I need 2 characters that work well together [Archive] - Wizards Community

Post/Author/DateTimePost
rockondon

03-19-07, 11:42 PM
Myself and a friend always end up playing together and we need to make new characters for upcoming campaigns. I'd like to see some opinions on pairs of character builds (no need to go into great detail though) that complement each other well.
Maesto

03-19-07, 11:52 PM
Depends on what you want, really... What usually happens when you try to synergise is that one character is a buffer and the other uses those buffs to do something funky. The other type of synergy that exists is essentially the opposite - one character creates a detrimental condition for the baddies, and the other exploits it. Other synergies that work are a pair of rogues, or small rogues with swarmfighting, etc, or with tactical feats that specifically work together. Some of the shield fighting feats (Phalanx fighting?) need synergies to work together.

The other type of synergy that can be used is where one character can loan the other character something. For example, a druid gives his flying animal companion with lots of AC and hp to the mounted combat character.

I still think the cutest combination I've seen mentioned is to have a wizard and a fighter with improved bullrush. The wizard casts prismatic wall, and the fighter bullrushes the baddy through the prismatic wall =)
bitznarf

03-19-07, 11:53 PM
Myself and a friend always end up playing together and we need to make new characters for upcoming campaigns. I'd like to see some opinions on pairs of character builds (no need to go into great detail though) that complement each other well.

A paladin with leadership, getting a cleric cohort, and an arcane trickster with one of the ways to only lose 1 caster level covers most of the bases fairly well. As a bonus, combined these 2 make almost any party viable.
Japangirl

03-20-07, 12:36 AM
A rogue and anyone who can make people flatfooted is awesome. A wizard, beguiler, monk (for the grappling), grapple bear (druid tanky type), utility sorceror, etc all work as a team really well.
cycloptic_squirrel

03-20-07, 02:36 AM
A bard and anyone who is designed to get many attacks (flurry, TWF, rapid shot). A heavy melee tripper and a healer with the strength domain. You could also get a pair of spellcasters who set up spell pairs (evard's/silence, summon/haste, entagle/stinking cloud).
zoinks69

03-20-07, 03:08 AM
Well, if it's just the two of you that are going to always be together...

1. Use Leadership to your advantage to make a table of 4 with no effort. I know there were some recent changes to cohorts, so maybe it's less than optimal. If I were to go that route, I'd make your main PCs the damage/etc dealers -- a big bad tank and a big bad arcanist. The cohorts would be buff/healing -- a cleric less focused on spell DC and more focused on keeping everyone alive and a "something else" -- bard to buff in other ways, rogue to add damage and have some useful skills, marshal-type for utility, etc.

2. If that's not your style, I'd try to pick 2 mutually useful roles that maybe are less prevalent in your area -- something so that when you muster or sit down to a table you are filling a spot. This could be anything, but something to do damage and something to heal damage is a nice combination.

If I had to make my own 2 man team, it's be fighter and cleric (obviously). I really like Divine Ward for that situation -- tank rolls into combat, cleric sits back to buff/heal at a distance (handy with Travel domain or potions of Fly, etc).

Another one I could see is a crowd-control ("terrain denial") arcane (using web, grease, evards, etc) and an archer or reach weapon fighter/knight. Shut down the bad guys and you mop them up with ranged attacks.
jimmy_dowdall

03-20-07, 06:21 AM
i'm lucky that i play in a large regular group, there is about 12 regular lg players in northern ireland and we can play group tactics. but my favourite two people to play with are one of the main rouges and one of the main fighters, with my wizard i have such wonderful buffs for both and being an evoker i still have xtra blow sh*t up spells
Timlagor

03-20-07, 07:43 AM
I'd think you'd want at least one of your characters to be a spellcaster of some stripe. If you're unsure, I recommend having at least one Cleric because they are always useful. I'd rather have a Cleric and a Wizard than two clerics but adding a cleric to a table is never bad... and not having a cleric at all can be very painful (or at least much harder work)


NB: you cannot make a viable table form 2 PCs and 2 Cohorts alone. You must have 4-6 players.
Alpha_Nerd

03-20-07, 10:12 AM
I think a Rogue and grappler work amazingly well together.
Jay_Ibero_911

03-20-07, 10:16 AM
A pair of druids can be a real powerhouse too.
delewobmesid

03-20-07, 10:28 AM
the 'strongest' pair I've seen is a pair of dwarfs: Chain Fighter (Barbarian/Fighter/Exotic Weapon master, flurry of blows and pumped tripping) and straight dwarf cleric with strength domain; cleric goes in first as he's the AC tank; enlarged fighter follows up;

in on encounter, thanks to their strong config, all my baddies died before they hit the ground; (litterally, they fell from the ceiling and were killed before they hit the ground);

pick a pair of characters you would play without the other;
NeSoDak

03-20-07, 12:35 PM
A friend and I recently went to the movie "300" and thought it would be kinda neat if you could build a "Spartan". The only problem we found is that for it to be a truly "Spartan" build, you need to have 3 or more with the same feats. But we figured you could probably do it with 2, it just would be better if you could get 3 of you to do it together.

Basically, you would be straight fighters, with the physical stats maxed and INT at 12, so at 4th level you would put your stat bump in INT to pick up Combat Expertise. For the most part you would Focus on Spear as your primary weapon, with a heavy steel shield. (here we disagreed, my friend thought you should have a Tower Shield) Also, we looked at picking up the Improved Shield Bash and associated feats like Shield Ward, and Formation Expert. We also considered Shieldmate and Improved Shieldmate if you can get access to them.

We find that stealing from current pop culture and history is the most fun for Role-playing, and can sometimes make some significant characters.
ithardin

03-20-07, 01:31 PM
My brother and I have developed a couple different sets of PCs that adventure together alot.

The first was the "Amazing Macionis Brothers." They were both Bards and had complimentary skills (their bardic music was doing play-by-play of the combat). Most tables got fairly nervous when they realized 1/3rd of their table were 2nd level Bards so we haven't played them in awhile:D

We also have a high int skills rogue and a generalist wizard

I am in a group of players who have Dwarven PCs who try to play almost exclusively with the Dwarves of this group. Our table usually looks like: 1. Fighter5/Cleric1 2. Fighter2/Cleric2 3. Fighter4/Rogue2 4. Paladin4 5. Wizard5 6. Cleric5 We've had a lot of success by relying on the past experience and tactics developed by the team as a whole.

A team of rogues might be fun. One can be the more finesse and the other more of a thug.
Lupo

03-20-07, 03:36 PM
Myself and a friend always end up playing together and we need to make new characters for upcoming campaigns. I'd like to see some opinions on pairs of character builds (no need to go into great detail though) that complement each other well.

as sometimes you are separated and nasty things like deaths can split up your team, i would suggest a "not-to-interdependent" team.

what about a couple of followers of obad-hai or joramy, a pair of druid and cleric or even dwarves with a druid praising moradin for his elemental mastery ;).

both classes are flexible enough to survive alone, but together they can work out some synergistic effects, starting with a simple one summons, one buffs critters or the +3 on recitation as followers of the same deity.

ciao

martin m.