other intresting properties that go along with it. Vampiric, as it is in 3.5, is a +2 enhancement and does an extra 1d6 damage and that amount rolled is healed to the weilder. So Artemis hits and the d6 reads "4", so he heals 4 points of damage. You notice he never gets extra hit points in the books, the dagger always does the d6 but he only gets it when hes hurt. Good job in converting it, at least thats what I thought. |
| Passivearmada09-30-07, 02:03 PM | I recall in the Servant of the Shard, that AE was badly wounded, and stole the lives of two presumably level one commoners that were drunk. So that'd be a total of only about 8 health, yet it healed him almost completely (he was wounded bad, and bleeding pretty bad, too). So if you consume a soul, do you heal more hp? |
| Andferne11-22-07, 05:33 PM | Bump |
| Blibbering_Humdinger11-26-07, 09:43 PM | Point 1 - Books do not equal games. I.E. in a novel, a person's health is not measured in terms of points--it's measured in terms of actual wounds. Which is to say, one body and another body are more or less worth the same save whatever degree of physical fitness seperates one from another. (I think of points as fractions of that whole rather than, say, eight points being dwarfed by thirty-six--a 36-HP fighter who takes damage is simply taking less damage than a 13-point fighter taking the same hit would.) Which is to say that trying to make sense of it via game stats of Entreri vs. Commoner is just kinda silly. Point 2 - Yes, I do believe that a soul-drain would restore more than a body-drain. The dagger is even said to destroy souls utterly when the feeding is allowed to progress completely. (Thus Entreri elected to not feed on Yinochet's soul because he thought it likely Yinochet would suffer eternal torment, instead. Heh...) The dagger's power goes beyond simply reducing one's hit points--it damages something far more vital than the body. |
| JDoBaggins12-11-07, 11:59 AM | Well as someone who just finished the hunter's blade trilogy i do agree that it does not state that drizzt feels physically stronger but he does seem to be more confident and as his AB would have increased a bit... so in this idea i would say that drizzt may not have had appeared physically stronger but increased AB as if str increased by 4. So i would say the armor giving him a +4 to str would prolly be the best (or simplest) way to represent that. now i also would agree with the statement that drizzt have a 20 str would be a bit over the top but the only way i would see his fighting ability to be incredible enough to accomplish the things he does would be to have the ability to fight as someone with str of 20. As anyone who has read the books he never does anything with that kind of str However he does fight as someone with beyond human ability so i would have to say the str 20 sounds appropriate. and anyone who doesn't like it should just mke there own in there own campaign and Shut there mouths I got your back man drizzt is a god among men dwarf and drow and know one should forget that... and i think one thing that everyone has forgotten is maybe his bonus from milleki and lolth both praise him for his good intent(milleki) and his mass spread of chaos(lolth)(forbe it against her own people but she only cares about the chaos not the drow) these bonus' could account very well for his (perhaps) not physical str bonus but maybe just an AB bonus. |
| Rinonalyrna Fathomlin12-11-07, 01:20 PM | Since when was it stated for a fact that Lolth loves Drizzt for his "spreading of chaos"? That was just the theory of a drow character, not absolute fact. |
| Eli_the_Tanner12-11-07, 04:34 PM | Lolthites (and many other faiths) believe that their deity has a hand in everything that affects them, allowing them to explain away any setback as "Lolth's Will". Drizzt is outside of Lolths jurisdiction and therefore not a tool of lolth. At most Lolth may use Drizzt as a test for her people, in the same manner as climbing a mountain is a challenge - those who fail have simply not met the challenge. To explain the analogy further, Lolth has no more influence over Drizzt than she does over a mountain. Worshippers of Lolth will see Lolth's hand in all that they encounter, if they fail at any given task they will view it at as sign from Lolth that they are unworthy or that Drizzt/Mountain is in some way a tool of lolth - meaning that they were meant to fail. Lolth may conceivably use Drizzt as an enemy for her followers to work against (simply another harsh challenge that the drow must endure) but it is far more likely that she simply has no more interest in him and would prefer him out of the way of her plans. |
