Crazy Enlighted Fist [Archive] - Wizards Community

Post/Author/DateTimePost
fghj171983

02-22-07, 11:21 AM
Have another weird build idea this time going monk, sorc, enlighted fist, to dragon disciple. Maybe using multiattack

Human
Str 16
Dex 14
Con 14
Int 8
Wis 8
Cha 14

1 Monk: Stunning fist, combat casting, something?
2 Monk: Combat reflexes
3 Sorc:practiced spell caster
4 Sorc: pump str
5 Sorc:
6 Sorc: Ascetic Mage
7 EF:
8 EF: pump str
9 EF: Arcane Strike
10 EF:
11 DD:
12 DD: Multiattack
13 DD:
14 DD:
15 not sure what class to take here one more lvl of caster progression gets me 4th lvl spells which seems nice. feat wise maybe Improved Multiattack?
Alpha_Nerd

02-22-07, 11:40 AM
Unfortunately, I think that 4 levels of enlightened fist would be better for this guy than Dragon Disciple, which kills your idea of trying to create an optimal Dragon Disciple. I think your best bet is Beguiler 1/Fighter 2/Barbarian 2/Dragon Disciple 4/Warchanter 5. Spontaneously casting off Int reduces the MAD from Combat Expertise, although I don't think your first level Beguiler spells will do much for you. You get to Trapfind though.
Grantor

02-22-07, 01:31 PM
Have another weird build idea this time going monk, sorc, enlighted fist, to dragon disciple. Maybe using multiattack

1 Monk: Stunning fist, combat casting, something?
2 Monk: Combat reflexes
3 Sorc:practiced spell caster
4 Sorc: pump str
5 Sorc:
6 Sorc: Ascetic Mage
7 EF:
8 EF: pump str
9 EF: Arcane Strike
10 EF:
11 DD:
12 DD: Multiattack
13 DD:
14 DD:
15 not sure what class to take here one more lvl of caster progression gets me 4th lvl spells which seems nice. feat wise maybe Improved Multiattack?

The problem with Enlightened Fist is the poor BAB. At level 7 your BAB is +3 (same as a Sorcerer), which makes it very hard to be effective in melee. There is a problem mixing a 3/4 with a 1/2 and then jumping to another non-warrior PrC: you nerf your BAB too much and cannot hit anything.

You would also be taking another hit with DD, except that you transition when you would have gotten a 'zero' from EF anyway. Still, you end with a +9 BAB, compared to a +11 for a straight Monk, most of that BAB loss coming really early in your career when you need it more.

I started a character along those lines and had to ditch the plan and take some Paladin levels to get back into the effective range. But your milage may vary.
Alpha_Nerd

02-22-07, 01:49 PM
Monk 2/Sorc 4/Paladin 2/Enlightened Fist 3/Dragon Disciple 4

BAB +10
Sorcerer Effective Level: 6 (CL 10)
Arcane Strike
Evasion
Charisma to Saves
Pick Up Arcane strike and sacrifice one of your many 3rd level spells to do +3/+3d4 to Unarmed Primary/ Unarmed Flurry/Unarmed Seconday/Claw/Claw/Bite and you can deliver a vampiric touch while you do so.
Jay_Ibero_911

02-22-07, 02:19 PM
Monk 2/Sorc 4/Paladin 2/Enlightened Fist 3/Dragon Disciple 4

BAB +10
Sorcerer Effective Level: 6 (CL 10)
Arcane Strike
Evasion
Charisma to Saves
Pick Up Arcane strike and sacrifice one of your many 3rd level spells to do +3/+3d4 to Unarmed Primary/ Unarmed Flurry/Unarmed Seconday/Claw/Claw/Bite and you can deliver a vampiric touch while you do so.

Also, with the monk 2, you can get Fiery Fists for extra d6 on the unarmed strikes...Thow in Ascetic Mage and get charisma to AC too

[Edit] Elaborating on Alpha Nerd's build:

Race:Human
Alignment:Lawful Good

STR-14 (6)
DEX-14 (6)
CON-14 (6)
INT-10 (2)
WIS-8 (0)
CHA-15 (8)

Lv1(Monk)Stunning Fist, Weapon Focus(Unarmed Strike), Combat Casting
Lv2(Sorcerer)
Lv3(Sorcerer)Practiced Spellcaster
Lv4(Sorcerer)+1 CHA
Lv5(Sorcerer)
Lv6(Enlightened Fist)Ascetic Mage
Lv7(Enlightened Fist)
Lv8(Enlightened Fist)+1 CHA
Lv9(Monk)Arcane Strike
Lv10(Dragon Disciple)
Lv11(Dragon Disciple)
Lv12(Paladin)Multi-Attack, +1 CHA
Lv13(Paladin)
Lv14(Dragon Disciple)
Lv15(Dragon Disciple)Improved Natural Attack

Burn spell slots for Arcane Strike, Stunning attempts for Fiery Fists/Fists of Energy, then full attack, with a vampiric touch on one of the unarmed strikes...While necromancy isn't evil in and of itself...it is usually illegal...so look out for paladin-hood...Ghoul touch is another fun one...Shocking Grasp is nice and clean, Touch of Idiocy for casters...So spells known should be something like this:
1)Shocking Grasp, Mage Armor, Shield, True Strike
2)False Life, Mirror Image
3)Vampiric Touch

Give you plenty of defense and 2 good offenses.