gnome melee build [Archive] - Wizards Community

Post/Author/DateTimePost
Donald_Cannith

02-09-07, 12:46 AM
I think the title is self- explanatory I am trying to decide upon my next character for LG and i am absolutely nutsabout gnomes.
However, I alreayd have an arcane spellcaster and a divine spellcaster gnome and i was wondering if anyone has any ideas for a good gnome build. i was thinking fighter/ exotic weapons master or possibly giant killer ranger but i am unsure.
Lupo

02-09-07, 04:14 AM
I think the title is self- explanatory I am trying to decide upon my next character for LG and i am absolutely nutsabout gnomes.
However, I alreayd have an arcane spellcaster and a divine spellcaster gnome and i was wondering if anyone has any ideas for a good gnome build. i was thinking fighter/ exotic weapons master or possibly giant killer ranger but i am unsure.

giant killer is a bit region specific - ok it also works for large critters in general, but boni from gnome are for giants

spirited charger paladin on a riding dog

or

monk wizard - enlightened fist

gnomes make reasonable good rogue types

and don't forget the bards :)

ciao

martin m.
Alpha_Nerd

02-09-07, 09:42 AM
Blade Bravo is ridiculously good
Vanadium

02-09-07, 01:35 PM
Blade Bravo is ridiculously good

I second this.

In fact, on the Character Optimization boards, there is a thread devoted to a build using the Blade Bravo. I believe there is even a post in it talking about adapting it for Living Greyhawk, as all the core feats, classes, and whatnot are Open access for us.

I wouldn't know how to adapt it, though, seeing as the initial build used several things we can't. There are some ideas in that thread, and I guess as long as the core of the build is there you should be fine. Maybe you could take a look at that for ideas.

You can find it here (http://boards1.wizards.com/showthread.php?t=633443).

Also, Gnome Giant Slayer is quite bad. Especially compared to the Blade Bravo.
Donald_Cannith

02-09-07, 06:57 PM
ok here it goes.

Gnome
10 points Str: 16-2 14
10 points Dex: 16
6 points Con: 14+2= 16
2 points Int: 10
0 points Wis: 8
0 points Cha: 8

fighter 1: Weapon Focus: Gnome hooked hammer, Two- weapon fighting
Fighter 2: Dodge
Fighter 3: Titan Fighting
fighter 4: + 1 Dex,Weapon Specializaion: Gnome Hooked hammer
Fighter 5:
Fighter 6: mobility , Elusive Target
Exotic Weapon Master 1:Flurry of Strikes
Fighter 7:
Fighter 8; Improved Two Weapon Fighting
Fighter9: Giantkiller
Fighter 10; Two Weapon Rend
Fighter 11:
Fighter 12:Greater Weapon Focus, Greater weapon Specialization
Fighter 13:
EXM 2: Show off, open feat

what do u guys think
Daverius

02-09-07, 07:04 PM
ok here it goes.

Gnome
10 points Str: 16-2 14
10 points Dex: 16
6 points Con: 14+2= 16
2 points Int: 10
0 points Wis: 8
0 points Cha: 8

fighter 1: Weapon Focus: Gnome hooked hammer, Two- weapon fighting
Fighter 2: Dodge
Fighter 3: Titan Fighting
fighter 4: + 1 Dex,Weapon Specializaion: Gnome Hooked hammer
Fighter 5:
Fighter 6: mobility , Elusive Target
Exotic Weapon Master 1:Flurry of Strikes
Fighter 7:
Fighter 8; Improved Two Weapon Fighting
Fighter9: Giantkiller
Fighter 10; Two Weapon Rend
Fighter 11:
Fighter 12:Greater Weapon Focus, Greater weapon Specialization
Fighter 13:
EXM 2: Show off, open feat

what do u guys think

I think the build looks pretty solid, of course I think a medium sized dwarf with urgosh instead of gnome hook hammer would do more damage.

I don't know what giant killer or titan fighting gives you, but I do know that a major weakness for size small melee builds is grappling. You might want to fit in your build somewhere to avoid getting grappled, or to improve your chances of escaping a grapple. I think that would be important, especially if you are a melee build.
Japangirl

02-09-07, 07:12 PM
Close Quarters Combat (I think that's what it's called) is really great if you're worried about grappling, and every character who can't dim door should be. It lets you take an AoO if someone grapples you, even if they have improved grab, and add that damage to your grapple check.
Donald_Cannith

02-09-07, 11:18 PM
I think the build looks pretty solid, of course I think a medium sized dwarf with urgosh instead of gnome hook hammer would do more damage.

