| Post/Author/DateTime | Post |
|---|---|
| LachlarlanIII04-19-07, 01:23 PM | The inspiration for this build came from the armor spikes thread. The build is basically a reach fighter that relies on heavy armor and DR to stay survivable. When enemies are adjacent, the build relies on armor spikes to stay active. Half-Orc Str 18, Dex 14, Con 15, Int 8, Wis 10, Cha 6 1: Barbarian 1 - Combat Reflexes 2: Fighter 1 - *Exotic Weapon Proficiency (Greatspear) 3: Fighter 2 - Extra Rage, *Weapon Focus (Greatspear) 4: Fighter 3 - Str 19 5: Fighter 4 - *Weapon Specialization (Greatspear) 6: Fighter 5 - Heavy Armor Optimization 7: Fighter 6 - *Power Attack 8: Fighter 7 - Str 20 9: Fighter 8 - Greater Heavy Armor Optimization, Melee Weapon Mastery (Piercing) 10: Fighter 9 11: Fighter 10 - *Greater Weapon Focus (Greatspear) 12: Fighter 11 - Exotic Armor Proficiency (Mountain Plate), Con 16 13: Fighter 12 - *Greater Weapon Specialization (Greatspear) 14: Exotic Weapon Master 1 15: Exotic Weapon Master 2 - Armor Specialization (Heavy) Build has around +30 to hit while raging at 15th and does approximately 2d6+24 damage on a hit. Armor spikes do about 1d6+13 damage on a hit. I should probably put EAP earlier in the build so I can buy Mithral Mountain Plate as soon as possible. |
| Jay_Ibero_91104-19-07, 02:00 PM | The inspiration for this build came from the armor spikes thread. The build is basically a reach fighter that relies on heavy armor and DR to stay survivable. When enemies are adjacent, the build relies on armor spikes to stay active. Half-Orc Str 18, Dex 14, Con 15, Int 8, Wis 10, Cha 6 1: Barbarian 1 - Combat Reflexes 2: Fighter 1 - *Exotic Weapon Proficiency (Greatspear) 3: Fighter 2 - Extra Rage, *Weapon Focus (Greatspear) 4: Fighter 3 - Str 19 5: Fighter 4 - *Weapon Specialization (Greatspear) 6: Fighter 5 - Heavy Armor Optimization 7: Fighter 6 - *Power Attack 8: Fighter 7 - Str 20 9: Fighter 8 - Greater Heavy Armor Optimization, Melee Weapon Mastery (Piercing) 10: Fighter 9 11: Fighter 10 - *Greater Weapon Focus (Greatspear) 12: Fighter 11 - Exotic Armor Proficiency (Mountain Plate), Con 16 13: Fighter 12 - *Greater Weapon Specialization (Greatspear) 14: Exotic Weapon Master 1 15: Exotic Weapon Master 2 - Armor Specialization (Heavy) Build has around +30 to hit while raging at 15th and does approximately 2d6+24 damage on a hit. Armor spikes do about 1d6+13 damage on a hit. I should probably put EAP earlier in the build so I can buy Mithral Mountain Plate as soon as possible. I dunno...armor specialization seems like a waste at 15th level...only dr2/- for one whole level... |