Sorcerer spells for Argent Savant [Archive] - Wizards Community

Post/Author/DateTimePost
trollbill

10-17-06, 02:19 PM
I am thinking of going Argent Savant at 11th level with my Sorcerer. What 5 Force spells (one of which must be 5th level) do you suggest to fulfil the prerequisite?
Lomiat

10-17-06, 03:08 PM
Mage Armor
Magic Missile
Shield
Orb of Force
Wall of Force
Oogar

10-17-06, 03:18 PM
Mage Armor
Magic Missile
Shield
Orb of Force
Wall of Force

I think I would be tempted to start with Mage Armor, and then switch it out to Shield when I could take greater Mage Armor... I do not like the way the Argent Savant words the Force Armor ability though. I would think that the 2 AC bonus would be any time a force armor effect is cast, but I can see an interpretation where it onle effects force armor effects on the caster. (I was contemplating that a day long 8 armor spell might be nice in several groups)

Ah well, the fact that there are far too many good Third level spells out there makes it even harder (though if I had access, I might look long and hard at Manyjaws)
Lupo

10-17-06, 03:37 PM
I am thinking of going Argent Savant at 11th level with my Sorcerer. What 5 Force spells (one of which must be 5th level) do you suggest to fulfil the prerequisite?

i have uploaded a a file with all core arcanist energy spells to the yahoo lg-character group, you may find it in the file section over there :)

after a quick glance:

1st level
Mage Armor [Force]: +4 armor bonus for 1 hr/lvl
Magic Missile [Force]: 1d4+1 damage; +1 missile per two levels above 1st (max 5). FAQ
2nd level
Blast of Force [Force]: Ranged touch attack deals 1d6 force damage/two levels (max 5d6); may knock down opponent. SpC
3rd level
Explosive Runes [Force]: Deals 6d6 damage when read.
4th level
Orb of Force [Force]: Ranged touch, 1d6/level (max 10d6) points of force damage. Medium range. SpC
Otiluke's Resilient Sphere [Force]: Force globe protects but traps one subject.
5th level
Wall of Force [Force]: Vertical wall is immune to damage. Close range.
8th level
Otiluke's Telekinetic Sphere [Force]: As Otiluke’s resilient sphere, but you move sphere telekinetically.

so actually when you skip "explosive runes" there are only 6 core choices for level 5 or below.

not really a great variety, but the spells are all good and usefull.

ciao

martin m.
trollbill

10-17-06, 03:55 PM
Looks like there is a problem with your file. Just at a glance I know you are missing Greater Mage Armor, Shield and Tenser's Floating Disk.
solbergb

10-17-06, 04:18 PM
IIRC, Leomund's Hut and the "globe of invulnerability" spells are also force descriptor. I don't know whether or not Argent Savant gets much out of that, but it's certainly important if you want to use the class power to dispel/explode them on someone else :)

Tenser's disk is a very good utility spell, I have made a lot of use of it on my sorceress.

Leomund hut is "you can't see me nyeah" even vs true seeing, and helps archers/rogues with missile weapons/etc hit too if they stay inside the hut. It is a very potent spell.

All of the "Bigby Hand" spells are force effects too (as you can tell from the illustration of Argent Master)

There is more to force than just shields and blasts.

(for L7, Mordenkeninen's Sword, forcecage is missing too)
trollbill

10-17-06, 04:42 PM
I suppose I should mention I have access to Force Ward and Slapping Hand, also.
Lupo

10-17-06, 05:28 PM
Looks like there is a problem with your file. Just at a glance I know you are missing Greater Mage Armor, Shield and Tenser's Floating Disk.

uhps, and even mage armor, yea the list was primarly for "energy substitution" i will correct it asap :)

ciao

martin m.