| Post/Author/DateTime | Post |
|---|---|
| Donald_Cannith02-09-07, 12:46 AM | I think the title is self- explanatory I am trying to decide upon my next character for LG and i am absolutely nutsabout gnomes. However, I alreayd have an arcane spellcaster and a divine spellcaster gnome and i was wondering if anyone has any ideas for a good gnome build. i was thinking fighter/ exotic weapons master or possibly giant killer ranger but i am unsure. |
| Lupo02-09-07, 04:14 AM | I think the title is self- explanatory I am trying to decide upon my next character for LG and i am absolutely nutsabout gnomes. However, I alreayd have an arcane spellcaster and a divine spellcaster gnome and i was wondering if anyone has any ideas for a good gnome build. i was thinking fighter/ exotic weapons master or possibly giant killer ranger but i am unsure. giant killer is a bit region specific - ok it also works for large critters in general, but boni from gnome are for giants spirited charger paladin on a riding dog or monk wizard - enlightened fist gnomes make reasonable good rogue types and don't forget the bards :) ciao martin m. |
| Alpha_Nerd02-09-07, 09:42 AM | Blade Bravo is ridiculously good |
| Vanadium02-09-07, 01:35 PM | Blade Bravo is ridiculously good I second this. In fact, on the Character Optimization boards, there is a thread devoted to a build using the Blade Bravo. I believe there is even a post in it talking about adapting it for Living Greyhawk, as all the core feats, classes, and whatnot are Open access for us. I wouldn't know how to adapt it, though, seeing as the initial build used several things we can't. There are some ideas in that thread, and I guess as long as the core of the build is there you should be fine. Maybe you could take a look at that for ideas. You can find it here (http://boards1.wizards.com/showthread.php?t=633443). Also, Gnome Giant Slayer is quite bad. Especially compared to the Blade Bravo. |
| Donald_Cannith02-09-07, 06:57 PM | ok here it goes. Gnome 10 points Str: 16-2 14 10 points Dex: 16 6 points Con: 14+2= 16 2 points Int: 10 0 points Wis: 8 0 points Cha: 8 fighter 1: Weapon Focus: Gnome hooked hammer, Two- weapon fighting Fighter 2: Dodge Fighter 3: Titan Fighting fighter 4: + 1 Dex,Weapon Specializaion: Gnome Hooked hammer Fighter 5: Fighter 6: mobility , Elusive Target Exotic Weapon Master 1:Flurry of Strikes Fighter 7: Fighter 8; Improved Two Weapon Fighting Fighter9: Giantkiller Fighter 10; Two Weapon Rend Fighter 11: Fighter 12:Greater Weapon Focus, Greater weapon Specialization Fighter 13: EXM 2: Show off, open feat what do u guys think |
| Daverius02-09-07, 07:04 PM | ok here it goes. Gnome 10 points Str: 16-2 14 10 points Dex: 16 6 points Con: 14+2= 16 2 points Int: 10 0 points Wis: 8 0 points Cha: 8 fighter 1: Weapon Focus: Gnome hooked hammer, Two- weapon fighting Fighter 2: Dodge Fighter 3: Titan Fighting fighter 4: + 1 Dex,Weapon Specializaion: Gnome Hooked hammer Fighter 5: Fighter 6: mobility , Elusive Target Exotic Weapon Master 1:Flurry of Strikes Fighter 7: Fighter 8; Improved Two Weapon Fighting Fighter9: Giantkiller Fighter 10; Two Weapon Rend Fighter 11: Fighter 12:Greater Weapon Focus, Greater weapon Specialization Fighter 13: EXM 2: Show off, open feat what do u guys think I think the build looks pretty solid, of course I think a medium sized dwarf with urgosh instead of gnome hook hammer would do more damage. I don't know what giant killer or titan fighting gives you, but I do know that a major weakness for size small melee builds is grappling. You might want to fit in your build somewhere to avoid getting grappled, or to improve your chances of escaping a grapple. I think that would be important, especially if you are a melee build. |
| Japangirl02-09-07, 07:12 PM | Close Quarters Combat (I think that's what it's called) is really great if you're worried about grappling, and every character who can't dim door should be. It lets you take an AoO if someone grapples you, even if they have improved grab, and add that damage to your grapple check. |
| Donald_Cannith02-09-07, 11:18 PM | I think the build looks pretty solid, of course I think a medium sized dwarf with urgosh instead of gnome hook hammer would do more damage. I don't know what giant killer or titan fighting gives you, but I do know that a major weakness for size small melee builds is grappling. You might want to fit in your build somewhere to avoid getting grappled, or to improve your chances of escaping a grapple. I think that would be important, especially if you are a melee build. Titan Fighting allows you to apply your dodge bonus against giants to al lthings bigger than you and giant killer gives you an extra +2 to that and a +4 to confirm criticals against giants. It may be worth the oppuritunity cost to give up that + 2 to AC to protect from grappleswith Colse Quarters Combat I dont know. On Second look thi would be just as effective with a dwarf using a Dawrven Ugrosh or a Dwarved Double spear. speaking of which do the CW rules for replacing Racial weapons with other racial weapons apply cus i like the imagery of a double Spear |