I don't know what giant killer or titan fighting gives you, but I do know that a major weakness for size small melee builds is grappling. You might want to fit in your build somewhere to avoid getting grappled, or to improve your chances of escaping a grapple. I think that would be important, especially if you are a melee build.

Titan Fighting allows you to apply your dodge bonus against giants to al lthings bigger than you and giant killer gives you an extra +2 to that and a +4 to confirm criticals against giants. It may be worth the oppuritunity cost to give up that + 2 to AC to protect from grappleswith Colse Quarters Combat I dont know.

On Second look thi would be just as effective with a dwarf using a Dawrven Ugrosh or a Dwarved Double spear. speaking of which do the CW rules for replacing Racial weapons with other racial weapons apply cus i like the imagery of a double Spear
Daverius

02-10-07, 09:11 PM
Titan Fighting allows you to apply your dodge bonus against giants to al lthings bigger than you and giant killer gives you an extra +2 to that and a +4 to confirm criticals against giants. It may be worth the oppuritunity cost to give up that + 2 to AC to protect from grappleswith Colse Quarters Combat I dont know.

On Second look thi would be just as effective with a dwarf using a Dawrven Ugrosh or a Dwarved Double spear. speaking of which do the CW rules for replacing Racial weapons with other racial weapons apply cus i like the imagery of a double Spear

Titan fighting would give you a +4 ac against medium sized creatures as well? Provided you are gnome taking the feat.

Problem with Close Quarter combat is that it is depedant upon judge interpretation on how effective it can work. For example, creatures with reach, would you get the AoO if you don't threaten? Some judges might rule that you can strike at the hand (tentcle or whatever) and still apply damage to your grapple checks, other judges do not. If it is effective even if you do not threaten, then yes, I would say take the feat. But if not, then it is not that hot because you will mostly be worried about grappling foes that are larger and have greater reach.
Donald_Cannith

02-10-07, 09:20 PM
ye ah Iwas thinking that too, titan fighting and gaintbane arent really worth it if you are going dwarf. I mean whta i like abouthe gnome build is that after initiative hits meI am a tank with light armor and no shield. besides i pretty much have a sky-high touch AC making grappling pretty tough. My hope is that i will not be grappled often. I just dont know if +2 to AC beats being able to not be grappled. of course, by then i will know if grappling has been a horrible problem and if it has then Ill just go with it then. Also, is it worth getting Improved two weapon fighting before two weapon rend?
,.......and if push comes to shove, i scream like a little girl ;)
Japangirl

02-11-07, 04:13 PM
Pretty sure the AoO goes off even if you can't reach the main monster, at least I have never seen it ruled that it doesn't. The tentacle/claw/pseudopod does have to grab at you, so you can take an attack on that part of the monster to aid the grapple check.
copper_wyrmling

02-11-07, 07:08 PM
Pretty sure the AoO goes off even if you can't reach the main monster, at least I have never seen it ruled that it doesn't. The tentacle/claw/pseudopod does have to grab at you, so you can take an attack on that part of the monster to aid the grapple check.

Unfortunately there is a FAQ ruling on this and it's not the one you might expect,
Question: If an enemy makes an attack against me that would
provoke an attack of opportunity (such as a disarm or
grapple attempt), do I get the attack of opportunity if I
can’t reach him? Would the Close-Quarters Fighting feat
help at all?
Answer: Strictly speaking, if you don’t threaten an enemy, you can’t
make attacks of opportunity against that enemy. Thus, if an
ogre tried to sunder your elf’s longsword from 10 feet away,
you wouldn’t get an attack of opportunity against the ogre
(since an elf wielding a longsword doesn’t threaten an enemy
10 feet away). This is true even if the ogre is reaching out with
his hand, such as when trying to grapple you.

:(
Daverius

02-11-07, 07:35 PM
Unfortunately there is a FAQ ruling on this and it's not the one you might expect,
Question: If an enemy makes an attack against me that would
provoke an attack of opportunity (such as a disarm or
grapple attempt), do I get the attack of opportunity if I
can’t reach him? Would the Close-Quarters Fighting feat
help at all?
Answer: Strictly speaking, if you don’t threaten an enemy, you can’t
make attacks of opportunity against that enemy. Thus, if an
ogre tried to sunder your elf’s longsword from 10 feet away,
you wouldn’t get an attack of opportunity against the ogre
(since an elf wielding a longsword doesn’t threaten an enemy
10 feet away). This is true even if the ogre is reaching out with
his hand, such as when trying to grapple you.

