Living Greyhawk Compilation Builds v 597 [Archive] - Wizards Community

Post/Author/DateTimePost
Mommy was an Orc

02-13-07, 06:49 PM
Obviously, some changes are going to need to be made to this - if you have a build currently in it and have revised it, could you post it here? If you want to comment on someone's build or have a cool idea for a new character, please start a new thread.

As the revised builds show up, I'll link the Compilation to them...
jstorrie

02-14-07, 02:07 AM
whoops.
solbergb

02-14-07, 02:12 PM
The pounckitty build in there is as old as leap attack. Here's my current version, although there are many, many variants.

This build uses druid form to turn into cats, then makes the most of pounce and stacking increases to strength. In baby levels, fights as a barbarian with animal companion making up a bit of extra damage to make up for less BAB and starting strength, in all levels the companion is the one with the AC, the druid is the hitter.

This character is not a "combat shaper". It goes into wildshape and stays there for long periods of time. This will interfere with verbal roleplay unless your party members use telepathic bond or speak with animals or something.

str 14 dex 8 con 14 int 14 wis 16 cha 8. Statbumpts to wisdom (note there is no need to ever have a periapt of wisdom with this build)

Int and dex to taste. I like skills.

1 Barb1 power attack, extra rage
2 druid 1
3. druid 2, (pick your favorite low level feat, cleave is decent)
4. druid 3
5. druid 4
6. druid 5. Retrain L3 feat for reckless rage. Natural spell
The medium pounce cat form has 16 strength. Reckless
rage adds +1 to hit and +1 damage to all 5 attacks, plus a bit of a
hp buffer if you have to change form in a hurry and lose your con amulet.
7 druid6
8 druid7
9 druid8. retrain reckless rage to bull rush, take shock trooper
My druid has a fixation with Tigers, and tigers are already on an "even"
breakpoint strengthwise, so reckless rage only adds +1 to hit and +1 damage to the two front paw attacks, +1 to hit, +0 damage on others.
10 warshaper 1 (use morphic stuff to get a stinger instead of tail, for 6 attacks, plus immune to crit/stun is nice). Get 5 ranks of balance ASAP
11 warshaper 2 (+4 str, +4 con - enough said)

12+ try to stick to full BAB classes. Going to warshaper 4 has advantages,
as does taking a level of ranger and then going nature warrior. With improved skirmish, a level of scout+highland stalker is also kind of interesting. What I actually take will vary based on what options exist in the far future when I get there, but here's a fairly plausible finishing build

12 warshaper3 (morphic reach, +1 to two saves, +1 BAB)
13 ranger1 (favored enemy, track)
14 nature warrior1 (+3 damage on all attacks)
15 warshaper 4 (fast healing, +1 BAB, +1 to one save)

My build has maxed spot/listen at level 3+, and maxed stealth skills by 9+ (with them growing from L3 to L9) and enough survival and handle animal not to embarrass myself. I also have a few mobility skills (a bit of swim, climb, jump, eventually balance), which are more important now that the racial bonuses don't exist anymore.

Spell mix is divided between battlefield control (entangle in low levels, stuff like obscuring mist and sleet storm in higher levels), scout spells (raptor sight, listening lorecall, camoflauge, forestfold) and combat buffs (bull strength, GMW, air walk, free movement, possibly a barkskin for the companion, and in baby levels beast claws for situations where taking a ranseur into the party is socially unacceptable). There will be a little bit of healing, probably just cure minor wounds, lesser vigor and mass lesser vigor, which can be done in animal form with pearls of power held in the mouth or something :)

I miss nature's favor working but maybe I'll get access to some other stuff (align fang, the spell that lets you trade a spell slot for a rage and a few other things are interesting) over time.
Mattastrophic

02-14-07, 02:19 PM
I've been kicking around a few modifications to my Wiz5/DOracle2/Loremaster1/Virtuoso build...

-Using Melodic Spellcasting instead of Concentration, since Perform scales a lot faster than Concentration, and it would save skill points.

-Using Captivating Melody to act as SpellFoc + GrSpellFoc (Ench + Illusion)

-Matt
Donald_Cannith

02-14-07, 08:17 PM
i would be interested to see an optimized two weapon fighting build as per the new rules f anyone would liektotake up the challenge.
solbergb

02-14-07, 09:10 PM
Well, a no-frills pure fighter build would go something like this. This build is optimized ONLY for TWF damage using some of the new feats, and is designed to showcase a mostly fighter build. There are 3 feats free at L3, L6 and L15 to add more options than just slashing up people with the double-blade. These can be anything, not just fighter feats.

Wood Elf (you need both str and dex):

str 18 dex 18 con13 int 6 wis 8 cha 6
First statbump to con, the rest to dex

F1: TWF, ewp two-bladed sword
F2: weapon focus two-bladed sword
F3: (feat)
F4: weapon spec two-bladed sword
F5:
F6: improved twf, (feat)
EWM1: exotic flurry
F7:
F8: greater weapon focus, melee weapon mastery (slashing)
F9:
F10: improved crit
F11: greater twf
F12: greater weapon spec
F13:
F14: Slashing Fury, (feat)
Southernskies

02-16-07, 08:38 PM
SolbergB,

Power Attack at L3. Use it only when charging for the extra damage to make up for the loss of multiple attacks.
jstorrie

02-16-07, 08:42 PM
Yow. Your thread got derailed hard, Mommy Was an Orc.

I'd suggest redoing the compilation - at least the builds part - from scratch. Starting with identifying which builds are archetypal, and then figuring out what the 'cookie cutter' versions of each archetype would be.
solbergb

02-16-07, 08:55 PM
SolbergB,

Power Attack at L3. Use it only when charging for the extra damage to make up for the loss of multiple attacks.

Duh. Yeah, I forgot power attack. I put it very early then it got squeezed out and I forgot to add it. Which is silly, it's the primary advantage of the goofy double-weapons over normal TWF.