| Daverius02-10-07, 09:11 PM | Titan Fighting allows you to apply your dodge bonus against giants to al lthings bigger than you and giant killer gives you an extra +2 to that and a +4 to confirm criticals against giants. It may be worth the oppuritunity cost to give up that + 2 to AC to protect from grappleswith Colse Quarters Combat I dont know. On Second look thi would be just as effective with a dwarf using a Dawrven Ugrosh or a Dwarved Double spear. speaking of which do the CW rules for replacing Racial weapons with other racial weapons apply cus i like the imagery of a double Spear Titan fighting would give you a +4 ac against medium sized creatures as well? Provided you are gnome taking the feat. Problem with Close Quarter combat is that it is depedant upon judge interpretation on how effective it can work. For example, creatures with reach, would you get the AoO if you don't threaten? Some judges might rule that you can strike at the hand (tentcle or whatever) and still apply damage to your grapple checks, other judges do not. If it is effective even if you do not threaten, then yes, I would say take the feat. But if not, then it is not that hot because you will mostly be worried about grappling foes that are larger and have greater reach. |
| Donald_Cannith02-10-07, 09:20 PM | ye ah Iwas thinking that too, titan fighting and gaintbane arent really worth it if you are going dwarf. I mean whta i like abouthe gnome build is that after initiative hits meI am a tank with light armor and no shield. besides i pretty much have a sky-high touch AC making grappling pretty tough. My hope is that i will not be grappled often. I just dont know if +2 to AC beats being able to not be grappled. of course, by then i will know if grappling has been a horrible problem and if it has then Ill just go with it then. Also, is it worth getting Improved two weapon fighting before two weapon rend? ,.......and if push comes to shove, i scream like a little girl ;) |
| Japangirl02-11-07, 04:13 PM | Pretty sure the AoO goes off even if you can't reach the main monster, at least I have never seen it ruled that it doesn't. The tentacle/claw/pseudopod does have to grab at you, so you can take an attack on that part of the monster to aid the grapple check. |
| copper_wyrmling02-11-07, 07:08 PM | Pretty sure the AoO goes off even if you can't reach the main monster, at least I have never seen it ruled that it doesn't. The tentacle/claw/pseudopod does have to grab at you, so you can take an attack on that part of the monster to aid the grapple check. Unfortunately there is a FAQ ruling on this and it's not the one you might expect, Question: If an enemy makes an attack against me that would provoke an attack of opportunity (such as a disarm or grapple attempt), do I get the attack of opportunity if I can’t reach him? Would the Close-Quarters Fighting feat help at all? Answer: Strictly speaking, if you don’t threaten an enemy, you can’t make attacks of opportunity against that enemy. Thus, if an ogre tried to sunder your elf’s longsword from 10 feet away, you wouldn’t get an attack of opportunity against the ogre (since an elf wielding a longsword doesn’t threaten an enemy 10 feet away). This is true even if the ogre is reaching out with his hand, such as when trying to grapple you. :( |
| Daverius02-11-07, 07:35 PM | Unfortunately there is a FAQ ruling on this and it's not the one you might expect, Question: If an enemy makes an attack against me that would provoke an attack of opportunity (such as a disarm or grapple attempt), do I get the attack of opportunity if I can’t reach him? Would the Close-Quarters Fighting feat help at all? Answer: Strictly speaking, if you don’t threaten an enemy, you can’t make attacks of opportunity against that enemy. Thus, if an ogre tried to sunder your elf’s longsword from 10 feet away, you wouldn’t get an attack of opportunity against the ogre (since an elf wielding a longsword doesn’t threaten an enemy 10 feet away). This is true even if the ogre is reaching out with his hand, such as when trying to grapple you. :( The FAQ continues to add: If, as DM, this bothers your sensibilities and you and your players are willing to bend the letter of the rules a bit, consider the following house