Monk Pious Templar [Archive] - Wizards Community

Post/Author/DateTimePost
Alpha_Nerd

02-15-07, 04:14 PM
Build Currently under overhaul, come back later

Human Monk 4/Fighter 2/Pious Templar 9

STR 14
DEX 14
CON 14
INT 10
WIS 15
CHA 8

1 Monk: Combat Focus, True Believer, Improved Grapple
2 Monk: Combat Reflexes
3 Monk: Dodge
4 Monk: WIS +1
5 Fighter: Weapon Focus: Unarmed
6 Fighter: Mobility, Power Attack (Retrain to Improved Natural Attack at 14th)
7 Pious Templar
8 Pious Templar: WIS +1
9 Pious Templar: Weapon Specialization: Unarmed, Elusive Target
10 Pious Templar: Melee Weapon Mastery: Bludgeoning
11 Pious Templar
12 Pious Templar: WIS +1, Combat Defense
13 Pious Templar
14 Pious Templar: Power Attack
15 Pious Templar: Crushing Strike
clik_ml

02-15-07, 05:28 PM
Dwarf: Monk 4/Fighter 2/Pious Templar of Zuoken 4/Sacred Fist 5

11 Pious Templar
12 Pious Templar: WIS +1, Freezing the Lifeblood
13 Pious Templar:
14 Pious Templar: Close-Quarters Combat
15 Pious Templar: Crushing Strikes

What do you guys think?

Well, he's got most all of the problems of a Sacred Fist still... assuming that there are actually 5 sacred fist levels at the end (instead of pious templar as listed).

Putting Sacred Fist off until the end does delay the doom that comes with their crappy no-weapon restriction, but you're better off just sticking to Pious Templar anyway.
Alpha_Nerd

02-15-07, 07:10 PM
Yeah, Sacred fist was cut in the end, but I still plan on using unarmed strikes as my main attack.
Lupo

02-16-07, 03:28 AM
Yeah, Sacred fist was cut in the end, but I still plan on using unarmed strikes as my main attack.

never forget to carry a spiked chain or glaive (as long as you are not a sacred fist) nothing is more fun than trip opponents with an AoO, do a 5-ft. step and flurry them :)

ciao

martin m.
Alpha_Nerd

02-16-07, 09:55 AM
never forget to carry a spiked chain or glaive (as long as you are not a sacred fist) nothing is more fun than trip opponents with an AoO, do a 5-ft. step and flurry them :)

ciao

martin m.

Is there any kind of reach/tripable weapon that does bludgeoning damage? Also, if anyone can think of a better fighter feat to pick up at 14th please let me know.
fghj171983

02-16-07, 04:05 PM
Thinking about something like this now for this build.

Dwarf

Str 15
Dex 15
Con 16
Int 8
Wis 14
Cha 6

1 Mnk: Stunning fist, Two weapon fighting
2 Mnk: Fiery Fist
3 Mnk: True Believer
4 Mnk: - Pump str
5 Ftr: Weapon Focus unarmed strike
6 Ftr: Improved Natural Attack, Power Attack
7 PT: -
8 PT: - Pump Str
9 PT: Weapon Spec unarmed strike, Melee Wep Mastery Blug
10 PT: Improved Two Weapon Fighting
11 PT: -
12 PT: Two weapon Rend? , Pump Str
13 PT: -
14 PT: Two weapon pounce?
15 PT?: Crushing strikes (I think the 9th lvl of PT is a waste probly should be somthing else)

With just a belt +6 buffed only with earth's hammer (swift action) you will eventually be punching at +20/+20/+20/+15/+15/+10 for 3d6+11 or 3d6+7 offhand. Add enlarge, stonefist, GMW and ur punching just gets nutty (6d6 base with enlarge and stonefist)
Alpha_Nerd

02-16-07, 04:10 PM
Drop Pounce for GTWF, if your first round is a buff (Stone Fist, Holy Sword etc) you aren't going to be charging too much. Although that relies on having Gloves of Dex +4 which I don't like entirely.