:(

The FAQ continues to add:

If, as DM, this bothers your sensibilities and you and your
players are willing to bend the letter of the rules a bit, consider
the following house rule that the Sage has used in his games in
the past: If a foe would provoke an attack of opportunity with
any action that brings him (or something he holds) into contact
with you or your space, you may make an attack of opportunity
against the foe (or the object he holds, if that’s what’s
contacting you). This means that an ogre trying to initiate a
grapple would provoke an attack of opportunity that you could
make against the ogre (since his hand and arm are clearly
coming within your reach to grab you), while the same ogre
trying to sunder your weapon with his greatclub would provoke
an attack of opportunity that you could make only against the
greatclub (that is, with a disarm or sunder attempt).
Just when do so-called full-round actions take place?

So the feat is totally dependant upon the GM running the game. That is too bad because that is a pretty nifty feat, great for the small folk.

Daverius
Donald_Cannith

02-11-07, 08:10 PM
Well then I suppose, in regards to its being worth it to me, I should just consult my DM that i ordinarily use for LG and see what his ruling is when the time for me to chose that feat comes up
clannagh

02-11-07, 11:47 PM
The FAQ continues to add:

If, as DM, this bothers your sensibilities and you and your
players are willing to bend the letter of the rules a bit, consider
the following house rule that the Sage has used in his games in
the past: If a foe would provoke an attack of opportunity with
any action that brings him (or something he holds) into contact
with you or your space, you may make an attack of opportunity
against the foe (or the object he holds, if that’s what’s
contacting you). This means that an ogre trying to initiate a
grapple would provoke an attack of opportunity that you could
make against the ogre (since his hand and arm are clearly
coming within your reach to grab you), while the same ogre
trying to sunder your weapon with his greatclub would provoke
an attack of opportunity that you could make only against the
greatclub (that is, with a disarm or sunder attempt).
Just when do so-called full-round actions take place?

So the feat is totally dependant upon the GM running the game. That is too bad because that is a pretty nifty feat, great for the small folk.

Daverius

Andy often suggests house rules in the FAQ that are home game DM variations on the core rules. Maybe post on Britts rules thread but I am reasonably certian LG GM's are not allowed to implement "house rule suggestions"

As far as the original question .. the biggest melee damage gnome is likely a paladin/cavallier.
Donald_Cannith

02-12-07, 01:06 AM
Hmm I could do a riding dog charger, but that to me, just screams itself as a halfling thing and I want to d something a little more...gnome exclusive ya know. THats why I still havent completely ruled out blade brav...it jsut makes my had hrut thinking of how t ostack things to make that work well.
Munkwunk

02-12-07, 01:05 PM
If you're worried about grappling, make your first big purchase (if at all possible) a Cape of the Mountebank. Problem mostly-solved.
Alpha_Nerd

02-12-07, 03:13 PM
Blade Bravo build
STR 12
DEX 15
CON 16
INT 14
WIS 10
CHA 8

1 Rogue: Combat Expertise
2 Swashbuckler Weapon Finesse
3 Swashbuckler Two-Weapon Fighting
4 Swashbuckler Insightful Strike, Dex +1
5 Rogue
6 Rogue Weapon Focus: Rapier
7 Blade Bravo
8 Blade Bravo Dex +1
9 Blade Bravo Improved Two-Weapon Fighting, Underfoot Combat
10 Blade Bravo
11 Blade Bravo
12 Blade Bravo Counfound the Big Folk, Greater Two-Weapon Fighting, Dex +1
13 Blade Bravo
14 Blade Bravo
15 Blade Bravo Improved Critical: Rapier, Telling Blow

From how I read Telling Blow, whenever you crit a monster you get your sneak attack, which in this case is 4d6. If you crit someone that is denied their Dex or who you are Flanking, you get your 4d6 sneak twice because it is being triggered from two different affects, them being sneakable and critting.
Donald_Cannith

02-13-07, 12:29 AM
I like this alittle bit, thoguh I am a bit concerned about surviving at 1st level. I am not sure. It is decent but i am a resident of keoland so i would almost never get my SA damage. Also, is there any way icould use two rapiers... perhaps instead of greater two weapon fighting i should take Oversived Two weapon fighting so I can use two rapiers and really take advantage of that Improved crit. I kinda wish I could use kukris that would be better.

I am still not entirely certain, though I am pretty fond of the Hooked hammer user still. I am thinking GiantKiller is not worth not having Close Quarters combat. or perhaps I will take Close Quarters Combat in Place of GiantKiller and put Giant Killer in my empty slot.