| Phelf_Der_Zemit12-12-07, 07:58 PM | and the plot thickens... :plotting: MWHAHAHA :evillaugh !!!???... |
| Dankan01-11-08, 03:32 AM | IMO and with the publication of the Orc King the stats should be something like this: Drizzt:Fighter 10(he doesn't seems so foucused about improving his fighting skills he's alla about ranger now)-Bbn 1(he does uses his rage as the Hunter ad it hasn't been stated that he is more difficult to hit then, i would say the exact opossite, it just gives him extr hp and makes him more strong minded) 6-8 or more lvls of ranger since he's one of the best rangers now(about the dervish prc i.m not sure, it isn't mentioned anywhere that he relies on Dex fos his attacks).Possesions:Icingdeath +3 frsot brand scimitar but with the fire bane property, Twinkle+4 Keen, Defending scimitar no other property, +4 mithral chain mail(restored), Bracers of Blinding Strike, Onyx panther statue, Mooshies bow(i don't know it's stats and now perharps Taulmaril that Cattie gave him, Miellikie's holy symbol Artemis Entreri:Rogue 4(he does have those lvls for he begun a a street thief and he occasionallly uses his abillities in the novels)-Fighter 12-Ranger 1 or 2 he also has those lvls due to tracking hie enemies, after all he's an assasin and he must track down his victims, he uses track a lot of times in the novels in order to track Drizzt and Co and although he does't seem archery oriented and already has 2 weapon fighting he could have acquired another lvl for his tracking and as a obsession with Drizzt-2 lvls of assasin at the least it appears that his abillities to kill stealthily have incresed in the Sellswords trilogy.Possesions:Vampiric dagger+4 defending vampiric dagger(in which book does this property appear?) Charon's Claw +4 wounding intelligent longsword which can kill on touch unless u succed in a DC 25 Will save (need extra info about that item i don't know a lot of things), magic absorbing gauntlet(makes wearer immune to Charon's Claw power and can absorb and either redirrect or dispell targeted spells or psionics), drow piwifai(can't spell it right sry) and +3 leather armor, mask of disguise(other items 2 i'm not sure) Wulfgar:Ftr 4(as to his training with Drizzt)-Bbn 8 Cattibree:Ftr 8-Wiz 1 has beggun studying as a wizard in the Orc King Bruenor:Ftr13-16 lvl(not sure i could also give him some dwarven defenderlvls) Reggis:Rog 8 Jarlaxle:4 lvl fighter(he appears to have at least some minimal fighting abillity) 4 lvls of rogue(he often uses these abillties and how else could he use wands and other spell trigering items?) 8- 12 lvls of swashbuckler i'm not exactly sure but i think at wikipedia he's stated as 4ftr-4rog-8swh.Possesions too many i can't sit and write them all Well this is how much i've progressed this far what do u think? |
| Philalexandros01-11-08, 04:44 AM | There are templates other posters use that would help make your write-ups more easy to read. Additionally, I would consider that this may be ground that others have covered already (in terms of similar level assignments, etc.). Ultimately, I think folks need to think outside the box when it comes to some of these items... or at least reconcile with the idea that the standard rules won't best reflect on them. For example, Entreri's dagger seems to provide much more regeneration than that which a Vampiric quality would. It also is shown doing things that a Vampiric weapon could not do--such as drain life from a distance and after blows had been struck. Conversely, it is typically statted with abilities that it doesn't reflect. Why a Defender, for example? When has Entreri ever have been described as receiving a "boost" in his defenses from his dagger? In my very humble opinion, were one to stat out Entreri's dagger with the appropriate abilities... it would come close to falling under the minor artifact rules in the DMG. You'd be looking at a +4 enchantment, and the Vampiric and Life-Stealer abilities. One could argue that a special power would be needed to allow for life-force to be drawn from a distance (after being struck) or after the fact... but that could perhaps be explained as a simple literary device? |
| dethmetal01-11-08, 09:55 AM | I don't remember him ever drawing life from a distance with the dagger, but it's been many a years since i've read alot of the earlier drizzt novels. I completely agree though that the stats for artemis's dagger given in the FRCS don't reflect what it's been described to do at all. Maybe that's something they'll update in 4e, I'm curious to see what his stats will be like, and what abilities they atribute to Charons Claw in the game too. |
