Divine Prankster build [Archive] - Wizards Community

Post/Author/DateTimePost
Alpha_Nerd

01-19-07, 03:58 PM
I've gone with MwaO's recommendation for Rogue 1/Cleric 4/Prankster 10. I'm still working out the kinks, but I've got most of it down

STR 10
DEX 10
CON 14
INT 14
WIS 15
CHA 12

I know one domain is at least Trickery, but not sure which of the other choices I'll pick (Cleric of Zaygy)

The big thing I'm running in to is my feat selection. I know I want CWI at 6th level, but besides that I'm kinda clueless. My first level is rogue so my first 2 feats are semi-limited. I was honestly thinking of taking skill focus: Concentration because until 6th level all my skills are soaked up by pre-reqs. If you guys can think of anything please let me know. I'd prefer to stay away from DSP and DMM due to the unknown factor in LGCS597.
Lupo

01-20-07, 08:15 AM
I've gone with MwaO's recommendation for Rogue 1/Cleric 4/Prankster 10. I'm still working out the kinks, but I've got most of it down

STR 10
DEX 10
CON 14
INT 14
WIS 15
CHA 12

I know one domain is at least Trickery, but not sure which of the other choices I'll pick (Cleric of Zaygy)

The big thing I'm running in to is my feat selection. I know I want CWI at 6th level, but besides that I'm kinda clueless. My first level is rogue so my first 2 feats are semi-limited. I was honestly thinking of taking skill focus: Concentration because until 6th level all my skills are soaked up by pre-reqs. If you guys can think of anything please let me know. I'd prefer to stay away from DSP and DMM due to the unknown factor in LGCS597.

knowledge, magic and madness are all good choices:

knowledge adds some skills and a caster level:)

magic gives you free use of arcane spell trigger items :)

madness is a kind of scary :P

having to take the non-caster before the caster due to skill points somehow limits your choice . . .

the usual suspect: "improved initiative", might serve you better than "skill focus [concentration]", with your extra 2 skill points per level (int 14) you should manage to catch up to enough ranks in concentration quite easily.

when your divine prankster intends to use lots of ranged touch attacks, "point blank shot" and "precise shot" might be an option.

take a look at the regional feats available to your character, there are some nice ones.

"domain spontaneity" for trickery might be an option, later you get lots of second level spell slots, all of them may be converted into "invisibility" ;)

ciao

martin m.
Alpha_Nerd

01-20-07, 11:58 PM
with the magic domain could I use arcane scrolls for crafting?
Japangirl

01-21-07, 03:59 AM
with the magic domain could I use arcane scrolls for crafting?

I believe so, if you can cast them. I think you only get 1/2 your cleric level to be able to cast arcane stuff?
Sieylianna

01-21-07, 10:57 AM
I believe so, if you can cast them. I think you only get 1/2 your cleric level to be able to cast arcane stuff?

Yes, so with four cleric levels, you'll be able to cast 1st level arcane spells.

Ed
Mommy was an Orc

01-21-07, 11:05 AM
Yes, so with four cleric levels, you'll be able to cast 1st level arcane spells.

Ed

That's not quite right - the character only has to roll a 2 to cast 2nd level arcane spells on a scroll. There's a 1/400 chance of a mishap, but for most crafting, that's good enough(as 3rd level scrolls tend to be too expensive for crafting in most cases)

Also, remember there is no prereq to be able to cast spells to take metamagic feats. It might seem odd to take Empower Spell at 1st level, but...
Alpha_Nerd

01-21-07, 02:03 PM
Without Divine Metamagic what are good metamagic feats for clerics? The only one I've seen used outside DMM was extend spell.
Japangirl

01-21-07, 02:57 PM
Maximize and Empower are both decent, as they apply to healing spells and damage spells. But overall, the healing done by the Cure spell two or three spell levels higher is better than the empowered or maximized lower level one, so they aren't great.
UMiskatonic

01-27-07, 08:47 AM
The divine feats can make a resource out of unused turn attempts, I like them a lot.

Divine Vigor, Divine Spellpower, and Sacred Healing are the ones that I would recommend.

It's not unheard of to have two crafting feats either. Wands and Scrolls can be useful things.