Thrown Weapon Specialist Obstacles [Archive] - Wizards Community

Post/Author/DateTimePost
dkay807

03-09-07, 12:26 PM
I've always been drawn to the concept of a thrown weapon specialist - and classes such as master thrower and whisperknife only make the concept more attractive.

However, there are some pretty serious obstacles that one faces when designing such a character:

1. It's difficult to use a nice magic weapon when you're throwing it
2. DR becomes a major issue

Any ideas on how to overcome these obstacles - either by character design or otherwise?
Alpha_Nerd

03-09-07, 12:35 PM
The only way I've been able to deal with these issues is to make a Melee/Thrower Hybrid. If they've got DR you can easily Bypass Toss a couple spears at em, but if it's something like Adamantine just get in their face and poke em really hard.

Also, it lets you have one primary weapon and a bunch of trash weapons for throwing.
UMiskatonic

03-09-07, 01:08 PM
Alchemical items are really nice.

Wererats, for example, take full damage from alchemist's fire. Don't overlook holy water either.

And, while it's not exactly a thower-build, most throwers will also be good archers. A holy longbow is a nice reserve weapon.

Likewise, they will also be ok in melee, with a good BAB and good hit points. Grab a stick and swing, if you have to.
Timlagor

03-10-07, 05:51 PM
It's possible to use Power Throw in conjunction with Master Thrower Tricks and Shuriken to get lots and lots of touch attacks doing 10+ damage but I urge you not to do so. (Power Throw on attacks that don't get strength bonus to damage is sickeningly cheeky and may not work for all that it's perfectly legal -unfortunately)

If you can get a cohort capable of Chaining GMW then you're pretty well fixed. If you use Shuriken you can benefit from Flame Arrow (and needn't Chain the GMW). A Thrower really needs to be throwing a lot of weapons though and you would bankrupt yourself trying to get that many magic weapons.