Daring Whatchamacallit (Fighter/Rogue/Swashbuckler Build) [Archive] - Wizards Community

Post/Author/DateTimePost
LachlarlanIII

02-27-07, 07:36 PM
Human

Str 14, Dex 15, Con 14, Int 14, Wis 8, Cha 10

1: Rogue 1 - Dodge, Mobility
2: Swashbuckler 1 - *Weapon Finesse
3: Fighter 1 - Combat Expertise, **Weapon Focus (Rapier)
4: Rogue 2 - Dex 16
5: Swashbuckler 2
6: Rogue 3 - Daring Outlaw
7: Fighter 2 - **Deadly Defense
8: Fighter 3 - Dex 17
9: Fighter 4 - Daring Fighter, **Weapon Specialization (Rapier)
10: Swashbuckler 3
11: Swashbuckler 4
12: Swashbuckler 5 - Melee Weapon Mastery (Piercing), Dex 18
13: Swashbuckler 6
14: Swashbuckler 7
15: Swashbuckler 8 - Driving Attack

*Swashbuckler bonus feat.
** Fighter bonus feat.

This build has Grace and dodge bonus to AC as a 15th level Swashbuckler, Sneak Attack as an 11th level Rogue (5d6), and qualifies for feats only a 12th level Fighter can qualify for, as well as 8th level Swashbuckler abilities.

Will saves are this build's weakest point.
breyd

02-28-07, 09:40 AM
personally I'd say impressive! (not that I'm an expert charactertweaker)
I was toying with the combination myself and came to an almost identical build. Only the will save gives the character a glass jaw encountering enchanters etc.

personally I had swapped melee weapon mastery and driving attack for improved critical and telling blow, improving my criticals and doing oodles of damage when confirming.

I am also looking how I could cram, combat reflexes, vexing flanker and adaptable flanker into the equasion, but I'm not sure if the last 2 are on the fighter bonusfeat list or not (lacking a PHB2 in my library)


-B
LachlarlanIII

02-28-07, 10:03 AM
Actually, after looking at the build and Daring Fighter more closely, Daring Fighter isn't even required in the build.

There aren't any Fighter-only feats after 9th level. The only thing it gives the character is a +3 dodge bonus to AC at 15th instead of +2 which the build gets as an effective 11th level Swashbuckler.

In either case, the build only gets a +2 bonus from Grace.

The build probably doesn't need Mobility either. It can keep Tumble at max ranks throughout it's career.

So drop Daring Fighter and Mobility.
breyd

02-28-07, 01:55 PM
you're right (had a look once I got home myself)

So afer some tinkering I came to the following build:

1: Swashbuckler 1 - Deadly Defense, combat expertise, *Weapon Finesse
2: Fighter 1 - **Weapon Focus (Rapier)
3: Rogue 1 - telling blow
4: Rogue 2 - Dex 16
5: Swashbuckler 2
6: Rogue 3 - Daring Outlaw
7: Fighter 2 - **Combat Reflexes
8: Swashbuckler 3 - Dex 17
9: Swashbuckler 4 - Vexing flanker
10: Swashbuckler 5
11: Swashbuckler 6
12: Swashbuckler 7 - Adaptive flanker, Dex 18
13: Swashbuckler 8 * improved flanking
14: Swashbuckler 9
15: Swashbuckler 10 - improved critical


now I wonder do vexing flanker and improved flanker stack?
NiteCyper

03-03-07, 11:27 PM
From Magic of Incarnum, the Shape Soulmeld (Planar Ward) feat to make your Will save obsolete.
Puggle Halfwine

03-04-07, 06:40 AM
That feat isn't core in LG... as far as I can tell.