| Post/Author/DateTime | Post |
|---|---|
| Alpha_Nerd02-15-07, 04:14 PM | Build Currently under overhaul, come back later Human Monk 4/Fighter 2/Pious Templar 9 STR 14 DEX 14 CON 14 INT 10 WIS 15 CHA 8 1 Monk: Combat Focus, True Believer, Improved Grapple 2 Monk: Combat Reflexes 3 Monk: Dodge 4 Monk: WIS +1 5 Fighter: Weapon Focus: Unarmed 6 Fighter: Mobility, Power Attack (Retrain to Improved Natural Attack at 14th) 7 Pious Templar 8 Pious Templar: WIS +1 9 Pious Templar: Weapon Specialization: Unarmed, Elusive Target 10 Pious Templar: Melee Weapon Mastery: Bludgeoning 11 Pious Templar 12 Pious Templar: WIS +1, Combat Defense 13 Pious Templar 14 Pious Templar: Power Attack 15 Pious Templar: Crushing Strike |
| clik_ml02-15-07, 05:28 PM | Dwarf: Monk 4/Fighter 2/Pious Templar of Zuoken 4/Sacred Fist 5 11 Pious Templar 12 Pious Templar: WIS +1, Freezing the Lifeblood 13 Pious Templar: 14 Pious Templar: Close-Quarters Combat 15 Pious Templar: Crushing Strikes What do you guys think? Well, he's got most all of the problems of a Sacred Fist still... assuming that there are actually 5 sacred fist levels at the end (instead of pious templar as listed). Putting Sacred Fist off until the end does delay the doom that comes with their crappy no-weapon restriction, but you're better off just sticking to Pious Templar anyway. |
| Alpha_Nerd02-15-07, 07:10 PM | Yeah, Sacred fist was cut in the end, but I still plan on using unarmed strikes as my main attack. |
| Lupo02-16-07, 03:28 AM | Yeah, Sacred fist was cut in the end, but I still plan on using unarmed strikes as my main attack. never forget to carry a spiked chain or glaive (as long as you are not a sacred fist) nothing is more fun than trip opponents with an AoO, do a 5-ft. step and flurry them :) ciao martin m. |
| Alpha_Nerd02-16-07, 09:55 AM | never forget to carry a spiked chain or glaive (as long as you are not a sacred fist) nothing is more fun than trip opponents with an AoO, do a 5-ft. step and flurry them :) ciao martin m. Is there any kind of reach/tripable weapon that does bludgeoning damage? Also, if anyone can think of a better fighter feat to pick up at 14th please let me know. |
| fghj17198302-16-07, 04:05 PM | Thinking about something like this now for this build. Dwarf Str 15 Dex 15 Con 16 Int 8 Wis 14 Cha 6 1 Mnk: Stunning fist, Two weapon fighting 2 Mnk: Fiery Fist 3 Mnk: True Believer 4 Mnk: - Pump str 5 Ftr: Weapon Focus unarmed strike 6 Ftr: Improved Natural Attack, Power Attack 7 PT: - 8 PT: - Pump Str 9 PT: Weapon Spec unarmed strike, Melee Wep Mastery Blug 10 PT: Improved Two Weapon Fighting 11 PT: - 12 PT: Two weapon Rend? , Pump Str 13 PT: - 14 PT: Two weapon pounce? 15 PT?: Crushing strikes (I think the 9th lvl of PT is a waste probly should be somthing else) With just a belt +6 buffed only with earth's hammer (swift action) you will eventually be punching at +20/+20/+20/+15/+15/+10 for 3d6+11 or 3d6+7 offhand. Add enlarge, stonefist, GMW and ur punching just gets nutty (6d6 base with enlarge and stonefist) |
| Alpha_Nerd02-16-07, 04:10 PM | Drop Pounce for GTWF, if your first round is a buff (Stone Fist, Holy Sword etc) you aren't going to be charging too much. Although that relies on having Gloves of Dex +4 which I don't like entirely. |