| Post/Author/DateTime | Post |
|---|---|
| sethwms08-06-07, 09:48 AM | How does eternal charm work in LG? Do I loose him in between every mod? Or do I carry his statblock with me from table to table until he's dead or breaks free by my own stupidity? Also, if I have a creature so charmed, and I drop to below zero, what does this do to my charmed pet? Is he freed from the charm? And if I die? What happens then? Sorry to pelt the list with so many questions, but I've never played any wizard type but a summoner before, and I'm curious as to how this works. |
| Banor08-06-07, 09:54 AM | You loose him between adventures that for sure, now for the other question i'm not too sure about this so i'll let other ppl answer |
| sethwms08-06-07, 12:11 PM | is there any documentation for this? how do you know you loose him between adventures? |
| Iswald08-06-07, 10:02 PM | Spells cannot carry over between mods unless you have some kind of AR documentation for it. |
| jstorrie08-06-07, 10:47 PM | Your mindbender pal will not carry over between mods; you need to find a new one every adventure. It's permanent in duration, though, so within a mod it doesn't break if you lose consciousness or die. That being said, unless the NPC can resurrect you, I don't see it doing your party much good in your absence. |