| Post/Author/DateTime | Post |
|---|---|
| Jay_Ibero_91104-02-07, 04:34 PM | Race:Human Alignment:Lawful Neutral STR-15 (8) DEX-14 (6) CON-14 (6) INT-10 (2) WIS-14 (6) CHA-8 (0) Lv1(Monk)Stunning Fist, Power Attack, Flying Kick Lv2(Monk)Fiery Fist Lv3(Ranger)Track, Ascetic Hunter Lv4(Ranger)Two-Weapon Fighting, +1 STR Lv5(Ranger)Endurance Lv6(Ranger)Improved Natural Attack Lv7(Scout) Lv8(Scout)+1 STR Lv9(Scout)Swift hunter Lv10(Ranger)Two-Weapon Pounce Lv11(Scout)Improved Skirmish Lv12(Ranger)Water Splitting Stone, +1 STR Lv13(Ranger) Lv14(Ranger) Lv15(Ranger)Two-Weapon Rend Not a terribly serious build, but based around the gimick of some silly anime style crazy charge attack. Assuming you charge at least 20 ft, 15th level attack and damage should be something like this: +17/+17, 7d6+2d8+1d12+(4/2 for primary/off hand) 6d6 skirmish 2d8 unarmed strike 1d12 flying kick 1d6 flaming fist Of course, when you aren't charging or moving, your damage goes way down to 2d8+1d6+str...or just 2d8+str if you run out of stunning attempts...but those charges are sure fun... |
| Munkwunk04-02-07, 05:00 PM | Now if you could just squeeze in Shock Trooper somewhere... |