Ruins: People or traps? [Archive] - Wizards Community

Post/Author/DateTimePost
UMiskatonic

07-26-07, 04:09 PM
Hey all,

I thought I would see what people thought about the up-coming Greyhawk Ruins series. I'm thinking about rogue, and I'm of two minds.

a) it's seriously old school dungeon crawl, with teleportation traps, green slime, and 10ft pits. Trapfinding will be crucial.

b) it will have lots of political intrigue, and lots of opportunity to sneak stuff past guards, forge documents, and observe secret meetings while in disguise.


It's going to be hard to build a character who can do both, and I'd be disappointed to have all of the 'wrong' skills.
awroe

07-27-07, 07:39 AM
Hey all,

I thought I would see what people thought about the up-coming Greyhawk Ruins series. I'm thinking about rogue, and I'm of two minds.

a) it's seriously old school dungeon crawl, with teleportation traps, green slime, and 10ft pits. Trapfinding will be crucial.

b) it will have lots of political intrigue, and lots of opportunity to sneak stuff past guards, forge documents, and observe secret meetings while in disguise.


It's going to be hard to build a character who can do both, and I'd be disappointed to have all of the 'wrong' skills.

That's what Beguiler is for - enough skills for anything :)