| Post/Author/DateTime | Post |
|---|---|
| Bob_the_Theurge02-06-07, 06:24 PM | Anyone have any thoughts on the concept? I personally was thinking it could be one of the niftier ones for making use of the "stick a spell in the weapon" ability... of course, the limited uses per day makes it rather painful. |
| Mommy was an Orc02-06-07, 06:32 PM | Warmage's one real big advantage is knowing all the top tier spells of a given level. When they lose caster levels, then they lose a lot of their ability. |
| Lupo02-06-07, 06:35 PM | Anyone have any thoughts on the concept? I personally was thinking it could be one of the niftier ones for making use of the "stick a spell in the weapon" ability... of course, the limited uses per day makes it rather painful. try to get a finesssable weapon, dump strength to 10, halflings make good ranged touch spellcasters anyway, should work fine :) ciao martin m. |
| Mithreinmaethor02-06-07, 07:07 PM | Wait and see if Duskblade makes it thru the cut. That would be a much better way to go. Not sure on the Halfling part though |
| clannagh02-07-07, 12:42 AM | Not sure on the Halfling part though I am sooo gunna build a halfing barbarian one day |
| trollbill02-07-07, 10:37 AM | Halflings make great straight Warmages. Not only do they get an effective +2 to attacks with ranged touch spells (size + dex) and are hard to hit, but they can ride around on a dog enabling them to move as they take a full round actions to metamagic spells. |
| Reylance02-07-07, 02:42 PM | If you're going to be a fighting spellsword, you want wizard or sorcerer, not warmage. You want to enhance yourself with spells like shield, alter self, greater mage armor, blur, displacement, polymorph, etc. and you want to enhance your weapon with greater magic weapon, sonic weapon, etc. |
| KarmaInferno02-11-07, 08:38 PM | Warmages are turrets, not arcane/melee hybrids. They can wear armor but really they're best at blasting from range. The armor just helps if they do get attacked by melee. Best tactic for a warmage in those situations is get to range again and resume blasting. Heck, most of their close range spells are pretty much to discourage folks from getting too close. Ring of Blades, Fireburst, etc. -karma |
| solbergb02-12-07, 12:04 AM | Halfling warmage = excellent choice. Warmage/anything that costs caster levels = poor choice. Warmage is the WORST arcane caster to multiclass with a melee build. 100% terrible. They don't have any of the good spells that give melee synergy. People are fooled by the d6 hit die and the light armor, but a bard is a far better melee core for an arcane melee than a warmage will ever be. Better BAB, far better defensive spells, good spells that boost his offense AND boost that of the party, swift spells that add options in combat, offensive and defensive. A warmage is an archer with spells instead of a bow. They do the same basic thing - steady reliable damage. They have similar weaknesses - MAD makes them relatively fragile, they have to hold still for best effect (metamagic for warmages, full attack for archers) and they have obvious saving throw weaknesses most of the time and no way to compensate for those weaknesses except trying to kill the other guy first and trying to fight at range when possible. (archers have superb senses usually to avoid being surprised, warmages have battlefield control spells to keep people away, at least after level 6) |