Flaming Flying Rending Skirmishing Two-Weapon Kick! [Archive] - Wizards Community

Post/Author/DateTimePost
Jay_Ibero_911

04-02-07, 04:34 PM
Race:Human
Alignment:Lawful Neutral

STR-15 (8)
DEX-14 (6)
CON-14 (6)
INT-10 (2)
WIS-14 (6)
CHA-8 (0)

Lv1(Monk)Stunning Fist, Power Attack, Flying Kick
Lv2(Monk)Fiery Fist
Lv3(Ranger)Track, Ascetic Hunter
Lv4(Ranger)Two-Weapon Fighting, +1 STR
Lv5(Ranger)Endurance
Lv6(Ranger)Improved Natural Attack
Lv7(Scout)
Lv8(Scout)+1 STR
Lv9(Scout)Swift hunter
Lv10(Ranger)Two-Weapon Pounce
Lv11(Scout)Improved Skirmish
Lv12(Ranger)Water Splitting Stone, +1 STR
Lv13(Ranger)
Lv14(Ranger)
Lv15(Ranger)Two-Weapon Rend

Not a terribly serious build, but based around the gimick of some silly anime style crazy charge attack. Assuming you charge at least 20 ft, 15th level attack and damage should be something like this:

+17/+17, 7d6+2d8+1d12+(4/2 for primary/off hand)

6d6 skirmish
2d8 unarmed strike
1d12 flying kick
1d6 flaming fist

Of course, when you aren't charging or moving, your damage goes way down to 2d8+1d6+str...or just 2d8+str if you run out of stunning attempts...but those charges are sure fun...
Munkwunk

04-02-07, 05:00 PM
Now if you could just squeeze in Shock Trooper somewhere...