| Philalexandros01-12-08, 02:51 AM | If I remember correctly, during "The Silent Blade", Artemis cuts a foe and--without the dagger even touching said opponent--scares the daylights out of him by drawing from his life force. As for Charon's Claw... it has so many powers that it's simply ridiculous. Its "ash wall" ability could be translated as a "smoking" weapon... its cutting edge is described in the same language as Khazidhea's (which was a Sharpness weapon in 2E... akin to Vorpal but not just for beheading... something not in 3E)... etc. |
| Phelf_Der_Zemit01-12-08, 10:42 PM | Artemis should have one level in assassin so he has the death attack, fill his spell with detect posion or somesuch. But he needs that death attack. |
| Eli_the_Tanner01-13-08, 04:32 PM | If I remember correctly, during "The Silent Blade", Artemis cuts a foe and--without the dagger even touching said opponent--scares the daylights out of him by drawing from his life force. I think that was abit of poetic liscense to make the enemy aware of the weapons properties without any "in game" effects. Artemis' dagger seems to have no visual clue (in the books or artwork) as to its deadly properties. It is often stated throughout the books that many become aware of the daggers abilities when if is near a wound or just placed against the skin, yet there is a clear distinction(mostly) between when it is being used. I think many can feel the weapons hunger tugging at their life-force. As for Charon's Claw... it has so many powers that it's simply ridiculous. Its "ash wall" ability could be translated as a "smoking" weapon... its cutting edge is described in the same language as Khazidhea's (which was a Sharpness weapon in 2E... akin to Vorpal but not just for beheading... something not in 3E)... etc. This weapon has a write-up in the final printed issue of Dragon Magazine. |
| Philalexandros01-14-08, 12:15 AM | Is that issue available for download as a PDF? Also, is the write-up anything decent, or is it fairly standard stuff? |
| Dankan01-14-08, 02:06 AM | Ok small questions if u can answer mw pls! Firstly, doesn't Icingdeath makes sense if it's stated as a +3 frstbrand scimitar with the evil outsider bane or holy property since it doesn't seem to dealing a lot of damage in fire creatures, just the frost as it's for combat only against fire types and it says that it deals extra dmg against creatures of the Lower planes. Then there's Twinkle which should imo be stated as a +4 keen defending scimitar with no other enchantments as the only thing it does is leave a blue trail on tha air or something and when Drizzt first took it he said its name and it lookes like it got a finer edge, so a keen weapon. Then about Obould's armor and helm are there any official stats(3.5) or clues about what those may be and if they do can u tell me where? Following comes Entreri's Charon's Claw, i think someone here said that it's been stated, couuld u tell me where?And what about his dagger do u think it's just a +4 vampiric or it has extra properties(i guess defending)?Is there a reference to the vampiric property in 3.5(and where items compendium)? Finally about Drizzt's bracers what are they, i thought i might have seen them in Magic of Faerun but those stats don't match the capabillities of them bracers in the novels.Thnx guys!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!! |
| Philalexandros01-14-08, 02:53 AM | Dankan, I apologize if English isn't your first language, but... please try to re-type your post so it's more readable. I really don't know what you're trying to say in some cases. :confused: |
| Dankan01-14-08, 06:02 AM | Sorry for my English.maybe my typing was 2 fast though, that's why u couldn't understand my message.I wanted 2 know the stats of Obould's armor, plus if there's any info about Drizzt's bracers and the vampiric and smoking enchantments in 3.5.Furthermore i would like that someone could explain me the properties of Charon's Claw if anyone knows anything about it please |
| Philalexandros01-14-08, 07:17 AM | Vampiric and smoking are both properties described in 3E and 3.5 products. Regarding Charon's Claw, look a couple of posts above mine. As Eli_the_Tanner said, the last issue of Dragon has an official write-up. If that's not what you're looking for, there are a number of threads on this forum where folks have offered their thoughts on the subject. :) I don't know if anyone has tackled statting Obould's armour or not. I'd guess it's a fancy, heavily enchanced suit of full plate. I seem to remember its eyepieces were made from Glassteel. |
