| Post/Author/DateTime | Post |
|---|---|
| Puggle Halfwine03-14-07, 09:16 PM | Ok, here's the basic plan for my Ruins of Castle Greyhawk character. Thoughts, comments, suggestions? "Zagig Yragerne" Human (Flan) Description: "A short, heavyset human with round, often flushed, face." Weapon: Defending armour spikes (not proficient). Armour: Full plate (never magical, chain shirt before that) + tower shield (never magical). Magical vestments will provide the enhancement bonuses. Modus Operandi: Uber-high AC self-healing tank. Can force people to attack him (from level 3 and onward) using Good Karma; he simply burns a luck reroll (I have four per day) and an attack is forced to strike him instead of an ally (with the same roll; it can be used after the roll, but not result, is announced). At 6th I can also use Goad but that has a save. Still, that should provide a decent chance for enemy meleers to attack him above others. Str: 14 Dex: 10 Con: 16 Int: 12 Wis: 8 Cha: 14 1st Favoured Soul Skills: Heal - 4 Concentration - 4 Disable Device - 2 (cc) Tumble - 2 (cc) Spells: 0th Cure Minor Wounds Create Water Detect Magic Detect Poison 1st Cure Light Wounds Vigor, lesser Shield of Faith Feat: Healer's Luck Unbelievable Luck 2nd Favoured Soul Spells: 0th Light 3rd Favoured Soul Spells: 1st Resurgence Feat: Good Karma 4th Favoured Soul Spells: 2nd Cure Moderate Wounds Silence Healing Lorecall 5th Favoured Soul Spells: Read Magic 1st Comprehend Languages 6th Favoured Soul Feat: Goad Spells: 0th Mending 2nd Resist Energy 3rd Cure Serious Wounds Dispel Magic Magic Vestments |
| Jay_Ibero_91103-14-07, 09:38 PM | Well unless you throw in a fighter level, you aren't proficient with heavy armor and tower shields... |
| Cynric03-14-07, 10:46 PM | That is part of Puggle's evil plan. He wants the non proficency. |
| Puggle Halfwine03-15-07, 02:27 AM | The grand plan is to have approximately -37 to hit on my primaries. Zagyg, remember? Zagyg! It all makes sense! He's not a damage dealer, more of a damage soak that can heal himself and others. |
| Timlagor03-15-07, 02:55 PM | Drop some of the Cures as you level up. You only need a couple of the better ones at any given time (+LVigour for out of combat) ..and you don't really need to spend that much space on your spells. Just list the changes each level. I prefer to have the spells listed sperately to the character levels. |
| Puggle Halfwine03-15-07, 08:27 PM | Drop some of the Cures as you level up. You only need a couple of the better ones at any given time (+LVigour for out of combat) That's true. I'll amend the build to reflect that. ..and you don't really need to spend that much space on your spells. Just list the changes each level. Done. |