Favoured Soul build [Archive] - Wizards Community

Post/Author/DateTimePost
Puggle Halfwine

03-14-07, 09:16 PM
Ok, here's the basic plan for my Ruins of Castle Greyhawk character. Thoughts, comments, suggestions?

"Zagig Yragerne"

Human (Flan)

Description: "A short, heavyset human with round, often flushed, face."

Weapon: Defending armour spikes (not proficient).

Armour: Full plate (never magical, chain shirt before that) + tower
shield (never magical). Magical vestments will provide the enhancement bonuses.

Modus Operandi: Uber-high AC self-healing tank. Can force people
to attack him (from level 3 and onward) using Good Karma; he simply burns a luck reroll (I have four per day) and an attack is forced to strike him instead of an ally (with the same roll; it can be used after the roll, but not result, is announced). At 6th I can also use Goad but that has a save. Still, that should provide a decent chance for enemy meleers to attack him above others.

Str: 14
Dex: 10
Con: 16
Int: 12
Wis: 8
Cha: 14

1st Favoured Soul

Skills:

Heal - 4
Concentration - 4
Disable Device - 2 (cc)
Tumble - 2 (cc)

Spells:

0th

Cure Minor Wounds
Create Water
Detect Magic
Detect Poison

1st

Cure Light Wounds
Vigor, lesser
Shield of Faith

Feat:

Healer's Luck
Unbelievable Luck

2nd Favoured Soul

Spells:

0th

Light

3rd Favoured Soul

Spells:

1st

Resurgence

Feat:

Good Karma

4th Favoured Soul

Spells:

2nd

Cure Moderate Wounds
Silence
Healing Lorecall

5th Favoured Soul

Spells:

Read Magic

1st

Comprehend Languages

6th Favoured Soul

Feat:

Goad

Spells:

0th

Mending

2nd

Resist Energy

3rd

Cure Serious Wounds
Dispel Magic
Magic Vestments
Jay_Ibero_911

03-14-07, 09:38 PM
Well unless you throw in a fighter level, you aren't proficient with heavy armor and tower shields...
Cynric

03-14-07, 10:46 PM
That is part of Puggle's evil plan. He wants the non proficency.
Puggle Halfwine

03-15-07, 02:27 AM
The grand plan is to have approximately -37 to hit on my primaries. Zagyg, remember? Zagyg! It all makes sense!

He's not a damage dealer, more of a damage soak that can heal himself and others.
Timlagor

03-15-07, 02:55 PM
Drop some of the Cures as you level up. You only need a couple of the better ones at any given time (+LVigour for out of combat)

..and you don't really need to spend that much space on your spells. Just list the changes each level.

I prefer to have the spells listed sperately to the character levels.
Puggle Halfwine

03-15-07, 08:27 PM
Drop some of the Cures as you level up. You only need a couple of the better ones at any given time (+LVigour for out of combat)


That's true. I'll amend the build to reflect that.

..and you don't really need to spend that much space on your spells. Just list the changes each level.

Done.