Need help with builds( for chaotic con) [Archive] - Wizards Community

Post/Author/DateTimePost
phibrizzow

03-22-07, 10:02 PM
i need help with my current chars for chaotic con this sunday, 23. i curently have a lvl 5 archer(4 ranger 1 up for desigon, i just gained) wood elf
stats str16 dex19 con12 int 8 wis 12 cha 8
help with a two-handed weapon user for staight up damage, like a brute force damage dealing manchine(drizzt and artismist come to mind)

help with what path to go for my lvl 3 wizard( gray elf, was 3 died and lost a lvl, got raised finishd mod and gained a lvl, so lvl 3 feet open).

i am just starting playing again sence last year augest, before the new 597 lgcs.
any help will be geatly apreached:).

the ranger i wanted to have a WICKED shot.
jstorrie

03-23-07, 03:26 AM
An easy and very powerful two-weapon fighting build is:

Human
1 Rogue Two-Weapon Fighting, Deadly Defense
2 Swashbuckler: Weapon Finesse
3 Swashbuckler: Telling Blow
4 Swashbuckler
5 Rogue
6 Rogue: Daring Outlaw
7 Swashbuckler
8 Swashbuckler
9 Swashbuckler: Combat Expertise
10+ Swashbuckler

Dual-wield a pair of kukris and tear people up with sneak+swashbuckler damage. Telling Blow means you don't even need a flanking buddy.
Timlagor

03-23-07, 08:00 AM
Decide now howmuch Ranger you want with the Elf. The Ranger spells are nice and you have invested in the Wisdom already.
If you aren't going straight Ranger then you want to either sotp immediately or go to 6th for Rapid Shot. In either case you want Fighter 4 with Weapon Focus+ Spec + Mastery.
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Straight damage is best done with 2HF but there are lots and lots of ways to do it.
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The Wizard should pick CWI at 3rd level.
dkay807

03-23-07, 09:00 AM
Decide now howmuch Ranger you want with the Elf. The Ranger spells are nice and you have invested in the Wisdom already.
If you aren't going straight Ranger then you want to either sotp immediately or go to 6th for Rapid Shot. In either case you want Fighter 4 with Weapon Focus+ Spec + Mastery.
**************************************** *************
Straight damage is best done with 2HF but there are lots and lots of ways to do it.
**************************************** ************
The Wizard should pick CWI at 3rd level.

Rapid Shot is gained by Ranger 2. Ranger 6 is Manyshot, which is also a decent feat to pick up. I would agree regarding the Weapon Spec + Ranged Mastery... every archer should have those two feats, considering how difficult it is to get your damage up as an archer.

If you want straight damage 2HF, just stick with Full BAB and try to get some decent saves... the rest is icing.
phibrizzow

03-23-07, 07:17 PM
thanks:) .

im thinking of going ranger 6 atleas, but should i split 4 lvl of fighter in there or do 2 lvl of fighter and 4 lvl of pilas templar for the weapon spec other extra goodes.

Also does the +2 damage and attack from ranged mastry stack with weapon focus/weapon spec? after the pious templar should i do ranger rest or go fighter rest or something else?

do you have any ideas as to what would a good PC would be for him, i was thinking of Inate of the seven fold vile, but im not sure.

and for the two weapon fighter, what happens if i run into a immune crit/sneak or DR.
Japangirl

03-23-07, 07:34 PM
thanks:) .

im thinking of going ranger 6 atleas, but should i split 4 lvl of fighter in there or do 2 lvl of fighter and 4 lvl of pilas templar for the weapon spec other extra goodes.

Also does the +2 damage and attack from ranged mastry stack with weapon focus/weapon spec? after the pious templar should i do ranger rest or go fighter rest or something else?

do you have any ideas as to what would a good PC would be for him, i was thinking of Inate of the seven fold vile, but im not sure.

and for the two weapon fighter, what happens if i run into a immune crit/sneak or DR.

The +2 hit/damage from Ranged Weapon Mastery does stack with Weapon Focus and Weapon Spec.

Initiates of the Sevenfold Veil are as good as you play them. Just remember, if you do play one, your veils are not personal buffs only. They cover the whole party. Use them that way! (sorry, personal pet peeve from playing with a ISV in the area)

For a TWF character, you cry when you hit a crit/sneak immune monster. Have all forms of special materials (silver, cold iron, adamantium if/when you get access but only maybe) and then also have your main set of weapons that are magic and special. Have an idea of what you will do against things you can't damage much: I tend to aid people to hit or AC while providing a flank, wander off looking for treasure and/or traps, carry potions to administer in emergencies, or stand in front of the archer so that I take hits and he doesn't (works best against touch attacks, my touch AC is pretty good). I also look for an opportunity to benign transposition people away from danger, but I'm a very odd build who has a sorceror level. Other suggestions include dropping smokesticks or UMD'ing stuff if you can.

A TWF who is a rogue does great damage against anything sneakable and terrible damage against anything that isn't. It's an aspect of the build to be aware of.