| Post/Author/DateTime | Post |
|---|---|
| Jay_Ibero_91102-13-07, 11:46 PM | ace:Human Alignment:Chaotic Neutral STR-15 (8) DEX-14 (6) CON-14 (6) INT-14 (6) WIS-8 (0) CHA-10 (2) Lv1(Hexblade)Power Attack, Intimidating Strike Lv2(Hexblade) Lv3(Hexblade)Feat Lv4(Hexblade)+1 STR Lv5(Hexblade)Spell Focus (Illusion) Lv6(Hexblade)Brutal Strike Lv7(Hexblade) Lv8(Rogue)+1 STR Lv9(Rogue)Staggering Strike Lv10(Hexblade) Lv11(Hexblade) Lv12(Hexblade)Feat, Greater Spell Focus (Illusion), +1 STR Lv13(Hexblade) Lv14(Hexblade) Lv15(Hexblade)Feat So many stacking penalties, really nerf a baddie with every attack. Handy use Phantom Threat to enable reliable staggering strikes. And all of the penalties decrease their saves, making them more likely to fail the recurring saves against brutal strike and staggering strike...Of course, the build is much weaker against non-critable things, but still fun. |