| Post/Author/DateTime | Post |
|---|---|
| Worien02-02-07, 02:02 PM | yes of course i am new to the LG rules and trying to make a fighter...I looked at the fast play dwarven fighter but when i added up the cost of all his gear it was well over 240gp (which i thought was the starting coin)...what am i missing here? ~thanks in advance |
| ranagrande02-02-07, 02:30 PM | The Fastplay characters are riddled with errors, and you're much better off not playing one. |
| Worien02-02-07, 02:34 PM | I'm not playing one...just trying to figure out if 240gp is correct for a starting fighter :( |
| ranagrande02-02-07, 02:44 PM | Yes, 240gp is the correct starting amount, making the fastplay fighter an illegal character. |
| Lupo02-02-07, 02:52 PM | yes of course i am new to the LG rules and trying to make a fighter...I looked at the fast play dwarven fighter but when i added up the cost of all his gear it was well over 240gp (which i thought was the starting coin)...what am i missing here? ~thanks in advance :rant: i knew it, even a newbie will suspect there is something wrong with them :P maybe the over-the-cap equipment is a try to compensate for a poor stat distribution;). first thing: DON'T TAKE ANY OF THE "FASTPLAY" CHARACTERS IF THERE IS ANY ALTERNATIVE, at least when you are planning a character with some prestige class that need early decisions. the dwarven fighter has THREE odd stats, and TWO of these will hurt your character like a device with pointy spikes in a certain part of his anatomy :rolleyes: strength 15 is ok, you can put all your stat bumps here anyway. intelligence 11: no use to do this, intelligence 10 gives the same skill points, int 13 would be needed to qualify for combat expertise. wisdom 13: absolutely useless, unless one plans to take cleric (or other wis base divine caster levels) and then it should be 14. not to mention a charisma of 8, either leave it at 6 or get it up to 10. ciao martin m. ps: the elven ranger is quite ok, the gnome rogue is ok, the halfling wizzard might take a metamagic feat instead of improved initiative, the half-orc monk is solid, the cleric should consider either drop dex or int to 8 to get con up to 14. |
| Worien02-02-07, 05:17 PM | thanks a lot for the info! |