Concept Build - Drunken Wildrunner [Archive] - Wizards Community

Post/Author/DateTimePost
LachlarlanIII

04-09-07, 11:10 AM
This build is just a funny idea I had this morning.

Race: Snow Elf

Str 14, Dex 17, Con 14, Int 10, Wis 10, Cha 10

1: Ranger 1 - Dodge, Track
2: Monk 1 - Improved Grapple
3: Monk 2 - Great Fortitude, Combat Reflexes
4: Ranger 2 - Rapid Shot, Dex 18
5: Ranger 3 - Endurance
6: Wildrunner 1 - Mobility
7: Wildrunner 2 -
8: Wildrunner 3 - Dex 19
9: Wildrunner 4 - Elusive Target
10: Wildrunner 5
11: Wildrunner 6
12: Drunken Master 1 - Feat, Dex 20
13: Drunken Master 2
14: Drunken Master 3
15: Drunken Master 4 - Feat

There may be more feats in there, and I'm unsure what abilities Wildrunner gets up to 6th.

I think it would be funny seeing a screaming drunk elf staggering around and pouncing the crap out of things.
bitznarf

04-09-07, 11:37 AM
His misfit ways are obviously what drove him away from his home to take up the adventuring life.
Jay_Ibero_911

04-09-07, 12:07 PM
This build is just a funny idea I had this morning.

Race: Snow Elf

Str 14, Dex 17, Con 14, Int 10, Wis 10, Cha 10

1: Ranger 1 - Dodge, Track
2: Monk 1 - Improved Grapple
3: Monk 2 - Great Fortitude, Combat Reflexes
4: Ranger 2 - Rapid Shot, Dex 18
5: Ranger 3 - Endurance
6: Wildrunner 1 - Mobility
7: Wildrunner 2 -
8: Wildrunner 3 - Dex 19
9: Wildrunner 4 - Elusive Target
10: Wildrunner 5
11: Wildrunner 6
12: Drunken Master 1 - Feat, Dex 20
13: Drunken Master 2
14: Drunken Master 3
15: Drunken Master 4 - Feat

There may be more feats in there, and I'm unsure what abilities Wildrunner gets up to 6th.

I think it would be funny seeing a screaming drunk elf staggering around and pouncing the crap out of things.

The downside is you are forced to drink in combat to get the boosts, and assuming you don't have to take any actions to actually retrieve the drink, it would still take 4 move actions to get the maximum benefit, or 2 full round actions, leaving you with 2 INT+WIS, and 8 points to distribute between STR+CON. I still like the IDEA of the drunken master, and they do get other fun abilities, but the drink like a demon ability isn't all that practical...UNless you can regularly time stop to drink...
LachlarlanIII

04-09-07, 02:43 PM
The downside is you are forced to drink in combat to get the boosts, and assuming you don't have to take any actions to actually retrieve the drink, it would still take 4 move actions to get the maximum benefit, or 2 full round actions, leaving you with 2 INT+WIS, and 8 points to distribute between STR+CON. I still like the IDEA of the drunken master, and they do get other fun abilities, but the drink like a demon ability isn't all that practical...UNless you can regularly time stop to drink...

Well, truth be told, this isn't a very practical build.

I didn't try to make it powerful.

It's strongest points are it's saves and even then it's Will save is pretty abysmal and gets even worse when it drinks.