Need advice for a good vs evil party [Archive] - Wizards Community

Post/Author/DateTimePost
rockondon

11-05-07, 06:10 PM
So a friend of mine is running a campaign involving one party (of 3-4 PCs) of evil guys and a second party of good guys. The table of evil guys is filled - I have to pick a good aligned guy.

Eventually, our party of good PCs will have to fight the evil party. Unless we get more players the final battle will be 3vs3. I have no idea what the other party is like, and probably never will until I fight them. I also have no idea what level we will be when we fight them.


We are allowed to use all the LG handbooks ("within reason") for making characters and what spells/feats/etc to use. Its essentially an LG campaign where everything is open access, although the GM says if anything looks too overpowered he'll likely say we can't do it.

So I'm looking for advice for my party of good guys. Essentially, I want them as disgustingly tough as possible so things that are like closed spells/feats/classes from LGCS version 1 is a great source to consider. Also, any class/feat/etc that is especially effective against evil characters is a plus. Anything that is deceptivelly powerful is a plus as the GM may not realize how strong it is and inadvertently allow it.

Keep in mind that any combination of 2 or 3 classes that are especially effective in conjunction with one another is a bonus too.
bitznarf

11-05-07, 06:28 PM
There are a few builds that really stick out in my mind. Some only come together later in their life.


Wiz7/ShadowcraftMage5/Fatespinner4
Beguiler6/Mindbender1/Beguiler+1/ShadowcraftMage5/Fatespinner4
Druid lots
Calvary Chargers - pick your flavour, Spirited Charge may work very well here. And a way to pounce always helps
Radiant Servant w/ alt class feature Spontaneous Domain Casting(Healing) - free Empower or Maximize on all healing spells, not just ones prepped in domain slots.
Archers with Weapon Mastery (perhaps via Pious Templar).
Dervish - many different builds here, take your pick.
Rogue1/Wiz4 or 5/UnseenSeerX/Arcane Trickster X


Those are what come to mind immediately when you mention pushing the edge of raw power in LG.
Lomiat

11-05-07, 06:51 PM
What you should really consider -- if you're going to end up with party vs. party -- is how best your party will work together. You want builds that complement each other nicely.

Someone ought to play a build that makes your party go first. Marshal with the Dex aura or Dread Commando or Chained Nerveskitter -- or all 3 of the above.

Someone ought to play a build that changes the way the combat is fought (aka battlefield control).

Someone ought to play a build that deals loads of damage with ridiculously high to-hit rolls. If there are only three of you, and if two are likely to be squishier than the main damage dealer, it's worth consideration to make the guy a tripper or grappler.

Spirited charge guys are great, but they're not going to take any hits for the rest of the team. They're going to end up another 100 ft. to the other side of the bad guys.

Someone should be able to buff you, heal you, and strip away the bad guys' magic (not necessarily all three roles on the same character, but a church inquisitor can do all of the above).

My recommendations? 1) A marshal/paladin/fighter/exotic weapon master tripper. 2) A wizard/initiate of the seven-fold veil/fatespinner mage. 3) A cleric/church inquisitor. And both the characters without a familiar should take Leadership. Get the numbers on your side...
rockondon

11-05-07, 07:56 PM
I just noticed the frenzied berserker class. And the leap attack feat to go with him. And shocktrooper. Gross.

I like the idea of multiple pc's with the leadership feat. Including cohorts it'd be nice to have at least two clerics. a 6th level human cohort with the feats divine metamagic, easy metamagic, quicken spell, extra turning would be pretty nice. Or maybe a radiant cheezeweazel.
_metz_

11-05-07, 08:12 PM
I just noticed the frenzied berserker class. And the leap attack feat to go with him. And shocktrooper. Gross.

I like the idea of multiple pc's with the leadership feat. Including cohorts it'd be nice to have at least two clerics. a 6th level human cohort with the feats divine metamagic, easy metamagic, quicken spell, extra turning would be pretty nice. Or maybe a radiant cheezeweazel.

This kinda isn't about LG, but I'm ok with it cos the boards are a bit dead, :)

1. Barbarian variant level with pounce
2. Leap Attack
3. Schock trooper
4. Combat Brute

Combine with Frienzied Beserker, and maybe powerful charge from ebberon and your character is stupid.

But a good DM will spot this and dissallow it...
TWG_Prometheus

11-07-07, 11:57 AM
Their DM is imposing Living Greyhawk-esque restrictions on them, which makes it valid enough for discussion. It also means that Leap Attack, the pounce variant and Frenzied Berzerker are probably out.
Timlagor

11-07-07, 08:01 PM
No love for the I7V bitznarf? (ok it's almost certainly going to be at too low a level for that but still..)
Shieldhart91

11-07-07, 11:16 PM
Good vs. Evil...well, probably going to want a Cleric for that. Cleric cohorts are nice, but...I just prefer having a Cleric that's not two levels behind everyone else: better spells, better CL, more healing, better buffs...just really nice. IIRC, Holy Word couldn't hurt either.

If you're on a particularly Pious group...

Paladin/Cleric/Pious Templar with the Destruction domain is great. If you can, get Cuthbert. Focus on high STR. The Pious Templar's mettle will do wonders for those things like "yeah, you beat your save- but here, you get this instead. YAY!" things.

Cleric/Radiant Servant of Pelor cheese weasel. Heal, heal, buff, heal, heal. If you want to dip into that kind of thing, Singer of Concordance (RoD) is a pretty nice alternative for a worshipper of Io (which doesn't have horrible domains, either.)

Sorcerer/Fate Spinner is good. I'd recommend Mindbender, but god...that just takes all of the fun out of everything, if you cheese him enough. One of our players up here in Furyondy is pretty infamous for his Mindbender that just nerfs mods with his DC 28ish Will save, or a Dominate Monster effect. If you don't care about cheese- take that route entirely. Also, make sure the Sorcerer has a certain amount of debuffing spells: Ray of Enfeeblement never gets old. Throwing a Marshall level doesn't kill you either: +3-+6 Bonus to Will saves or Init checks? Not bad.

Alternatively, a Summoning Druid is great, especially with certain animal companions that make a druid more mobile then anything else (I'm looking at you, Dire Eagle!)

Squee?
_metz_

11-08-07, 12:49 AM
Their DM is imposing Living Greyhawk-esque restrictions on them, which makes it valid enough for discussion. It also means that Leap Attack, the pounce variant and Frenzied Berzerker are probably out.

We are allowed to use all the LG handbooks ("within reason") for making characters and what spells/feats/etc to use. Its essentially an LG campaign where everything is open access

he hasn't been clear enough actually, for us to give much meaningful help.

It isn't LGesque if everything is open and you can be evil... is some stuff still closed? You can play evil characters and have access to everything, sounds more like the DM is too lazy to come up with thier own campaign world ;)

doesn't actually sound relevant to these boards, except as copyright infringement, without further clarification. thats what I was getting at.