| dethmetal01-14-08, 09:21 AM | This weapon has a write-up in the final printed issue of Dragon Magazine. Ok, so I haven't read a Dragon Magazine since i was like 14, and I've heard people mention a few articles in the last printed issue or whatnot. I assume it's going online with the whole insider thing. Anyway, my question is, how long ago was issue? Would i be likely to find it on a shelf somewhere at the local shops? |
| Eli_the_Tanner01-14-08, 12:57 PM | Is that issue available for download as a PDF? Also, is the write-up anything decent, or is it fairly standard stuff? I believe you can order it as a back issue at Paizo. The issue as a whole is very good and is well worth buying. It is not a complete write-up mind you, it has the base weapon properties(enhancement bounus etc.) and the disintergration ability but lacks some of the other abilities (blacklight and Ego score) - It is listed as a minor artifact though. There is a suggestion that certain abilities are only unlocked when in the presence of a Netherese Mythallar - which may account for the missing abilities. Ok small questions if u can answer mw pls! Firstly, doesn't Icingdeath makes sense if it's stated as a +3 frstbrand scimitar with the evil outsider bane or holy property since it doesn't seem to dealing a lot of damage in fire creatures, just the frost as it's for combat only against fire types and it says that it deals extra dmg against creatures of the Lower planes. This is partly an issue of conversion between editions. In 2ed A frostbrand weapon did increasing amounts of damage against different creatures. So Icingdeath would translate to +3 against normal enemies, +4 against fire subtype enemies(red dragons), and +5 against extaplanar fire-types(balors). When frostbrand was converted to 3.0 it changed to it's present format. So either the conversion was unrepresentative or Icingdeath should not be listed as frostbrand in 3.x. Then there's Twinkle which should imo be stated as a +4 keen defending scimitar with no other enchantments as the only thing it does is leave a blue trail on tha air or something and when Drizzt first took it he said its name and it lookes like it got a finer edge, so a keen weapon. Twinkle is actually listed as a +2 defending Scimiter in the FRCS, a rather poor weapon really. Again in 2ed, the weapon was more powerful, but the reason for the difference is slightly different with Twinkle. Originally Twinkle was statted as a +5 Defender(a very powerful weapon), but when Drizzt was written up for 3.0 his equipment was brought into line with NPC wealth levels. Consequently Twinkle's power was dropped. Then about Obould's armor and helm are there any official stats(3.5) or clues about what those may be and if they do can u tell me where? Short of the FRCS write of +1 spiked breastplate - there hasn't been anything else official. There are some nice write-ups for Obould's equipment(in this thread and others) that will suit your needs. Finally about Drizzt's bracers what are they, i thought i might have seen them in Magic of Faerun but those stats don't match the capabillities of them bracers in the novels. Bracers of the Blinding Strike. I like to use Mon Yao's version to explain there effects when worn as anklets: Bracers of the Blinding Strike : These bracers of armor +6 give the wearer the benefits of the Improved Initiative feat. When making a full attack action, the wearer may make one extra attack with it. The attack uses the wielder's full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.) When worn as anklets, it takes the slot of shoes/boots. The wearer gains a +1 dodge bonus to AC and Reflex saves. All of the wearer's modes of land movement increase by 30 feet, to a maximum of twice the wearer's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Strong transmutaion; CL 12th; Craft Wondrous Item, haste, mage armor; Price 85000 gp; Weight: 1lb. This item appeared in the Magic of Faerun and has been updated. Thnx guys!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!! Anytime:) |
| Dankan01-17-08, 09:36 AM | Ok i need 2 quote something about Drizzt again: i think his scimitars are based upon the novels, Wikipedia description and source books a +3 frostbrand, evil outsider bane scimitar(Icingdeath) and a +4 keen, defending(or warning) scimitar(Twinkle), but what about his armor? Does he still has the spidershilk on?Because i think with thw publication of the Orc King that armor was replaced by his normal mithral +4 chainmail?I also saw that he wears the spider silk inside of his armor and only the most potent attacks can hit him now.Should we assume that it's not a spidersilk armor but just an enchanted shirt 2 prevent critical hits?Thnx in advance 4 any thoughts on the subject and sorry 4 any mistake |