Luckiest Half-Orc in the Flaness [Archive] - Wizards Community

Post/Author/DateTimePost
Seera

02-18-07, 01:14 AM
Allright, I was piddling around with a build now that I have my copy of Complete Soundrel. I just need a few "Holes" filled.


Half-Orc

Str: 18, Dex: 12, Con: 16, Int: 6, Wis: 10, Chr: 6

1 - Fighter (B- Power Attack, Victor's Luck)
2 - Fighter (B- ___________)
3 - Barbarian (Unbelivable Luck)
4 - Fighter
5 - Fighter (B- ___________)
6 - Fortune's Friend (Dumb Luck)
7 - Fortune's Friend (B- Fortuitious Strike)
8 - Fortune's Friend
9 - Fortune's Friend (B-Tempting Fate,___________)
10 - Fortune's Friend
11 -
12 -
13 -
14 -
15 -

Why is this guy the luckiest Hal-Orc? Well, the guy gets . . .

- 9 Reroll Attempts to use for
. Rerolling a Crit confirmation roll (cost: 1 reroll)
. +2 Luck bonus to lowest base save as long as one reroll remains for the day
. change a Natural 1 on a saving throw into a Nat. 20 (cost: 1 reroll)
. reroll Weapon Damage roll (cost: 1 reroll)
. reroll Weapon attack roll (cost: 2 reroll)
. reroll stabalization check (cost: 1 reroll)
. 1/day attack that would kill you drops you to -9 and stable (cost: 1 reroll)
- 1/day add +5 luck bonus to all skill checks till the start of his next turn (Immediate action)
- 1/day add +5 luck bonus to all saving throws made till the start of his next turn (Immediate Action)
- 1/day add +5 luck bonus to all attack rolls till start of next turn (Swift Action)


The biggest question is where to go from here. Obviously this guy is a bruiser from his stats and luck feats choosen, but how to maximize his potential. His PrC continuation will prob. define his empty feat slots, but what class should this be?


Charlie S
UMiskatonic

02-19-07, 11:20 AM
1) Why not start with barbarian? two hitpoints, and twice as many skill points. You should be able to live through an intro mod, and then it won't matter.

2) You'll want a fighting style that matches your luck abilities. Either a weapon that crits often (falchion), or a weapon that really hurts on a crit (greataxe).

3) Exotic weapon master might be a nice follow-up.

4) Doesn't fortune's friend advance your spellcasting? Maybe you will want some spellcasting, then? I can't remember if it's any spellcasting class or not, but give that some serious thought before you toss it aside.
LachlarlanIII

02-19-07, 11:37 AM
Drop Str to 17, Increase Wis to 12

11th, Take Divine Crusader, choose Luck Domain.

12th-15th, Pious Templar to luck deity.
LachlarlanIII

02-19-07, 12:03 PM
From your original build, you have 2 points to spend on ability scores.

Just so you know.
jstorrie

02-19-07, 02:15 PM
A Divine Crusader of Luck with Fortune's Friend is an awesome idea. Many of the good Luck feats require character level 9th, anyway.

1 Barbarian Extra Rage, Reckless Rage
2 Fighter Power Attack
3 Fighter Victor's Luck, Weapon Focus: Scythe or Heavy Pick
4 Hexblade
5 Hexblade
6 Hexblade Fortuitous Strike
7 Outcast Champion
8 Divine Crusader of Uvot or Bahamut
9 Fortune's Friend Better Lucky Than Good
10 Fortune's Friend Survivor's Luck
11 Fortune's Friend
12 Fortune's Friend Third Time's The Charm, Tempting Fate
13 Divine Crusader
14 Outcast Champion
15 Outcast Champion Unbelievable Luck

You need enough Charisma to get to 18, for the bonus 4th level spell - Freedom of Movement is great on a melee character.
Jay_Ibero_911

02-19-07, 06:27 PM
A Divine Crusader of Luck with Fortune's Friend is an awesome idea. Many of the good Luck feats require character level 9th, anyway.

1 Barbarian Extra Rage, Reckless Rage
2 Fighter Power Attack
3 Fighter Victor's Luck, Weapon Focus: Scythe or Heavy Pick
4 Hexblade
5 Hexblade
6 Hexblade Fortuitous Strike
7 Outcast Champion
8 Divine Crusader of Uvot or Bahamut
9 Fortune's Friend Better Lucky Than Good
10 Fortune's Friend Survivor's Luck
11 Fortune's Friend
12 Fortune's Friend Third Time's The Charm, Tempting Fate
13 Divine Crusader
14 Outcast Champion
15 Outcast Champion Unbelievable Luck

You need enough Charisma to get to 18, for the bonus 4th level spell - Freedom of Movement is great on a melee character.

Alternately, you could do barb1/fighter4/Fortune's Friend5/Menacing Brute3/Fighter2

Go with a high crit weapon, staggering strike and telling blow.
SirApropos

02-20-07, 05:07 PM
A Divine Crusader of Luck with Fortune's Friend is an awesome idea. Many of the good Luck feats require character level 9th, anyway.

1 Barbarian Extra Rage, Reckless Rage
2 Fighter Power Attack
3 Fighter Victor's Luck, Weapon Focus: Scythe or Heavy Pick
4 Hexblade
5 Hexblade
6 Hexblade Fortuitous Strike
7 Outcast Champion
8 Divine Crusader of Uvot or Bahamut
9 Fortune's Friend Better Lucky Than Good
10 Fortune's Friend Survivor's Luck
11 Fortune's Friend
12 Fortune's Friend Third Time's The Charm, Tempting Fate
13 Divine Crusader
14 Outcast Champion
15 Outcast Champion Unbelievable Luck

You need enough Charisma to get to 18, for the bonus 4th level spell - Freedom of Movement is great on a melee character.

Not sure how good Hexblade is in this build since you have to have a Good Alignment for either of those Divine Crusader gods. You'd lose everything but Mettle from Hexblade. Procan might be a good substitute and then you could shoehorn in Stormlord for levels 13-15.