rule that the Sage has used in his games in the past: If a foe would provoke an attack of opportunity with any action that brings him (or something he holds) into contact with you or your space, you may make an attack of opportunity against the foe (or the object he holds, if that’s what’s contacting you). This means that an ogre trying to initiate a grapple would provoke an attack of opportunity that you could make against the ogre (since his hand and arm are clearly coming within your reach to grab you), while the same ogre trying to sunder your weapon with his greatclub would provoke an attack of opportunity that you could make only against the greatclub (that is, with a disarm or sunder attempt). Just when do so-called full-round actions take place? So the feat is totally dependant upon the GM running the game. That is too bad because that is a pretty nifty feat, great for the small folk. Daverius |
| Donald_Cannith02-11-07, 08:10 PM | Well then I suppose, in regards to its being worth it to me, I should just consult my DM that i ordinarily use for LG and see what his ruling is when the time for me to chose that feat comes up |
| clannagh02-11-07, 11:47 PM | The FAQ continues to add: If, as DM, this bothers your sensibilities and you and your players are willing to bend the letter of the rules a bit, consider the following house rule that the Sage has used in his games in the past: If a foe would provoke an attack of opportunity with any action that brings him (or something he holds) into contact with you or your space, you may make an attack of opportunity against the foe (or the object he holds, if that’s what’s contacting you). This means that an ogre trying to initiate a grapple would provoke an attack of opportunity that you could make against the ogre (since his hand and arm are clearly coming within your reach to grab you), while the same ogre trying to sunder your weapon with his greatclub would provoke an attack of opportunity that you could make only against the greatclub (that is, with a disarm or sunder attempt). Just when do so-called full-round actions take place? So the feat is totally dependant upon the GM running the game. That is too bad because that is a pretty nifty feat, great for the small folk. Daverius Andy often suggests house rules in the FAQ that are home game DM variations on the core rules. Maybe post on Britts rules thread but I am reasonably certian LG GM's are not allowed to implement "house rule suggestions" As far as the original question .. the biggest melee damage gnome is likely a paladin/cavallier. |
| Donald_Cannith02-12-07, 01:06 AM | Hmm I could do a riding dog charger, but that to me, just screams itself as a halfling thing and I want to d something a little more...gnome exclusive ya know. THats why I still havent completely ruled out blade brav...it jsut makes my had hrut thinking of how t ostack things to make that work well. |
| Munkwunk02-12-07, 01:05 PM | If you're worried about grappling, make your first big purchase (if at all possible) a Cape of the Mountebank. Problem mostly-solved. |
| Alpha_Nerd02-12-07, 03:13 PM | Blade Bravo build STR 12 DEX 15 CON 16 INT 14 WIS 10 CHA 8 1 Rogue: Combat Expertise 2 Swashbuckler Weapon Finesse 3 Swashbuckler Two-Weapon Fighting 4 Swashbuckler Insightful Strike, Dex +1 5 Rogue 6 Rogue Weapon Focus: Rapier 7 Blade Bravo 8 Blade Bravo Dex +1 9 Blade Bravo Improved Two-Weapon Fighting, Underfoot Combat 10 Blade Bravo 11 Blade Bravo 12 Blade Bravo Counfound the Big Folk, Greater Two-Weapon Fighting, Dex +1 13 Blade Bravo 14 Blade Bravo 15 Blade Bravo Improved Critical: Rapier, Telling Blow From how I read Telling Blow, whenever you crit a monster you get your sneak attack, which in this case is 4d6. If you crit someone that is denied their Dex or who you are Flanking, you get your 4d6 sneak twice because it is being triggered from two different affects, them being sneakable and critting. |
| Donald_Cannith02-13-07, 12:29 AM | I like this alittle bit, thoguh I am a bit concerned about surviving at 1st level. I am not sure. It is decent but i am a resident of keoland so i would almost never get my SA damage. Also, is there any way icould use two rapiers... perhaps instead of greater two weapon fighting i should take Oversived Two weapon fighting so I can use two rapiers and really take advantage of that Improved crit. I kinda wish I could use kukris that would be better. I am still not entirely certain, though I am pretty fond of the Hooked hammer user still. I am thinking GiantKiller is not worth not having Close Quarters combat. or perhaps I will take Close Quarters Combat in Place of GiantKiller and put Giant Killer in my empty slot. |