| Post/Author/DateTime | Post |
|---|---|
| LachlarlanIII02-27-07, 07:36 PM | Human Str 14, Dex 15, Con 14, Int 14, Wis 8, Cha 10 1: Rogue 1 - Dodge, Mobility 2: Swashbuckler 1 - *Weapon Finesse 3: Fighter 1 - Combat Expertise, **Weapon Focus (Rapier) 4: Rogue 2 - Dex 16 5: Swashbuckler 2 6: Rogue 3 - Daring Outlaw 7: Fighter 2 - **Deadly Defense 8: Fighter 3 - Dex 17 9: Fighter 4 - Daring Fighter, **Weapon Specialization (Rapier) 10: Swashbuckler 3 11: Swashbuckler 4 12: Swashbuckler 5 - Melee Weapon Mastery (Piercing), Dex 18 13: Swashbuckler 6 14: Swashbuckler 7 15: Swashbuckler 8 - Driving Attack *Swashbuckler bonus feat. ** Fighter bonus feat. This build has Grace and dodge bonus to AC as a 15th level Swashbuckler, Sneak Attack as an 11th level Rogue (5d6), and qualifies for feats only a 12th level Fighter can qualify for, as well as 8th level Swashbuckler abilities. Will saves are this build's weakest point. |
| breyd02-28-07, 09:40 AM | personally I'd say impressive! (not that I'm an expert charactertweaker) I was toying with the combination myself and came to an almost identical build. Only the will save gives the character a glass jaw encountering enchanters etc. personally I had swapped melee weapon mastery and driving attack for improved critical and telling blow, improving my criticals and doing oodles of damage when confirming. I am also looking how I could cram, combat reflexes, vexing flanker and adaptable flanker into the equasion, but I'm not sure if the last 2 are on the fighter bonusfeat list or not (lacking a PHB2 in my library) -B |
| LachlarlanIII02-28-07, 10:03 AM | Actually, after looking at the build and Daring Fighter more closely, Daring Fighter isn't even required in the build. There aren't any Fighter-only feats after 9th level. The only thing it gives the character is a +3 dodge bonus to AC at 15th instead of +2 which the build gets as an effective 11th level Swashbuckler. In either case, the build only gets a +2 bonus from Grace. The build probably doesn't need Mobility either. It can keep Tumble at max ranks throughout it's career. So drop Daring Fighter and Mobility. |
| breyd02-28-07, 01:55 PM | you're right (had a look once I got home myself) So afer some tinkering I came to the following build: 1: Swashbuckler 1 - Deadly Defense, combat expertise, *Weapon Finesse 2: Fighter 1 - **Weapon Focus (Rapier) 3: Rogue 1 - telling blow 4: Rogue 2 - Dex 16 5: Swashbuckler 2 6: Rogue 3 - Daring Outlaw 7: Fighter 2 - **Combat Reflexes 8: Swashbuckler 3 - Dex 17 9: Swashbuckler 4 - Vexing flanker 10: Swashbuckler 5 11: Swashbuckler 6 12: Swashbuckler 7 - Adaptive flanker, Dex 18 13: Swashbuckler 8 * improved flanking 14: Swashbuckler 9 15: Swashbuckler 10 - improved critical now I wonder do vexing flanker and improved flanker stack? |
| NiteCyper03-03-07, 11:27 PM | From Magic of Incarnum, the Shape Soulmeld (Planar Ward) feat to make your Will save obsolete. |
| Puggle Halfwine03-04-07, 06:40 AM | That feat isn't core in LG... as far as I can tell. |