Divine Magician Spells in Living Greyhawk [Archive] - Wizards Community

Post/Author/DateTimePost
Painlord

04-03-08, 01:01 AM
Hey All--

I have a Cleric 6/Ruathar 2 with an archery focus that looks a wee bit like this:

Wood Elf Cleric of Corellon
Domains of Celerity and War
Str 16
Dex 16 (gloves +2)
Con 12
Int 10
Wis 19 (bump at 4 & 8 & periapt +2)
Cha 8

Skills Know (Rel) 5, Concentration (5), Heal (4), Spellcraft (2) or so

Cl1 Point Blank Shot
Cl3 Rapid Shot
Cl6 Craft Wondrous Stuff (so far 5 POPs, Gloves of Dex +2, Cloak of Elem Protection, plus a much more random crap)

I recently got access to RETRAIN into an Alternate Class Ability: Divine Magician. I'm happy to give up the War domain (I rarely use it...and the only thing I think I'd miss is Flame Strike)...but I'll soon have access to the Travel Domain for that high level goodness.

So, I'm considering Divine Magician (Complete Mage...basically lose a domain, but build your own domain from the Wizards Abj/Div/Necro lists)...but I've never played above APL8 and I'm unsure what would be helpful good from the Wizard Abj/Div/Necro spell lists to consider adding.

Supposing I'm going into Divine Magician, which of the following spells are useful in Living Greyhawk at higher APLS (10+) and which spells do you suggest that I grab?

Lvl 1: Ray of Enfeeblement/True Strike/Arrowmind/Guided Shot
Lvl 2: Spectral Hand (I don't have divine ward, so dealing touch spells from a distance is interesting)/False Life
Lvl 3: Anticipate Teleportation Arcane Sight/Telepathic Bond, Lesser
Lvl 4: Enervation/Stoneskin
Lvl 5: Prying Eyes/Rary's Telepathic Bond/Spiritwall
Lvl 6: Anticipate Teleportation Greater/Antimagic Field/Circle of Death/Undeath to Death
Lvl 7: Control Undead/Energy Immunity/Spell Turning

1) What do you guys think? Is this worth it?

2) What other valuable/useful Abj/Div/Necro spells am I missing?

Thanks.

-Pain
jstorrie

04-03-08, 03:58 AM
1 Your picks here are great.
2 Your picks here are pretty good, too.
3 Ray of Exhaustion is pretty decent.
4 Enervation, for sure. Unluck is also really good.
5 Waves of Fatigue is okay.
6 Eyebite is pretty cool, but Corellon won't be cool with you casting it.
7 Finger of Death and Waves of Exhaustion are decent. Control Undead is great and can bust mods for you if you get it to work.
_metz_

04-03-08, 07:09 AM
Lvl 7: Control Undead/Energy Immunity/Spell Turning

Energy Immunity is an open level 6 cleric spell. No sense in taking the level 7 arcane version when you have it at a lower level for a cleric...

Other than that the rest of the choices have all been really good.